Force of Arms
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This article or section may contain obsolete information, but exists here for historical purposes.
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Force of Arms

All stats have been improved. :
Stats
Passive
Unique – Load: Gain 6 Shot Charge stacks (12 second cooldown).
Unique – Fire: Dealing ability damage to an enemy consumes all Shot Charges to deal 60 (+ 4% AP) bonus magic damage to them and, for each charge consumed beyond the first, an additional enemy within
600 units of them, firing an orb at each secondary target that impacts after 0.528 seconds to deal the damage. If the number of additional targets fired at is less than the number of charges consumed,「 deal an additional 30 – 150 (based on remaining Shot Charges) (+ 2% – 10% AP) magic damage to the primary target, for a total of 90 – 210 (+ 6% – 14% AP). 」「 deal an additional 50% damage to the primary target for each remaining charge. 」

Recipe
Availability
Menu
- Mage
- Ability Power
- Mana & Regeneration
- Ability Haste
Keywords
- boomstick
- gun
Force of Arms was a legendary item in League of Legends. Could only be forged by .
Recipe
Notes
- Fire deals
default damage, and thus will not trigger spell effects.
- Fire is blocked by
spell shield.
- Fire is an auto-targeted effect.
- Fire's bolts are
projectiles.
- Fire's remaining charges against the primary target deal their additional damage in 0.25-second intervals.
- This means it takes 0.25 / 0.5 / 0.75 / 1 / 1.25 (based on remaining charges) seconds for the damage of all the charges to be dealt.
Similar items
Media
-
Trigger VFX
-
Charge Spread VFX
-
Charge Hit VFX
Sound Effects
- Passive Triggered
- Passive SFX
- Passive SFX
- Passive SFX
Trivia

Patch History
- V14.11 - Removed
- Removed from the game.
- Unique Passive - Load:
- New Effect: Gain 6 Shot Charge stacks to Fire (12 second cooldown).
- Old Effect: Gain a Shot Charge stack every 3 seconds, up to a maximum of 6.
- Fire primary base damage increased to 60 from 45.
- Fire secondary damage increased to 50% of primary from 35%.
- Fire secondary base damage increased to 30 – 150 (based on remaining Shot Charges) from 15.75 – 78.75 (based on remaining Shot Charges).
- Fire total single-target base damage increased to 90 – 210 from 60.75 – 123.75.
- Fire secondary damage AP ratio increased to 2% – 10% AP from 1.4% – 7% AP
- Fire total single-target damage AP ratio increased to 6% – 14% AP from 5.4% – 11% AP.
- Fire secondary base damage increased to 30 – 150 (based on remaining Shot Charges) from 15.75 – 78.75 (based on remaining Shot Charges).
- Now has the search keyword "gun".
- Ability haste increased to 35 from 30.
- Total cost reduced to
2900 from
3000.
- Ability power increased to 120 from 115.
- Fire base damage increased to 45 from 40.
- Fire AP ratio reduced to 4% AP from 8% AP.
- V14.1 - Added
- Can only be crafted with .
- Recipe: +
0 =
3000.
- Stats: 115 ability power, 30 ability haste, 950 mana.
- Unique Passive - Load: Gain a Shot Charge stack every 3 seconds, up to a maximum of 6.
- Unique Passive - Fire: Damaging an enemy with an ability consumes all Shot Charges to deal 40 (+ 8% AP) bonus magic damage to them and an additional nearby enemy for each charge consumed. If there is an insufficient number of targets nearby, deal an additional「 35% damage 」「 14 (+ 2.8% AP) magic damage 」to the primary target for each remaining Shot Charge.
- Limited to 1 Force of Arms.
- Caption: "A mage's best friend! Get yours today!" - Piltover merchant, presumed deceased