Season Three: Difference between revisions

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{{Release history}}
{{Release history}}


[[Category:League of Legends|Season 2012]]
[[Category:League of Legends|!2013]]
[[Category:Release cycles|Season 2012]]
[[Category:Release cycles|!2013]]
[[pl:Sezon Trzeci]]
[[pl:Sezon Trzeci]]
[[zh:Season Three]]
[[zh:Season Three]]

Latest revision as of 06:45, 29 April 2025

Season Three (also Season 3) is the third annual cycle of competitive League of Legends. The Pre-Season started on November 20, 2012. Pre-Season Three began on December 4, 2012, with the release of patch V1.0.0.152, almost four weeks after the release of the previous patch (V1.0.0.151). The first patch of the season introduced the champion An icon representing Nami Nami, a new set of masteries, the removal, remake and addition of items, the removal of the summoner spells An icon representing Surge Surge and An icon representing Promote Promote, and the addition of An icon representing Barrier Barrier to Summoner's Rift and Twisted Treeline. The Pre-Season ended and the Season proper began on February 1, 2013. The Season 3 World Championship took place at the Los Angeles convention center on October 4–6, 2013.

New Features[edit | edit source]

Notable Game Changes[edit | edit source]

Summoner's Rift[edit | edit source]

  • Gold adjustments
    • Ambient gold gain increased to 16 per 10 seconds from 13 per 10 seconds - gold gained from farming lane minions and jungle monsters have been slightly reduced to compensate.
  • Melee Minion:
    • Base gold value reduced to An icon representing Gold 20 from An icon representing Gold 22.
  • Ranged Minion:
    • Base gold value reduced to An icon representing Gold 15 from An icon representing Gold 16.
  • Siege Minion:
    • Base gold value increased to 40 from 27.
    • Scaling gold value based on time increased to 1 from 0.5.
    • Minion gold values now update more often on a 90-second interval instead of 180.
  • Kill and Death streak adjustment
    • Kill Streak bonus now caps at An icon representing Gold 500, down from An icon representing Gold 600.
    • Kill Streaks and Death Streaks now accelerate faster by roughly 50%.
      • Example: A player with a 4 kill streak will be worth An icon representing Gold 500 - compared to before which required an 8 kill streak.
      • Example: A player with a 4 death streak will be worth An icon representing Gold 126 - compared to before which required a 6 death streak.
  • Assist Gold
    • The bonus gold added for multiple players participating in a kill has been reduced to 150% from 158%.
  • Jungle:
    • Initial difficulty of all jungle camps has been increased.
    • Camp difficulty and rewards have been re-distributed more into the large monster in each camp.
    • Scaling difficulty and rewards of the primary jungle camps have been **significantly increased.
    • Overall rewards have been re-distributed between the 3 primary jungle camps (Wolves, Wraiths, Golems) to better match their difficulty and convenience.
    • New jungle items have been added to the store and old jungle items have been adjusted.
  • Leashing has been changed:
    • Jungle monsters now attack the closest target rather than chasing their original target.
    • Whenever jungle monsters switch targets it counts as a “leash” - the maximum amount of leashes after which jungle monsters will reset has been increased to 10 from 3.
    • Jungle monsters now deal 50% bonus damage to non-champions (ex: An icon representing Malzahar Malzahar's An icon for Malzahar's ability Summon Voidling Summon Voidling, An icon representing Shaco Shaco's An icon for Shaco's ability Jack in the Box Jack in the Box). Initial difficulty of all jungle camps has been increased.
  • The "Banking" system has been removed.

Items[edit | edit source]

Boot Upgrades[edit | edit source]

  • All Tier 2 boots can now be upgraded further with an enchantment for a gold cost – All Tier 2 boots share from the same pool of enchantments.
    • An icon for the item Alacrity Enchantment - Alacrity: Increases movement speed by 15.
    • An icon for the item Furor Enchantment - Furor: Dealing damage to a champion with a single target attack or spell grants you a movement speed boost that decays over 2 seconds.
    • An icon for the item Distortion Enchantment - Distortion: Your An icon representing Ghost Ghost, An icon representing Teleport Teleport and An icon representing Flash Flash cooldowns are reduced by a percentage.
    • An icon for the item Captain Enchantment - Captain: Allied champions moving towards you gain a movement speed boost. Additionally, nearby allied minions gain a large movement speed bonus.
    • An icon for the item Homeguard Enchantment - Homeguard: Being at fountain instantly restores your health and mana. Additionally, you gain a very large movement speed boost that decays over 8 seconds. This passive is disabled if you are in combat.

Summoner Spells[edit | edit source]

Masteries[edit | edit source]

  • Masteries have been reworked.
    • All Mastery Pages have been reset.

Runes[edit | edit source]

  • Runes have been renamed to be more representative of their actual function (e.g. Mark of Desolation renamed to Mark of Armor Penetration).

Media[edit | edit source]

Season Three Login Music

Season Three Login Animation[edit | edit source]


References