WR:Amumu
Amumu
the Sad Mummy
Release date
Adaptive type
Ratings
Damage

Toughness

Utility

Difficulty

Amumu is a champion in Wild Rift.
720+104
390+65
9+0.81
15+0.7
40+4.7
52+3.6
38+2
175%
345
175

Abilities Edit
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

See Notes
Parries

Blocked
- No additional details.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

See Notes
Projectile

Blocked
Grounded

Disabled
Knockdown

Interrupted
- No additional details.
Targeting input
Damage classification
Type
Sub-type
Counters
Spell shield

Not Blocked
- No additional details.
- No additional details.
- No additional details.
Patch history Edit
- For the expanded patch notes, see here.
- Cooldown increased from 12 / 11.5 / 11 / 10.5 seconds to 13 / 12.5 / 12 / 11.5.
- Base damage reduced from 70 / 105 / 140 / 175 to 60 / 95 / 130 / 165.
- Cooldown increased from 95 / 85 / 75 seconds to 105 / 95 / 85.
- Base damage reduced from 30 / 35 / 40 / 45 to 25 / 30 / 35 / 40.
- Health ratio increased from 2 / 2.2 / 2.4 / 2.6% target's maximum health to 1.4 / 1.8 / 2.2 / 2.6%.
- AP health ratio reduced from 0.6% per 100 AP to 0.4%.
- AP ratio reduced from 80% to 70%.
- Stats
- Base armor increased from 35 to 40.
- Base health increased from 650 to 720.
- Health growth increased from 95 to 104.
- Magic resistance growth increased from 1.6 to 2.
- Base damage increased from 20 / 25 / 30 / 35 to 30 / 35 / 40 / 45.
- Health ratio increased from 1.4 / 1.6 / 1.8 / 2% target's maximum health to 2 / 2.2 / 2.4 / 2.6%.
- Armor ratio increased from 3% bonus armor to 4%.
- Magic resistance ratio increased from 3% bonus magic resistance to 4%.
- Base damage increased from 15 / 20 / 25 / 30 to 20 / 25 / 30 / 35.
- Health ratio increased from 1 / 1.2 / 1.4 / 1.6% target's maximum health to 1.4 / 1.6 / 1.8 / 2%.
- Recharge time reduced from 14 / 13.5 / 13 / 12.5 seconds to 12 / 11.5 / 11 / 10.5.
- Base damage increased from 90 / 120 / 150 / 180 to 110 / 140 / 170 / 200.
- Stats
- Base movement speed increased from 335 to 345.
- AP ratio reduced from 0.75% per 100 AP to 0.6%.
- Cooldown reduced from 110 / 95 / 80 seconds to 95 / 85 / 75.
- Missile range increased from 850 to 900.
- Stats
- Base health increased to 650 from 570.
- Base armor increased to 35 from 30.
- Recharge time reduced from 17 / 16 / 15 / 14 seconds to 14 / 13.5 / 13 / 12.5.
- Base damage increased from 60 / 95 / 130 / 165 to 70 / 105 / 140 / 175.
- Stats
- Base health reduced from 650 to 570.
- Base mana regeneration reduced from 21 to 15.
- New Effect: Can recharge up to two stacks with 17 / 16 / 15 / 14 seconds recharge time, affected by ability haste.
- Mana cost reduced from 55 / 60 / 65 / 70 to 35 / 40 / 45 / 50.
- Cooldown reduced from 14 / 12 / 10 / 8 seconds to 3 at all ranks.
- Cooldown is no longer affected by ability haste.
- Base damage reduced from 80 / 145 / 210 / 275 to 60 / 95 / 130 / 165.
- Base damage increased from 10 / 15 / 20 / 25 to 15 / 20 / 25 / 30.
- Health ratio reduced from 1.1 / 1.4 / 1.7 / 2% target's maximum health to 1 / 1.2 / 1.4 / 1.6%.
- Slow reduced from 30% to 20%.
- Effect range reduced from 500 to 475.
- Stun duration reduced from 1.5 / 1.75 / 2 seconds to 1.5 at all ranks.
- Bug Fix: Passive now triggers multiple times against abilities with multiple damage instances, rather than triggering just once per such ability.
- Stats
- Base armor reduced from 35 to 30.
- Stats
- Base armor reduced from 40 to 35.
- Health growth reduced from 105 to 95.
- AP ratio reduced from 1% per 100 AP to 0.75%.
- Cooldown increased from 100 / 85 / 70 seconds to 110 / 95 / 80.
- Stats
- Base mana regeneration reduced from 21 to 18.
- Mana cost per second increased from 10 at all ranks to 10 / 11 / 12 / 13.
- Base damage reduced from 20 / 25 / 30 / 35 to 10 / 15 / 20 / 25.
- Mana cost reduced from 100 / 150 / 200 to 100 at all ranks.
- Stun duration reduced from 2 seconds at all ranks to 1.5 / 1.75 / 2.
- Released September 15, 2020 (00:01 UTC).