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Shield

- Shields are not to be confused with similar effects like
Spell shield and visual shielding effects like
Leona's
Eclipse.
Shields are an addition of hit-points that absorb damage in place of actual
health. This distinction separates the amount from calculation by health based effects. They may persist on the recipient to absorb a set amount of damage (shield strength) and/or until the duration runs out (shield duration).
When shielded from multiple sources, damage taken is mitigated by the shield that will expire the soonest, with the exceptions of Adaptive Defenses and
Black Shield, which take priority over all other shields.
The unit's resistances ( armor and
magic resistance) will still mitigate the damage before being absorbed by shielding. The shield's strength can be increased by
heal and shield power.
Shield types[edit | edit source]
An active shield is indicated on the champion's health bar in a distinct color.
- Normal shields: They absorb all types of damage (physical, magic and true), and appear greyish-white.
- Magic shields: They only absorb magic damage, and appear purple.
- Physical shields: They only absorb physical damage, and appear orange.
Shield as scaling[edit | edit source]
Normal shields[edit | edit source]
Ally and/or User-targeted[edit | edit source]
Annie's
Molten Shield
Hwei's
Pool of Reflection
Ivern's
Triggerseed
Janna's
Eye of the Storm
Karma's
Inspire and
Defiance
K'Sante's
Footwork
Lee Sin's
Safeguard
Lulu's
Help, Pix!
Lux's
Prismatic Barrier
Milio's
Warm Hugs
Nilah's
Joy Unending and
Apotheosis
Orianna's
Command: Protect
Renata Glasc's
Loyalty Program
Senna's
Dawning Shadow
Seraphine's
Surround Sound
Sona's
Aria of Perseverance
Taric's
Bastion
Thresh's
Dark Passage
Yuumi's
Zoomies
Locket of the Iron Solari
Guardian
Ally only[edit | edit source]
User only[edit | edit source]
Akshan's
Dirty Fighting
Ambessa's
Repudiation
Aphelios'
Severum
Azir's
Shifting Sands
Blitzcrank's
Mana Barrier
Diana's
Pale Cascade
Ekko's
Parallel Convergence
Garen's
Courage
Jarvan IV's
Golden Aegis
Kai'Sa's
Killer Instinct
Kled's
Chaaaaaaaarge!!!
Malphite's
Granite Shield
Mordekaiser's
Indestructible
Naafiri's
The Call of the Pack
Nautilus'
Titan's Wrath
Nilah's
Formless Blade
Nunu's
Absolute Zero
Olaf's
Tough It Out
Poppy's
Iron Ambassador
Rakan's
Fey Feathers
Rell's
Ferromancy: Crash Down
Riven's
Valor
Rumble's
Scrap Shield
Sett's
Haymaker
Shen's
Ki Barrier
Sion's
Soul Furnace
Skarner's
Seismic Bastion
Tahm Kench's
Thick Skin
Udyr's
Iron Mantle
Urgot's
Disdain
Vex's
Personal Space
Vi's
Blast Shield
Viktor's
Siphon Power
Volibear's
Sky Splitter
Yasuo's
Way of the Wanderer
Yone's
Spirit Cleave
Bloodthirster
Eclipse
Fimbulwinter
Immortal Shieldbow
Mosstomper Seedling
Seraph's Embrace
Sterak's Gage
Barrier
Mountain Dragon Soul
Magic shields[edit | edit source]

Ally and/or User-targeted[edit | edit source]
Ally only[edit | edit source]
User only[edit | edit source]
Physical shields[edit | edit source]

User only[edit | edit source]
Increasing shield strength[edit | edit source]
- For information about the statistic and its effects, see Heal and shield power.
On-shield effects[edit | edit source]
The following will trigger an effect upon shielding or being shielded by an ally:
Negatively impacting shields[edit | edit source]
Shield reduction[edit | edit source]
Serpent's Fang (does not apply to magic damage shields)
Shield destruction[edit | edit source]
Some effects fully destroy any shields before applying their damage:
Blitzcrank's
Static Field
Rell's
Shattering Strike
Renekton's
Ruthless Predator (Empowered)
Executes
Notes[edit | edit source]
Type | ![]() |
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Self heals | |||||
Self shields | |||||
Incoming heals | |||||
Incoming shields | |||||
Outgoing heals | |||||
Outgoing shields | |||||
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- Shields do not appear on the player's health bar in their own HUD.
- Most shields are accompanied by a buff on the status bar however.
General | Abilities (Casting resource) · Basic attack · Combat status · Cooldown · Damage (Ability damage · Physical · Magic · True · Damage modifier) · Kill (Death · Assist · Execution) · Strategies · Unit radius (Collision · Selection · Size) |
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Targeting Types | Auto (Passive · Self) · Direction · Location · Unit · Proximity · Vector |
Unit types | Champion · Minion · Monster · Pets · Structures (Turret · Inhibitor · Nexus) · Jungle plants · Wards |
Effect types | Ability effects · Attack effects (On-hit) · Area of effect · Damage over time · Grievous Wounds · Heal · Redirected damage · Shield |
Ability types | Attached · Aura · Blink · Buff · Channel · Crowd control · Dash · Debuff · Invulnerability · Pet · Projectile · Sight · Spell shield · Stealth · Tether · Untargetability |


A spell shield refers to one of several effects that have the capacity to negate hostile abilities from applying to the recipient. A spell shield may negate many active effects coming from champion abilities, epic monsters, champion summoned units, and items, but almost none from runes and summoner spells with the only exceptions of Arcane Comet,
Unleashed Smite, and
Primal Smite which will be blocked.
- See the article for more details.

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COOLDOWN: 14 / 13 / 12 / 11 / 10 |
Active: ![]() ![]() ![]() |
Her shield detonates afterward, dealing magic damage to all nearby enemies. If this hits an enemy, Leona's guard is extended for a short time. |


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COOLDOWN: 26 / 23.5 / 21 / 18.5 / 16 |
Active: ![]() ![]() ![]() |

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COOLDOWN: 12 / 11.5 / 11 / 10.5 / 10 |
Active: ![]() ![]() ![]() ![]() |
While the shield holds, enemies who basic attack it take magic damage. |



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COOLDOWN: 16 / 15 / 14 / 13 / 12 |
Whenever ![]() ![]() ![]() ![]() ![]() |
Active: ![]() ![]() ![]() |
While the shield holds, the target gains ![]() |



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COOLDOWN: 10 / 9.5 / 9 / 8.5 / 8 |
Active: ![]() ![]() ![]() |
If cast toward an ally, Footwork has increased range and can dash through terrain. If the ally is a ![]() |
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COOLDOWN: 12 |
Active: ![]() ![]() ![]() ![]() ![]() Lee Sin can self-cast Safeguard to shield himself. |
After Safeguard is cast, Lee Sin can cast ![]() |
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Active: |


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COOLDOWN: 14 / 13 / 12 / 11 / 10 |
Active: ![]() |
Allied champions hit by the wand gain a ![]() |


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Innate: Whenever ![]() ![]() ![]() |
Innate: Nilah shares a bonus portion of ![]() ![]() |

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COOLDOWN: 110 / 95 / 80 |
Active: ![]() ![]() ![]() |
Nilah ![]() ![]() ![]() ![]() |
Nilah can move during Apotheosis. |


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COOLDOWN: 14 / 13 / 12 / 11 / 10 |
Active: ![]() |
Renata and allies struck are granted a ![]() ![]() |


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COOLDOWN: 22 |
Active: ![]() ![]() ![]() ![]() |
If Seraphine already had a ![]() ![]() |

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COOLDOWN: 10 |
Active: ![]() ![]() |
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Sona gains a stack of ![]() ![]() ![]() |
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COOLDOWN: 15 |
Passive: ![]() ![]() ![]() |
Active: Taric ![]() |
Taric can also self-cast to shield himself. |
Only one ally can be bound at a time, and selecting a new ally overrides the previous bind. |

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COOLDOWN: 21 / 20 / 19 / 18 / 17 |
Active: ![]() ![]() ![]() |
An ally can grab the lantern to ![]() ![]() ![]() ![]() |


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COOLDOWN: 20 / 18 / 16 / 14 / 12 |
Passive: ![]() ![]() ![]() |
Active: Rakan ![]() ![]() |
Recast: Rakan mimics the first cast. |

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COOLDOWN: 200 / 180 / 160 |
Active: ![]() ![]() ![]() ![]() |
Upon completing the channel, Shen and his Spirit Blade ![]() |

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COOLDOWN: 120 / 100 / 80 |
Active: ![]() ![]() ![]() ![]() |
If the target is an ally, they are granted a ![]() ![]() ![]() |
Tahm Kench can cast ![]() |
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Active: Tahm Kench |

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COOLDOWN: 120 / 110 / 100 |
Active: ![]() ![]() |
Enemy ![]() ![]() |
Yuumi can move during Final Chapter. ![]() ![]() |

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STATIC CD: 16 / 12 / 8 / 4 (based on level) |
Innate: ![]() ![]() |
Innate: Akshan's attacks and abilities apply a stack to enemies hit. The third stack consumes them all to deal bonus magic damage; if the target was a ![]() ![]() |

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COOLDOWN: 18 / 17 / 16 / 15 / 14 |
Active: ![]() ![]() ![]() |
Ambessa also gains a ![]() ![]() ![]() ![]() |

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While Severum is the main weapon, his ![]() |
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COOLDOWN: 10 – 8 (based on level) |
Active: Aphelios gains bonus |
Aphelios can move during Onslaught. |


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STATIC CD: 90 |
Innate: Periodically, when ![]() ![]() ![]() |


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COOLDOWN: 22 / 20 / 18 / 16 / 14 |
Passive: ![]() |
Active: Ekko indicates the target location where a sphere will be created, which ![]() |
If Ekko enters the sphere, it detonates, ![]() ![]() |

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COOLDOWN: 23 / 21 / 19 / 17 / 15 |
Passive: ![]() ![]() ![]() |
Active: Garen reduces incoming damage for a few seconds. He also briefly gains a ![]() ![]() |



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COOLDOWN: 140 / 125 / 110 |
Active: Kled & ![]() ![]() ![]() ![]() ![]() |
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Mr. Kled's Wild Ride: Gain a large amount of ![]() |