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Universe:Piltover
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This article or section contains SPOILERS for Arcane. Your experience or enjoyment of Arcane may be diminished if you are not already familiar with the subject matter. |
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This article contains information that conflicts with the current narrative and may be changed in the near future. For further information on these ongoing changes, see the community article on Canonical inconsistencies. |
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- Buhru
- Demacian (Modern)
- Freljordian (Modern)
- Ionian (Modern)
- Piltovan
- Shuriman (Modern)
- Va-Nox
- Connected Cities (772 AN - ±790 AN)
- Era of Hextech (983 AN - ±991 AN)
- For information about the
Teamfight Tactics trait, see
Piltover.
“ | "For Piltover!" |
— | |
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Piltover, also known as the City of Progress, is a thriving, progressive city whose power and influence is on the rise. It is Valoran's cultural center, where art, craftsmanship, trade and innovation walk hand in hand. Its power comes not through military might, but the engines of commerce and forward thinking. Situated on the cliffs above the district of Zaun and overlooking the ocean, fleets of ships pass through its titanic sea-gates, bringing goods from all over the world. The wealth this generates has given rise to an unprecedented boom in the city's growth. Piltover has - and still is - reinventing itself as a city where fortunes can be made and dreams can be lived. Burgeoning merchant clans fund development in the most incredible endeavors: grand artistic follies, esoteric hextech research, and architectural monuments to their power. With ever more inventors delving into the emergent lore of hextech, Piltover has become a lodestone for the most skilled craftsmen the world over.
Lore[edit | edit source]
Piltover is a thriving, progressive city overlooking the ocean. Fleets of ships pass through its titanic sea-gates, bringing goods from all over the world. Merchant clans fund incredible endeavors, including artistic follies and architectural monuments to their individual power. With ever more inventors delving into hextech, Piltover has become the destination for the most skilled craftspeople from across Runeterra.[1]
Champions of Piltover[edit | edit source]
Other Related Champions[edit | edit source]
- , , and have all tried to track down when he was operating in Piltover and Zaun.
- traveled to Piltover to acquire hextech weapons.
- keeps the streets of Piltover safe.
- Rise of the Sentinels. managed a successful heist of The Clockwork Vaults and came to Piltover for a vacation during the
- is an ancient spirit who protects Piltover from disaster.
- came to Piltover for an assassination job and clashed with along the way.
- is younger sister.
- was once a member of Piltover's ruling council.
- [2] passed through Piltover's Sun Gates during her voyage with .
- was born in Piltover.
- visited Piltover in the past.
- became more active in Piltover after the Sun Gates were built.
- managed a successful heist of The Clockwork Vaults.
- came to Piltover to secure a fetter for .
- used to live in Piltover, where he worked closely with and .
History[edit | edit source]
Foundation[edit | edit source]
Roughly 200 years ago, the city-state of Piltover was founded to be a bastion of enlightenment, with its people standing united against the deadly arcane threats that existed beyond the city's borders.[3] As Runeterra had cannibalized itself over power and pride, , one of Piltover's founders, helped to guide the City of Progress over the next two centuries, becoming both head of the Council of Piltover and dean of Piltover Academy.[4][5]
Uprising at the Bridge of Progress[edit | edit source]
Over time, the disparity in wealth between Piltover's topside and its undercity, located across the Bridge of Progress from its capital, culminated in an uprising led by the undercity revolutionaries and , who dreamed to establish their own independent nation of Zaun. The uprising soon turned into a massacre as the rioters fought the
Piltover Enforcers at the bridge, leaving hundreds of Zaunites dead.[3][6]
Having witnessed the civilian cost of war, Vander laid down his gauntlets and eventually struck a deal with the Enforcers, who were led by [7]
. In exchange for allowing the undercity their autonomy under Vander's de-facto rule, Vander would prevent his people from attacking topside.The Era of Hextech[edit | edit source]
- Main article: Arcane
Discovery of Hextech[edit | edit source]
Seven years before Piltover's bicentennial Progress Day, a rogue Academy student named Clan Kiramman, began secretly experimenting with a way to harness magic through science using hex crystals. A break-in by undercity robbers at his workshop caused one of his hex crystals to shatter, blowing up the entire workshop and causing the Enforcers to launch an investigation into his research. Heimerdinger's assistant, , confiscated the student's work, and Jayce was arrested for owning unauthorized materials.
Despite Heimerdinger's warnings, Jayce confessed to everything during the trial, claiming that his experiment was "revolutionary" despite the danger it posed. Unable to let him go without a punishment for violating the Ethos, the Council had Jayce expelled from the Academy. Viktor, however, had stolen back Jayce's research journal,[3] and after partnering up as inventors, the two of them broke into the Academy and completed Jayce's experiment, proving that "hextech" could be safely utilized. After this, Councilor declared her support for Jayce's research,[6] and the rest of the Council eventually followed.
The case to capture the thieves at Jayce's workshop eventually went cold. Grayson was killed under mysterious circumstances in the undercity, and her deputy, [8][9] After a time, Piltover also became aware of an addictive, drug-like serum called shimmer and ran investigations into the crime lords who were distributing it. The investigations were led by Marcus, who secretly covered up the extent of the undercity's rising criminal enterprise.[10]
, eventually replaced her as the new Sheriff of the Enforcers.Piltovan Bicentennial[edit | edit source]

“ | "We are the City of Progress and our future is bright!" |
— Happy Progress Day! | speech during the celebration,|
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After the construction of the Hexgate had made Piltover into a hub for global shipping and trade, Jayce was selected by the Council to be the keynote speaker for the celebration of Piltover's bicentennial Progress Day. Jayce and Viktor had invented a brand new hextech gemstone which they had hoped to make public along with number of other prototypes, but Heimerdinger advised them that their inventions still needed more safeguards against misuse, convincing Jayce not to go ahead with the presentation. Later that day, an explosion on the Academy Square caused by an left several enforcers dead or injured, and she stole the gemstone before escaping back into Zaun. In response to the attack, the Piltover Council voted to elevate Jayce to their august body as a councilor so that he would have access to the proper security measures to safeguard the city's hextech operations against any future attack in the brewing crisis.[9]
One of the enforcers who had been caught in the attack on the Academy Square was Stillwater Hold with a number of forged documents, Caitlyn was able to continue her unsanctioned investigation with the help of , a Zaunite criminal she had released to guide her through the undercity.[11]
, the daughter of . Although her mother and the Sheriff resisted her efforts, Caitlyn became convinced of an underground conspiracy led by a secret , who was pulling the strings of a hidden criminal empire. After traveling toUnder Councilor Medarda's guidance, Jayce gradually expanded his influence over the other councilors and important guild merchants. Around the same time, Jayce's partner, Viktor, learned he was terminally ill, and in his efforts to cure himself he invented a device called the [4]
, which had the capacity to augment organic matter. When Heimerdinger saw the hexcore, he believed it to be dangerous and immediately demanded its destruction, after which Jayce utilized his newfound support from the other councilors to convince them to vote Heimerdinger out of office, under the explanation that their leader had been unable to properly protect his people against the recent attacks.Conflict with Zaun[edit | edit source]
When Caitlyn and Vi returned from their investigation, the Sheriff, Marcus, was killed in another bombing at the Bridge of Progress, and the Council learned from the hidden documents in his office that he had secretly betrayed them. Caitlyn and Vi presented their findings to the Council, revealing the mastermind behind the attacks was an undercity crime lord named [12]
, and that the gemstone thief and terrorist behind the attacks was named . Silco's ultimate goal remained an independent nation of Zaun, and fearing he might weaponize the stolen gemstone to achieve this, Jayce and Vi went on an unsanctioned raid on one of Silco's shimmer factories, armed with the hextech and .
The shimmer raid was a success, and after the dust had settled, Jayce met with Silco personally to discuss their terms for peace. Jayce offered Silco the undercity's independence as "the nation of Zaun" in exchange for the complete dismantlement of shimmer, the return of the hextech gemstone, and the arrest of Jinx, and after laying out his terms, Jayce returned to the Piltover Council so they could approve the treaty. Initially, most of the Council opposed granting Zaun their independence, but with Mel's support, he managed to convince each of them, one by one, until the vote was unanimous. However, at the exact moment it seemed war had been averted, the chamber was suddenly struck by a [5] killing Councilors , , and , and severely injuring most of the others.
fired from Jinx's newly-completed hextech weapon ,In the aftermath, Jayce abandoned his Council duties to tend to a comatose Viktor, leaving Mel, Noxian warband of General for their defense, as Caitlyn Kiramman led a strike team into Zaun to capture Jinx and wipe out the remnants of Silco's collapsing criminal empire.[13] Caitlyn and Vi employed brutal tactics in their fight against the chembarons, such as new hextech weapons and the weaponization of the Zaun Gray, and they posted a bounty on Jinx in hopes that several of Silco's loyalists would turn on her.
However, even as Caitlyn dismantled the chembarons' operations, Jinx remained elusive and when she escaped after their battle, one of her bombs unleashed an enormous, gaseous blast of the Gray from the underground that colored all of topside with splatters of paint, harming civilians in the process. Councilor Salo later arranged a meeting of the mercantile clans of Piltover, and Ambessa used the terrorist attacks and the recent assassination of the guild merchant [14] and with their general appointed, she lent her entire Noxian force to Piltover's disposal, occupying Zaun for the next several months.[15]
as an excuse to declare martial law. Ambessa nominated Caitlyn as the city's commander to rule in the Council's place,Martial Law Period[edit | edit source]

Piltover remained under martial law for several months, with the Enforcers establishing checkpoints and continuing their manhunt for Jinx. Meanwhile, Ambessa attempted to perfect the development of hextech weapons, which was hindered by the disappearances of Jayce and Heimerdinger. Even though Jinx herself had vanished from the public eye after her final attack using the Gray, an anarchist rebel group adopted her colors and continued to fight back against the occupation, calling themselves the "Jinxers" and viewing her as a symbol for their liberation.
Rumors of Jinx's return began to circulate, however, and believing one of these "Jinxers" might know where to find her, they busted a Zaunite rally, arresting numerous of her sympathizers and sending them to Stillwater Hold. After this, Stillwater was attacked twice within a short period—first by Jinx, who freed the prisoners, and then by [15] Warwick and Jinx both escaped after the rampage, and to ensure the trail would not go cold, Ambessa recruited the beast's creator, , to track Warwick down.[16]
, who savagely murdered a number of the enforcers and prisoners in the hallways.Caitlyn, Ambessa, and Singed eventually found Warwick in a massive underground commune in the fissures, which was ruled by Viktor, who had been transformed by the hexcore into a magic healer. Ambessa intended to capture Warwick and use him as a weapon of war, but when Caitlyn unexpectedly ran into Vi at the commune, she learned that the beast was actually Vi's father, Vander, and that she was trying to save his life. After hearing this, Caitlyn decided to help Warwick and turned on Ambessa, who invaded and destroyed the commune with her Noxian warband.[17] Caitlyn and Vi then reunited with a disheveled Jayce, who had returned after several months and helped them escape back to Piltover. Jinx also turned herself in to the authorities, but she would later be released by Vi.[18]
Battle at the Hexgate[edit | edit source]
Caitlyn, still the city's commander, received news that Ambessa's warships were mounting an invasion of the Hexgate, and she and Jayce mounted the city's defense by enacting a call to arms and evacuation. Ambessa had joined forces with Viktor, who had "evolved" into a fully biomechanical Herald of the Arcane and amassed an army of sleek, mechanical puppets that he could control directly under his will. Jayce claimed that if Viktor reached the Hexgate, then all of Piltover would be destroyed, so their primary war aim was to kill him.
Although Piltover was betrayed by a member in their ranks, the Enforcers were suddenly rescued by Jinx and , who led a massive Zaunite force from atop a mechanical war balloon. At the steps, Caitlyn and Mel managed to defeat and kill Ambessa, while Jayce and Viktor fought within the Hexgate. At the top of the tower, Ekko managed to subdue Viktor long enough for Jayce to get through to him, and when they destroyed the Glorious Evolution, Jayce and Viktor disintegrated into his acceleration rune, sacrificing themselves to save the city.
After the battle, a funeral was held for everyone who had fallen. Mel Medarda left the city for her homeland of Noxus, and Caitlyn officially ended martial law, instating a new Council with [19]
as the representative for the undercity. Jinx, the most wanted criminal in Piltover, disappeared after the battle, with the authorities presuming her dead after the explosion in the Hexgate. Caitlyn later ran an investigation into the Hexgate ventilation schematics, suggesting she doubted if Jinx was truly gone for good.Locations[edit | edit source]


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Piltover 1
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Piltover 2
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Piltover 3
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Piltover 4
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Piltover 5
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Piltover 6
The Hexgate is the most prominent feature of the city as well as the focal point of Piltovan trade supremacy. The river under the Bridge of Progress is more natural, with a canal connecting the easternmost point with the sea to the south. Zaun lies to the south of Piltover across the bridge, with the fissures being mostly isolated to a separate landmass instead of directly below Piltover. While the scale of Piltover is smaller, its buildings still retain the same distinct visual aesthetics, with golden and ivory architecture inspired by steampunk aesthetics protruding high above the clouds, towering over the rest of the city.
Mid Town[edit | edit source]
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Mid Town
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The Bridge of Progress
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Jayce's Workshop
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Academy Halls
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Academy Square
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Jayce and Viktor's Laboratory
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Northern Docks
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Talis Forge
The central district of Piltover, where the majority of its population, academia, cafes, markets, and law enforcement are located, as well as the city's most notable landmarks. Progress Day celebrations and fairs are hosted in this location, but its proximity to Zaun makes it vulnerable to terrorist attacks.
- Bridge of Progress: One of the main bridges connecting northern and southern parts of the city. It is the primary location where numerous undercity rebellions occurred, as well as a bombing attack from that resulted in the deaths of many enforcers and began city wide lockdowns.
- Piltover Academy: The massive central building in the northernmost part of Piltover, adorned with statues of the City of Progress's founders. It serves as both the city's primary seat of government and its university, with its brightest scholars being brought to this location from across both Piltover and the world.
- Academy Square: A large square located in the heart of Piltover outside the Academy entrance, where Progress Day fairs are usually held. The square was attacked by in a bombing on the bicentennial Progress Day, killing six enforcers and leading to pursue her in an investigation.
- Council Archives: A place where records are kept. These archives are not always complete, with some records of [20] and being withheld or even scrubbed clean without explanation.
- Council Chamber: The Piltovan seat of government, it is a massive circular chamber located at the center of the Academy's top floor, with a circular table at the center of it meant to hold the city's seven councilors. The Piltover Council chamber is used to call assemblies, hold policy discussions and trials, and to vote on motions. The chamber was destroyed in a terrorist attack by , but the table and outer wall were later rebuilt in the months following the bombing.
- Heimerdinger's Laboratory: A large office on the Academy's upper floors, to be used by the Dean of the Academy, hextech. . The professor's lab is equipped with several workbenches, massive bookshelves, mechanical equipment and windows, as well as a desk and staircases next to the tall windows. It was here that and successfully invented
- Jayce and Viktor's Laboratory: A large room in the Academy building where and came up with some of their most famous inventions during the golden era of hextech.
- Statues: Statues of Piltover's most esteemed minds, found near the top of the Academy building. Among them are some of Piltover's greatest teachers, like and .
- Clock Tower: A clock tower by the Bridge of Progress. It is considerably smaller than the clock face near the top of the Hexgate.
- Councilors Memorial: A memorial dedicated to Councilors , , and after they were killed in attack.
- Jayce's Apartment: A
Kiramman workshop located on the Academy grounds where a young began his illegal hextech research. After a robbery by Zaunite thieves, the materials exploded, destroying the apartment's outer wall.
- Northern Docks: Located near the Hexgate. The warships of first docked here, and would dock here again during her invasion of the city.
- Piltover Gazette: A reputable Piltovan newspaper with unexpectedly superb back catalogs.[20]
- Piltover Police Department: Headquarters for the
Piltover Enforcers. The building was equipped with tubes from which scrolls with messages and security requests could be sent to the Sheriff.
- Talis Home: A humble home where and his mother lived. He kept a portrait of his father in his room next to the hexite stones by his window.
- Talis Forge: A massive forge where Jayce would smelt iron and craft powerful hextech devices, including his and rifle.
- Viktor's Home: home during his time as assistant and then an inventor, before he moved back to Zaun. It was located next to the Academy, though Viktor would often sleep in his laboratory instead of going back there.
Upper Piltover (Gold Way)[edit | edit source]
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Medarda Opera House
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Bathhouse
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Innovation Park
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Main Street
The northeastern part of the City of Progress, it is where many of the city's upper class, nobility, and powerful merchant guilds live.
- Bathhouse: A fancy bathhouse with a mural of soldiers along the wall. hextech. met with here when she urged him to weaponize
- Innovation Park:[21] An high-end arboretum with several benches, an ornate spiral weather vane with wind chimes above the ventilation, and a large tree with purple flower petals falling all around. Next to the spiral is a calm lily pond surrounded by weeping willows. used to visit the park with her mother, .
- Kiramman Manor: The family home of the
Kiramman Clan, one of the wealthiest and most influential in all of Piltover. and her parents live here.
- Kiramman Archives: An extensive library of information contained inside discs, which are accessible from a terminal using the Kiramman Key. came here to acquire information related to the Zaun Gray, and later to learn about past.
- Medarda Opera House: An enormous opera house owned by the
Medardas, where concerts and plays are hosted. would invite many important merchants and nobles to the opera to make backdoor deals and expand her political influence.
Hexgate[edit | edit source]
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The Hexgate
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Airship Dock
The Hexgate tower is the tallest in all of Piltover, constructed by Jayce and Viktor at the request of the Piltover Council during the golden era of hextech. The Hexgate is used for realm warping people, vehicles, and cargo to their desired destinations across Runeterra, making it an iconic feature the city's skyline while also revolutionizing trade, commerce, and academia by connecting Piltover to the rest of the world. It charts its course by using a rotatable globe of Runeterra at the top of the tower. Each jump requires hexite batteries to be replaced. Due to its elevation, only airships can utilize it.
- Airship Dock: Airships could dock at the Hexgate, where inspectors would check goods and have them sent to other parts of Runeterra. People could also travel using the airships, but it was also a site of smuggling operations, leading to destructive battles between
Firelights.
and the - Hexheart:[22] An enormous locked chamber located far underground at the very bottom of the Hexgate, which contained the mesh's hexite energy cells within a large, dome-like console at the very center. Overuse of the Hexgate led to the creation of a massive Anomaly around the power cells, which became the source of cosmic temporal and environmental corruption.
New Piltover[edit | edit source]
The eastern, more sparsely populated part of Piltover, built across the canal from Zaun.
- The Sun Gates: An important canal connecting the easternmost part of the river to a sea to the south, splitting Zaun from Piltover and
Shurima from
Valoran. The canal serves as a vital connection between eastern and western sea routes, giving Piltover economic leverage over larger nations, including
Noxus during the reign of . Although the canal's tariffs were profitable for Piltover, they were also a detriment, as they encouraged the Noxians to seize territory near Kumangra and build up their military presence in Bel'zhun so they could lower these rates by force.[2] The canal also has several gutters that run into Zaun.[7]
City Outskirts[edit | edit source]
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Cemetery 1
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Cemetery 2
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Grayson's Memorial
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Hunting Grounds 1
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Hunting Grounds 2
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Hunting Grounds 3
- Cemetery: A large burial ground with tombstones to honor the dead. Many of the city's enforcers are buried here, including the late Sheriff, .
- City Walls: A series of walls on the western and eastern borders of Piltover and Zaun. One of these walls, where and met for their negotiation, is decorated with old cannons and overlooks the sea and the Hexgate.
- The Cliff: A tall industrial cliffside towering far above the Sump on the Zaunite side, where polluted water is spilled from the pipes in a series of waterfalls. would often come here to ruminate in the mechanical tunnels.
- Hunting Grounds: A private villa near the forest owned by the
Kiramman Clan, which is located far outside the city walls. The forest is often used as a hunting grounds for the Kirammans, and is equipped with wooden targets for shooting competitions.
Stillwater Hold[edit | edit source]
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Stillwater Hold
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Dungeons
A prison located on an island off the southeastern coast of Piltover and Zaun, which holds many of the city's most dangerous criminals. It is accessible either by boat or by taking massive mechanical trams across the water. The prison goes down at least 40 levels, but is known to go even lower, with cells so deep and dark that the light never reaches them. There is a cafeteria where prisoners go to eat together, and the warden was known to send enforcers down to beat them up. The prisoners are also given tasks, such as cleaning the roof, around the prison and have time allotted for mandatory exercise. Prisoners are able to get tattoos and piercings inside.
Wildlife[edit | edit source]
Cats[edit | edit source]
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Professor von Yipp and his human assistant
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Von Yipp's Catastrophe Mech
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Von Yipp's Submarine
They are a sentient feline race resembling Felis catus that reside both on Runeterra as well as Bandle City. While they have the physical appearance of regular real world house cats, they possess human or above human intelligence, being able to think of complex ideas and inventions. 4 Professor von Yipp is a cat that is able to create
1 giant mechs and
5 submarines, while possesses magical abilities with the help of .
Pitover Shaddocks[edit | edit source]
“ | "![]() |
— ![]() | |
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Piltover is home to its own variety of citrus fruit, similar to a real-world Pomelo, a large bitter-sweet fruit with a thick rind. The etymology of the name of these fruit in the Runeterra Prime universe is unknown, as the name 'Shaddock' actually comes from the name of the captain who introduced the Pomelo to Barbados. The fruit are described in decent regard by
6 Citrus Courier.
Poros[edit | edit source]
- Main article: Poro


Howling Abyss. Poros are equal parts truth, valor, and innocence. The colour of their fur is described as “very light blue, like Freljordian snow”. They have a heart-shaped underbelly because they're made of love. A poro's horns perk up when it's excited and droop down when it's scared. Poros paddle through deep snow with their front paws. Some believe that poros are indestructible. Poros stick their tongue out because they are incredibly warm. This is why they can survive the harsh cold environment of the Howling Abyss. are frosted with Freljordian ice crystals and are a favourite treat of this creature. The leader of the Poros is known as the .
Culture[edit | edit source]
“ | "Heh! Piltovans! Always think they're the center of the universe." |
— | |
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Trade is the lifeblood of Piltover, and its command of the main sea-route between east and west has seen its coffers swell with gold. A consequence of this has been the rapid expansion of the Noxian empire, whose armies and supplies can now travel the length and breadth of Valoran with relative ease. It has also allowed Bilgewater to prosper as a haven for pirates and reavers who prey on ships traveling to and from Piltover. The climate around Piltover is generally balmy, but when the temperature changes rapidly, sea fogs often envelop the docks and warehouses. The quaysides of Piltover are always busy, and anyone with a strong back and the will to work can easily find employment. A hundred accents are heard on the wharfside streets at any given time, and scores of ships from every port pass through the Sun Gates every day.

Government[edit | edit source]
In order to improve the city-state's social and environmental well-being, clans constantly strive to implement their nation's rapid scientific innovations. While a greater flow of traffic and profit may not be their sole motivation, more recently Clan Medarda has convinced them to invest a fortune into harnessing the power of hextech, to speed the opening and closing of the Sun Gates. Since the citizens tend to be keen and idealistic, to date there has been little opposition voiced. Piltover is also one among Valoran's least militarized city-states, and also one of its most trusting. Despite that, the city boasts a warship squadron for the protection of the Sun Gates.
Council of Piltover[edit | edit source]

The Piltover Council is an august body that represents the City of Progress's richest and most influential mercantile clans. There had been seven set seats on the Council and some such as Zaun stole a hextech gemstone and hextech research, the Council feared that Zaun could weaponize hextech against Piltover. Although irregular, the Council voted to elevate House Talis and grant the eighth seat on the Council—since they believed Jayce's scientific expertise would suffice in securing the city. It's also possible to vote a Council member out of the Council although the motion would have to be unanimous.
have served on the Council since the city's founding. WhenMercantile Clans[edit | edit source]
- Main article: Mercantile Clans of Piltover
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Lord Arvino's untimely death thrusted his sheltered daughter Sofia into leading one of the richest families in Piltover. She had fallen in love with Marko Volkage, a Zaunite chem-baron trying to gain power in Piltover. They planned an engagement in a Zaun cultivar, but it was cut short when assassinated Volkage. Camille then made a deal with the intelligencer of House Arvino, Adalbert, to keep Sofia out of trouble. |
House Bolbok was a family with business connections to the influential guild merchant . After Irius's death, another member of House Bolbok replaced him as councilor.
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Uberti was the first to design the self-locomotor, but rumor has it that one of Clan Medarda's agents stole some schematics of this project, leading to the creation of a self-locomotor in Clan Medarda's mansion. Clan Torek also tried to convince Uberti to join it, and it is unknown which clan she is in.
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"For family, will I give." Clan Ferros stands as one of the oldest mercantile clans within the city, boasting a lineage that predates even the Rune Wars era, back when the city was known as |
Jayce earned the honor of being the youngest apprenta to ever be offered patronage by Clan Giopara, one of Piltover's most respected ruling clans. He spent most of his early years constructing potential hextech devices and designing transformable multi-tools for Piltover's working class. Ferros would later outbit Giopara and take Jayce as their apprenta. | |
A well known clan that refused a Zaunite boy for apprenticeship, after which Boswell Holloran almost died from a fall from a that launched him off his balcony.
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House Hoskel was a family with business connections to
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The Kirammans are a wealthy and influential family of hextech artificers. They are also known for their lavish lifestyle of hunting in the wilder lands outside of Piltover.
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Colors: Red |
The Medarda clan originally began as a family of merchants off the coast of The Medardas had business ties to other powerful families like House Ferros, who helped Councilor Mel Medarda to become the richest person in Piltover. Mel also leveraged her influence to help approve hextech research, and the construction of the Hexgate elevated Piltover's status as a global shipping lane, bringing the city unprecedented wealth, prestige, and a revival in academia. Clan matriarch Ambessa later went into exile in Piltover as well, and she would rise to prominence during Piltover's declaration of martial law.
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House Salo held large sway over the mercantile clans of Piltover, with Councilor Salo conspiring with
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House Shoola is a family with a seat on the Piltover Council. By the end of the martial law period, Councilor Shoola was the only remaining councilor from the original batch. | |
In
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Colors: Blue, Gold |
Clan Tariost is a powerhouse in the shipping trade. Lady Aurelie fell in love with Karvyq the Silverhanded during the last Jubilee, but the clan did not approve of his low standing. After Aurelie passed away, Karvyq stole her ashes to honor a promise he made that day.
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Relations[edit | edit source]
To the wealthy clans of Piltover, sea-borne trade is key to their continued wealth. Detailed knowledge of the ocean's many trade routes and city ports (as well as the people who control them) is jealously guarded and passed down only to worthy heirs. Over the years, Jago Medarda has sailed far and wide to secure Clan Medarda's fortune, and his well-traveled - and oft-amended - map offers many clues to those seeking their fortune upon the high seas.
Bilgewater[edit | edit source]
As Runeterra's biggest black market, Bilgewater trades all manner of illicit hextech pilfered from Piltover. The Sun Gates allowed Bilgewater to prosper as a haven for pirates and reavers who prey on ships traveling to and from Piltover.
Demacia[edit | edit source]
Piltover and Demacia may have their differences, but the two nations are on relatively friendly terms. Scientists from the City of Progress are usually welcomed inside Demacia. However, should the scientists wish to perform experiments there, they must first get clearance from Demacian officials.
Ixtal[edit | edit source]
In recent times, Ixtali have had an unwelcoming contact with the nation of Piltover. The Piltover Explorers Guild has delved into the Jungle in search of arcane treasures, only to vanish without a trace (due to the wildlife, or the Ixtali defending their borders). However, due to the actions of , Piltover has found out about the existence of this hidden nation.
Noxus[edit | edit source]
As the most expansive nation on Runeterra, Noxus heavily relies on the crucial port of Piltover to connect its land in Valoran and its territory in northern Shurima. Due to the neutral city's strategic location, many Noxian shadow agents have infiltrated all levels of Piltover's society in order to prepare the empire for a possible future invasion, and Noxian forces would even be stationed in the city to help reestablish order after Piltover entered into a period of political and civil unrest. The invasion would finally occur at the tail end of the martial law period during attack on the Hexgate.
Shurima[edit | edit source]
Piltover trading families have close trading ties with the cities of Shurima, such as Kalamanda, Urzeris, Nashramae, Tereshni, and Bel'Zhun. The City itself was built on top of an old Shuriman outpost known as Oshra Va'Zaun. Individuals, organizations, and trading families have frequently exploited the nations natural resources and Ancient Shuriman Tombs. The Piltover Explorers Guild is infamous for hiring explorers in search of old Shuriman artifacts and relics.
Zaun[edit | edit source]
Piltover and Zaun are considered sister cities which share a deep historical, social, and cultural symbiosis, but have been driven to conflict due to political and economic unrest. The common sentiment in Zaun is their people have been left behind by Piltover, whose gilded towers and pursuit of progress has led them to forget and neglect the underground, who is left with their runoff. Under the chembaron , Zaun gained a significant level of autonomy and there were even talks towards granting Zaun its independence; a deal which ultimately fell through, leading to a period of chaos in which and would trade blows by attacking each other's cities. Currently, Zaun has not gained its independence from Piltover, having forged a tentative peace after preventing a at the Hexgate.
Trivia[edit | edit source]

- Piltover was inspired by Decopunk and Steampunk fantasy genres.
- Most of Piltover's interiors have a distinct Art Deco style to them, while the exterior architecture is a mix between Art Deco and Steampunk. This mix between artistic styles can clearly seen on the crest of The Piltover Police Department as well as the
Arcane series.[23]
- Other video game cities that share the same fantasy genres and similar designs of Piltover are Columbia, in which is from the Bioshock series. The city is a huge inspiration off of 1893 Chicago with its architecture texture and it connection with its Underworld history.
- The Debonair and Hextech skin lines reflect this artistic design choice. It is also noted that follows this trend as well.
- Piltover may be a wordplay on Poltava (variants: Vltava, Ltava, Fuldaha, Moldau, etc.), loaned into Common Slavonic from Old High German wilt ahwa "wild ea" (stream).
- Most of Piltover's interiors have a distinct Art Deco style to them, while the exterior architecture is a mix between Art Deco and Steampunk. This mix between artistic styles can clearly seen on the crest of The Piltover Police Department as well as the

- In Season 2019, the ranked emblems for the League system were redesigned. Piltover represents the emblem for the
Silver rank.
- Piltover has even made huge strides in developing and machines that make life easier. However these contraptions are not quite robotics in the modern sense- these golems aren't programmed with code, and they are each bespoke, one-of-a-kind creations made by expert artisans.
- The clans of Piltover jealously guard their secretes, their supplies and the craft for making machinery around tapping into magical power.
- Residence of Piltover are referred to as "Piltovans" or "Piltovians".
- Some of Zaun's citizens refer to Piltovans as "Pilties".
- The sea level is different on one side of the channel that divides Piltover. For ships to cross from one side to the other an impressive contraption capable of lifting and lowering boats was constructed.
Media[edit | edit source]
See also[edit | edit source]
References
- ↑ Piltover - LeagueOfLegends.com
- ↑ Jump up to: 2.0 2.1 Ambessa: Chosen of the Wolf
- ↑ Jump up to: 3.0 3.1 3.2 Arcane: Season 1, Episode 2: Some Mysteries Are Better Left Unsolved
- ↑ Jump up to: 4.0 4.1 Arcane: Season 1, Episode 6: When These Walls Come Tumbling Down
- ↑ Jump up to: 5.0 5.1 Arcane: Season 1, Episode 9: The Monster You Created
- ↑ Jump up to: 6.0 6.1 Arcane: Season 1, Episode 3: The Base Violence Necessary for Change
- ↑ Jump up to: 7.0 7.1 Arcane: Season 1, Episode 1: Welcome to the Playground
- ↑ The Council Archives: The Grand Conspiracy
- ↑ Jump up to: 9.0 9.1 Arcane: Season 1, Episode 4: Happy Progress Day!
- ↑ Arcane: Season 1, Episode 7: The Boy Savior
- ↑ Arcane: Season 1, Episode 5: Everybody Wants to Be My Enemy
- ↑ Arcane: Season 1, Episode 8: Oil and Water
- ↑ Arcane: Season 2, Episode 1: Heavy Is The Crown
- ↑ Arcane: Season 2, Episode 3: Finally Got the Name Right
- ↑ Jump up to: 15.0 15.1 Arcane: Season 2, Episode 4: Paint The Town Blue
- ↑ Arcane: Season 2, Episode 5: Blisters And Bedrock
- ↑ Arcane: Season 2, Episode 6: The Message Hidden Within The Pattern
- ↑ Arcane: Season 2, Episode 8: Killing Is A Cycle
- ↑ Arcane: Season 2, Episode 9: The Dirt Under Your Nails
- ↑ Jump up to: 20.0 20.1 Herald of the Arcane
- ↑ Elisabeth Vincentelli, The Art and Making of Arcane - League of Legends. p. 20 (November 2024), San Rafael, California, Editorial Insight Editions, First edition, ISBN: 979-8-88663-335-1.
- ↑ Elisabeth Vincentelli, The Art and Making of Arcane - League of Legends. p. 47 (November 2024), San Rafael, California, Editorial Insight Editions, First edition, ISBN: 979-8-88663-335-1.
- ↑ The Art of Arcane: How the hit series exploded animation’s possibilities for gaming. By Rafael Motamayor - netflixqueue.com/