Rift Herald: Difference between revisions
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1Dawn2Dusk3 (talk | contribs) (For revision 3894164 (V14.1). Improved paragraph structure for the relevant bullet point and did some minor cleanup around it. Removed repetition of the charge's damage, it is now noted at the top of the section for better visibility..) |
1Dawn2Dusk3 (talk | contribs) (For revision 3895009 (V25.S1.1)) |
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* Mercenary charge damage to turrets increased to {{as|{{pp|2000 to 3000|6 to 12 by 1}} true damage}} from {{as|{{pp|1500 to 2250|6 to 12 by 1}} true damage}}. |
* Mercenary charge damage to turrets increased to {{as|{{pp|2000 to 3000|6 to 12 by 1}} true damage}} from {{as|{{pp|1500 to 2250|6 to 12 by 1}} true damage}}. |
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* {{sbc|New Effect:}} Mercenary charge damage to turrets is reduced to {{pp|changedisplay=true|type=previous charges|key=%|100*(2/3)^x for 5; ...|x for 5;...|formula=Each charge deals 66.67% of the previous charge's damage}} of its original value for charges beyond the first. |
* {{sbc|New Effect:}} Mercenary charge damage to turrets is reduced to {{pp|changedisplay=true|type=previous charges|key=%|100*(2/3)^x for 5; ...|x for 5;...|formula=Each charge deals 66.67% of the previous charge's damage}} of its original value for charges beyond the first. |
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;[[V25.S1.1]] |
;[[V25.S1.1]] |
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* Initial spawn timer increased to 16:00 from 14:00. |
* Initial spawn timer increased to 16:00 from 14:00. |
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* Despawn timer increased to 24:45 (24:55 if in combat) from 19:45 (19:55 if in combat). |
* Despawn timer increased to 24:45 (24:55 if in combat) from 19:45 (19:55 if in combat). |
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* {{sbc|Undocumented:}} Experience bounty increased to {{pp|309;318;330|6;8;11|changedisplay=true}} from {{pp|306;312;320|6;8;11|changedisplay=true}}. |
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;[[V14.24]] |
;[[V14.24]] |
Revision as of 21:54, 8 May 2025
- "Herald" redirects here. For other uses, see Herald (disambiguation).
Rift Herald

A moderately powerful
melee monster that has a vulnerable eye on the back.

Statistics
Leash range
1200
7125 – 14250 (based on level)
99.5 – 250 (based on level)
0.4
250
60
325
110
Monster type
Epic, Large
Initial
15:00
The Rift Herald is an epic monster in
Summoner's Rift. It is located in the baron pit.
Slaying the Rift Herald drops the Rift Herald Mercenary.
at the entrance of the pit for 20 seconds, which can be picked up by one member of the slayer's team, and is used for summoning theThe Rift Herald only spawns once per game, and despawns permanently at 24:45, or 24:55 if in combat. spawns in her place at 25:00.
Features
General
- The level of the Rift Herald is the average of all champions' levels when she spawns, with a minimum of level 6.
- When the Rift Herald loses all patience, she will hard reset, immediately running back to her camp.
Passives
- Colossal Strength: The Rift Herald's basic attacks deal 4% of target's current health bonus physical damage.
- Monstrous Toughness: Effects that deal damage based on the Rift Herald's health and are not usually capped, are capped at 50 damage.
Rift Herald's Gaze: Rift Herald takes 50% reduced damage from the unit that she has most recently attacked for 8 seconds, being effective only against one unit at a time.
- This damage reduction does not affect the bonus true damage dealt by hitting Rift Herald's eye.
Warped Armor: The Rift Herald is
immune to all crowd control, except
stasis. Additionally, the Rift Herald's stats cannot be modified by any means.
The Eye of Baron: The Rift Herald has a vulnerable eye on her back. Champion basic attacks against it deal 12% of Rift Herald's maximum health bonus true damage. When the eye is hit, it closes for 10 seconds, reduced by 2.5 seconds every time she is struck by a champion's basic attack. The eye cannot open more than once every 3 seconds or if the Rift Herald is below 15% maximum health.
Abilities
- Charge: At the start of the fight, the Rift Herald winds up for 2.5 seconds to
leap forward, dealing 200% AD physical damage to enemies within her path and
knocking them aside, though not through terrain.
- While in the pit, she charges at the current location of the enemy who first damaged her.
- Swipe: At 65.75% and 32.75% of her maximum health, she winds up for 1.5 seconds to strike in a cone in front of her, dealing 300% AD physical damage to enemies hit.
Summoned form
Rift Herald Mercenary

An extremely powerful lane pusher whose sole purpose is to crush any minion, turret and inhibitor on her path to the Nexus.
Statistics
3180 – 6360 (based on level)
80 – 200 (based on level)
0.5
250
60
425
110
The Nexus. The summoned Mercenary has different statistics, effects and abilities than the pit Rift Herald.
is a trinket that can be used to summon the Rift Herald Mercenary as an allied unit, which will relentlessly march down a lane to target enemy structures and push her way to the enemyGeneral
- She heads to the closest lane and starts pushing it.
- She aggroes the closest minions and targetable structures.
- Her level is the average of the levels of the champions of both teams the moment the is picked up.
- She grants kill credit to the champion that summoned her as well as to the slayer's allied champions who participated in her takedown as the pit Rift Herald.
- Any units she kills and she destroys is accredited to these champions, granting them the kill gold.
Passives
- Her basic attacks deal 1.75% of Rift Herald's current health bonus physical damage and
knock back all enemy
minions in front of her.
The Eye of Baron: Every 3 seconds, the eye on Rift Herald's back will open. Champion basic attacks against the eye deal 40% of Rift Herald's maximum health bonus true damage.
Abilities
- Leap Attack: When the Rift Herald approaches a targetable structure, she winds up for 2.5 seconds to
leap to her attack range of the structure. Upon arrival, she headbutts the structure, dealing 2000 – 3000 (based on level) true damage. For charges beyond the first, the charge damage is reduced to 66.67 / 44.44 / 29.63 / 19.75 / 13.17 / ...% (based on previous charges) of its original value. If the structure is successfully damaged, she loses 66% of her current health. Enemy champions near the impact of her attack are dealt 200% AD physical damage and
knocked back.
Rift Herald Rodeo: The Rift Herald allows for one allied champion to initiate a charging attack for them. They can target her to wind up over 0.75 seconds,
blinking to her current location and
attaching her to themselves afterwards. Once attached, the player may choose the starting direction of their charge within 0.75 seconds by issuing a movement command. The champion then begins charging in the chosen direction while the Rift Herald is attached to them for up to 12.5 seconds, automatically navigating their movement along the way. The player can steer the charge in the direction of their cursor with a slow turn rate that increases over the first few seconds and then decays periodically afterwards. Enemy champions hit by the Rift Herald are dealt 250 true damage, and
knocked up and
stunned for 1 second. The charge will stop if the Rift Herald herself collides with an enemy structure or terrain, or the charge reaches the end of its duration, causing her to lose 66% of her current health, reduced to 13.2% if she hit terrain. When the charge stops, the champion will detach the Rift Herald from themselves while simultaneously
dashing 200 units away from behind her, increased to 700 units if the collision was against a targetable structure. The dash distance increases by
75% of the champion's total attack range.
- During both the wind-up and the charge, the champion is rendered
untargetable,
invulnerable,
displacement immune, and
unable to act. They lose these effects 0.1 seconds after the charge ends.
- If the charge collides with a targetable structure, the champion deals the same damage as if the Mercenary charged on her own, but additionally gains a
shield for 4 seconds that decays linearly to 50% of its value over the duration and absorbs 550 damage. The Mercenary also spawns 5 (+ 1 – 6 (based on your team's ) allied stacks) which will attack the nearest enemy structure.
- Note that this damage is attributed to the champion, so it may be increased by any damage amplifiers they have (such as Madness).
- The Rift Herald becomes unable to act while the champion is winding up to initiate the charge.
- The champion's charge can collide with the enemy Nexus, but only if the Rift Herald avoids collision with the invisible minion spawner located between the nexus towers.
- If the player champion does not choose a starting direction for their charge, they will automatically charge in the Rift Herald's facing direction.
- For the first 3 seconds of the charge, the turn speed of the charge is significantly increased. The turn speed then decays every 2 seconds thereafter.
- The charge's speed is determined by the champion's
movement speed.
- The champion's movement speed is set to a static 150, which ramps up exponentially to 600 over the first 5 seconds. The value is increased by up to 75% while the charge is heading in the direction of an enemy structure, based on proximity to it, up to 1050 movement speed.
- This effect cannot be used again until the Rift Herald has assisted in the destruction of an enemy turret. It also cannot be initiated if the Rift Herald is in combat with a structure.
- An icon of the buff for this effect is shown next to her health bar to indicate that it is available.
- Attempting to activate the effect while it is disabled will report to the player that it is on cooldown.
- If the Rift Herald dies during this effect, the charge ends immediately, triggering the detachment without the dash and causing the champion to reappear at her death location.
- She is
displacement immune during the wind up and the
leap.
- During both the wind-up and the charge, the champion is rendered
- Enrage: At 65.75% and 32.75% of her maximum health, she winds up for 1.5 seconds to strike in a cone in front of her, dealing 300% AD physical damage to enemies hit.
- Duchess Smash: She disables the of nearby enemy
turrets.
Notes
- The Rift Herald loses her immunity to
disables in summoned form.
- However, her wind up on structures cannot be
interrupted.
- She is also not rendered immune to any crowd control during Rift Herald Rodeo. However, she technically cannot be
displaced as she is being
attached to the charging champion, overriding any forced movements imposed upon her with the movement of the champion she is attached to.
- However, her wind up on structures cannot be
- The damage Rift Herald inflicts to herself is
internal raw damage.
Turrets affected by causes the Rift Herald's charge to have no effect (she won't damage the tower nor inflict damage to herself).
- The Rift Herald, while summoned, can be
healed by .
- The Rift Herald will not wind up her charge against a nearby turret that is
untargetable.
- The Rift Herald can be teleported by
- She can be teleported even while winding up on a structure or during her leap. She will still start her charge even after blinking during the windup (unless her windup completes during the 0.75 seconds where she is unable to act, in which case she will not start her charge).
.
- If the Rift Herald's turret target is destroyed during the windup, she will instead charge at another nearby valid turret target instead. After using a basic attack once, she will then charge a second time at the same target.
- Rift Herald Rodeo's charge collision damage to champions deals
area damage, and thus will trigger spell effects.
Strategy
- The summoned Rift Herald has a hefty amount of health and damage and several skills focused on taking down towers. The leap deals the same amount of damage regardless of current health, enabling the Rift Herald to rapidly destroy multiple turrets if left unchallenged.
- Since a summoned Rift Herald prioritizes minions and structures, it is not possible to distract her from smashing towers. The only way to stop the Rift Herald is to take it down.
Trivia
- The Rift Herald was once a the Void energy emanating from pit. that has since mutated due to
- In the neutral monster form, the Rift Herald will dance if a champion dances nearby. In the summoned form, she will dance if she is still alive when a Nexus from either team is destroyed.
- If the Rift Herald is in range of two structures and winds up to charge at a structure that gets destroyed before she starts to charge, she will charge to the next available structure instead from the same wind-up.[1]
- In patch V7.9, it was stated that Rift Heralds were exclusively female.
- From patch V5.22 to patch V7.9, the
Rift Herald had a wildly different appearance. It can be seen in the 'Skins' tab.
- While she looked like this, her animations were recycled from the
- Because of this, she shared its dance, which references Open the Door by Im Chang-jung.
- A side-by-side comparison can be seen here.
- She also shared her dance with , another unit whose animations were borrowed from the .
.
- Because of this, she shared its dance, which references Open the Door by Im Chang-jung.
- While she looked like this, her animations were recycled from the
Media
Patch History
- Spawn time reduced to 15:00 from 16:00.
- Removed - Herald's Gaze: Rift Herald no longer takes 50% reduced damage from the unit that she has most recently attacked for 8 seconds, being effective only against one unit at a time.
- Basic attack bonus on-hit damage increased to 20% of target's current health from 4%.
- Swipe AD ratio reduced to 125% AD from 300% AD.
- Bug Fix: Non-champion attacks no longer unintentionally reduce the cooldown of her eye.
- New Effect: During a Rodeo sequence, if the user crashes the Mercenary onto terrain within distance of her leap's range from the upcoming targetable turret but has not collided with it, the monster will now gain a charge and attempt to leap onto the turret afterward.
- Mercenary Rodeo steer acceleration increased.
- Mercenary charge damage to turrets increased to 2000 – 3000 (based on level) true damage from 1500 – 2250 (based on level) true damage.
- New Effect: Mercenary charge damage to turrets is reduced to 66.67 / 44.44 / 29.63 / 19.75 / 13.17 / ...% (based on previous charges) of its original value for charges beyond the first.
- Initial spawn timer increased to 16:00 from 14:00.
- Despawn timer increased to 24:45 (24:55 if in combat) from 19:45 (19:55 if in combat).
- Undocumented: Experience bounty increased to 309 – 330 (based on level) from 306 – 320 (based on level).
- Bug Fix: Mercenary no longer can charge into a tower twice if, during her spawn animation, a nearby tower is destroyed.
- Bug Fix: Mercenaries deployed inside no longer fail to render, becoming invisible until the next time a champion enters the dimension.
- Bug Fix: Pit Rift Herald no longer sometimes spawns looking toward the east/to her left instead of toward the entrance of the baron pit.
- Bug Fix: Rift Herald no longer freezes in place upon using
Rift Herald Rodeo around the time she is leaving camouflage detection from enemies and until the Rift Herald crashes at its assumed intended position or until she is revealed by own action/enemy detection.
- Bug Fix: Initial direction selection for its
Rodeo ability now properly works as indicated; hovering the mouse at the charge's cast point counts as a valid selection. Previously, a movement command (LMB or RMB) was required before the monster's initial direction was confirmed and changed, otherwise it would always start the charge in the current facing direction.
- Spawning lockout and animation for the Rift Herald Mercenary has been reduced by 1 second.
- New Effect: For the first three seconds during
Rift Herald Rodeo, the Rift Herald Mercenary has very high maneuverability and will be easier to turn. The turn speed will decay every 2 seconds thereafter and as its movement speed increases.
- New Effect: When the Rift Herald Mercenary crashes into a wall, it will now only take 20% of the damage of crashing into a turret.
- Bug Fix: Killing Rift Herald no longer displays a message indicating her takedown in the chat twice.
- Bug Fix: Summoned form no longer allows multiple allied champions to initiate her Rift Herald Rodeo at the same time.
- Model has been visually updated.
- Updated unit icon.
- Spawn time increased to 14:00 from 8:00.
- Mercenary structure damage reduced to 1500 – 2250 (based on level) from 2000 – 2750 (based on level).
- Removed: No longer has a respawn time of 6 minutes.
- New Effect - Herald's Gaze: Now takes 50% reduced damage from the last enemy that it attacked for 8 seconds, refreshing with each attack. This may only affect one enemy at a time.
- New Effect: The now grants her kill credit to the champion who summoned her as well as the slayer's allies if they participated in her takedown as the pit .
- New Effect -
Rift Herald Rodeo: After summoning the , the user or one of their allied champions can target the monster to immediately become
untargetable,
invulnerable,
displacement immune, and
unable to act, and wind up for 0.75 seconds to
attach themselves to the monster and "ride" it for up to 12.5 seconds. Once a champion starts the ride, the monster also starts winding up for 0.75 seconds, during which the player may issue a movement command in order to select the charge's starting direction. After finishing the wind-up, the monster begins charging in the chosen direction. The rider can steer the monster in the direction of their cursor. Enemies in the path of the charge are dealt 250 true damage, and
knocked up and
stunned them for 1 second. The charge stops at the end of the duration or when the monster collides with an enemy structure or terrain, causing it to lose 66% of its current health and forcing the champion to detach and
emerge from its back at a distance of 200, increased to 700 if they charged into a targetable structure. The emerge distance increases by 75% of the champion's total attack range.
- The 150 movement speed and ramps up non-linearly to a maximum of 600 over the first 5 seconds. This is increased by 75% while charging towards an enemy structure. starts its charge at
- If a starting direction for the charge is not chosen, the charge will default to the monster's facing direction.
- Hitting a targetable structure with the charge deals the same damage as if the 1 – 6 (based on
Touch of the Void stacks)) that attack the nearest structure, and grants the emerged champion a
shield for 4 seconds that decays linearly to 50% of its value over the duration and absorbs 550 damage.
would charge into it herself, summons 5 (+ - This effect cannot be used again until the has assisted in destroying an enemy turret.
- The monster cannot be ridden if it is in combat with a structure.
- Bug Fix: No longer can charge against the same tower twice if her original target was destroyed.
- Bug Fix: No longer has a longer leash range than intended.
- Bug Fix: Starting a fight with the monster no longer causes a patience ring to be shown through the fog of war to the opposing team.
- Bug Fix: SFX of her attacks are no longer audible through the Fog of War.
- Bug Fix: Her patience reset is no longer sometimes cancelled while preparing a charge attack.
- Bug Fix: No longer continually charges when its aggro is being reset.
- Bug Fix: Icon no longer persists throughout the game if killed at a specific time.
- Removed: No longer has a soft reset state and will hard reset when its patience runs out, immediately running back to its original position.
- Leash range increased to 1200 from 1100.
- Leash range reduced to 1100 units from 1200.
- Local experience increased to 300 from 200.
- New Effect: The first spawned Rift Herald deals 500 less true damage to turrets with its charge.
- Bug Fix: Spawn animation no longer interrupts the displacement from .
- Bug Fix: The summoned Rift Herald's charge will no longer fail to complete properly and deal damage if summoned at a specific distance from the turret.
- New Effect: Now distributes
200 local gold to the team that killed it.
- New Effect: Rift Heralds summoned beyond the first now have 75% bonus health.
- Bug Fix: No longer spawns facing the wrong way when spawned near an enemy
turret.
- Bug Fix: Fixed a bug where her charge would occasionally not strike and deal damage to a turret.
- Bug Fix: Unique global SFX now properly play at her death even if a team does not have vision on her.
- Bug Fix: Fixed a bug where it would sometimes do no damage to a turret.
- Bug Fix: Destroying a turret or turret plate with Rift Herald now grants players the right amount of gold even when they're farther away from the turret.
- Health reduced to 7125 – 14250 (based on level) from 8250 – 16500 (based on level).
- Headbutt turret damage changed to 2000 – 2750 (based on level) from 1500 – 2550 (based on level).
- Spawn time reduced to 8:00 from 10:00.
- New Effect: Can now respawn after 6 minutes.
- Health changed to 8250 – 16500 (based on level) from 10000 – 16000 (based on level).
- Base attack speed reduced to 0.4 from 0.5.
- pick-up window reduced to 20 seconds from 40.
- channel time reduced to 1 second from 4.
- Summoned Rift Herald level is now determined on picking up the , rather than on using the .
- Summoned Rift Herald health changed to 3180 – 6360 (based on level) from 4000 – 6400 (based on level).
- Headbutt turret damage changed to 1500 – 2550 (based on level) from (40% of Herald's current health or 1500, whichever is greater).
- Headbutt self damage increased to 66% of Herald's curent health from 25%.
- Bug Fix: Dying to the summoned Rift Herald with Blue and/or Red buff now properly transfers the buff to the enemy who summoned Rift Herald.
- Now says if Rift Herald was stolen.
- Summoned Rift Herald:
- Damage to self upon charging turret reduced to 25% of current health from 150 (+ 25% of current health).
- Damage to turret upon charging changed to (40% of current health or 1500, whichever is greater) from (150 (+ 25% of current health)).
- Eye damage increased to 40% of maximum health from 20%.
- Initial spawn timer reduced to 9:50 from 10:00.
- Bug Fix: Fixed a bug where she would hit both Nexus turrets simultaneously if spawned on the mid-lane.
- Bug Fix: Fixed a bug preventing the summoned Rift Herald from being .
- Bug Fix: Pinging Rift Herald no longer produces a debug string in chat.
- New Effect: Death cry is now global when killed as a neutral objective.
- New Effect: Added a chat notification for the enemy team indicating which player picked up the Eye of the Herald.
- New Effect: Rift Herald pings the enemy team whenever she prepares to leap at a turret.
- V7.9 May 4th Hotfix
- Bug Fix: Fixed a bug where canceling Eye of the Herald's summoning ritual at the very end of its 0.25 seconds wind-up (before the uncancellable 3-second channel begins) could cause the item to go on an extremely long cooldown, preventing it from being used before it expires.
- New appearance and animations.
- Attack damage changed to 100 - 250 (based on level) from 119 – 361 (based on level).
- Attack speed reduced to 0.5 from 0.667.
- Attack range increased to 250 from 150.
- Eye opening cadence increased to 10 seconds from 3.
- New Effect: Eye's opening cooldown reduced by 2.5 seconds for every champion attack.
- New Effect: Eye will not open if the Rift Herald is below 15% health.
- New Effect: Can walk outside of the pit without losing aggro.
- Rift Herald is more lenient towards swapping targets and leashing.
- Gold reward changed to
25 to the killer from
50 globally.
- New Effect: At the start of the fight, Rift Herald winds up and charges forward, knocking aside enemies she passes through and damaging them for 200% AD.
- New Effect: At certain health thresholds, Rift Herald winds up for an attack that deals 300% AD in a cone in front of her.
- New Effect: Rift Herald is captured in the Eye of the Herald when killed, which drops in front of the pit upon the monster being taken down. Any member of the team that killed Rift Herald can pick it up, temporarily replacing their trinket and additionally granting them through the buff which lasts for 4 minutes or until the Eye of the Herald is used. Eye of the Herald will be lost after 4 minutes if not used. Channeling Eye of the Herald for 3.5 seconds will crush it to summon Rift Herald from the void as your team's ally.
- Has 4000 - 6400 health, 425 movement speed, 80 - 200 attack damage.
- Basic attacks deal 3% of Herald's current health bonus damage, in addition to base AD.
- When Rift Herald approaches turrets she winds up and leaps into melee range, dealing 150 damage (+ 25% of her current health) to the turret and herself.
- Eye opens every 3 seconds.
- Poking Rift Herald's eye deals 20% of her maximum health as damage.
- Rift Herald can be affected by most forms of crowd control.
- Rift Herald disables turret backdoor defenses even when no allied minions are nearby.
- Spawn time increased to 10 minutes from 6.
- On-spawn attack damage reduced to 119 from 147.
- Fixed a bug where Rift Herald couldn't disable after it 'ranked up' at level 11.
- Stats
- Base health increased to 8000 from 5000.
- Base armor increased to 60 from 40.
- Base magic resistance increased to 50 from 20.
- Base attack damage increased to 105 from 95.
- Backstab damage taken reduced to 12% maximum health from 15% maximum health.
- Initial spawn increased to 6 minutes from 4.
- Removed: Respawn once killed.
- Now has Monstrous Toughness: Effects that scale with the target's health (maximum, missing or current) are less effective.
- Removed: .
- Now grants
- While there are no allies nearby, you take 5% damage reduction from enemy champions and generate X / Y (based on level) Corruption stacks per second. At 100 stacks, your next basic attack consumes all stacks to deal 15 / 270 (based on level) bonus magic damage. Works versus structures, damage halved for ranged champions.
- Lasts for 20 minutes and is retained even if slain.
:
- Now drops a for .
- Base damage reduced to 95 from 105.
- Base level changed to 6 from 2. Its stats at level 6 remain the same as its current stats at level 1, but this affects how quickly it levels passively.
- Rift Herald is now classified as an Epic Monster instead of a Large Monster.
- Base auto-attack damage decreased to 105 from 120.
- Current health on hit decreased to 4% from 6%
- Added