Template:Data Swain/Nevermove

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Nevermove

This template contains various independently retrievable data items about An icon representing Swain Swain's An icon for Swain's ability Nevermove Nevermove in the form of parameter values of a variable template of choice, in a standardized fashion.

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Nevermove
COST:
60 / 65 / 70 / 75 / 80 Mana
COOLDOWN:
12 / 11.5 / 11 / 10.5 / 10
CAST TIME:
0.25
TARGET RANGE:
850
EFFECT RADIUS:
100
WIDTH:
180
SPEED:
1125 – 1800 (based on seconds) / 2000 – 2800 (based on seconds)
Active: Swain launches a demonic wave in the target direction.
At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and rooting them for 1.5 seconds, during which they are revealed. Nevermove can be recast while champions hit are rooted.
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 70% AP)
Recast: Swain pulls the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead knocked back the excess distance.

Info
Targeting input
Damage classification
Sub-type
Counters
Spell shield

See Notes
Projectile

Blocked
  • Nevermove's missiles have their speed update to accelerate at specific times by the server. The client applies these speed increases after additional specified delays, while the hitbox behaviour itself only uses the timings noted above.
  • Nevermove's recast can be used during the cast time of other spells.
  • Spell shields block either the pass-through or the detonation, not both.
  • If the root is not applied to or is removed from all champions, the recast does not become available.
  • The pull will interrupt channels at the very beginning, but does not keep the target stunned for the rest of the movement.
    • Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.
  • This ability will cast from wherever the caster is at the start of the cast time.
  • if the target champion is rooted by Nevermove but becomes spell-immune before the pull, Swain will not receive a soul fragment on reactivation since the champion cannot be displaced.

Spell pages


Parameters

Parameter Value Description
1 Nevermove Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Nevermove.
champion Swain champion
skill E skill
range range
target range 850 target range
attack range attack range
collision radius collision radius
effect radius 100 effect radius
width 180 width
angle angle
inner radius inner radius
tether radius tether radius
speed 1125 – 1800 (based on seconds) / 2000 – 2800 (based on seconds) speed
cast time 0.25 cast time
cost 60 / 65 / 70 / 75 / 80 cost
costtype Mana costtype
static static
cooldown 12 / 11.5 / 11 / 10.5 / 10 cooldown
cdstart on-cast cdstart
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
customlabel customlabel
custominfo custominfo
customlabel2 customlabel2
custominfo2 custominfo2
icon Nevermove.png icon
description Active: Swain launches a demonic wave in the target direction. description
leveling leveling
icon2 icon2
description2 At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and rooting them for 1.5 seconds, during which they are revealed. Nevermove can be recast while champions hit are rooted. description2
leveling2
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 70% AP)
leveling2
icon3 Nevermove 2.png icon3
description3 Recast: Swain pulls the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead knocked back the excess distance. description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Direction targeting
affects Enemies affects
damagetype Magic damagetype
spelleffects Area of effect spelleffects
spellshield special spellshield
projectile True projectile
callforhelp callforhelp
grounded grounded
knockdown knockdown
silence silence
additional Displays additional information in a smaller window below the template.
notes
  • Nevermove's missiles have their speed update to accelerate at specific times by the server. The client applies these speed increases after additional specified delays, while the hitbox behaviour itself only uses the timings noted above.
  • Nevermove's recast can be used during the cast time of other spells.
  • Spell shields block either the pass-through or the detonation, not both.
  • If the root is not applied to or is removed from all champions, the recast does not become available.
  • The pull will interrupt channels at the very beginning, but does not keep the target stunned for the rest of the movement.
    • Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.
  • This ability will cast from wherever the caster is at the start of the cast time.
  • if the target champion is rooted by Nevermove but becomes spell-immune before the pull, Swain will not receive a soul fragment on reactivation since the champion cannot be displaced.
Displays additional information with effect table to the right.
flavortext flavortext
flavorsound flavorsound
video

Swain - E

video
video2 video 2
yvideo YouTube video
yvideo2 YouTube video 2
blurb blurb icon (override main "icon" in the tooltip blurb)
blurb Active: An icon representing Swain Swain launches a demonic wave in the target direction. blurb
blurb2 At max range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies as well as briefly revealing and rooting them. Nevermove can be recast while champions hit are rooted. blurb2
blurb3 Recast: Swain pulls the rooted champions and collects a Soul Fragment from each of them. blurb3
blurb4 blurb4

All ability data templates use the same parameters.

Independent retrieval of a value

  • Transclude this data template, by typing its title between two sets of braces.
  • Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.

Formatting the data

  • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
  • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
  • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
  • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
  • The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}


Until here the documentation is automatically generated by Template:Ability data.

References