Channel: Difference between revisions

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* {{cai|Requiem|Karthus}}
* {{cai|Requiem|Karthus}}
* {{cai|Death Lotus|Katarina}}
* {{cai|Death Lotus|Katarina}}
* {{cai|Umbral Trespass|Kayn}}
* {{cai|The Culling|Lucian}}
* {{cai|The Culling|Lucian}}
* {{cai|Nether Grasp|Malzahar}}
* {{cai|Nether Grasp|Malzahar}}
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* {{cai|Crowstorm|Fiddlesticks}}
* {{cai|Crowstorm|Fiddlesticks}}
* {{cai|Hero's Entrance|Galio}}
* {{cai|Hero's Entrance|Galio}}
* {{cai|Umbral Trespass|Kayn}}
* {{cai|Hounds' Pursuit|Naafiri}}
* {{cai|Hounds' Pursuit|Naafiri}}
* {{cai|Biggest Snowball Ever!|Nunu}}
* {{cai|Biggest Snowball Ever!|Nunu}}

Latest revision as of 05:55, 30 March 2025

An icon representing Katarina Katarina channeling An icon for Katarina's ability Death Lotus Death Lotus to throw her daggers.

A channel is a trait of certain abilities that causes the caster to become occupied for a period of time in which they must delay the effects of a spell to trigger them afterwards or maintain them over the duration.

Channels are capable of allowing or preventing the caster from performing certain actions, including moving, declaring attacks, casting abilities, using summoner spells, or activating items.

Interrupting Channels[edit | edit source]

Channels can be interrupted to cancel the spell entirely. The caster may be able to interrupt their channel by performing certain actions, depending on the spell.

All channels are interrupted by the following forms of crowd control: airborne, forced action, silence, sleep, stasis, stun, suspension, and suppression. These crowd control effects disable casting and will therefore interrupt channels, as well as prevent channels from being started. Disrupt is a special form of crowd control that specifically interrupts channels.

Movement channels, or those that cause the caster to move (by either dashing or blinking or other forms of movement), are also interrupted by root and ground. This may be case by case depending on the spell.

Objective channels, or those that require the caster to be out of combat, are also interrupted upon taking damage.

Channels can be set to not be interruptible, meaning none of the crowd control effects stated above would affect the channel's status. Note that entering a death or resurrection state will cancel all ongoing actions, including channels.

Spells not interrupting Channels[edit | edit source]

The following abilities and item actives do not interrupt channels by any means when they are used, except when the channel in question is cancelled by certain conditions (such as moving):

List of Channels[edit | edit source]

Normal Channels[edit | edit source]

Champion abilities
Item actives
Other

Movement Channels[edit | edit source]

Champion abilities
Summoner spells
Spells
Other

An icon for Sion's ability Unstoppable Onslaught Unstoppable Onslaught and An icon for Pantheon's ability Grand Starfall Grand Starfall (second channel) both grant crowd control immunity to the caster during their channels, therefore they could not be interrupted by crowd control.

Objective Channels[edit | edit source]

Champion abilities
Spells
Other

Uninterruptible Channels[edit | edit source]

An icon representing Irelia Irelia channeling An icon for Irelia's ability Defiant Dance Defiant Dance even after being suppressed.
Champion abilities
Item actives


Charged Abilities[edit | edit source]

An icon representing Xerath Xerath charging up An icon for Xerath's ability Arcanopulse Arcanopulse to increase the range of the beam he is about to fire.

A charged spell has an active and a recast. The activation causes the caster to initiate a channel in which they charge up over a specified time during it as a means to increase the spell's effectiveness. The recast can be used to end the channel to trigger the spell's effects.

Charged spells will cancel if the channel's duration permits. If stated otherwise, the recast will be automatically used. Some charged spells will also cause the recast to be automatically used upon being interrupted by crowd control.

All charged spells, with the exception of An icon representing Briar Briar's An icon for Briar's ability Chilling Scream Chilling Scream and An icon representing Sion Sion's An icon for Sion's ability Decimating Smash Decimating Smash, will allow the caster to freely input the targeting direction of the recast during the channel. The aforementioned exceptions cause the caster to input the targeting direction of the recast at the time of the first cast; the target direction cannot be changed once the ability is cast.

Charging is a sub-classification. The forms of crowd control that interrupt a charged spell depends on the type of channel.

Champion abilities
Summoner Spells

Channel Interactions[edit | edit source]

The following channels cause the caster to be unable to cast some or all of their abilities and/or issue attack commands, but still allows them to issue movement commands.

The following channels cause the caster to become unable to issue movement commands, but still allows them to cancel the channel early by other means.

The following channels cause the caster to become unable to issue movement or attack commands or cast abilities, in addition to not allowing them to cancel the channel early.

In contrast to the above, the following channels do not necessarily prevent the caster from performing actions but will automatically cancel when they do so for all or certain actions:

An icon representing Ryze Ryze's An icon for Ryze's ability Realm Warp Realm Warp is the only channel that does not disable any actions and prevents the caster from cancelling it early.

Casting Times[edit | edit source]

A majority of abilities and item actives have a casting time, during which time the caster cannot move, attack, or cast other abilities but will instead buffer them to be issued at the end of the cast time. Cast times will pause all previous actions until they complete, although some may interrupt them as whole.

Cast times cannot be interrupted by any means except by death. Anything occurring after the completion of a cast time will take place regardless of the caster's circumstance.

Note that spells may have both a cast time and a channel, with the former always occurring first.

Effects with Cast Times[edit | edit source]

Champion abilities
Items