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Conqueror
(Redirected from Conqueror (Rune))
- For information about the the skin line, see
Conqueror.
Conqueror

Path
Slot
Keystone
Description
Passive: Dealing damage to enemy
champions grants stacks of Conqueror, lasting for 5 seconds, refreshing on subsequent damage against champions, and stacking up to 12 times. Gain (
2 /
1) stacks from basic attacks and 2 stacks from abilities, spells, and item actives.



Each stack of Conqueror grants 1.08 – 2.4 (based on level) bonus Attack Damage or 1.8 – 4 (based on level) Ability Power (Adaptive), up to 12.96 – 28.8 (based on level) bonus Attack Damage or 21.6 – 48 (based on level) Ability Power (Adaptive) at maximum stacks, at which you also
heal for (
8% /
5%) of the post-mitigation damage dealt against enemy champions.



Damage over time effects and ongoing sources of damage grant stacks only once every 4 seconds.
Conqueror is a rune in League of Legends.
Notes[edit | edit source]
- Conqueror will grant stats based on the level of the user at the time of generating its first stack, even if more stacks are generated.(note)
- Spells and effects that deal
default damage do not grant any stacks of Conqueror.
- Conqueror's stacking can only occur once per cast instance.
- For example, the fire waves from share the cast instance with its triggering basic attack. This means it can only trigger a stack of Conqueror once per attack instead of the expected twice.
- Abilities that apply
on-hit effects multiple times, such as , , , or , are special cased to grant a stack of Conqueror for each tick of damage instead of once per cast.
- (note) applies a stack of Conqueror once per cast.
- In addition, and have been special cased to stack Conqueror for every tick of damage.
- Item effects that are not castable (i.e.
- The bolts can only stack if the main target wasn't a champion, or if the bolts reached a champion first, making the basic attack not stack.
bolts do not stack Conqueror.
- Some abilities that do not apply spell effects (i.e. ) and the damage of triggered from a hit on a champion will also not stack or refresh Conqueror.
, ) cannot stack or refresh Conqueror.
- Conqueror does not stack if the attack is
dodged or missed if the user is
blinded. It will stack even if the attack is
blocked.
- Both (bug) and stack Conqueror, but if stacks it, the automatic basic attack that follows it will not.
Trivia[edit | edit source]
- During development it was called Embiggen.
Media[edit | edit source]
-
Conqueror with Domination
-
Conqueror with Sorcery
-
Conqueror with Resolve
-
Conqueror with Inspiration
-
Stacking Up VFX -
Fully Stacked Trigger VFX -
Fully Stacked VFX
Sound Effects[edit | edit source]
- 1st stack
- Rune SFX
- Maximum stacks
- Rune SFX
- Effect ends
- Rune SFX
Patch History[edit | edit source]
- Cooldown per damage instance for damage over time effects reduced to 4 seconds from 5.
- Adaptive force per stack reduced to 1.08 – 2.4 (based on level) bonus Attack Damage or 1.8 – 4 (based on level) Ability Power (Adaptive) from 1.2 – 2.7 (based on level) bonus Attack Damage or 2 – 4.5 (based on level) Ability Power (Adaptive).
- Bonus stats per stack increased to (1.2 – 2.7 (based on level) bonus AD or 2 – 4.5 (based on level) AP) from (1.2 – 2.4 (based on level) bonus AD or 2 – 4 (based on level) AP).
- Maximum stats increased to (14.4 – 32.4 (based on level) bonus AD or 24 – 54 (based on level) AP) from (14.4 – 28.8 (based on level) bonus AD or 24 – 48 (based on level) AP).
- Stack duration increased to 5 seconds from 4.
- Bonus stats per stack reduced to (1.2 – 2.4 (based on level) bonus AD or 2 – 4 (based on level) AP) from (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP).
- Maximum stats reduced to (14.4 – 28.8 (based on level) bonus AD or 24 – 48 (based on level) AP) from (14.4 – 36 (based on level) bonus AD or 24 – 60 (based on level) AP).
- Stack duration reduced to 4 seconds from 6.
- Bonus stats per stack increased to (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP) from (1.02 – 2.52 (based on level) bonus AD or 1.7 – 4.2 (based on level) AP).
- Maximum stats increased to (14.4 – 36 (based on level) bonus AD or 24 – 60 (based on level) AP) from (12.24 – 30.24 (based on level) bonus AD or 20.4 – 50.4 (based on level) AP).
Melee maximum stacks healing reduced to 9% from 15%.
Ranged maximum stacks healing reduced to 6% from 8%.
- Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has .
- Maximum stacks increased to 12 from 10.
- Bonus stats per stack reduced to (1.02 – 2.52 (based on level) bonus AD or 1.7 – 4.2 (based on level) AP) from (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP).
- Maximum stats increased to (12.24 – 30.24 (based on level) bonus AD or 20.4 – 50.4 (based on level) AP) from (12 – 30 (based on level) bonus AD or 20 – 50 (based on level) AP).
- New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
- V9.24 - December 17th Hotfix
- Bug Fix: now properly stacks Conqueror with the automatic basic attack triggered by her .
- Stack duration reduced to 6 seconds from 8.
Ranged champion healing conversion reduced to 8% from 15%.
- Undocumented: now properly stacks Conqueror with the automatic basic attack triggered by her .
- Undocumented: no longer stacks Conqueror with the automatic basic attack triggered by her .
- Removed: No longer converts 8% of damage done to true damage.
- Healing changed to post mitigation damage from pre-mitigation damage.
- Healing conversion increased to 15% from 8%.
- Maximum stack increased to 10 from 5.
- Bonus stats per stack reduced to (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP) from (1.2 – 3.6 (based on level) bonus AD or 2 – 6 (based on level) AP).
- Total stats gained increased to (12 – 30 (based on level) bonus AD or 20 – 50 (based on level) AP) from 6 – 18 (based on level) bonus AD or 10 – 30 (based on level) AP).
- New Effect:
Melee champion basic attack stack increased to 2 from 1.
- New Effect: Abilities stack increased to 2 from 1.
Ranged champion stack duration increased to 8 seconds from 2.
- Bug Fix: now properly stacks Conqueror with the automatic basic attack triggered by her .
- Bug Fix: now properly stacks Conqueror with the automatic basic attack triggered by his .
- V9.14 - July 19th Hotfix
- Bug Fix: On-hit skills with basic attacks no longer grant 2 stacks.
- Undocumented: and active damage now grant stacks of conqueror.
- Full stack heal and true damage reduced to 8% from 10%.
- Bug Fix: Now properly triggers from pets (except for and are still bugged).
- Bonus stats per stack reduced to (1.2 – 3.6 (based on level) bonus AD or 2 – 6 (based on level) AP) from (1.2 – 6 (based on level) bonus AD or 2 – 10 (based on level) AP).
- V9.4 - February 22nd Hotfix
- Bonus stats per stack reduced to (1.2 – 6 (based on level) bonus AD or 2 – 10 (based on level) AP) from (1.8 – 9 (based on level) bonus AD or 3 – 15 (based on level) AP).
Ranged stack duration reduced to 2 seconds from 3.
- New Effects:
- Attacks or abilities that deal damage to an enemy champion grant 1.8 – 9 (based on level) bonus Attack Damage or 3 – 15 (based on level) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
Melee champions stack duration is increased to 8 seconds.
- Old Effects:
- Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 – 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
- Bonus attack damage reduced to 6 – 35 (based on level) from 10 – 35 (based on level).
- Bug Fix: Now correctly deals true damage to decoys.
- V8.6 - Added
Precision Keystone rune.
- Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 – 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
Melee champions refresh the bonus damage duration when damaging enemy champions.