Athene's Unholy Grail
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Athene's Unholy Grail

Stats
Passive
Unique – Dissonance: Gain 5 ability power for every additional 25% base mana regeneration. Disables Harmony on your other items.
Limitations
Limited to 1 Athene's Unholy Grail.
Recipe
Availability
Menu
Defense>Magic Resist
Magic>Ability Power
Magic>Mana Regen
Magic>Cooldown Reduction
Magic>Ability Power
Magic>Mana Regen
Magic>Cooldown Reduction
Athene's Unholy Grail was a legendary item in League of Legends.
Recipe
Cost Analysis
Gold Value
- 10% cooldown reduction =
266.67
- 30 magic resistance =
540
- 100% base mana regeneration =
500
- 30 ability power =
652.5
Gold Value with Dissonance
- 20 ability power =
435
Gold efficiency
- 93.29% gold efficient without its passives, and 114.01% gold efficient after applying the passive ability power passive.
- Athene's Unholy Grail's gold efficiency was further increased by 5.17% for every 25% mana regeneration obtained from other sources.
was
Notes


- Healing amplification is applied to the total heal value from the passive.
- Athene's Unholy Grail grants a minimum total of 50 AP to champions that use
mana, as Dissonance grants 20 AP from the item's own mana regeneration.
Similar items
Strategy
- The Blood Charges allow any champion with shielding or healing capabilities to become a healer but only if they can also deliver damage. Likewise the Blood Charges greatly boosts any healing as long as the healer can contribute to damage done.
- Being able to do percentual damage greatly increases the generation rate of Blood Charges. is a good example.
- Athene's Unholy Grail, alongside a standard mage-support build of Dissonance give you a total of 80 ability power by itself. , and , will grant a total of 400% base mana regen, making
Trivia
- The item is named after Athene, a summoner who got 5,000 referrals and is a popular figure in video gaming, most notable for playing World of Warcraft prior to LoL.
- Athene is an alternative spelling of Athena, the Greek Goddess of battle strategy.
- This nickname is an ironic contrast to its lesser component item , and is probably intended to highlight the more offensive properties of the item.
was codenamed "Chalice of Discord" before its final name was settled upon.
Development
- In the Darius Patch, we'll also be rolling out a new upgrade option to the classic Magic Resistance item Chalice of Harmony. To help keep Chalice a viable item choice late into the game, we wanted to add a late game upgrade aimed specifically at Ability Power carries who might have trouble keeping their Mana high. With that in mind, we've added the option to add some damage stats later in the game by upgrading to Athene's Unholy Grail.
- The Chalice Conundrum
- The added Magic Resistance from Chalice of Harmony combined with the heavy Mana Regeneration granted by its unique passive makes it an attractive option for an Ability Power in a disadvantageous position – particularly one that is heavily reliant on the Crest of the Ancient Golem. In the event that you find yourself behind your lane opponent with the enemy team invading your jungle, a timely Chalice can give you the added durability you need to rally. Meanwhile, the rapid Mana Regeneration can function as a sort of surrogate golem buff, allowing even the most heavily Mana reliant caster to continue fighting effectively.
- Unfortunately, while Chalice of Harmony might be the right item choice to fuel an early game comeback, without any damage stats mage players often sell it as the game wears on or simply avoid buying it altogether. For this reason, we decided to offer the option to pick up a little a little extra bang for your buck by upgrading to Athene's Unholy Grail.
- My Cup Runneth Over
- To give Chalice of Harmony the staying power it needs to carry on into late game, we decided to add the option combine it with Fiendish Codex to build Athene's Unholy Grail. With some added Ability Power and Cooldown Reduction, Athene's Unholy Grail can easily function as a core item for mages interested in picking up some additional durability.
- Moreover, in addition to the passive Mana Regeneration afforded by Chalice of Harmony's unique passive, Athene's Unholy Grail also has the added benefit of granting a significant Mana bonus upon scoring a kill or assist. This can keep an aggressively ganking Ability Power carry topped off and in the field, as well as grant some additional staying power over the course of a protracted team fight.
- I'll Drink to That!
- With the addition of a few offensive stats and a new, offensively focused Mana Regeneration mechanic, the new upgrade to Chalice of Harmony should make it a more attractive option for casters early on in the game. Upgrading to Athene's Unholy Grail, can help you convert that early game comeback into late game staying power.
Patch History
- V10.23 - Removed
- Removed from the game.
- Premitigation damage conversion increased to 35% from 25%.
- Ability power reduced to 30 from 40.
- Base mana regeneration increased to 100% from 75%.
- Cooldown reduction reduced to 10% from 20%.
- Premitigation damage stored as Blood Charges increased to 25% from 20%.
- New Passive: Dissonance: Gain +5 ability power for every +25% base mana regeneration. Disables Harmony on your other items.
- Removed Passive: Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
- Magic resistance increased to 30 from 25.
- Combine cost reduced to
300 from
450.
- Removed – Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- New Effect: Unique Passive - Harmony: Gain +25% base health regeneration for every +25% base mana regeneration.
- Ability power reduced to 40 from 60.
- Base mana regen reduced to 75% from 100%.
- New Recipe:
450
+ + - No longer grants Mana Font.
- No longer restores mana on kill or assist.
- New Unique Passive: Gain 20% of the premitigation damage dealt to champions as Blood Charges, up to 100 – 250 (based on level). Healing or shielding another ally consumes charges to heal them, up to the original effect amount.
- New Unique Passive: Grants 100% base health regen per 5 seconds if your current health percentage is lower than your current mana percentage. Grants 100% base mana regen per 5 seconds if your current mana percentage is lower than your current health percentage.
- Mana regeneration increased to 100% from 50%.
- Now restores 30% of your max mana on a kill or assist up from 15%.
- Mana Font regeneration increased to 2% from 1.5%.
- Mana regeneration per 5 seconds changed to 50% from 10.
- Unique Passive "Mana Font" changed to "Restores 1.5% of missing mana every 5 seconds".
- Item cost increased to
2700 from
2600.
- Magic resistance reduced to 25 from 40.
- Mana regeneration per 5 seconds reduced to 10 from 15.
- Passive: Mana restoration on kill or assist increased to 15% from 12%.
- Cooldown reduction increased to 20% from 15%.
- Item cost reduced to
2600 from
2800.
- Combine cost reduced to
900 from
920.
- Undocumented: Cooldown reduction is no longer Unique.
- Ability power increased to 90 from 80.
- Magic resist increased to 40 from 36.
- V1.0.0.140 Added