WR:Janna

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Janna
the Storm's Fury
Release date
Class(es)
Enchanter
Position(s)
Support
Resource
Mana
Range type
Ranged
Adaptive type
Ratings
Damage
Toughness
Utility
Difficulty

Janna is a champion in Wild Rift.

Statistics
 Edit 
630 – 2086
435 – 1233
45 – 105.2
52 – 89.1
30 – 46.8
Attack speed
(+ 0.125)
AS ratio
0.625
Loadouts

Abilities[edit | edit source]

 ✎ 
Tailwind
EFFECT RADIUS:
1200
Innate: Janna gains  5% bonus movement speed and grants the same amount to nearby allied champions.

 ✎ 
Howling Gale
COST:
50 mana + 1 charge
CAST TIME:
none
RECHARGE:
14
RANGE:
1100
WIDTH:
240
Active: Janna summons a whirlwind at her current location that charges up over 0.75 seconds, then flies in the target direction over 0.5 seconds, dealing magic damage and knocking up enemies hit for 0.5 seconds.
Magic Damage:
50 / 90 / 130 / 170 (+ 50% AP)
Janna periodically stocks a Howling Gale charge, up to a maximum of 2.

 ✎ 
Zephyr
COST:
50 / 55 / 60 / 65 mana
COOLDOWN:
9 / 8.5 / 8 / 7.5
Active: Janna gains  bonus movement speed and sends air elementals to the 3 nearest champions. Allies gain the same effects, while enemies take magic damage.
Bonus movement speed:
10 / 15 / 20 / 25%
Magic Damage:
50 / 90 / 130 / 170 (+ 50% AP) (+ 20% bonus movement speed)

 ✎ 
Eye of the Storm
COST:
70 / 80 / 90 / 100 mana
COOLDOWN:
16 / 14 / 12 / 10
CAST TIME:
none
TARGET RANGE:
800
Active: Janna  shields herself, the nearest turret, and the most wounded nearest allied champion for 3 seconds. While the shield holds, they gain  bonus attack damage.
Shield Strength:
65 / 90 / 115 / 140 (+ 45% AP)
Bonus Attack Damage:
10 / 20 / 30 / 40 (+ 10% AP)

 ✎ 
Monsoon
COST:
100 mana
COOLDOWN:
80 / 75 / 70
CAST TIME:
none
EFFECT RADIUS:
700
Active: Janna unleashes a blast that knocks back nearby enemies to up to 875 units over 0.5 seconds, though not through terrain. A field of soothing winds remains for 3 seconds that heals allies within every 0.5 seconds.
Heal Per Tick:
25 / 37.5 / 50 (+ 15% AP)
Total Heal:
150 / 225 / 300 (+ 90% AP)

Patch history[edit | edit source]

For the expanded patch notes, see here.
V6.0
  • Stats
    • Base armor increased from 40 to 45.
    • Base health increased from 570 to 630.
    • Health growth increased from 95 to 104.
    • Magic resistance growth increased from 0.8 to 1.2.
V5.3b
  • An icon for Janna's ability Howling Gale Howling Gale
    • Recharge time increased from 12 seconds to 14.
    • Base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
  • An icon for Janna's ability Eye of the Storm Eye of the Storm
    • Cooldown increased from 13 / 12 / 11 / 10 to 16 / 14 / 12 / 10.
V4.4a
  • An icon for Janna's ability Zephyr Zephyr
    • Bonus movement speed reduced from 15 / 20 / 25 / 30% to 10 / 15 / 20 / 25%.
  • An icon for Janna's ability Eye of the Storm Eye of the Storm
    • Shield AP ratio reduced from 60% AP to 45%.
V4.4
  • Stats
    • Base movement speed increased from 335 to 340.
V4.3d - Gameplay Update
  • An icon for Janna's ability Tailwind Tailwind
    • Bonus movement speed reduced from 8% to 5%.
    • Removed: Nearby allied champions gain the bonus movement speed while facing Janna.
    • New effect: Nearby allied champions gain the bonus movement speed.
  • An icon for Janna's ability Howling Gale Howling Gale
    • Base damage increased from 60 / 90 / 120 / 150 to 60 / 100 / 140 / 180.
    • AP ratio increased from 40% AP to 50%.
    • Missile time reduced from 1 second to 0.5.
    • Removed: Tornado effects no longer increase over time. Windup time is now fixed at 0.75 seconds.
    • Cooldown changed from 12 seconds to 2 Charges with 12 seconds Recharge timer.
  • An icon for Janna's ability Zephyr Zephyr
    • New
      • Active: Janna gains 15 / 20 / 25 / 30%  bonus movement speed for 3 seconds and sends air elementals to the 3 nearest champions. Allies gain the same movement speed effects, while enemies take 50 / 90 / 130 / 170 (+ 50% AP) (+ 20% bonus movement speed) magic damage.
      • Mana Cost: 50 / 55 / 60 / 65
      • Cooldown: 9 / 8.5 / 8 / 7.5 seconds
    • Old
      • Passive: While Zephyr is not on cooldown, Janna gains 6 / 7 / 8 / 9%  bonus movement speed and her basic attacks deal bonus magic damage equal to  25% bonus movement speed.
      • Active: Janna sends an air elemental to the target enemy that deals 55 / 105 / 155 / 205 (+ 60% AP) (+ 25% bonus movement speed) magic damage and slows them by 30 / 35 / 40 / 45% (+ 6% per 100 AP) for 3 seconds, capped at 99%.
      • Mana Cost: 50 / 55 / 60 / 65
      • Cooldown: 7.5 / 7 / 6.5 / 6 seconds
  • An icon for Janna's ability Eye of the Storm Eye of the Storm
    • Base shield reduced from 90 / 140 / 190 / 240 to 65 / 90 / 115 / 140.
    • Shield AP ratio reduced from 80% AP to 60%.
    • Targeting paradigm changed from single-target to auto-target.
    • Shield duration reduced from 5 seconds to 3.
    • Removed: Shield no longer decays after 2.5 seconds.
    • New effect: Janna shields herself and the most wounded/nearest allied champion. The nearest turret in range will also receive only the shielding.
  • An icon for Janna's ability Monsoon Monsoon
    • Base heal per 0.5 seconds reduced from 50 / 75 / 100 to 25 / 37.5 / 50
      • Total base heal reduced from 300 / 450 / 600 to 150 / 225 / 300.
    • Heal AP ratio per 0.5 seconds reduced from 25% AP to 15%.
      • Total heal AP ratio reduced from 150% AP to 90%.
    • Removed: Janna no longer channels over the duration.

See also[edit | edit source]

References[edit | edit source]