Aurelion Sol/Patch history
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Current version[edit | edit source]
- Stats
- Base health reduced to 600 from 620.
- AP ratio per tick reduced to 3% AP from 4% AP.
- Total AP ratio reduced to 60% AP from 80% AP.
- AP ratio per tick reduced to 3% AP from 4% AP.
- Initial mana cost increased to 35 / 40 / 45 / 50 / 55 from 30 / 35 / 40 / 45 / 50.
- Mana cost per 0.25 seconds increased to 8.75 / 10 / 11.25 / 12.5 / 13.75 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
- Base range reduced to 1500 units at all ranks from 1500 / 1600 / 1700 / 1800 / 1900.
- Mana cost increased to 90 from 80.
- Stats
- Base attack damage increased to 58 from 55.
- Initial mana cost increased to 30 / 35 / 40 / 45 / 50 from 7.5 / 8.75 / 10 / 11.25 / 12.5.
- Mana cost interval rate reduced to 0.25 seconds from 0.5.
- Mana cost per interval reduced to 7.5 / 8.75 / 10 / 11.25 / 12.5 from 15 / 17.5 / 20 / 22.5 / 25.
- Initial delay for mana cost per interval increased to 1.25 seconds from 0.5.
- Base range increased to 1500 / 1600 / 1700 / 1800 / 1900 from 1200 at all ranks.
- Removed: Champion-summoned units classified as minions no longer have their movement speed reduced to 0 while within the area.
- Mana cost reduced to 80 at all ranks from 80 / 85 / 90 / 95 / 100.
- AP ratio increased to 75% AP from 65% AP.
- Star AP ratio increased to 93.75% AP from 81.25% AP.
- Shockwave damage reduced to 90% of
- Shockwave base damage reduced to 135 / 225 / 315 from 150 / 250 / 350.
- Shockwave AP ratio increased to 67.5% AP from 65% AP.
damage from 100%.
- Stats
- Gameplay radius increased to 80 units from 65.
- Selection radius reduced to 150 units from 165.
- AP ratio per tick reduced to 4% AP from 5% AP.
- Total AP ratio reduced to 80% AP from 100% AP.
- AP ratio per tick reduced to 4% AP from 5% AP.
- V14.7 - April 9th Hotfix
- Bug Fix: Burst now properly draws minion call for help signals.
- Bug Fix: Beam now correctly respects hitboxes; it properly is stopped by the first enemy hit.
-
- Bug Fix: VFX is now properly aligned for both teams.
- Burst base damage reduced to 55 / 65 / 75 / 85 / 95 from 60 / 70 / 80 / 90 / 100.
- Burst AP ratio reduced to 30% AP from 35% AP.
- V14.3 - February 7th Hotfix
- Stardust stack per champion burst reduced to 2 from 3.
- Cooldown increased to 22 / 20.5 / 19 / 17.5 / 16 from 15 / 14 / 13 / 12 / 11.
- bonus damage reduced to 8 / 9 / 10 / 11 / 12% from 18 / 20 / 22 / 24 / 26%.
- Bug Fix: No longer can acquire Stardust stacks from .
- Mana cost per second reduced to 30 / 35 / 40 / 45 / 50 from 45 / 50 / 55 / 60 / 65.
- Stardust stack per champion burst increased to 3 from 1.
- Mana cost reduced to 50 / 55 / 60 / 65 / 70 from 80 / 85 / 90 / 95 / 100.
- Cooldown reduced to 15 / 14 / 13 / 12 / 11 seconds from 22 / 20.5 / 19 / 17.5 / 16.
- bonus damage increased to 18 / 20 / 22 / 24 / 26% from 14 / 15.5 / 17 / 18.5 / 20%.
- Bug Fix: No longer plays his respawn animation but sped up when crowd control interrupted this ability.
- Stardust stacks per champion and epic monster takedown reduced to 2 from 5.
- Stardust stacks per large minion and monster takedown reduced to 2 from 3.
- Base damage per second increased to 45 / 60 / 75 / 90 / 105 from 15 / 25 / 35 / 45 / 55.
- Removed: Damage per second is no longer increased by 30 – 80 (based on level).
- AP ratio per second reduced to 55% AP from 60% AP.
- Burst base damage increased to 60 / 70 / 80 / 90 / 100 from 40 / 50 / 60 / 70 / 80.
- Removed: Burst damage is no longer increased by 20 – 30 (based on level).
- Bug Fix: Casting the ability now properly updates the ultimate cooldown indicator in the UI.
- Mana cost increased to 80 / 85 / 90 / 95 / 100 from 60 / 70 / 80 / 90 / 100.
- AP ratio per tick reduced to 5% AP from 6.25% AP.
- Total AP ratio reduced to 100% AP from 125% AP.
- Bug Fix: Cooldown is no longer improperly reduced by ultimate haste.
- Bug Fix: Shockwave is now properly visible even if the caster is devoured by .
- Bug Fix: On-hand VFX of and now properly disappears after casting it.
- General
- Bug Fix: Restored some voice lines to play when he first learns .
- Stats
- Health growth reduced to 90 from 95.
- Armor growth reduced to 4 from 4.3.
- Bug Fix: Shockwave now properly deals damage at all times.
- Bug Fix: Cooldown no longer resets from an enemy clone dying within area.
- Base damage per level reduced to 30 – 80 (based on level) from 30 – 90 (based on level).
- Burst base damage per level reduced to 20 – 30 (based on level) from 20 – 40 (based on level).
- Bug Fix: Dash is no longer immediately cancelled if used against a wall.
- Cooldown increased to 12 seconds at all ranks from 12 / 11.5 / 11 / 10.5 / 10.
- Stun duration reduced to 1 second from 1.25.
- Knock up duration reduced to 1 second from 1.25.
- Stats
- Health growth reduced to 95 from 100.
- Armor growth reduced to 4.3 from 4.8.
- Burst AP ratio reduced to 35% AP from 40% AP.
- Removed: Channel duration at maximum rank no longer takes current mana into account.
- New Effect: Channel duration at maximum rank now lasts 160 seconds.
- Bug Fix: Visual effects are no longer invisible inside terrain.
- General
- Updated SFX for champion pick.
- Updated SFX for and skins.
- Bug Fix: SFX now properly play at the correct volumes.
- Bug Fix: Now properly displays tooltips for his abilities in the death recap.
- Adjusted splash artwork for .
- New Effect: Now is placed on a 1-second cooldown if the channel is cancelled within the first 0.25 seconds.
- Bug Fix: Cooldown is now properly reset when its channel and are cancelled simultaneously from inputting a movement command.
- Bug Fix: Charge no longer persists under certain circumstances where Quick Cast was being used and the ability key wasn't being held down.
- Bug Fix: Channel is now properly cancelled when the ability key was released from input.
- Bug Fix: Casting it into an outer wall while next to it no longer permanently locks out the ability.
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- Bug Fix: Execution indicator is now properly displayed on enemy clones.
- Bug Fix: Damage over time debuff is now properly removed regardless of which dimension (normal realm and ) the target is in.
- Bug Fix: No longer deals damage to enemies in the area even after the effect had ended.
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- New Effect: Casting it within 200 units of the cast range now automatically casts it at maximum range.
- New Effect: Now casts at maximum range if cast beyond that during .
- New Effect: Gaining the ability now communicates it in the game chat to both teams.
- Bug Fix: Shockwave is no longer cancelled from ending.
- Bug Fix: Shockwave is no longer delayed or cancelled if / Stasis was active.
- Bug Fix: Now properly uses the correct impact VFX while using the pink chroma as .
- V13.3 - February 10th Hotfix
- Stats
- Health growth reduced to 100 from 105.
- Burst AP ratio reduced to 40% AP from 50% AP.
- AP ratio per tick reduced to 6.25% AP from 10% AP.
- Maximum AP ratio reduced to 125% AP from 200% AP.
- Stardust stack per epic monster reduced to 5 from 10.
- Stardust stack per large monster reduced to 3 from 5.
- AP ratio per tick reduced to 6.25% AP from 10% AP.
- Slow reduced to 50% from 75%.
- V13.3 - February 8th Hotfix
- Bug Fix: Burst damage now properly draws the aggro of nearby enemy minions.
- Bug Fix: Now properly casts automatically after being cancelled from ending or being cast during the flight.
- Bug Fix: Damage against secondary targets is now properly reduced by half of the damage taken by the primary target.
- V13.3 - Comprehensive Gameplay Update
- Stats
- Base attack damage reduced to 55 from 57.
- Base armor increased to 22 from 19.
- Base health reduced to 620 from 645.
- Base health regeneration reduced to 5.5 from 7.
- Base mana increased to 530 from 350.
- Base mana renegeration increased to 8 from 6.
- Attack speed growth increased to 1.5 from 1.32.
- Health growth reduced to 105 from 106.
- Health regeneration growth reduced to 0.55 from 0.6.
- Mana growth reduced to 40 from 50.
- Mana regeneration growth reduced to 0.75 from 0.8.
- Movement speed increased to 335 from 325.
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- bonus magic damage equal to (0.031% Stardust stacks) of the target's maximum health. : Bursts deal
- 62.5% Stardust stacks. : Range is increased by
- 15% Stardust stacks, and execution threshold increased by 2.6% Stardust stacks. : Outer and inner radius increased by
- 15% Stardust stacks. and : Effect radius increased by
(Innate)
- Innate: Aurelion Sol's damaging abilities against enemies grant him stacks of Stardust, which improve each of his abilities. The amount of Stardust collected by each ability may vary by target.
- Active: Aurelion Sol
charges for up to 3.25 seconds to exhale a beam of starfire, during which he can steer the beam in the target direction. The beam collides with the first enemy hit,
reveals them, and deals them 3.75 – 11.25 (based on level) (+ 1.875 / 3.125 / 4.375 / 5.625 / 6.875) (+ 7.5% AP) magic damage every 0.125 seconds, reduced to 50% for other surrounding enemies hit by the beam.
- Breath of Light can be recast within the duration, and does so automatically afterwards.
- For each second that the beam continuously damages the same enemy, it bursts to deal 20 – 40 (based on level) (+ 40 / 50 / 60 / 70 / 80) (+ 50% AP) (+ (0.031% Stardust stacks) of target's maximum health)
bonus magic damage and grants 1 Stardust if the target is a
champion. The damage based on the target's health ratio is capped at 300 against
monsters.
- Recast: Aurelion Sol ends Breath of Light early.
- At rank 5, Breath of Light's channel duration lasts for as long as Aurelion Sol can pay its mana cost.
- Mana Cost: 22.5 / 25 / 27.5 / 30 / 32.5 per 0.5 seconds.
- Cooldown: 3 seconds.
- Cast Time: None, Range: 750 – 920 (based on level).
(Q)
- Active: Aurelion Sol
- Active: Aurelion Sol
dashes in the target direction and resets
cooldown. While in flight, he has
unobstructed vision and has no cooldown and maximum channel duration and its flat damage is increased by 14 / 15.5 / 17 / 18.5 / 20%, but Astral Flight's dash speed is reduced by 50% during its channel.
- Aurelion Sol will be
knocked down by any
immobilizing crowd control during the dash.
- Astral Flight can be recast after 0.5 seconds during the dash, and does so automatically after reaching the destination.
- Recast: Aurelion Sol ends Astral Flight early.
- Scoring a champion
takedown within 3 seconds of damaging them reduces Astral Flight's
current cooldown by 90% of its total cooldown.
- Aurelion Sol will not dash if he is
immobilized or
grounded during the cast time. He can cast any of his abilities during the dash. channel will be interrupted if Astral Flight ends or is cast during the flight, but the ability will automatically be cast afterwards. Astral Flight will cast at max range if cast beyond that.
- Mana Cost: 80 / 85 / 90 / 95 / 100.
- Cooldown: 22 / 20.5 / 19 / 17.5 / 16 seconds.
- Cast Time: 0.4 seconds, Range: 1200 + 7.5 per Stardust stack, Speed: 335 + 100% movement speed / 167.5 + 50% movement speed.
(W)
- Active: Aurelion Sol
- Active: Aurelion Sol blasts the target location, conjuring a black hole after a 0.5-second delay that grants
sight of the area, lasts for 5 seconds, and deals 2.5 / 3.75 / 5 / 6.25 / 7.5 (+ 10% AP) magic damage every 0.25 seconds to enemies within the area.
- Enemies in the black hole are
dragged toward its center over the duration. Non-epic monster targets within the center that are below 5% (+ 2.6% Stardust stacks) of their maximum health are also
executed. Additionally, non-champions affected have their movement speed reduced to 0.
- After Singularity ends, Aurelion Sol is granted 1 Stardust for each continuous second that enemy champions were inside it, and a varying amount of Stardust for enemies that died while within the area:
- Epic monsters grant 10 Stardust.
- Champions and large monsters grant 5 Stardust.
- Large minions grant 3 Stardust.
- Small minions and monsters grant 1 Stardust.
- Mana Cost: 60 / 70 / 80 / 90 / 100.
- Cooldown: 12 / 11.5 / 11 / 10.5 / 10 seconds.
- Cast Time: 0.25 seconds, Target Range: 750 – 920 (based on level), Effect Radius:
√(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust) /
√(275² + 16.93² × Stardust) / √(137.5² + 8.46² × Stardust).
(E)
- Active: Aurelion Sol blasts the target location, conjuring a black hole after a 0.5-second delay that grants
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and
stunning them for 1.25 seconds. Falling Star grants 5 Stardust for each enemy champion hit.
- Once Falling Star has been learned, gathering 75 Stardust causes the next cast of Falling Star to transform into instead, empowering the impact with new effects.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius:
√(275² + 16.93² × Stardust).
(R)
- Active: Aurelion Sol calls down a star to impact the target location after 1.25 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemies hit and
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing
25% increased damage, exploding in a larger radius, and
knocking up enemies hit for 1.25 seconds.
- Upon impact, a massive shockwave is unleashed which rapidly expands outward from the impact location over 3 seconds, dealing 150 / 250 / 350 (+ 65% AP) magic damage to enemy champions and epic
monsters hit, and
slowing all enemies hit by 75% for 1 second and
revealing them for 1.5 seconds.
- Mana Cost: 100.
- Cooldown: 120 / 110 / 100 seconds.
- Cast Time: None, Target Range: 1250, Effect Radius: √(388.91² + 21.85² × Stardust) / 5000.
(Enhanced R)
- Active: Aurelion Sol summons an enormous star to impact the target location after 2 seconds, dealing
Release version[edit | edit source]
- Stats
- Base health increased to 645 from 575.
- Health growth increased to 106 from 92.
- Armor growth increased to 4.8 from 3.6.
- Magic resistance growth increased to 1.3 from 0.5.
- Bug Fix: Fixed a bug where the visual effects would go out of sync from its hitbox as it grew.
- Bug Fix: Missile VFX no longer goes out of sync and appears further away than it actually is to the enemies' point of view when the caster enters vision.
- Cooldown increased to 12 / 11 / 10 / 9 / 8 seconds from 11 / 10 / 9 / 8 / 7.
- Bug Fix: Stun is no longer delayed by up to 0.25 seconds.
- Bug Fix: Knock-up is no longer delayed by up to 0.25 seconds.
-
- Bug Fix: Dance loop SFX now no longer continues to play if the animation is interrupted.
- Bug Fix: The sound that plays when he stuns an enemy with Starsurge is now restored.
- Bug Fix: Fixed a bug where the loop SFX would continue to play endlessly if the player disconnected and reconnected before he lands.
-
- Bug Fix: The sound that plays when he slows an enemy after being hit by his Voice of Light is now restored.
- Bug Fix: When casting via the mini-map, he will now properly cast the start on the target in the map instead of the terrain directly under the mini-map (most often the right bottom corner).
- Active bonus damage reduced to 40% from 50%.
- Base damage reduced to 12 – 120 (based on level) from 16 – 120 (based on level).
- Bug Fix: VFX are no longer globally visible in Fog of War.
- Stats
- Base health increased to 575 from 510.
- Base damage reduced to 16 – 120 (based on level) from 20 – 130 (based on level).
- AP ratio changed to 25% AP at all levels from 18% – 35% (based on level) AP.
- Removed: Immobilizing crowd controls no longer disable Center of the Universe.
- Cooldown changed to 11 / 10 / 9 / 8 / 7 seconds from 10 at all ranks.
- Bonus movement speed increased to 20% from 10%.
- New Effect: If Aurelion Sol is faster than the missile, the missile speed will increase to keep up.
- New Active: Aurelion Sol pushes his stars out to the Outer Limit, dealing 50% increased damage and rotating at a high, but decaying speed. Upon reactivating or after 3 seconds, the stars retract and grant him 40% bonus movement speed, decaying over 1.5 seconds.
- Removed Toggle: Aurelion Sol pushes his stars out to the Outer Limit and increases their total damage by 50%.
- Cooldown changed to 8 / 6.5 / 5 / 3.5 / 2 seconds from 6 / 5.5 / 5 / 4.5 / 4.
- Mana cost changed to 70 / 80 / 90 / 100 / 110 from 40 + 22 / 24 / 26 / 28 / 30 per second.
- Removed Passive: Moving in the same direction for more than 1.75 seconds no longer grants Aurelion Sol increasing bonus movement speed every 0.25 seconds over the next 5 seconds which decays every 0.25 seconds over 1 second when he changes direction or stops, up to a maximum of 25% – 45% (based on level) bonus movement speed.
- Range increased to 5500 / 6000 / 6500 / 7000 / 7500 units from 3000 / 4000 / 5000 / 6000 / 7000.
- Cooldown increased to 80 / 75 / 70 / 65 / 60 seconds from 60 / 55 / 50 / 45 / 40.
- Speed increased to 600 / 650 / 700 / 750 / 800 from 600 at all ranks.
- Maximum stun duration increased to 2.2 / 2.4 / 2.6 / 2.8 / 3 seconds from 1.65 / 1.8 / 1.95 / 2.1 / 2.25.
- Minimum stun duration unchanged at 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds.
- Stun increased duration changed to 0% – 300% (based on time traveled) from 0% – 200% (based on time traveled).
- Star size growth per second increased to 36.67 units from 27.5.
- Maximum stun duration increased to 2.2 / 2.4 / 2.6 / 2.8 / 3 seconds from 1.65 / 1.8 / 1.95 / 2.1 / 2.25.
- Bug Fix: Toggle now properly stacks .
- Maximum bonus movement speed changed to 25% – 45% (based on level) from 25 / 30 / 35 / 40 / 45%.
- Minimum recast time reduced to 0.25 seconds from 0.65.
- Removed: Static stun duration of 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds.
- New Effect: Stun duration now increased by 0% – 200% (based on time traveled).
- Minimum stun duration set at 0.55 / 0.6 / 0.65 / 0.7 / 0.75 seconds.
- Maximum stun duration set at 1.65 / 1.8 / 1.95 / 2.1 / 2.25 seconds.
- Stats
- Base health reduced to 510 from 562.
- Base health regeneration increased to 7 from 6.5.
- Bug Fix: Can now correctly be knocked up or back during Comet of Legend.
-
- Bug Fix: Shiny VFX are no longer missing on his sunglasses during his joke animation.
- Bug Fix: Hard crowd control effects no longer incorrectly interrupt the channel when the spell applying the crowd control had been blocked by a spell shield.
- Cooldown reduced to 110 / 90 / 70 seconds from 120 / 100 / 80.
- Stats
- Base health increased to 562 from 550.
- Health growth increased to 92 from 80.
- Bug Fix: No longer goes on cooldown if his is broken during flight.
- V7.13 July 7th Hotfix
- Bug Fix: Stars are no longer visually misaligned with their actual area of effect while Celestial Expansion is active.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Stars base damage increased to 20 – 130 (based on level) from 20 – 97 (based on level).
- Stars bonus damage reduced to 5 / 10 / 15 / 20 / 25 from 10 / 20 / 30 / 40 / 50.
- Mana cost changed to 40 + 22 / 24 / 26 / 28 / 30 from 40 + 16 / 22 / 28 / 34 / 40.
- Removed: Escape Velocity.
- New Effect: Can now cast Comet of Legend any time outside of combat (goes on 5 second cooldown when taking damage).
- Comet of Legend can now only be cancelled by recasting the ability.
- Aurelion Sol now takes flight immediately, even if cast outside the cast range.
- When cast during Comet of Legend, now travels in the same direction as Aurelion Sol if it was cast just slightly off-angle.
- Bug Fix: Fixed a bug where, upon gaining vision of Aurelion Sol's passive stars could briefly appear at his last known location.
- New effect: When destroyed by or , Starsurge's central core now visually disperses rather than instantly vanishing.
- Bug Fix: Now properly stuns when blocked by .
- Cooldown increased to 6 / 5.5 / 5 / 4.5 / 4 seconds from 6 / 5 / 4 / 3 / 2 seconds.
- Base damage reduced to 150 / 250 / 350 from 200 / 300 / 400.
- Stun duration reduced to 1.1 / 1.2 / 1.3 / 1.4 / 1.5 seconds from 1 / 1.25 / 1.5 / 1.75 / 2.
- Slow reduced to 40 / 50 / 60% from 60 / 70 / 80.
- Slow duration reduced to 2 seconds from decaying over 4.
- Added