WR:Janna
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Janna
the Storm's Fury
Release date
Adaptive type
Ratings
Damage

Toughness

Utility

Difficulty

Janna is a champion in Wild Rift.
630 – 2086
435 – 1233
6 – 13.7
21 – 30.8
45 – 105.2
52 – 89.1
30 – 46.8
175%
340
550

Abilities[edit | edit source]
Patch history[edit | edit source]
- For the expanded patch notes, see here.
- Stats
- Base armor increased from 40 to 45.
- Base health increased from 570 to 630.
- Health growth increased from 95 to 104.
- Magic resistance growth increased from 0.8 to 1.2.
- Recharge time increased from 12 seconds to 14.
- Base damage reduced from 60 / 100 / 140 / 180 to 50 / 90 / 130 / 170.
- Cooldown increased from 13 / 12 / 11 / 10 to 16 / 14 / 12 / 10.
- Bonus movement speed reduced from 15 / 20 / 25 / 30% to 10 / 15 / 20 / 25%.
- Shield AP ratio reduced from 60% AP to 45%.
- Stats
- Base movement speed increased from 335 to 340.
- V4.3d - Gameplay Update
- Bonus movement speed reduced from 8% to 5%.
- Removed: Nearby allied champions gain the bonus movement speed while facing Janna.
- New effect: Nearby allied champions gain the bonus movement speed.
- Base damage increased from 60 / 90 / 120 / 150 to 60 / 100 / 140 / 180.
- AP ratio increased from 40% AP to 50%.
- Missile time reduced from 1 second to 0.5.
- Removed: Tornado effects no longer increase over time. Windup time is now fixed at 0.75 seconds.
- Cooldown changed from 12 seconds to 2 Charges with 12 seconds Recharge timer.
- New
- Active: Janna gains 15 / 20 / 25 / 30%
bonus movement speed for 3 seconds and sends air elementals to the 3 nearest champions. Allies gain the same movement speed effects, while enemies take 50 / 90 / 130 / 170 (+ 50% AP) (+ 20% bonus movement speed) magic damage.
- Mana Cost: 50 / 55 / 60 / 65
- Cooldown: 9 / 8.5 / 8 / 7.5 seconds
- Active: Janna gains 15 / 20 / 25 / 30%
- Old
- Passive: While Zephyr is not on cooldown, Janna gains 6 / 7 / 8 / 9%
bonus movement speed and her basic attacks deal bonus magic damage equal to
25% bonus movement speed.
- Active: Janna sends an air elemental to the target enemy that deals 55 / 105 / 155 / 205 (+ 60% AP) (+ 25% bonus movement speed) magic damage and
slows them by 30 / 35 / 40 / 45% (+ 6% per 100 AP) for 3 seconds, capped at 99%.
- Mana Cost: 50 / 55 / 60 / 65
- Cooldown: 7.5 / 7 / 6.5 / 6 seconds
- Passive: While Zephyr is not on cooldown, Janna gains 6 / 7 / 8 / 9%
- New
- Base shield reduced from 90 / 140 / 190 / 240 to 65 / 90 / 115 / 140.
- Shield AP ratio reduced from 80% AP to 60%.
- Targeting paradigm changed from single-target to auto-target.
- Shield duration reduced from 5 seconds to 3.
- Removed: Shield no longer decays after 2.5 seconds.
- New effect: Janna shields herself and the most wounded/nearest allied champion. The nearest turret in range will also receive only the shielding.
- Base heal per 0.5 seconds reduced from 50 / 75 / 100 to 25 / 37.5 / 50
- Total base heal reduced from 300 / 450 / 600 to 150 / 225 / 300.
- Heal AP ratio per 0.5 seconds reduced from 25% AP to 15%.
- Total heal AP ratio reduced from 150% AP to 90%.
- Removed: Janna no longer channels over the duration.
- Base heal per 0.5 seconds reduced from 50 / 75 / 100 to 25 / 37.5 / 50