WR:Shen: Difference between revisions
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{{Game banner|Shen}} |
{{Game banner|Shen}} |
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{{WR navigation}} |
{{WR navigation}} |
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{{Infobox champion/WR|Shen|render=[[File:Shen Render WR.mp4|autoplay|loop|nocontrols]]}} |
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{{WR navigation mobile}} |
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<div class="multi-infobox"> |
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{{Infobox stats/WR|Shen}} |
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{{Infobox recommended/WR |
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|date = 2024-11-26 |
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|loadout1 = |
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{{Infobox recommended/WR/do |
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|title = Scaling Tank |
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|i1 = Plated Steelcaps|i2 = Gargoyle Enchant|i3 = Sunfire Aegis|i4 = Titanic Hydra|i5 = Thornmail|i6 = Spirit Visage|i7 = Amaranth's Twinguard |
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|r1 = Grasp of the Undying|r2 = Courage of the Colossus|r3 = Bone Plating|r4 = Overgrowth|r5 = Demolish |
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|s1 = Ignite|s2 = Flash}} |
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|loadout2 = |
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{{Infobox recommended/WR/do |
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|title = Tanky Fighter |
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|i1 = Mercury's Treads|i2 = Protobelt Enchant|i3 = Trinity Force|i4 = Wit's End|i5 = Titanic Hydra|i6 = Sunfire Aegis|i7 = Amaranth's Twinguard |
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|r1 = Grasp of the Undying|r2 = Shield Bash|r3 = Empowered Attack|r4 = Eyeball Collector|r5 = Demolish |
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|s1 = Ignite|s2 = Flash}} |
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}} |
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</div>__NOTOC__ |
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== Abilities == |
== Abilities == |
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{{WR Data Shen/I|WR Ability}} |
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{{Ability|I |
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{{WR Data Shen/1|WR Ability}} |
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|name = Ki Barrier |
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{{WR Data Shen/2|WR Ability}} |
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|icon = Ki Barrier.png |
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{{WR Data Shen/3|WR Ability}} |
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|description = {{sbc|Innate:}} After completing an ability, '''Shen''' shields himself for {{pp|60 to 109 for 15}} {{as|(+ 14% '''bonus''' health)}} for {{fd|2.5}} seconds. If the triggering ability affected at least one champion, ''Ki Barrier's'' cooldown is reduced by {{pp|4 to 7.5 for 15}} seconds. |
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{{WR Data Shen/4|WR Ability}} |
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|description2 = '''Shen''' gains {{as|{{pp|10;12.5;15|1;5;9}} energy}} when his abilities damage an enemy. |
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|cooldown = 10 |
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|targeting = Passive |
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|damagetype = |
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|spelleffects = |
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|parry = |
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|notes = |
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* No additional details. |
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}} |
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== Patch history == |
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{{Ability|Q |
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{{Patch box|Shen|Release version|wr}} |
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|name = Twilight Assault |
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|icon = Twilight Assault.png |
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|description = {{sbc|Active:}} '''Shen''' recalls the {{as|Spirit Blade|buzzword}}, enhancing his next 3 basic attacks to deal {{as|'''bonus''' magic damage}}. If the {{as|Spirit Blade|buzzword}} passed through an enemy champion, the damage bonus is increased and '''Shen''' gains {{as|50% '''bonus''' attack speed}}. |
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|leveling = {{st|Bonus Magic Damage|{{pp|12 to 40 for 15}} {{as|(+ {{ap|2.5 to 4 4}}% {{as|(+ {{fd|1.5}}% per 100 AP)}} of target's '''maximum''' health)}}}} |
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{{st|Enhanced Magic Damage|{{pp|12 to 40 for 15}} {{as|(+ {{ap|5.5 to 7 4}}% {{as|(+ {{fd|1.5}}% per 100 AP)}} of target's '''maximum''' health)}}}} |
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|description2 = Enemy champions the {{as|Spirit Blade|buzzword}} passes through are {{WRtip|slow|slowed}} for 2 seconds while moving away from '''Shen'''. |
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|leveling2 = {{st|Slow|{{ap|15 to 30 4}}%}} |
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|description3 = Against monsters, the damage from empowered attacks is capped. |
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|leveling3 = {{st|Maximum Monster Damage|{{ap|125 to 200 4}}}} |
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|cooldown = {{ap|8 to 5 4}} |
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|cost = {{ap|75 to 60 4}} |
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|costtype = Energy |
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|cast time = |
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|targeting = Auto |
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|damagetype = |
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|spelleffects = |
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|projectile = |
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|notes = |
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* No additional details. |
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}} |
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== See also == |
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{{Ability|W |
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{{Champions|wr}} |
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|name = Spirit's Refuge |
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|icon = Spirit's Refuge.png |
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|description = {{sbc|Active:}} '''Shen''' sends the {{as|Spirit Blade|buzzword}} to an allied champion, creating a zone that blocks enemy basic attacks for {{fd|1.75}} seconds. |
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|cooldown = {{ap|18 to 12 4}} |
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|cost = 20 |
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|costtype = Energy |
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|cast time = |
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|targeting = Unit |
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|damagetype = |
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|spelleffects = |
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|notes = |
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* No additional details. |
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}} |
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{{Ability|E |
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|name = Shadow Dash |
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|icon = Shadow Dash.png |
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|description = {{sbc|Active:}} '''Shen''' dashes forward, dealing {{as|physical damage}} to enemy champions and monsters, taunting them for {{fd|1.5}} seconds. |
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|leveling = {{st|Physical Damage|{{ap|60 to 150 4}} {{as|(+ 15% '''bonus''' health)}}}} |
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|cooldown = {{ap|16 to 10 4}} |
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|cost = 75 |
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|costtype = Energy |
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|cast time = |
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|targeting = Direction |
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|damagetype = |
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|spelleffects = |
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|grounded = |
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|knockdown = |
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|notes = |
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* No additional details. |
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* Shen dashes a fixed distance. |
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}} |
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{{Ability|R |
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|name = Stand United |
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|icon = Stand United.png |
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|description = {{sbc|Active:}} '''Shen''' channels for 3 seconds, shield an allied champion for 5 seconds, increased by {{pp|type=target's '''missing''' health|key=%|0 to 60 for 7|key1=%|0 to 60|color=health|formula=1% per 1% of target's '''missing''' health. ''This is capped at 60% '''missing''' health.''}}. |
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|leveling = {{st|Minimum Shield|{{ap|170 to 510 3}} {{as|(+ 135% AP)}} {{as|(+ 15% of his '''bonus''' health)}}}} |
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|description2 = Upon completing the channel, '''Shen''' teleports to the target ally. |
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|cooldown = {{ap|130 to 100 3}} |
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|costtype = |
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|cost = |
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|cast time = |
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|targeting = Unit |
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|damagetype = |
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|spelleffects = |
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|grounded = |
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|knockdown = |
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|notes = |
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* No additional details. |
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}} |
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== References == |
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[[Category:WR Champions]] |
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<references/> |
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{{Champion categories/WR|Shen}} |
Latest revision as of 06:52, 26 November 2024
Shen
the Eye of Twilight
Release date
Adaptive type
Ratings
Damage

Toughness

Utility

Difficulty

Shen is a champion in Wild Rift.
630 – 2198
200
9 – 20.34
46 – 100.6
58 – 121.7
38 – 66
175%
350
175

Abilities[edit | edit source]
Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Damage against minions increased from 100% to 150%.
- Stats
- Base armor increased from 40 to 46.
- Base health increased from 570 to 630.
- Health growth increased from 105 to 112.
- Magic resistance growth increased from 1.6 to 2.
- Stats
- Base movement speed increased from 340 to 350.
- Damage against monsters reduced from 200% to 150%.
- Maximum damage against monsters reduced from 250 to 225.
- Damage against monsters increased from 100% to 200%.
- Maximum damage against monsters increased from 125 / 150 / 175 / 200 to 250 at all ranks.
- Base shield reduced from 60 – 109 (based on level) to 51 – 100 (based on level).
- Empowered health ratio reduced from 5.5 / 6 / 6.5 / 7 maximum health to 5 / 5.5 / 6 / 6.5%.
- Cooldown reduced from 130 / 115 / 100 seconds to 110 / 100 / 90.
- Stats
- Base energy regeneration increased from 25 to 50.
- Energy restoration reduced from 15 / 17.5 / 20 (based on level) to 10 / 12.5 / 15 (based on level).
- Energy cost increased from 65 / 60 / 55 / 50 to 75 / 70 / 65 / 60.
- V3.1 - Added
- Released March 24, 2022 (00:01 UTC).