Eye of the Oasis
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This article or section may contain obsolete information, but exists here for historical purposes.
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Eye of the Oasis

Stats
Active
Unique – Warding: Consumes a charge to place a
Stealth Ward at the target location, which grants
sight of the surrounding area. Charges refill upon visiting the shop (4 charges; 600 range).


Passive
Unique – Favor: Nearby enemy minions killed by an ally (excluding yourself) will sometimes drop a gold coin that can be picked up to either grant
40 or restore 6% missing mana (minimum 10). always drop a coin upon death as long as you did not kill them.

Limitations
Limited to 1 Eye of the Oasis.
Limited to 1 Gold Income item. Only 3
Stealth Wards or
Totem Wards may be active on the map at a time.
Limited to 1 Gold Income item. Only 3


Recipe
Availability
Menu
Tools>Gold Income
Tools>Vision
Defense>Health
Defense>Health Regen
Magic>Mana Regen
Tools>Vision
Defense>Health
Defense>Health Regen
Magic>Mana Regen
Keywords
- Support
- Economy
- Gold
- Sightstone
- Ward
Eye of the Oasis was a legendary item in League of Legends. It was exclusive to
Classic Summoner's Rift 5v5.
Recipe
Cost Analysis
Gold Value
- 10% cooldown reduction =
266.67
- 200 health =
533.33
- 125% base health regeneration =
375
Gold efficiency
- 61.84% gold efficient. base stats were
- 19 gold coin. becomes gold efficient in about
- Without Favor, becomes gold efficient in 60 minutes and 25 seconds.
- Its gold efficiency increases by 3.95% for every
Stealth Ward deployed, becoming gold efficient after deploying 10 wards and increasing indefinitely with each ward deployed afterwards.
- If you're only buying for the wards (although you might want to consider just instead), it pays for itself in 26 wards:
Notes
- The quest reward can only be obtained after being out-of-combat for 5 seconds.
Similar items
Trivia
- was the second cheapest finished item of the game at its time, after .
- Season 2016 that were designed for
Support.
- This item was removed along with [1] to allow champions to obtain more diverse build paths.
, , and are a set of items available since
Patch History
- V8.2 - Removed
- Removed from the game.
- Replaced by .
- Bug Fix: The
Bandit passive no longer incorrectly grants gold for nearby minion deaths while you're dead.
- New Effect: Grants
Bandit.
- New Effect:
Bandit counts toward the quest goal.
- Quest gold required to upgrade increased to
750 from
650.
- Favor mana coin restoration reduced to 6% of missing mana from 10%.
- Favor minimum mana restored from mana coin reduced to 10 from 15.
- Favor mana coin restoration reduced to 10% of missing mana from 15% of missing mana.
- Removed: Quest rewarding you with an Elixir of Skill.
- New Reward: Quest granting your allied champions, moving toward you, gain 8% bonus movement speed.
- Favor gold coin bonus increased to
40 from
30.
- Favor mana coin restoration increased to 15% of missing mana from 8% of missing mana.
- New Effect: Champions no longer pick up mana coins if they're at full mana.
- New Effect: Coins now have visual indicators when they're about to expire.
- Quest progression VFX displays every third of the way from every fifth of the way toward completion.
- Total cost reduced to
1900 from
1925.
- Bug Fix: Mana coins no longer restore other types of resources (e.g. Ferocity, Fury).
- Base health regeneration increased to 125% from 100%.
- Total cost increased to
1925 from
1900.
- New Effect: Cannon minions now always drop coins.
- New Effect: The bonus skill point you get from the Elixir of Skill now behaves as if you're one level higher than you actually are.
- Undocumented: Base mana regeneration reduced to 0% from 100%.
- Gold per 10 seconds increased to
2 from
0.
- Favor - Rework: Enemy minions killed by your allies sometimes drop coins that give either
30 or restore 8% missing mana (minimum 15).
- Removed: Unique Passive - Favor: Grants
6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- New Effect: Quest.
- Combine cost reduced to
250 from
550.
- Total cost reduced to
1900 from
2200.
- Base health regeneration reduced to 100% from 150%.
- Mana regeneration reduced to 100% from 150%.
- Now grants 10% cooldown reduction.
- V5.22 Added
- Recipe: + +
550 =
2200
- Grants +200 health, +2 gold generation, +150% base health regeneration and +150% base mana regeneration.
- Unique Passive – Favor: Grants
6 and restores 10 health each time a nearby enemy minion dies that you didn't kill (1400 range).
- Unique Active – Warding: Consumes a charge to place a Stealth Ward that reveals the surrounding area for 150 seconds. Holds up to 4 charges that refill upon visiting the shop.