Bloodrazor
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- For the removed items, see or
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This article or section may contain obsolete information, but exists here for historical purposes.
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Bloodrazor

Stats
+50% attack speed
Passive
Recipe
Availability
Builds into
Menu
Attack>Attack Speed
Keywords
- jungle
- yellow
- enchantment
- devourer
Bloodrazor was an enchantment in League of Legends. It was exclusive to
Classic Summoner's Rift 5v5.
Recipe
Possible Upgrades for
Cost Analysis
Gold Value
- 50% attack speed =
1250
Passive Gold Value
- 4 on-hit damage (for every 100 of the target's maximum health) =
100
Gold efficiency
- 76.92% gold efficient.
- Bloodrazor's gold efficiency was further increased by 6.15% for every 100 of the target's maximum health, i.e. +1 Gold Value per 1 maximum health of the target.
base stats were - reached 100% gold efficiency against targets with 1375 maximum health.
- Maximum Gold Efficiency possible against minions and monsters was 192.31%, against targets with 1875 or higher maximum health.
- Due to being an enchantment, for this calculation it should be considered that this item is combined with either or .
Notes
- The bonus damage cannot
critically strike and does not apply
life steal.
Icons
-
Skirmisher's Sabre
-
Stalker's Blade
-
Tracker's Knife
Similar items
Trivia
- This enchantment replaced the V6.9. enchantment in patch
- This enchantment resembles a removed item named magic damage, while deals physical damage.
- Being physical damage instead of magic damage means it has better synergy with armor penetration, allowing it to scale better into the late game. However, it is worse early, since most champions have more armor than magic resistance early and it is easier to itemize for armor.
. Not only do they have a similar name, but their passives are similar, with the difference that 's passive dealt
Patch History
- V10.23 - Removed
- Removed from the game.
- Added as possible enchant upgrade for .
- Can no longer build from , due to the item being removed from the game.
- Attack speed increased to 50% from 40%.
- On-hit damage increased to 4% of target's maximum health from 3% of target's maximum health.
- V6.9 Added