Channel: Difference between revisions
No edit summary |
No edit summary |
||
Line 63: | Line 63: | ||
* {{cai|Requiem|Karthus}} |
* {{cai|Requiem|Karthus}} |
||
* {{cai|Death Lotus|Katarina}} |
* {{cai|Death Lotus|Katarina}} |
||
⚫ | |||
* {{cai|The Culling|Lucian}} |
* {{cai|The Culling|Lucian}} |
||
* {{cai|Nether Grasp|Malzahar}} |
* {{cai|Nether Grasp|Malzahar}} |
||
Line 89: | Line 88: | ||
* {{cai|Crowstorm|Fiddlesticks}} |
* {{cai|Crowstorm|Fiddlesticks}} |
||
* {{cai|Hero's Entrance|Galio}} |
* {{cai|Hero's Entrance|Galio}} |
||
⚫ | |||
* {{cai|Hounds' Pursuit|Naafiri}} |
* {{cai|Hounds' Pursuit|Naafiri}} |
||
* {{cai|Biggest Snowball Ever!|Nunu}} |
* {{cai|Biggest Snowball Ever!|Nunu}} |
Latest revision as of 05:55, 30 March 2025


A channel is a trait of certain abilities that causes the caster to become occupied for a period of time in which they must delay the effects of a spell to trigger them afterwards or maintain them over the duration.
Channels are capable of allowing or preventing the caster from performing certain actions, including moving, declaring attacks, casting abilities, using summoner spells, or activating items.
Interrupting Channels[edit | edit source]
Channels can be interrupted to cancel the spell entirely. The caster may be able to interrupt their channel by performing certain actions, depending on the spell.
All channels are interrupted by the following forms of crowd control:
airborne,
forced action,
silence,
sleep,
stasis,
stun,
suspension, and
suppression. These crowd control effects disable casting and will therefore interrupt channels, as well as prevent channels from being started.
Disrupt is a special form of crowd control that specifically interrupts channels.
Movement channels, or those that cause the caster to move (by either dashing or
blinking or other forms of movement), are also interrupted by
root and
ground. This may be case by case depending on the spell.
Objective channels, or those that require the caster to be out of combat, are also interrupted upon taking damage.
Channels can be set to not be interruptible, meaning none of the crowd control effects stated above would affect the channel's status. Note that entering a death or
resurrection state will cancel all ongoing actions, including channels.
Spells not interrupting Channels[edit | edit source]
The following abilities and item actives do not interrupt channels by any means when they are used, except when the channel in question is cancelled by certain conditions (such as moving):
- (recast)
- (recast)
- (recast)
- (recast)
- (recast)
- (active and recast)
- (recast)
- (recast)
- (recast) and (recast)
- (active and recast)
- and
- and
- All consumable items (excluding )
- All trinket items
List of Channels[edit | edit source]
Normal Channels[edit | edit source]
- Champion abilities
- and
- Item actives
- Other
- element shift
Movement Channels[edit | edit source]
- Champion abilities
- Summoner spells
- Spells
- Other
crowd control immunity to the caster during their channels, therefore they could not be interrupted by crowd control.
Objective Channels[edit | edit source]
- Champion abilities
- Spells
- Other
Uninterruptible Channels[edit | edit source]


- Champion abilities
- and
- Item actives
Charged Abilities[edit | edit source]

A charged spell has an active and a recast. The activation causes the caster to initiate a channel in which they charge up over a specified time during it as a means to increase the spell's effectiveness. The recast can be used to end the channel to trigger the spell's effects.
Charged spells will cancel if the channel's duration permits. If stated otherwise, the recast will be automatically used. Some charged spells will also cause the recast to be automatically used upon being interrupted by crowd control.
All charged spells, with the exception of
and , will allow the caster to freely input the targeting direction of the recast during the channel. The aforementioned exceptions cause the caster to input the targeting direction of the recast at the time of the first cast; the target direction cannot be changed once the ability is cast.Charging is a sub-classification. The forms of crowd control that interrupt a charged spell depends on the type of channel.
- Champion abilities
- Summoner Spells
Channel Interactions[edit | edit source]
The following channels cause the caster to be unable to cast some or all of their abilities and/or issue attack commands, but still allows them to issue movement commands.
- and
The following channels cause the caster to become unable to issue movement commands, but still allows them to cancel the channel early by other means.
- and
The following channels cause the caster to become unable to issue movement or attack commands or cast abilities, in addition to not allowing them to cancel the channel early.
- (both first and second channels)
In contrast to the above, the following channels do not necessarily prevent the caster from performing actions but will automatically cancel when they do so for all or certain actions:
is the only channel that does not disable any actions and prevents the caster from cancelling it early.
Casting Times[edit | edit source]
A majority of abilities and item actives have a casting time, during which time the caster cannot move, attack, or cast other abilities but will instead buffer them to be issued at the end of the cast time. Cast times will pause all previous actions until they complete, although some may interrupt them as whole.
Cast times cannot be interrupted by any means except by death. Anything occurring after the completion of a cast time will take place regardless of the caster's circumstance.
Note that spells may have both a cast time and a channel, with the former always occurring first.
Effects with Cast Times[edit | edit source]
- Champion abilities
- , , and
- and
- , , , and
- and
- and
- , , and
- , , and
- , , and
- (empowered attack), , , , and
- , , and
- and
- , , and
- , , , and
- and
- and
- , , , and
- and
- , , , and
- , , , and
- , , and
- and
- and
- and
- and
- , , (empowered attack), and
- , , , and
- , , , and
- , , , and
- , , and
- and
- , , , and
- , , , and
- and
- , , and
- and
- , , , , , and
- , , and
- (recast) and
- , , and
- and
- and
- , , , and
- and
- and
- , , and
- and
- , , and
- , , and
- and
- and
- , , and
- and
- and
- and
- , , and
- and
- and
- , , and
- , ,
- , , , and
- , , and (enemy cast)
- and
- and (enemy cast)
- , , , and
- and
- and
- , , and
- and
- , , and
- , , and
- and
- , , and
- , , and
- , , and
- , , and
- , , , and
- and
- , , and
- , (recast), and
- and (recast)
- and
- and
- and
- and
- (empowered attacks), , , , and
- , (empowered attack), (recast and rebind), and
- , , and
- (empowered attack) and
- , , and
- and
- , , and
- and
- , , and
- , , , and
- , , , and
- and
- , , and
- and
- and
- , , and
- , , , and
- , , , , and
- , , and
- , , , and
- , , , and
- (melee range) and
- , , and
- and
- , , and
- , , and
- and
- and (empowered attack)
- and
- , , and
- and
- , , , and
- and
- , , , and
- and
- , , and
- and
- and
- and
- , , and
- and
- (cast and empowered attack) and
- , and
- , , , and
- , , and
- , , and
- Items