Heimerdinger/Patch history
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Current version[edit | edit source]
- Bug Fix: Turret attacks against champions no longer trigger minion call-for-help against the summoner (if in valid range).
- Bug Fix: No longer allows all abilities to gain the effects of while UPGRADE!!! has been activated and until it is deactivated by the player or otherwise sealed.
- Bug Fix: Floating charge count VFX no longer resets every 0.25 seconds when 2 trinket wards are available.
- Bug Fix: Turret death SFX no longer plays repeatedly if the turret is destroyed near its deactivation time.
- Bug Fix: No longer reveals the user if cast while the cursor is near an enemy champion.
- Bug Fix: No longer reveals the user if cast while the cursor is near an enemy champion.
- Bug Fix: Ability is no longer sometimes locked out even when charges were available, because of the recharge cooldown being desynced from the ability's charge count as they are used.
- Undocumented: Heimerdinger no longer has a buff that tracks his charges and the recharge timer. This buff was also previously desynced from his actual charge count.
- Bug Fix: The floating charge count on his VFX around his model is now synced with the actual amount of available charges on the ability.
- New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power.
- Bug Fix: and no longer improperly slow their attack speed.
- New Effect: Now updates its stats every 1 second in order to reflect level ups, rank ups, and the caster's changes in ability power.
- Stats
- Base attack speed increased to 0.658 from 0.625.
- Attack windup reduced to 20% from 20.078125%.
- Base health changed to 725 – 1525 (based on level) from 850 – 1450 (based on level).
- Health AP ratio changed to 50% AP at all levels from 25% – 200% (based on level) AP.
- Armor increased to 30 – 90 (based on level) from 10 – 80 (based on level).
- Magic resistance increased to 30 – 90 (based on level) from 25 – 65 (based on level).
- Undocumented: Now begins the game with one charge available instead of three.
- Known Bug: Spawning or respawning will cause the buff to not correctly track his charges, showing three charges available instead of one. This is further de-synced as turrets are placed and destroyed (and only syncs up when he has no turrets deployed and three charges actually available).
- Reminder that the count on his VFX around his model is synced up with the count on the buff bar, not on his Q.
- Undocumented/Bug Fix: No longer automatically refreshes the cooldowns of or when cast (including when the ability is canceled).
- Turret base health reduced to 130 – 640 (based on level) from 175 – 700 (based on level).
- Turret health AP ratio increased to 5% – 45% (based on level) AP from 5% – 40% (based on level) AP.
- Initial rocket base damage reduced to 40 / 65 / 90 / 115 / 140 from 50 / 75 / 100 / 125 / 150.
- Initial rocket AP ratio increased to 55% AP from 45% AP.
- V12.21 - November 2nd Hotfix
- Bug Fix: Casting the ability no longer improperly resets the cooldowns of and if they were already on cooldown.
- Turret base damage increased to 7 / 11 / 15 / 19 / 23 from 6 / 9 / 12 / 15 / 18.
- Turret base health increased to 175 – 700 (based on level) from 150 – 575 (based on level).
- Cooldown reduced to 11 seconds from 12.
- Stats
- Base health increased to 558 from 488.
- Health growth increased to 101 from 87.
- Armor growth increased to 4.2 from 3.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Deactivation sound effects have been restored for several of his skins.
- Bug Fix: Explosion sound effects no longer play multiple times upon hitting an enemy.
- Initial rocket base damage reduced to 50 / 75 / 100 / 125 / 150 from 50 / 80 / 110 / 140 / 170.
- Subsequent rocket base damage reduced to 10 / 15 / 20 / 25 / 30 from 10 / 16 / 22 / 28 / 34.
- Maximum base damage: 90 / 135 / 180 / 225 / 270 from 90 / 144 / 198 / 252 / 306.
- Stats
- Base attack damage increased to 56 from 55.536.
- Base armor reduced to 19 from 19.04.
- Bug Fix: Turret now properly triggers .
- Bug Fix: Approaching and triggering his turrets no longer triggers .
- Initial rocket base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.
- Subsequent rocket base damage reduced to 10 / 16 / 22 / 28 / 34 from 12 / 18 / 24 / 30 / 36.
- Maximum base damage: 90 / 144 / 198 / 252 / 306 from 108 / 162 / 216 / 270 / 324.
- Base damage reduced to 100 / 200 / 300 from 150 / 250 / 350.
- AP ratio reduced to 60% AP from 75% AP.
- Bug Fix: Tooltip no longer mentions that his slow is improved to 80%.
- Turret basic attack AP ratio increased to 35% AP from 30% AP.
- Turret basic attack AP ratio increased to 35% AP from 30% AP.
- Stun duration increased to 1.5 seconds from 1.25.
- New Effect: Now triggers effects that are triggered by pets (i.e. on-ability-hit effects). Turret lasers, ult turrets shots, and ult turret lasers are classified as AoE effects, too.
- New Effect: Can now ping the number of turrets available or time until next turret if none are available.
- V8.24 - December 5th Hotfix
- Bug Fix: Dying while third turret charge is stockpiling no longer allows him to get a fourth charge.
- Bug Fix: Once again shares a cooldown with .
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Stun duration has been fixed.
- Bug Fix: Can no longer cast it immediately after if timed exactly.
- Bug Fix: Beam attack cooldown now once again scales with cooldown reduction.
- Turret stats have been moved into the expanded tooltip (hold SHIFT). Expanded tooltip now indicates that turret health scales off of Heimerdinger's ability power.
- Bug Fix: Tooltip now notes the actual calculation for minion damage instead of noting an incorrect and irrelevant "60% damage" modifier.
- Missile 1 damage unchanged.
- Missiles 2 to 5 base damage increased to 32 / 45 / 58 from 28 / 39 / 49.
- Missiles 6 to 20 base damage reduced to 50% of lesser base damage from 60% (now matches AP ratio modifier).
- Missiles 6 to 20 base damage reduced to 16 / 22.5 / 29 from 16.8 / 23.4 / 29.4.
- Maximum base damage: 503 / 697.5 / 892 from 499 / 687 / 862.
-
- Bug Fix: No longer has redundant death SFX.
- Bug Fix: Is no longer missing dance SFX.
- Stats
- Base mana increased to 385 from 307.2.
- Mana growth reduced to 20 from 40.
- Base mana regeneration increased to 8 from 6.
- Beam base damage reduced to 100 / 140 / 180 from 200 / 270 / 340.
- Stats
- Base health increased to 488 from 476.
- Health growth increased to 87 from 75.
- Bug Fix: Beam attack no longer breaks for the rest of its duration if its target walks out of range during the beam attack's wind-up.
- Bug Fix: Now correctly applies the subsequent rocket damage against instead of dealing full damage.
- Bug Fix: Sweeping a ward no longer plays the sound effects to it when he is in the game.
- Bug Fix: No longer uses the old AP ratio of 60% for the second and third bounces.
- General
- Bug Fix: Must now actually fire a basic attack to command turrets to focus a target. Issuing an attack command and immediately cancelling it no longer triggers the redirect.
- Bug Fix: Now properly charges nearby turret beam attacks even if it kills an enemy.
- Removed: Turrets killed increasing the minion killed stat. still increases the creep score.
- Stats
- Base health regeneration reduced to 7 from 11.008.
- Health regeneration growth reduced to 0.55 from 1.75.
- Renamed to Hextech Affinity from Techmaturgical Repair Bots.
- New Effect: Grants 20% bonus movement speed while near allied turrets (his and the map's) (300 range).
- Removed: Heimerdinger grants nearby allied champions and his 10 / 15 / 20 / 25 / 30 (based on level) health regeneration, persisting for 5 seconds after they move out of range or his death (1000 range).
- Maximum charges increased to 3 at all ranks from 1 / 1 / 2 / 2 / 3.
- Recharge timer reduced to 20 seconds at all ranks from 24 / 23 / 22 / 21 / 20.
- Cannon base damage reduced to 6 / 9 / 12 / 15 / 18 from 12 / 18 / 23 / 29 / 34.
- Cannon AP ratio increased to 30% AP from 15% AP.
- Beam base damage reduced to 40 / 60 / 80 / 100 / 120 from 40 / 60 / 80 / 105 / 130.
- Removed: Turrets no longer prioritize nearby enemy champions or champions that attack them.
- Removed: Turrets no longer briefly remain active after Heimerdinger leaves the area.
- Beam attack generation rate per second reduced to 1.1% from 6.25%.
- Beam attack charge time increased to 90 seconds from 16.
- Removed: Turrets no longer gain 1 / 2 / 3 / 4 / 5% beam charge for each of their basic attacks.
- Removed: Turrets no longer spawn with 70% beam charge.
- New Effect: The charge bar is now white instead of dark blue.
- Mana cost reduced to 50 / 60 / 70 / 80 / 90 from 70 / 80 / 90 / 100 / 110.
- Cooldown reduced to 11 / 10 / 9 / 8 / 7 seconds from 11 at all ranks.
- New Effect: Each rocket that hits a champion grants 20% beam charge to all turrets within 1000 range of the damage, up to a maximum of 100% if all five rockets hit.
- Cooldown changed to 12 seconds at all ranks from 18 / 16 / 14 / 12 / 10.
- Grenade radius increased to 250 from 210. Stun radius unchanged.
- New Effect: If the grenade hits a champion, all turrets within 1000 range of the damage gain 100% beam charge.
- New Effect: Heimerdinger can now lob the grenade onto himself.
- Base damage increased to 150 / 250 / 350 from 150 / 200 / 250.
- AP ratio increased to 75% AP from 60% AP.
First rework[edit | edit source]
- Stats
- Magic resistance growth increased to 0.5 from 0.
- General
- Adjusted splash artwork for .
- Stats
- Undocumented: Health regeneration increased to 11.008 from 11.005.
- Bug Fix: Rockets beyond the first now deal reduced damage to the Poro King (he's now treated as a monster, rather than a minion).
- Bug Fix: Fixed a bug where Heimerdinger's grenade was granting too much vision for the duration.
- Stats
- Base health regeneration increased to 11.005 from 0.
- Health regeneration growth increased to 1.75 from 0.6.
- Removed: No longer affects Heimerdinger.
- New Effect: Can be primed while disabled.
- General
- Splash artwork for and updated to the Chinese art.
- New particle for Heimerdinger when marking an opponent for turret targeting.
- New particles for enemies being targeted and being attacked by turrets.
- Cannon damage changed to 12 / 18 / 23 / 29 / 34 (+ 15% AP) from 15 / 22 / 29 / 36 / 42 (+ 12.5% AP).
- Beam damage changed to 40 / 60 / 80 / 105 / 130 (+ 55% AP) from 50 / 75 / 100 / 125 / 150 (+ 50% AP).
- Beam cooldown increased to 16 seconds.
- Basic attack AP ratio reduced to 30% from 33%.
- Laser beam damage reduced to 200 / 270 / 340 (+ 70% AP) from 225 / 300 / 375 (+ 80% AP).
- Laser beam no longer recharges twice as fast.
- On-hit charge generation increased to 20%.
- V4.4 - March 21st Hotfix
- Bugfix: Fixed a bug where he would perpetually regenerate up to 3 turret kits at a time after dying.
- General
- Visual update.
- Complete visual upgrade across all skins.
- New artwork for .
- New voiceover.
- New lore.
- Stats
- Movement speed increased to 340 from 335.
- New Effect: Turret health has a 5% – 40% (based on level) AP ratio.
- New Effect: Turret basic attacks generate 1 / 2 / 3 / 4 / 5% laser beam charge.
- Removed: Laser beam recharge time is no longer affected by cooldown reduction.
- V3.13 rework
- Stats
- Base health regeneration reduced to 0 from 4.5.
- Health regeneration per level increased to 0.6 from 0.55.
- Mana per level reduced to 40 from 65.
- Base mana regeneration reduced to 6 from 7.
- Mana regeneration per level reduced to 0.6 from 0.65.
- Base armor increased to 10 from 7.
- Base attack damage increased to 53 from 49.24.
- Attack damage per level reduced to 2.7 from 3.
- Attack speed per level increased to 1.36% from 1.21%.
- Movement speed increased to 335 from 325.
- Removed: No longer benefits allied structures.
- Health regeneration changed to 10 / 15 / 20 / 25 / 30 (based on level) from 6 / 12 / 16 / 22 (based on level).
- Recharge cooldown reduced to 24 / 23 / 22 / 21 / 20 seconds from 25 at all ranks.
- Active: Heimerdinger constructs a turret at the target location that has 125 (+ 25 * Heimerdinger's level) health and attacks the nearest enemy within 525 units with its cannon at 1.75 attack speed, dealing 15 / 21.75 / 28.5 / 35.25 / 42 (+ 12.5% AP) magic damage per attack. Every 12 seconds (reduced by cooldown reduction), it will fire a laser beam that tears through all enemies in a line, dealing 50 / 75 / 100 / 125 / 150 (+ 50% AP) magic damage to each. Turrets will prioritize Heimerdinger's targets and enemies attacking him.
- Turrets deal 50% damage to enemy lane towers and deactivate after 8 seconds of Heimerdinger leaving their area (1000 units) or dying. Heimerdinger can stock up to 1 / 1 / 2 / 2 / 3 H-28G Evolution Turret charges and have up to 3 turrets deployed at any point, with the oldest one despawning upon a new one above the limit being deployed.
- Cost: 20 mana + 1 charge.
- Cast time: 0.25 seconds, Cast range: 350 units.
- Removed: No longer fires 3 rockets that acquire the nearest target(s).
- Active: Heimerdinger launches a barrage of 5 rockets that converge upon the target location and fan out past it, each damaging the first enemy it hits. Targets take 60 / 90 / 120 / 150 / 180 (+ 45% AP) magic damage from the first rocket that hits them and 12 / 18 / 24 / 30 / 36 (+ 12% AP) magic damage from every subsequent rocket that hits them. Against minions, subsequent rockets deal 36 / 54 / 72 / 90 / 108 (+ 36% AP) each instead.
- Cost: 70 / 80 / 90 / 100 / 110 mana.
- Cooldown: 11 seconds.
- Cast time: 0.25 seconds, Range: 1525 (starts 200 units behind Heimerdinger).
- Renamed from CH-1 Concussion Grenade.
- Missile speed increased to 1200 from 750.
- Removed: No longer
blinds enemies.
- Active: Heimerdinger hurls a grenade that explodes at the target location, dealing 60 / 100 / 140 / 180 / 220 (+ 60% AP) damage. Enemies in the grenade's explosion area are slowed by 35% for 2 seconds, and ones directly in its center are additionally stunned for 1.25 seconds.
- Cost: 85 mana.
- Cooldown: 18 / 16 / 14 / 12 / 10 seconds.
- Target range: 925 units, Effect radius: 210 (slow) / 100 (stun)
- Removed - Passive: Heimerdinger gains 10 / 15 / 20% Cooldown Reduction.
- Removed - Active: All live heal to maximum health upon cast. For the next 10 seconds, turrets become empowered to fire frost attacks that slow targets by 20 / 25 / 30% for 2 seconds, fires 5 missiles instead of 3, and travels 250 units/second faster (750 to 1000).
- New - Toggle: (3 second cooldown) Heimerdinger's next basic ability becomes empowered and costs no mana:
- Cost: 100 mana.
- Cooldown: 100 / 85 / 70 seconds.
- Cast time: None.
- Ability details:
- H-28Q Apex Turret - Active: Heimerdinger constructs an improved turret model that lasts for 8 seconds and slows enemies hit by 25% for 2 seconds with its attacks. The Apex turret has 1250 health, 1.05 attack speed and 600 attack range. Its cannon attacks deal 90 / 110 / 130 (+ 33% AP) magic damage and its beam attacks deal 225 / 300 / 375 (+ 80% AP) magic damage. Both attacks will additionally splash in a small area around their primary target, dealing the same damage. The Apex turret's beam cooldown is halved to 6 seconds.
- Deployed H-28Q Apex Turrets do not count toward H-28G Evolution Turrets' limit (nor consume a charge).
- Hextech Rocket Swarm - Active: Heimerdinger unleashes 4 waves of 5 rockets in quick succession; each rocket damages the first enemy it hits. Targets take 135 / 180 / 225 (+ 45% AP) magic damage from the first rocket that hits them, 28 / 39 / 49 (+ 12% AP) from the second to fifth rocket that hits them and「 16.8 / 23.4 / 29.4 (+ 6% AP) 」 from every subsequent rocket that hits them. Against minions, each subsequent rocket deals the initial damage again.
- CH-3X Lightning Grenade - Active: Heimerdinger hurls a massive grenade, which bounces 3 times in the cast direction to deal 150 / 200 / 250 (+ 60% AP) magic damage. Both the slow and stun area are larger, and the stun lasts 1.5 seconds instead.
- Improved Effect radius: 300 (slow) / 150 (stun)
- H-28Q Apex Turret - Active: Heimerdinger constructs an improved turret model that lasts for 8 seconds and slows enemies hit by 25% for 2 seconds with its attacks. The Apex turret has 1250 health, 1.05 attack speed and 600 attack range. Its cannon attacks deal 90 / 110 / 130 (+ 33% AP) magic damage and its beam attacks deal 225 / 300 / 375 (+ 80% AP) magic damage. Both attacks will additionally splash in a small area around their primary target, dealing the same damage. The Apex turret's beam cooldown is halved to 6 seconds.
Release version[edit | edit source]
- Bug Fix: Extremely high cooldown under certain conditions.
- New Effect: Now displays timer for next turret stock.
- New Effect: Turrets will attempt to prioritize enemies hit by Heimerdinger's basic attacks or by .
- Removed: Cast time.
- Stats
- Movement speed increased to 335 from 310.
- Bug Fix: Fixed a bug where they would survive when Heimerdinger died if they were being teleported to.
- Bug Fix: Fixed a bug where turrets became invincible while Heimerdinger was dead if targeted by .
- General
- Adjusted splash artwork for .
- New Effect: Heimerdinger will now place Frost Turrets if he places a turret while is active.
- Bug Fix: Fixed a bug where turrets could be moved by , , and .
- Mana cost reduced to 70 / 80 / 90 / 100 / 110 from 120 / 125 / 130 / 135 / 140.
- Bug Fix: Fixed a bug where his turrets would not assist him if damage from an enemy champion was absorbed by shields.
- Bug Fix: Providing less health regen than stated.
- Turret AI improved to prioritize enemy champions attacking Heimerdinger.
- New Effect: Turrets now use a stock system.
- Stock cooldown: 25 seconds.
- New Effect: Turret placement has a 1 second internal cooldown.
- Green turrets moved to Rank 2 from Rank 3.
- Double turret placement moved to Rank 3 from Rank 2.
- Rank 4 bonus health increased to 125 from 100.
- Health gain reduced to (+ 15 per level) from 21.
- Turret magic resistance increased to 80 from 60.
- Tooltip updated ('towers' replaced by 'turrets').
- New Effect: fires 5 rockets for the duration.
- New Effect: gains 250 bonus range for the duration.
- Bug Fix: Affected not applying on-hit resistance reductions or area-of-effect damage.
- Tooltip updated to display correct slow value (20 / 25 / 30% instead of 20 / 25 / 30%).
- Maximum turrets changed to 1 / 2 / 2 / 2 / 2 from 1 / 2 / 2 / 3 / 3.
- New Effect: At Rank 4 newly-placed turrets gain 100 bonus health.
- Cooldown changed to 26 / 23 / 20 / 17 / 14 seconds from 24 / 22 / 20 / 18 / 16.
- AP ratio increased to 60% AP from 55% AP.
- Removed: No longer damages structures.
- Base damage increased to 30 / 38 / 46 / 54 / 62 from 28 / 36 / 44 / 52 / 60.
- AP ratio reduced to 20% AP from 25% AP.
- Removed:Turrets no longer gain bonus attack damage based how many hits they have landed.
- Bug Fix: Turrets dealing 100% damage to structures at ranks 2 and 3.
- AP ratio reduced to 55% AP from 70% AP.
- Range reduced to 925 from 1000.
- Tooltip updated to indicate that turrets deal magic damage.
- Damage to structures reduced to 50% from 100%.
- Cooldown increased to 13 / 12 / 11 / 10 / 9 seconds from 12 / 11 / 10 / 9 / 8.
- Damage to structures reduced to 50% from 100%.
- Cooldown reduced to 12 / 11 / 10 / 9 / 8 seconds from 14 / 13 / 12 / 11 / 10.
- Bug Fix: Fixed a bug where turrets were targeting incorrectly.
- Removed: Turret experience gain and upgrades.
- New Effect: Green turrets spawn at Ranks 3 and 4.
- Basic attacks reduce armor and magic resistance on-hit.
- New Effect: Red turrets spawn at Rank 5.
- Basic attacks deal on-hit, area-of-effect damage.
- Turret base damage increased to 28 / 36 / 44 / 52 / 60 from 20 / 26 / 32 / 38 / 44.
- New Effect: Turrets gain 50% bonus attack speed for the first 6 seconds after being placed.
- Maximum turrets reduced to 1 / 2 / 2 / 3 / 3 from 2 / 3 / 4 / 5 / 6.
- New basic attack particles for both green and red turrets.
- Cooldown reduced to 10 seconds from 20.
- Rockets increased to 3 at all ranks from 1 / 1 / 2 / 2 / 3.
- New Effect: Rockets can target minions.
- Base damage reduced to 85 / 135 / 185 / 235 / 285 from 90 / 150 / 210 / 270 / 330.
- AP ratio reduced to 55% AP from 80% AP.
- Removed: bonus stats and upgrades.
- New Effect: Active heals all placed turrets for 100% their maximum health. For the next 10 seconds affected turret basic attacks apply a 20 / 25 / 30% slow on-hit.
- Mana cost reduced to 90 from 100.
- Cooldown: 120 / 105 / 90 seconds
- General
- Fixed tooltips.
- Bug Fix: Fixed a bug that allowed him to place more turrets than the maximum.
- Range reduced to 1000 from 1200.
- Bug Fix: Fixed a bug that caused them to deal instant damage.
- Stats
- Basic attack projectile speed increased to 1400 from 1200.
- Health per level increased to 75 from 70.
- Damage per level increased to 3 from 2.5.
- Gold award reduced to 12 from 15.
- Turret range increased to 575 from 550.
- Rocket targeting and acquisition changed to one rocket at up to 1 / 1 / 2 / 2 / 3 random visible enemy champions from completely random at all times.
- Cooldown reduced to 20 seconds from 23.
- Mana cost reduced to 70 / 90 / 110 / 130 / 150 from 80 / 105 / 130 / 155 / 180.
- Removed: Particle showing through fog of war.
- Projectile speed increased to 750 from 650.
- Mana cost reduced to 100 from 125.
- Blind duration reduced to 1 / 1.5 / 2 / 2.5 / 3 seconds from 1.5 / 2 / 2.5 / 3 / 3.5.
- Turret magic resistance reduced to 100 from 120.
- New Effect: Magic resistance will reduce damage dealt to turrets.
- New Effect: Turrets detonate upon Heimerdinger's death.
- Heimerdinger gives nearby allied turrets and champions 6 / 12 / 16 / 22 health regen per 5.
(Innate)
- Heimerdinger lays down a machine gun turret. This turret gains experience from attacking units, and can be upgraded.
(Q)
- Heimerdinger fires a number of champion seeking missiles that randomly target champions within range.
(W)
- Heimerdinger lobs a grenade at a location, dealing damage to enemy units and structures, as well as stunning anyone directly hit and blinding nearby units.
(E)
- Passive: cooldown reduction.
- Active: Target an Evolution Turret to heal it, double its attack speed for 10 seconds, add 200 health, 10 damage, 10 armor, and upgrade it to:
- Level 2: Ur'Anium Rounds - Basic attacks reduce armor & magic resist by 1.
- Level 3: Explosive Cartridges - Basic attacks deal AoE damage.
(Ultimate)