Liandry's Torment: Difference between revisions
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** There is a selection of abilities that apply [[on-hit effect]]s that are still classified as spells and will trigger {{sbc|Torment}}. These abilities are generally [[area of effect]] and will trigger [[spell vamp]]. For example, {{ai|Righteous Fury|Kayle}} and {{ai|Vorpal Spikes|Cho'Gath}}. |
** There is a selection of abilities that apply [[on-hit effect]]s that are still classified as spells and will trigger {{sbc|Torment}}. These abilities are generally [[area of effect]] and will trigger [[spell vamp]]. For example, {{ai|Righteous Fury|Kayle}} and {{ai|Vorpal Spikes|Cho'Gath}}. |
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* Activated item effects (e.g. {{ii|Hextech Gunblade}}) will also work. |
* Activated item effects (e.g. {{ii|Hextech Gunblade}}) will also work. |
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** |
** {{sbc|Torment}} will '''not''' work with item passives which deal magic damage such as {{ii|Thornmail}}, {{ii|Sunfire Cape}}, and itself. <!-- Tested 2012-12-22 --> |
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== Strategy == |
== Strategy == |
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* {{ii|Liandry's Torment}} is best for champions that deal magic damage over an extended period of time like {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Brand}}, {{ci|Cassiopeia}}, {{ci|Fiddlesticks}}, {{ci|Heimerdinger}}, {{ci|Malzahar}}, {{ci|Mordekaiser}}, {{ci|Rumble}}, {{ci|Singed}}, {{ci|Teemo}}. |
* {{ii|Liandry's Torment}} is best for champions that deal magic damage over an extended period of time like {{ci|Amumu}}, {{ci|Anivia}}, {{ci|Brand}}, {{ci|Cassiopeia}}, {{ci|Fiddlesticks}}, {{ci|Heimerdinger}}, {{ci|Malzahar}}, {{ci|Mordekaiser}}, {{ci|Rumble}}, {{ci|Singed}}, {{ci|Teemo}}. |
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* This item has synergy with items with [[crowd control]] effects, like {{ii|Rylai's Crystal Scepter}}, {{ii|Iceborn Gauntlet}}, {{ii|Frozen Mallet}}, {{ii|Randuin's Omen}} as these items apply a [[slow]] debuff which will cause {{ii|Liandry's Torment}} to deal double damage; additionally, the [[health]] and/or [[armor]] from those items will stack well with the [[health]] from the item. Some examples of these as following: {{ci|Anivia}}, {{ci|Cassiopeia}}, {{ci|Nunu}}, {{ci|Rumble}}, {{ci|Syndra}}, {{ci|Vladimir}}, {{ci|Vel'Koz}}, {{ci|Ziggs}}, {{ci|Malphite}}. |
* This item has synergy with items with [[crowd control]] effects, like {{ii|Rylai's Crystal Scepter}}, {{ii|Iceborn Gauntlet}}, {{ii|Frozen Mallet}}, {{ii|Randuin's Omen}} as these items apply a [[slow]] debuff which will cause {{ii|Liandry's Torment}} to deal double damage; additionally, the [[health]] and/or [[armor]] from those items will stack well with the [[health]] from the item. Some examples of these as following: {{ci|Anivia}}, {{ci|Cassiopeia}}, {{ci|Nunu}}, {{ci|Rumble}}, {{ci|Syndra}}, {{ci|Vladimir}}, {{ci|Vel'Koz}}, {{ci|Ziggs}}, {{ci|Malphite}}. |
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* The magic damage amplifier stacks multiplicatively with {{ii|Abyssal Mask}} |
* The magic damage amplifier stacks multiplicatively with {{ii|Abyssal Mask}}. |
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== Trivia == |
== Trivia == |
Revision as of 14:41, 19 September 2018
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This article or section may contain obsolete information, but exists here for historical purposes. |
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Template:Item data Liandry's TormentLiandry's Torment was an advanced item in League of Legends for .
Recipe
Template:Item data Liandry's Torment
Cost Analysis
Similar Items
Notes

- The increased damage from Madness applies to all types of enemies (champions, monsters, minions).
- Spell damage is not specific about damage type; physical, magic, and true damage spells work.
- Most abilities which apply On-hit effects such as and will not trigger Torment. Also excluded are items with on-hit effects such as and .
- There is a selection of abilities that apply on-hit effects that are still classified as spells and will trigger Torment. These abilities are generally area of effect and will trigger spell vamp. For example, and .
- Activated item effects (e.g.
- Torment will not work with item passives which deal magic damage such as , , and itself.
) will also work.
Strategy
- is best for champions that deal magic damage over an extended period of time like , , , , , , , , , , .
- This item has synergy with items with crowd control effects, like , , , as these items apply a slow debuff which will cause to deal double damage; additionally, the health and/or armor from those items will stack well with the health from the item. Some examples of these as following: , , , , , , , , .
- The magic damage amplifier stacks multiplicatively with .
Trivia
- The Unique Passive's effects possibly refers to the Landry's Paralysis, better known as the Guillain–Barré syndrome.
- The item was referred to as "Liandry's Lament" in several Riot posts, and is occasionally referred to as such.
- The item was originally going to be called "Zephyr's Lament", but was later changed to Liandry's Torment.
- If a player checks the "death recap" after dying, if they were dealt damage by Liandry's Torment, the damage from this item has no icon and is referred as "zephyrslamentburn"
- The item was named after LiaNdrY, the leader of unofficial Russian client development team.
Patch History
- Bug Fix: The Madness passive no longer modifies true damage, matching rules around other damage-amplifying effects.
- Removed Unique Passive - Eyes of Pain: +15 magic penetration.
- New Unique Passive - Madness: Damaging an enemy champion generates one stack every second for the next 4 seconds. Deal 2% increased damage for each stack, up to a maximum of 10%.
- New Effect: Unique passive dealing bonus magic damage is now named Torment.
- Torment damage per second changed to 1% of target's maximum health from 2% of target's current health.
- Enabled on Twisted Treeline and Crystal Scar.
- Bug where Liandry's Torment was not dealing damage with damage over time effects or rapid spell damage was fixed.
- Ability power reduced to 50 from 60.
- Damage per second increased to 2% from 1.66%.
- Damage-over-time and multi-target spells no longer have reduced effect.
- Fixed damage effect not being properly reapplied on targets that already have it.
- Health increased to 300 from 200.
- Ability power reduced to 60 from 70.
- V1.0.0.152 Added
- Recipe: +
- Item cost:
2900
- Combine cost:
980
- +70 ability power
- +200 health.
- Unique Passive - Eyes of Pain: +15 magic penetration
- Unique Passive: Dealing spell damage burns enemies for 5% of their current health as magic damage over 3 seconds. If their movement is impaired, they take double damage from this effect. Duration is halved for multi-target or periodic effects, 300 max damage vs monsters.