Liandry's Torment: Difference between revisions

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== Patch History ==
== Patch History ==
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;[[V10.18]]
* {{sbc|Bug Fix:}} Now properly applies its {{sbc|Unique}} passive, Torment, on {{ui|Baron Nashor}} regardless of distance.

;[[V8.19]]
;[[V8.19]]
* Ability power reduced to 75 from 80.
* Ability power reduced to 75 from 80.

Revision as of 20:40, 1 September 2020

Template:Item data Liandry's TormentLiandry's Torment was an advanced item in League of Legends for [[File:-Template-Item data Liandry's Torment OriginalSquare.png|20xpx|border|link=Template:Item data Liandry's Torment|An icon representing Template:Item data Liandry's Torment]] [[Template:Item data Liandry's Torment]].

Recipe

Template:Item data Liandry's Torment

Cost Analysis

Template:Gold value math

Gold efficiency

  • An icon for the item Liandry's Torment Liandry's Torment is 81.04% gold efficient, without its passives.


Similar Items

Notes

Item VFX

Strategy

Trivia

  • The Unique Passive's effects possibly refers to the Landry's Paralysis, better known as the Guillain–Barré syndrome.
  • The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.
  • The item was originally going to be called "Zephyr's Lament", but was later changed to Liandry's Torment.
    • If a player checks the "death recap" after dying, if they were dealt damage by Liandry's Torment, the damage from this item has no icon and is referred as "zephyrslamentburn"
  • The item was named after LiaNdrY, the leader of unofficial Russian client development team, which existed before official launch of Russian server. Also LiaNdrY was administrator of lolgame.ru, the biggest site dedicated to League of Legends in Runet.

Patch History

V10.18
  • Bug Fix: Now properly applies its Unique passive, Torment, on An icon representing Baron Nashor Baron Nashor regardless of distance.
V8.19
  • Ability power reduced to 75 from 80.
  • Torment damage per second increased to 1.5% of target's maximum health from 1%.
  • Movement-impaired Torment damage per second increased to 2.5% of target's maximum health from 2%.
V8.5
  • Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
V8.4
  • Removed Unique Passive - Eyes of Pain: +15 magic penetration.
  • New Unique Passive - Madness: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
  • New Effect: Unique passive dealing bonus magic damage is now named Torment.
  • Torment damage per second changed to 1% of target's maximum health from 2% of target's current health.
V6.24
  • Total cost decreased to An icon representing Gold 3100 from An icon representing Gold 3200.
V5.22
  • Total cost increased to An icon representing Gold 3200 from An icon representing Gold 3000.
V5.13
V3.10
  • Enabled on Twisted Treeline and Crystal Scar.
V3.03
  • Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
V3.02
  • Ability power reduced to 50 from 60.
  • Damage per second increased to 2% from 1.66%.
  • Damage-over-time and multi-target spells no longer have reduced effect.
  • Fixed damage effect not being properly reapplied on targets that already have it.
V1.0.0.154
  • Health increased to 300 from 200.
  • Ability power reduced to 60 from 70.
V1.0.0.152 Added
  • Recipe: An icon for the item Haunting Guise Haunting Guise + An icon for the item Amplifying Tome Amplifying Tome
  • Item cost: An icon representing Gold 2900
  • Combine cost: An icon representing Gold 980
  • +70 ability power
  • +200 health.
  • Unique Passive - Eyes of Pain: +15 magic penetration
  • Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.

References

List of Items