Grasp of the Undying

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Grasp of the Undying
Path
Slot
Keystone
Description
Passive: Entering combat generates 1 stack every second for the next 3 seconds, refreshing the duration with each instance of combat and stacking the effect up to 4 times. At maximum stacks, your next basic attack on-hit within 5 seconds against an enemy champion consumes all stacks to deal bonus magic damage equal to ( 3.5% / 1.4%) of your maximum health, heal you for (+ ( 1.3% / 0.52%) of your maximum health), and permanently grant ( 5 / 2) bonus health.

Grasp of the Undying is a rune in League of Legends.

Path[edit source]

Live Forever
Keystone (Primary Only)
An icon representing Grasp of the Undying
Grasp of the Undying
Strength
Resistance
Vitality
See Also

Notes[edit | edit source]

  • On champions without immobilizing effects, An icon representing Aftershock Aftershock is exchanged with this.
  • It takes ~6 procs to increase the damage by 1 when using a melee champion, and ~16 procs when using a ranged champion.
  • It takes ~16 procs to increase the healing by 1 when using a melee champion, and ~43 procs when using a ranged champion.

Map-Specific Differences[edit | edit source]

Howling Abyss differences edit
  • Melee champions triggered attack bonus health changed to 10.
  • Ranged champions triggered attack bonus health changed to 6.
Nexus Blitz differences edit
  • Triggered attack bonus health changed to 15.
  • Ranged champions triggered attack bonus health changed to 9.
Ultra Rapid Fire differences edit
  • Triggered attack bonus health changed to 15.
  • Ranged champions triggered attack bonus health changed to 9.

Trivia[edit | edit source]


Media[edit | edit source]

Sound Effects[edit | edit source]

Empowered attack
  • Rune SFX
  • Rune SFX
  • Rune SFX

Patch History[edit | edit source]

V25.12
  • Ranged champion effectiveness reduced to 40% from 60%.
    • Damage health ratio for ranged champions reduced to 1.4% maximum health from 2.1%.
    • Heal health ratio for ranged champions reduced to 0.52% maximum health from 0.78%.
    • Bonus health for ranged champions reduced to 2 from 3.
V14.20
  • Heal health ratio increased to ( 1.3% / 0.78%) maximum health from ( 1.2% / 0.72%).
  • Removed: No longer has a base heal of ( 3 / 1.8).
  • Bonus health reduced to ( 5 / 3) from ( 7 / 4).
V14.4
  • In-game tracker now also shows maximum health gained.
V13.5
  • Bonus health increased to ( 7 / 4) from ( 5 / 3).
  • Heal health ratio reduced to ( 1.2% / 0.72%) maximum health from ( 1.7% / 1.02%).
  • New Effect: Now has a base heal of ( 3 / 1.8).
V12.10
  • Heal health ratio reduced to ( 1.7% / 1.02%) maximum health from ( 2% / 1.2%).
  • Damage health ratio reduced to ( 3.5% / 2.1%) maximum health from ( 4% / 2.4%).
V8.2
  • Damage reduction on ranged champions reduced to 40% from 50%.
    • Health ratio on damage for ranged champions increased to 2.4% of maximum health from 2%.
  • Healing reduction on ranged champions reduced to 40% from 50%.
    • Health ratio on heal for ranged champions increased to 1.2% of maximum health from 1%.
  • Permanent health on ranged champion reduction reduced to 40% from 60%.
    • Permanent health gained for ranged champions increased to 3 from 2.
V8.1
  • Bug Fix: No longer apply its effect if the attack that would apply it is blocked.
V7.22
  • Added
    • Resolve Keystone rune.
      • Passive: If you have dealt or received damage in the last 2 seconds, you will generate stacks of Grasp of the Undying every second. At 4 stacks, your next attack against an enemy champion will deal 4% of your maximum health bonus magic damage, restore 2% of your maximum health, and permanently grants 5 maximum health. The empowered attack is primed for 5 seconds, refreshing whenever you deal or receive damage.
      • Both the damage and healing is halved if you're ranged, and the health gained is reduced to 2.

References