Liandry's Torment: Difference between revisions
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== Patch History == |
== Patch History == |
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;[[V10.18]] |
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* {{sbc|Bug Fix:}} Now properly applies its {{sbc|Unique}} passive, Torment, on {{ui|Baron Nashor}} regardless of distance. |
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;[[V8.19]] |
;[[V8.19]] |
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* Ability power reduced to 75 from 80. |
* Ability power reduced to 75 from 80. |
Revision as of 20:40, 1 September 2020
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This article or section may contain obsolete information, but exists here for historical purposes. |
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Template:Item data Liandry's TormentLiandry's Torment was an advanced item in League of Legends for .
Recipe
Template:Item data Liandry's Torment
Cost Analysis
Similar Items
Notes

- The burn is classified as
default damage.
- Although Madness stacks can only be generated by damaging enemy champions, the increased damage applies to all types of enemies (champions, monsters, minions and towers).
- The increased damage from Madness
stacks multiplicatively with other damage multipliers (e.g. , ).
- The increased damage from Madness does not apply to
true damage but does apply to all other damage sources including item actives, item passives and runes (e.g. , , , and Torment).
- Most abilities which apply on-hit effects (e.g. , , ) and items that do so as well (e.g. , , ) will not trigger Torment.
- Do note that there is a selection of abilities that apply on-hit effects that are still classified as spells and will trigger Torment (e.g. , , ).
- Torment will trigger on damaging item effects that apply spell effects (e.g. , , ).
- Damaging item effects that do not trigger spell effects (e.g. Torment. , , ) will not proc
- If the same hit that triggers Torment also causes the movement impairment, the first hit of Torment would also received boosted damage.
Strategy
- is best for champions that deal magic damage over an extended period of time like , , , , , , , , , , , .
- This item has synergy with items with crowd control effects, like , , , as these items apply a slow debuff which will cause to deal increased damage; additionally, the health and/or armor from those items will stack well with the health from the item. Some examples of these as following: , , , , , , , , .
Trivia
- The Unique Passive's effects possibly refers to the Landry's Paralysis, better known as the Guillain–Barré syndrome.
- The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.
- The item was originally going to be called "Zephyr's Lament", but was later changed to Liandry's Torment.
- If a player checks the "death recap" after dying, if they were dealt damage by Liandry's Torment, the damage from this item has no icon and is referred as "zephyrslamentburn"
- The item was named after LiaNdrY, the leader of unofficial Russian client development team, which existed before official launch of Russian server. Also LiaNdrY was administrator of lolgame.ru, the biggest site dedicated to League of Legends in Runet.
Patch History
- Bug Fix: Now properly applies its Unique passive, Torment, on regardless of distance.
- Ability power reduced to 75 from 80.
- Torment damage per second increased to 1.5% of target's maximum health from 1%.
- Movement-impaired Torment damage per second increased to 2.5% of target's maximum health from 2%.
- Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
- Removed Unique Passive - Eyes of Pain: +15 magic penetration.
- New Unique Passive - Madness: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
- New Effect: Unique passive dealing bonus magic damage is now named Torment.
- Torment damage per second changed to 1% of target's maximum health from 2% of target's current health.
- Enabled on Twisted Treeline and Crystal Scar.
- Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
- Ability power reduced to 50 from 60.
- Damage per second increased to 2% from 1.66%.
- Damage-over-time and multi-target spells no longer have reduced effect.
- Fixed damage effect not being properly reapplied on targets that already have it.
- Health increased to 300 from 200.
- Ability power reduced to 60 from 70.
- V1.0.0.152 Added
- Recipe: +
- Item cost:
2900
- Combine cost:
980
- +70 ability power
- +200 health.
- Unique Passive - Eyes of Pain: +15 magic penetration
- Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.
References
List of Items
- Starter items
- Potions and Consumables
- Trinkets
- Distributed items
- Boots
- Basic items
- Epic items
- Legendary items
- Champion exclusive items
- Minion and Turret items
- Arena Prismatic items
- Arena Anvil items
- Arena exclusive items
- Removed items