Conqueror

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Conqueror
Slot
Keystone
Description
Passive: Dealing damage to enemy champions grants stacks of Conqueror, lasting for 5 seconds, refreshing on subsequent damage against champions, and stacking up to 12 times. Gain ( 2 / 1) stacks from basic attacks and 2 stacks from abilities, spells, and item actives.
Each stack of Conqueror grants 1.08 – 2.4 (based on level) bonus Attack Damage or 1.8 – 4 (based on level) Ability Power (Adaptive), up to 12.96 – 28.8 (based on level) bonus Attack Damage or 21.6 – 48 (based on level) Ability Power (Adaptive) at maximum stacks, at which you also heal for ( 8% / 5%) of the post-mitigation damage dealt against enemy champions.
Damage over time effects and ongoing sources of damage grant stacks only once every 4 seconds.

Conqueror is a rune in League of Legends.

Notes[edit | edit source]

Trivia[edit | edit source]

  • During development it was called Embiggen.


Media[edit | edit source]

Sound Effects[edit | edit source]

1st stack
  • Rune SFX
Maximum stacks
  • Rune SFX
Effect ends
  • Rune SFX

Patch History[edit | edit source]

V14.24
  • Cooldown per damage instance for damage over time effects reduced to 4 seconds from 5.
V13.20
  • Adaptive force per stack reduced to 1.08 – 2.4 (based on level) bonus Attack Damage or 1.8 – 4 (based on level) Ability Power (Adaptive) from 1.2 – 2.7 (based on level) bonus Attack Damage or 2 – 4.5 (based on level) Ability Power (Adaptive).
    • Maximum adaptive force reduced to 12.96 – 28.8 (based on level) bonus Attack Damage or 21.6 – 48 (based on level) Ability Power (Adaptive) from 14.4 – 32.4 (based on level) bonus Attack Damage or 24 – 54 (based on level) Ability Power (Adaptive).
V12.10
  • Healing reduced to ( 8% / 5%) from ( 9% / 6%).
V11.24
  • Bonus stats per stack increased to (1.2 – 2.7 (based on level) bonus AD or 2 – 4.5 (based on level) AP) from (1.2 – 2.4 (based on level) bonus AD or 2 – 4 (based on level) AP).
    • Maximum stats increased to (14.4 – 32.4 (based on level) bonus AD or 24 – 54 (based on level) AP) from (14.4 – 28.8 (based on level) bonus AD or 24 – 48 (based on level) AP).
  • Stack duration increased to 5 seconds from 4.
V11.21
  • Bonus stats per stack reduced to (1.2 – 2.4 (based on level) bonus AD or 2 – 4 (based on level) AP) from (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP).
    • Maximum stats reduced to (14.4 – 28.8 (based on level) bonus AD or 24 – 48 (based on level) AP) from (14.4 – 36 (based on level) bonus AD or 24 – 60 (based on level) AP).
  • Stack duration reduced to 4 seconds from 6.
V10.23
  • Bonus stats per stack increased to (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP) from (1.02 – 2.52 (based on level) bonus AD or 1.7 – 4.2 (based on level) AP).
    • Maximum stats increased to (14.4 – 36 (based on level) bonus AD or 24 – 60 (based on level) AP) from (12.24 – 30.24 (based on level) bonus AD or 20.4 – 50.4 (based on level) AP).
  • Melee maximum stacks healing reduced to 9% from 15%.
  • Ranged maximum stacks healing reduced to 6% from 8%.
V10.20
  • Bug Fix: Certain empowered basic attacks no longer grant double Conqueror stacks when the champion in question has An icon for the item Dead Man's Plate Dead Man's Plate.
V10.13
  • Maximum stacks increased to 12 from 10.
  • Bonus stats per stack reduced to (1.02 – 2.52 (based on level) bonus AD or 1.7 – 4.2 (based on level) AP) from (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP).
    • Maximum stats increased to (12.24 – 30.24 (based on level) bonus AD or 20.4 – 50.4 (based on level) AP) from (12 – 30 (based on level) bonus AD or 20 – 50 (based on level) AP).
V10.1
  • New Effect: Now shows the total healing gained in the tooltip, including when hovering over the rune on the scoreboard.
V9.24 - December 17th Hotfix
  • Bug Fix: An icon representing Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her An icon for Diana's ability Lunar Rush Lunar Rush.
V9.24
  • Stack duration reduced to 6 seconds from 8.
  • Ranged champion healing conversion reduced to 8% from 15%.
  • Undocumented: An icon representing Vi Vi now properly stacks Conqueror with the automatic basic attack triggered by her An icon for Vi's ability Vault Breaker Vault Breaker.
  • Undocumented: An icon representing Diana Diana no longer stacks Conqueror with the automatic basic attack triggered by her An icon for Diana's ability Lunar Rush Lunar Rush.
V9.23
  • Removed: No longer converts 8% of damage done to true damage.
  • Healing changed to post mitigation damage from pre-mitigation damage.
  • Healing conversion increased to 15% from 8%.
  • Maximum stack increased to 10 from 5.
  • Bonus stats per stack reduced to (1.2 – 3 (based on level) bonus AD or 2 – 5 (based on level) AP) from (1.2 – 3.6 (based on level) bonus AD or 2 – 6 (based on level) AP).
    • Total stats gained increased to (12 – 30 (based on level) bonus AD or 20 – 50 (based on level) AP) from 6 – 18 (based on level) bonus AD or 10 – 30 (based on level) AP).
  • New Effect: Melee champion basic attack stack increased to 2 from 1.
  • New Effect: Abilities stack increased to 2 from 1.
  • Ranged champion stack duration increased to 8 seconds from 2.
  • Bug Fix: An icon representing Diana Diana now properly stacks Conqueror with the automatic basic attack triggered by her An icon for Diana's ability Lunar Rush Lunar Rush.
V9.16
  • Bug Fix: An icon representing Master Yi Master Yi now properly stacks Conqueror with the automatic basic attack triggered by his An icon for Master Yi's ability Alpha Strike Alpha Strike.
V9.14 - July 19th Hotfix
  • Bug Fix: On-hit skills with basic attacks no longer grant 2 stacks.
V9.14
  • Undocumented: An icon representing Ignite Ignite and An icon for the item Tiamat Tiamat active damage now grant stacks of conqueror.
V9.10
  • Full stack heal and true damage reduced to 8% from 10%.
V9.7
V9.5
  • Bonus stats per stack reduced to (1.2 – 3.6 (based on level) bonus AD or 2 – 6 (based on level) AP) from (1.2 – 6 (based on level) bonus AD or 2 – 10 (based on level) AP).
V9.4 - February 22nd Hotfix
  • Bonus stats per stack reduced to (1.2 – 6 (based on level) bonus AD or 2 – 10 (based on level) AP) from (1.8 – 9 (based on level) bonus AD or 3 – 15 (based on level) AP).
  • Ranged stack duration reduced to 2 seconds from 3.
V9.4
  • New Effects:
    • Attacks or abilities that deal damage to an enemy champion grant 1.8 – 9 (based on level) bonus Attack Damage or 3 – 15 (based on level) Ability Power (Adaptive) for 3 seconds, stacking up to 5 times. When fully stacked, 10% of your damage is converted to true damage and you heal for that amount. The buffs refresh upon dealing damage to enemy champions with attacks or abilities.
    • Melee champions stack duration is increased to 8 seconds.
  • Old Effects:
    • Entering combat generates one stack every second for the next 3.9 seconds. After reaching 4 stacks, your next basic attack against an enemy champion consumes all stacks to grant 6 – 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. All stacks will wear off after 3 seconds of not entering combat.
    • Melee champions refresh the bonus damage duration by triggering combat effects against enemy champions.
V8.14
  • Bonus attack damage reduced to 6 – 35 (based on level) from 10 – 35 (based on level).
  • Bug Fix: Now correctly deals true damage to decoys.
V8.6 - Added
  • Precision Keystone rune.
    • Passive: Dealing or receiving damage generates one stack every second for the next 3 seconds. After reaching 4 stacks, your next basic attack within 3 seconds against an enemy champion grants 10 – 35 (based on level) bonus Attack Damage for 3 seconds and converts 20% of your damage to champions to true damage for the duration. Dealing or receiving damage will refresh the triggering attack duration.
    • Melee champions refresh the bonus damage duration when damaging enemy champions.

References