Lux/Patch history
< Lux
This page documents all known changes for V1.0.0.103.
since the champion's initial release inRelease version[edit | edit source]
- General
- Bug Fix: Restored winddown animation for all skins.
- Bug Fix: Restored Respawn animation for all skins.
- Bug Fix: Vision bubble is no longer inconsistent inside terrain, causing some targets to remain undetected in its radius.
- AP ratio increased to 30% AP from 25% AP.
- AP ratio increased to 65% AP from 60% AP.
- Bug Fix: No longer has a very rare chance to break a spell shield that was added right after it applied its full effects already.
- Width of the extra dummy VFX missile is now identical to the functionally relevant one.
- Bug Fix: No longer has a very rare chance to break a spell shield that was added right after it applied its full effects already.
- V14.1 - January 12th Hotfix
- Stats
- Base health increased to 580 from 560.
- Base armor increased to 21 from 19.
- Attack speed growth increased to 3% from 2%.
- AP ratio per hit increased to 40% AP from 35% AP.
- Stats
- Base mana regeneration reduced to 7 from 8.
- Base damage increased to 30 – 200 (based on level) from 20 – 190 (based on level).
- AP ratio increased to 25% AP from 20% AP.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 11 at all ranks.
- Base damage reduced to 65 / 115 / 165 / 215 / 265 from 70 / 120 / 170 / 220 / 270.
- and
- Bug Fix: Staff no longer resets position while using the Taunt emote in a loop transition.
-
- Bug Fix: Orb no longer renders behind a turret.
- Bug Fix: VFX trail no longer renders behind environment objects.
- V12.23 - December 14th Hotfix
- AP ratio increased to 80% AP from 70% AP.
- AP ratio increased to 120% AP from 100% AP.
- Root buff renamed to Light Binding from Prismatic Seal.
- Shield buff renamed to Prismatic Barrier from Stardust Barrier.
- Stats
- Base health increased to 560 from 490.
- Health growth increased to 99 from 85.
- Armor growth increased to 5.2 from 4.
- Magic resistance growth increased to 1.3 from 0.5.
- Base shield per hit reduced to 40 / 55 / 70 / 85 / 100 from 45 / 65 / 85 / 105 / 125.
- Bug Fix: Missile is no longer blocked by
spell shields.
- Bug Fix: Missile is no longer blocked by
- V11.24 - December 15th Hotfix
- Cooldown increased to 11 seconds at all ranks from 11 / 10.5 / 10 / 9.5 / 9.
- Base damage reduced to 80 / 120 / 160 / 200 / 240 from 80 / 125 / 170 / 215 / 260.
- Stats
- Attack speed growth increased to 2% from 1%.
- New Effect: Starting an attack windup against a target with a mark that is about to expire refreshes its duration to 0.25 seconds.
- New Effect: Casting refreshes the marks of all marked enemies to 1.25 seconds if they are within a certain distance of the ability's casting position and have a mark with a remaining duration of less than 1 second.
- Base damage increased to 70 / 120 / 170 / 220 / 270 from 60 / 110 / 160 / 210 / 260.
- AP ratio increased to 70% AP from 65% AP.
- Cooldown reduced to 60 / 50 / 40 seconds from 80 / 60 / 40.
- Bug Fix: VO once again plays.
- Base damage increased to 60 / 110 / 160 / 210 / 260 from 60 / 105 / 150 / 195 / 240.
- AP ratio increased to 65% AP from 60% AP.
- Bug Fix: Fixed a bug where she would trigger Starlit Grace by casting Lucent Singularity, regardless of if she hit an enemy.
- Stats
- Base armor increased to 19 from 18.72.
- Base attack damage increased to 54 from 53.54.
- Bug Fix: Can no longer slow her enemies for a longer period than intended when she reactivates it mid-air.
- Bug Fix: Now properly applies the shield at max two times.
- Base shield reduced to 45 / 65 / 85 / 105 / 125 from 50 / 75 / 100 / 125 / 150.
- AP ratio increased to 35% AP from 30% AP.
- Mana cost increased to 60 / 65 / 70 / 75 / 80 from 60 at all ranks.
- Bug Fix: No longer grants bonus shielding at the edge.
- V10.11 - May 27th Hotfix
- Bug Fix: Fixed a bug where the slow radius was larger than its damage radius.
- Slow linger duration increased to 1 second from 0.25.
- New Effect: Enemies are slowed for 1 second after being damaged by Lucent Singularity.
- Bug Fix: No longer goes on full cooldown when she dies during its cast.
- Indicator added to show recast ability timer.
- Base damage increased to 80 / 125 / 170 / 215 / 260 from 70 / 115 / 160 / 205 / 250.
- AP ratio reduced to 60% AP from 70% AP.
- Cooldown reduced to 11 / 10.5 / 10 / 9.5 / 9 seconds from 13 / 12 / 11 / 10 / 9.
- New Effect: Can now cast while casting.
- Undocumented: Now goes on cooldown if Lux dies while casting.
- Bug Fix: Now also grants fog of war and brush vision if the abilty's edges are inside it.
- Bug Fix: Now grants fog of war and brush vision only if the ability's center is inside it, from always granting it.
- General
- New visual effects.
- Basic attacks cleaned up the missile and impact.
- Cleaned up and improved the staff effects when she is idle.
- All skins cleaned up and made to match the base kit changes.
- Cleaned up.
- Added a subtle effect to better show the width of the missile, sparkles, and rainbows.
- Cleaned up and added a subtle missile width indicator for when it goes out.
- Completely revamped and cleaned up the charge and explosion effects.
- Completely overhauled with indicator lines on both sides to show the actual width of the beam and a line at the end to show the actual range.
-
- Cleaned up the lightning effects on the missile.
- Cleaned up the lightning effects on the explosion.
- Cleaned up the lightning effects on the beam.
- Bug Fix: Is now properly tagged as a single target ability.
- Shield strength increased to 50 / 75 / 100 / 125 / 150 from 50 / 65 / 80 / 95 / 110.
- Bug Fix: Cooldown timer now properly appears when she dies during cast.
- V9.14 - July 17th Hotfix
- Bug Fix: No longer gains additional Keystone Runes stacks when triggering Illumination on a target.
- Cooldown changed to 13 / 12 / 11 / 10 / 9 seconds from 10 at all ranks.
- Mana cost changed to 50 at all ranks from 40 / 45 / 50 / 55 / 60.
- Removed: No longer doubles shield strength upon return.
- Shield AP ratio increased to 30% AP from 20% AP.
- Shield duration reduced to 2.5 seconds from 3.
- Removed: No longer refunds 30 / 40 / 50% of cooldown if Final Spark hits at least one enemy champion that dies within 1.75 seconds.
- Cooldown reduced to 80 / 60 / 40 seconds from 80 / 65 / 50.
- AP ratio increased to 100% AP from 75% AP.
-
- Bug Fix: Textures no longer becomes corrupted upon death.
- General
- Base run animation updated.
- Bug Fix: Basic attack no longer cancels if issued the moment Prismatic Barrier reaches maximum range.
- Removed: No longer uses minimap targeting.
- New Effect: Ability icon border now shows the remaining time to recast the ability.
- New Effect: Can now ping whether the ability is within range or not.
- Stats
- Health growth reduced to 85 from 91.
- Base mana increased to 480 from 384.
- Mana growth reduced to 23.5 from 47.
- Base mana regeneration increased to 8 from 6.
- New: Now has 7% bonus attack speed at level 1.
- Attack speed growth reduced to 1% from 1.36%.
- Base damage increased to 70 / 115 / 160 / 205 / 250 from 50 / 100 / 150 / 200 / 250.
- Cooldown reduced to 10 seconds at all ranks from 13 / 12.5 / 12 / 11.5 / 11.
- Mana cost reduced to 40 / 45 / 50 / 55 / 60 from 50 / 55 / 60 / 65 / 70.
- Returning wand now always shields for twice as much, instead of needing to hit an ally first.
- Now shields herself and fires the missile at the start of cast, instead of after the 0.25 second cast time. She is still rooted for the cast time.
- Missile speed reduced to 1200 from 1300.
- Radius reduced to 310 from 350.
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 70 / 85 / 100 / 115 / 130.
- Cooldown reduced to 10 / 9.5 / 9 / 8.5 / 8 seconds from 10 at all ranks.
-
- Bug Fix: No longer fade out prematurely when compared to other Lux skins.
- General
- Bug Fix: Once again has her shiny staff VFX.
- Cooldown refund increased to 30 / 40 / 50% from 10 / 30 / 50%.
- New Effect: Cooldown refund now also applies on enemy champions who die within 1.75 seconds of being hit by Final Spark.
- , , , and
- Bug Fix: Once again have their shiny staff VFX.
-
- Bug Fix: Once again has her light VFX on death.
- Bug Fix: Projectile now visually disappears after it hits a second target, since it doesn't actually do anything after that point.
- Stats
- Base health regeneration increased to 5.5 from 5.4.
-
- Bug Fix: Staff is no longer missing its glow.
-
- Bug Fix: Water form VFX have been restored.
- Bug Fix: Fire form VFX have been restored.
- Stats
- Base attack damage reduced to 53.54 from 53.544.
- Base health regeneration reduced to 5.4 from 5.424.
- Stats
- Base health increased to 490 from 477.72.
- Health growth increased to 91 from 79.
- Cooldown reduced to 13 / 12.5 / 12 / 11.5 / 11 seconds from 15 / 14 / 13 / 12 / 11.
- New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
- Empowered Shield: 100 / 130 / 160 / 190 / 230 (+ 40% AP)
- New Effect: Hitting an ally with Prismatic Barrier as it's going out doubles the shield granted when it's coming back.
-
- Bug Fix: Can now click the same element in both transform phases.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- New Effect: If Final Spark kills an enemy champion, 10 / 30 / 50% of its cooldown is refunded.
- General
- New voice over.
-
- Bug Fix: Fixed a bug where it had no particles for its inner orb.
- General
- Bug Fix: Fixed an issue where the tails of Fire form Elementalist Lux's dress disappeared during some animations.
- Adjusted Elemetalist Lux's shield visuals on several forms to maintain similar levels of brightness and noise.
- Bug Fix: Star Guardian Lux's wand no longer gets briefly stuck at the max range of Prismatic Barrier.
- Missile has been adjusted to better distinguish it from Elementalist Lux's other effects. It's now primarily swirling ribbons of light.
- Warning indicator on Elementalist Lux's Final Spark adjusted to be immediately visible on-cast, rather than brightening over the duration.
- General
- Bug Fix: Repositioned Elementalist Lux's animated splash in Champion Select on the updated client.
- Bug Fix: Elementalist Lux's Origin loading screen border is no longer obfuscated by ranked borders.
- Bug Fix: Fixed a few bugs with Elementalist Lux's transformation menu.
- Bug Fix: Fixed a gap in Elementalist Lux's Fire form flame collar VFX.
- Implemented colorblind improvements for Elementalist Lux's Fire and Magma form shields.
- Clarity: Cast indicator line has been widened to be easier to read.
- Slow increased to 25 / 30 / 35 / 40 / 45% from 20 / 24 / 28 / 32 / 36%.
- Bug Fix: Fixed a bug where it wasn't dealing damage to champions it hit if Lux couldn't see them.
- General
- New splash artwork for .
- Base damage increased to 20 – 190 (based on level) from 18 – 154 (based on level)
- Base damage reduced to 50 / 100 / 150 / 200 / 250 from 60 / 110 / 160 / 210 / 260.
- Bug Fix: Fixed a visual bug where Lux would appear to cast multiple lasers in rapid succession (only the last one was real).
- Projectile speed updated to be slightly slower as it goes out but much faster on return.
- Base shield strength reduced to 50 / 65 / 80 / 95 / 110 from 80 / 105 / 130 / 155 / 180.
- AP ratio reduced to 20% AP from 35% AP.
- New Effect: Shield stacks when it passes through the same ally when going from and then back to Lux, for a total 100 / 130 / 160 / 190 / 220 40% AP maximum shield.
- New Effect: Projectile decelerates on the way out and accelerates on the way back.
- General
- New ability icons.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 50 / 60 / 70 / 80 / 90.
- Removed: Reduced damage and reduced root duration for secondary target.
- New Effect: Lux now gains her initial shield instantaneously instead of after the 0.25 second cast time.
- Slow zone radius increased to 350 from 300.
- New Effect: Can be re-activated while in-flight to immediately detonate upon arrival.
- Bug Fix: Fixed a bug where triggering Illumination with Final Spark didn't add Illumination's AP ratio to the detonation.
- General
- Splash artwork for updated to the Chinese art.
- Base damage reduced to 18 – 154 (based on level) from 20 – 190 (based on level).
- New: 20% AP scaling.
- Stats
- Base armor increased to 12 from 8.
- New Effect: Maximum range indicator added to map when Highlighting the ability icon.
- Cooldown start changed to after cast time from on-cast.
- Removed: No longer goes on cooldown if Lux dies while casting.
- Slow refresh rate reduced to 0.25 seconds.
- New Effect: Applies a 0.25 seconds slow to targets hit by the detonation.
- Stats
- Movement speed reduced to 330 from 340.
- Cooldown increased to 80 / 65 / 50 seconds from 80 / 60 / 40.
- Stats
- Movement speed increased to 340 from 315.
- Bug Fix: Visual effects no longer appear at the wrong angle if aimed beyond the edge of the map.
- General
- New splash artwork for .
- Renamed from .
- Renamed from .
- Stats
- Base mana regen per 5 seconds increased to 6.6 from 5.6.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 60 / 75 / 90 / 105 / 120.
- Mana cost reduced to 100 at all ranks from 100 / 150 / 200.
- New Effect: Cast range now displays on the minimap.
- Bug Fix: Fixed a bug where its cooldown was 11 seconds instead of 10.
- New Effect: Grants vision while in flight.
- Cooldown start changed to on-cast from upon detonation.
- Cooldown increased to 10 seconds from 9.
- New Effect: Buff displaying duration remaining till automatic detonation.
- New Effect: Grants vision of affected area during cast time as well as of enemy champions hit for a short duration afterwards.
- Lux can no longer while casting .
- Base shield strength increased to 80 / 105 / 130 / 155 / 180 from 60 / 85 / 110 / 135 / 160.
- Missile speed increased to 1400 from 1200.
- Cooldown reduced to 9 seconds from 10.
- Bug Fix: Now properly displays numbers in its tooltip as it updates.
- Stats
- Basic attack updated to be more responsive.
- Basic attack missile speed increased.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 16 / 15 / 14 / 13 / 12.
- Base shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.
- AP ratio reduced to 75% AP from 85% AP.
- Stats
- Bug Fix: Fixed a bug that caused Lux to have 0 base mana regen.
- AP ratio increased to 35% AP from 30% AP.
- Mana cost reduced to 60 from 75.
- Missile width increased by 22%.
- Bug Fix: AP ratio being lower than stated in tooltip.
- Slow increased to 20 / 24 / 28 / 32 / 36% from 14 / 18 / 22 / 26 / 30%.
- Detonation radius increased to 350 from 300.
- Bug Fix: Tooltip displaying incorrect values.
- New Effect: Detonates and reapplies .
- General
- PVP.net tags and character ratings updated.
- Recommended items updated.
- AP ratio increased to 85% AP from 75% AP.
- Lux's damaging spells illuminate the target for 6 seconds. Lux's next attack ignites the debuff, dealing magic damage to the target.
(Innate)
- Fires a ball of light towards a target location, binding the units hit. The units take magic damage. Can hit up to two targets with the second target receiving a reduced effect.
(Q)
- Lux throws her wand and bends the light around any friendly target it touches, protecting them from enemy damage.
(W)
- Creates a zone that slows enemy units (zone lasts 5 seconds). Can be detonated to deal magic damage to enemies in the area.
(E)
- After a short delay, Lux fires a beam of light in front of her dealing damage to all enemy units in the area.
(Ultimate)