Starcaster
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This article or section may contain obsolete information, but exists here for historical purposes.
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Starcaster

All stats have been improved. :
Stats
Passive
Unique – Starlit Grace:
Healing or
shielding an allied champion chains the effect to the other nearest allied champion within
800 units of them (excluding yourself), granting them 40% of the heal or 45% of the shield's initial strength. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.



Recipe
Availability
Menu
- Support
- Ability Power
- Mana & Regeneration
- Health & Regeneration
- Ability Haste
Keywords
- yuumi
Starcaster was a legendary item in League of Legends. Could only be forged by .
Recipe
Notes
- Starlit Grace' bonus shielding lasts the same duration as the shield that triggered the effect.
Similar items
Media
-
Shield VFX
-
Old Item VFX
-
Old Heal Missile VFX
-
Old Heal VFX
Sound Effects
- Heal Granted
- Outbound Heal Missile SFX
- Outbound Heal Missile SFX
- Outbound Heal Missile SFX
- Shield Granted
- Outbound Shield Missile SFX
- Passive Activation (Old)
- Passive SFX
- Heal Granted (Old)
- Outbound Missile SFX
- Outbound Missile SFX
Trivia

Patch History
- V14.11 - Removed
- Removed from the game.
- Bug Fix: SFX is no longer audible through the Fog of War.
- New:
- Recipe: +
0 =
2200.
- Stats: 300 health, 200% base mana regeneration, 50 ability power, 25 ability haste.
- Unique Passive - Starlit Grace:
Healing or
shielding an allied champion chains the effect to the other nearest allied champion within
800 units of them (excluding yourself), granting them 40% of the heal or 45% of the original shield. If no other allied champions are in the radius, grant the same target an additional 30% of the heal or 35% of the shield.
- Limited to 1 Starcaster.
- Recipe: +
- Old:
- Recipe: +
0 =
2300.
- Stats: 300 health, 200% base mana regeneration, 65 ability power, 25 ability haste.
- Unique Passive - Starlit Grace:
Healing or
shielding an allied champion chains the effect to the other nearest allied champion within
800 units of them (excluding yourself), granting them 35% of the heal or 40% of the shield. If no other allied champions are in the radius, grant the same target an additional 25% of the heal or 30% of the shield.
- Mythic Passive: Empowers each of your other Legendary items with 5% heal and shield power.
- Limited to 1 Mythic item.
- Recipe: +
- Bug Fix: Amount of chain shield granted is now based on allies shielded instead of number of shields per spell cast.
- Chain heal changed to 35% at all levels from 20% – 40% (based on ally's level).
- Chain shield increased to 40% at all levels from 30% – 40% (based on ally's level).
- Bonus single target heal changed to 25% at all levels from 15% – 30% (based on ally's level).
- Bonus single target shield increased to 30% at all levels from 20% – 30% (based on ally's level).
- Mythic passive changed to 5% heal and shield power from 5 ability haste.
- Chain heal increased to 20% – 40% (based on ally's level) from 20% – 35% (based on ally's level).
- Bonus single target heal increased to 15% – 30% (based on ally's level) from 15% – 25% (based on ally's level).
- Total cost reduced to
2300 from
2500.
- Unique Passive - Starlit Grace:
- New Effect:
Healing or
shielding an allied champion chains the effect to the nearest ally within
800 units of them (excluding yourself), granting them 20% – 35% (based on ally's level) of the heal or 30% – 40% (based on ally's level) of the shield. If no other allies are in the radius, grant the same target an additional 15% – 25% (based on ally's level) of the heal or 20% – 30% (based on ally's level) of the shield.
- Old Effect: When affecting champions with attacks or abilities in combat,
heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions grants 5% heal and shield power, stacking up to 4 times for maximum of 20%.
- New Effect:
- Mythic passive changed to 5 ability haste from increasing Starlit Grace's heal by 8.
- Ability power reduced to 65 from 70.
- Number of stacks reduced to 4 from 5.
- Maximum heal and shield power reduced to 20% from 25%.
- Heal and shield power per stack reduced to 5% from 6%.
- Maximum heal and shield power reduced to 25% from 30%.
- Base heal reduced to 60 from 70.
- Mythic passive heal reduced to 8 from 10.
- Heal and shield power per stack reduced to 6% from 7%.
- Maximum heal and shield power reduced to 30% from 35%.
- Heal and shield power per stack increased to 7% from 6%.
- Maximum heal and shield power increased to 35% from 30%.
- Heal and shield power per stack increased to 6% from 4%.
- Maximum heal and shield power increased to 30% from 20%.
- Starlit Grace base heal increased to 70 from 60.
- Unique Passive - Starlit Grace:
- New Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 60 (2 second cooldown). Each second spent in combat with champions increases heal and shield power by 4%, stacking up to 5 times for a maximum of 20%.
- Old Effect: When affecting champions with attacks or abilities in combat, heal the nearby allied champion (excluding yourself) with the most missing health for 50 – 100 (based on level) (2 second cooldown). Each second spent in combat with champions increases this heal by 12.5%, stacking up to 4 times for maximum of 50%.
- Mythic passive changed to increasing Starlit Grace's heal by 10 from 5 ability haste.
- Bug Fix: can no longer trigger Starlit Grace heal when grants Notes based on nearby allies. She should only be able to trigger Starlit Grace when she directly damages enemies and casts actual abilities on allies.
- Bug Fix: Fixed a bug where AoE shields like and would not trigger Starlit Grace.
- Bug Fix: Fixed a bug where would trigger Starlit Grace by casting , regardless of if she hit an enemy.
- Base heal reduced to 50 – 100 (based on level) from 70 – 100 (based on level).
- Maximum heal reduced to 75 – 150 (based on level) from 105 – 150 (based on level).
- Total cost reduced to
2500 from
2700.
- Base heal increased to 70 – 100 (based on target's level) from 60 – 90.
- Healing amplifier reduced to 12.5% from 25%.
- Maximum healing amplification reduced to 50% from 100%.
- Maximum heal reduced to 105 – 150 (based on target's level) from 120 – 180.
- Improved visual effects when in combat.
- Base heal increased to 60 – 90 (based on target's level) from 30 – 60.
- Healing amplifier reduced to 25% from 37.5%.
- Maximum healing amplification reduced to 100% from 150%.
- Maximum heal increased to 120 – 180 (based on target's level) from 75 – 150.
- Bug Fix: Heal now properly triggers if you're out of combat and cast an ability on an ally who is in combat.
- V10.23 - November 12th Hotfix
- Bug Fix: Heal now properly triggers if you're in combat and cast an ability on an ally who isn't in combat.
- V10.23 - Added
- Can only be crafted with .
- Recipe: +
0 =
2700.
- Stats: 70 ability power, 300 health, 25 ability haste, 200% base mana regeneration.
- Unique Passive - Starlit Grace: When affecting champions with attacks or abilities in combat,
heal the ally with the most missing health for 30 – 60 (based on target's level) (2 second cooldown). Each second spent in combat with champions increases this healing effect by 37.5%, stacking up to 4 times for a 150% increase.
- Mythic Passive: Empowers your other Legendary items with 5 ability haste.
- Limited to 1 Mythic item.