Arcane Comet
Arcane Comet

Path
Slot
Keystone
Description
Passive: Dealing ability damage to an enemy
champion hurls an Arcane Comet at their current location that lands after 0.825 seconds, dealing 30 – 130 (based on level) (+ 10% bonus AD) (+ 5% AP) physical or magic damage to enemies within a
140 radius upon impact.


Dealing forms of ability damage reduces the remaining cooldown.
Spell damage: 20%
Area damage: 10% per enemy hit
Persistent damage: 5%
If「 10% bonus AD ≥ 5% AP, 」「 bonus AD ≥ 50% AP, 」deals physical damage. If otherwise, deals magic damage.
Cooldown
20 – 8 (based on level) seconds
Range
Global
Arcane Comet is a rune in League of Legends.
Notes Edit
- Arcane Comet can be seen flying from the champion using it even if there is no vision of them, possibly giving away their position.
- The impact indicator has a radius of 175 units, for reference.
- The comet will be disabled on death, but its cooldown will still be able to get reduced by ability hits.
- Arcane Comet can be blocked by
spell shields.
- Arcane Comet is a
projectile and can be intercepted by , , and .
- Arcane Comet's cooldown is reduced by the ability that triggers it.
Strategy Edit
- Damaging abilities that apply a
slow make it difficult for the enemy to avoid the Arcane Comet.
- Hard crowd control abilities typically guarantee the Arcane Comet to hit.
Map-Specific Differences Edit
Howling Abyss differences edit
- Cooldown changed to 15 – 8 (based on level) seconds.
Ultra Rapid Fire differences edit
- Cooldown continues scaling past level 18.
- Cooldown scaling is now capped at 0.3 seconds. Effectively, this is only relevant for levels 29 and 30.
Media Edit
-
Arcane Comet with Precision
-
Arcane Comet with Domination
-
Arcane Comet with Resolve
-
Arcane Comet with Inspiration
-
Ready VFX -
Flying VFX -
Impact VFX
Sound Effects Edit
- Rune ready
- Rune SFX
- Launch
- Rune SFX
- Rune SFX
- Rune SFX
- Rune SFX
- Rune SFX
- Rune SFX
- Impact
- Rune SFX
- Rune SFX
- Rune SFX
Patch History Edit
- Bug Fix: No longer cancels basic attacks in the middle of their windup when the comet is fired.
- Base damage increased to 30 – 130 (based on level) from 30 – 100 (based on level).
- AD ratio reduced to 10% bonus AD from 35% bonus AD.
- AP ratio reduced to 5% AP from 20% AP.
- Undocumented: No longer triggers spell effects.
- Bug Fix: Now has ally/enemy color differentiation.
- Bug Fix: Tooltip now properly lists its base damage.
- Bug Fix: Fixed a bug where it had a minimap icon.
- Bug Fix: Can now properly proc off the empowered attack of .
- V7.22 Added
Sorcery Keystone rune.
- Passive: Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 – 100 (based on level) (+ 20% AP) (+ 35% bonus AD)
Adaptive damage after a brief delay.
- Damaging enemy champions with an ability reduces the remaining cooldown.
Single target: 20%
Area of effect /
Multi-hit : 10% per enemy hit
Damage over time: 5%
- Adaptive: Deals either physical or magic depending on which would deal the most damage.
- Cooldown: 20 – 8 (based on level) seconds.
- Passive: Damaging an enemy champion with an ability hurls an Arcane Comet at their current location, dealing 30 – 100 (based on level) (+ 20% AP) (+ 35% bonus AD)