Grasp of the Undying
(Redirected from Grasp of the Undying (Rune))
Grasp of the Undying

Path
Slot
Keystone
Description
Passive: Entering combat generates 1 stack every second for the next 3 seconds, refreshing the duration with each instance of combat and stacking the effect up to 4 times. At maximum stacks, your next basic attack
on-hit within 5 seconds against an enemy
champion consumes all stacks to deal bonus magic damage equal to (
3.5% /
1.4%) of your maximum health,
heal you for (+ (
1.3% /
0.52%) of your maximum health), and permanently grant (
5 /
2) bonus health.









Grasp of the Undying is a rune in League of Legends.
Notes[edit | edit source]
- On champions without immobilizing effects, is exchanged with this.
- It takes ~6 procs to increase the damage by 1 when using a melee champion, and ~16 procs when using a ranged champion.
- It takes ~16 procs to increase the healing by 1 when using a melee champion, and ~43 procs when using a ranged champion.
Map-Specific Differences[edit | edit source]
Howling Abyss differences edit
- Melee champions triggered attack bonus health changed to 10.
- Ranged champions triggered attack bonus health changed to 6.
Nexus Blitz differences edit
- Triggered attack bonus health changed to 15.
- Ranged champions triggered attack bonus health changed to 9.
Ultra Rapid Fire differences edit
- Triggered attack bonus health changed to 15.
- Ranged champions triggered attack bonus health changed to 9.
Trivia[edit | edit source]
- Grasp of the Undying is the spiritual successor to the removed Season 2016 mastery .
- Pentakill's second volume, Pentakill II: Grasp of the Undying, was named after this rune.

Media[edit | edit source]
-
Grasp of the Undying with Precision
-
Grasp of the Undying with Domination
-
Grasp of the Undying with Sorcery
-
Grasp of the Undying with Inspiration
-
Fully Stacked VFX -
Empowered Attack VFX -
Restore VFX
Sound Effects[edit | edit source]
- Empowered attack
- Rune SFX
- Rune SFX
- Rune SFX
Patch History[edit | edit source]
- Ranged champion effectiveness reduced to 40% from 60%.
- Damage health ratio for ranged champions reduced to 1.4% maximum health from 2.1%.
- Heal health ratio for ranged champions reduced to 0.52% maximum health from 0.78%.
- Bonus health for ranged champions reduced to 2 from 3.
- Heal health ratio increased to (
1.3% /
0.78%) maximum health from (
1.2% /
0.72%).
- Removed: No longer has a base heal of (
3 /
1.8).
- Bonus health reduced to (
5 /
3) from (
7 /
4).
- In-game tracker now also shows maximum health gained.
- Bonus health increased to (
7 /
4) from (
5 /
3).
- Heal health ratio reduced to (
1.2% /
0.72%) maximum health from (
1.7% /
1.02%).
- New Effect: Now has a base heal of (
3 /
1.8).
- Heal health ratio reduced to (
1.7% /
1.02%) maximum health from (
2% /
1.2%).
- Damage health ratio reduced to (
3.5% /
2.1%) maximum health from (
4% /
2.4%).
- Damage reduction on ranged champions reduced to 40% from 50%.
- Health ratio on damage for ranged champions increased to 2.4% of maximum health from 2%.
- Healing reduction on ranged champions reduced to 40% from 50%.
- Health ratio on heal for ranged champions increased to 1.2% of maximum health from 1%.
- Permanent health on ranged champion reduction reduced to 40% from 60%.
- Permanent health gained for ranged champions increased to 3 from 2.
- Bug Fix: No longer apply its effect if the attack that would apply it is blocked.
- Added
Resolve Keystone rune.
- Passive: If you have dealt or received damage in the last 2 seconds, you will generate stacks of Grasp of the Undying every second. At 4 stacks, your next attack against an enemy champion will deal 4% of your maximum health bonus magic damage, restore 2% of your maximum health, and permanently grants 5 maximum health. The empowered attack is primed for 5 seconds, refreshing whenever you deal or receive damage.
- Both the damage and healing is halved if you're ranged, and the health gained is reduced to 2.