This template contains various independently retrievable data items about Swain'sNevermove in the form of parameter values of a variable template of choice, in a standardized fashion.
1125 – 1800 (based on seconds) / 2000 – 2800 (based on seconds)
Active:Swain launches a demonic wave in the target direction. At max range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies as well as briefly revealing and rooting them. Nevermove can be recast while champions hit are rooted. Recast:Swainpulls the rooted champions and collects a Soul Fragment from each of them.
Active:Swain launches a demonic wave in the target direction.
At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and rooting them for 1.5 seconds, during which they are revealed. Nevermove can be recast while champions hit are rooted.
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 70% AP)
Recast:Swainpulls the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead knocked back the excess distance.
Nevermove's missiles have their speed update to accelerate at specific times by the server. The client applies these speed increases after additional specified delays, while the hitbox behaviour itself only uses the timings noted above.
Nevermove's recast can be used during the cast time of other spells.
Spell shields block either the pass-through or the detonation, not both.
If the root is not applied to or is removed from all champions, the recast does not become available.
The pull will interrupt channels at the very beginning, but does not keep the target stunned for the rest of the movement.
Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.
This ability will cast from wherever the caster is at the start of the cast time.
if the target champion is rooted by Nevermove but becomes spell-immune before the pull, Swain will not receive a soul fragment on reactivation since the champion cannot be displaced.
Only necessary if the value differs from Nevermove.
champion
Swain
champion
skill
E
skill
range
range
target range
850
target range
attack range
attack range
collision radius
collision radius
effect radius
100
effect radius
width
180
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
1125 – 1800 (based on seconds) / 2000 – 2800 (based on seconds)
speed
cast time
0.25
cast time
cost
60 / 65 / 70 / 75 / 80
cost
costtype
Mana
costtype
static
static
cooldown
12 / 11.5 / 11 / 10.5 / 10
cooldown
cdstart
on-cast
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Nevermove.png
icon
description
Active:Swain launches a demonic wave in the target direction.
description
leveling
leveling
icon2
icon2
description2
At maximum range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies and rooting them for 1.5 seconds, during which they are revealed. Nevermove can be recast while champions hit are rooted.
description2
leveling2
Magic Damage:
80 / 120 / 160 / 200 / 240 (+ 70% AP)
leveling2
icon3
Nevermove 2.png
icon3
description3
Recast:Swainpulls the rooted champions over 290 units and collects a Soul Fragment from each of them. If the targets would be brought past Swain, they are instead knocked back the excess distance.
description3
leveling3
leveling3
icon4
icon4
description4
description4
leveling4
leveling4
icon5
icon5
description5
description5
leveling5
leveling5
targeting
Direction
targeting
affects
Enemies
affects
damagetype
Magic
damagetype
spelleffects
Area of effect
spelleffects
spellshield
special
spellshield
projectile
True
projectile
callforhelp
callforhelp
grounded
grounded
knockdown
knockdown
silence
silence
additional
Displays additional information in a smaller window below the template.
notes
Nevermove's missiles have their speed update to accelerate at specific times by the server. The client applies these speed increases after additional specified delays, while the hitbox behaviour itself only uses the timings noted above.
Nevermove's recast can be used during the cast time of other spells.
Spell shields block either the pass-through or the detonation, not both.
If the root is not applied to or is removed from all champions, the recast does not become available.
The pull will interrupt channels at the very beginning, but does not keep the target stunned for the rest of the movement.
Channels can be started successfully during the pull, provided the previous crowd control does not prevent them still.
This ability will cast from wherever the caster is at the start of the cast time.
if the target champion is rooted by Nevermove but becomes spell-immune before the pull, Swain will not receive a soul fragment on reactivation since the champion cannot be displaced.
Displays additional information with effect table to the right.
flavortext
flavortext
flavorsound
flavorsound
video
Swain - E
video
video2
video 2
yvideo
YouTube video
yvideo2
YouTube video 2
blurb
blurb icon (override main "icon" in the tooltip blurb)
blurb
Active:Swain launches a demonic wave in the target direction.
blurb
blurb2
At max range, the wave homes back to Swain and detonates upon the first enemy hit, dealing magic damage to nearby enemies as well as briefly revealing and rooting them. Nevermove can be recast while champions hit are rooted.
blurb2
blurb3
Recast:Swainpulls the rooted champions and collects a Soul Fragment from each of them.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}