Template:Champion classes





At present, Marksmen do not have any official subclasses. The following have been considered:
- Demolisher
- Scrapper


Slayers fall into one of the following subclasses:
- Assassin
- Skirmisher (aka Duelist)


- Examples



Juggernauts,
Divers,
Battlemages,
Skirmishers, and
Vanguards are the most likely champions to be selected in the Top Lane position.


Within a drafted team, the Jungler is the champion assigned to the jungle. A Jungler needs to be able to clear jungle camps without too much difficulty and ambush other champions in lane.
Divers,
Assassins,
Skirmishers, and
Vanguards are the most likely champions to be selected in the Jungler position.


Within a drafted team, the Mid Laner is the champion assigned to the mid lane.
Burst Mages,
Artillery Mages, and
Assassins are the most likely champions to be selected in the Mid Laner position.



Within a duo lane, the optimal strategy for earning gold is to designate a single champion to farm while the other is recommended to purchase an economy item. The Bottom Carry is expected to fulfill the former designation: the position is made for champions that highly depend on item-based power spikes.
Marksmen are the most likely champions to be selected in the Bottom Carry position.



Within a duo lane, the optimal strategy for earning gold is to designate a single champion to farm while the other is recommended to purchase an economy item. The Support is expected to fulfill the latter designation: consequently, the position is not suitable for champions that are highly dependent on item-based power spikes. The Support is also expected to be the primary contributor to the team's vision.
Enchanters,
Catchers,
Wardens and
Burst Mages are the most likely champions to be selected in the Support position.


The following champions do not have sufficient play time to generate positional information. For new champions, this can be expected to promptly change.


- Roaming as a role is generally considered implicit of the
Jungler, but it is also a strategy often adopted by
Middle,
Top and
Support players, especially those using
Catcher or
Assassin champions.
- Roaming as a position usually comes at the expense of the
Support or
Jungler, whereby the player performs the above role exclusively without laning. Roaming as a position is common at very low levels prior to unlocking the
Smite summoner spell (as an alternative to duo-
Top), but can also be employed at other tiers of play as well as during featured game modes, such as Hexakill.


Melee champions have a basic attack range usually within 200 units. A melee attack does not use a projectile to deal damage, therefore not subject to effects that mitigate projectiles, like
Wind Wall. Some champions can shift between a ranged and melee form, and certain items/runes differ for melee characters.


Ranged champions have a basic attack range usually beyond 300 units. Many deal damage through projectiles, which are subject to mitigating effects like
Wind Wall. Some champions can shift between a ranged and melee form, and certain items/runes differ for ranged characters.


Mana (also known as MP) is a stat that is the resource of many champions necessary to cast most of their abilities. Mana can be restored via mana regeneration and some abilities, items, runes, and buffs.
Mana is represented in-game by the blue bar within the HUD, indicating the champion's current mana and maximum mana. Current mana is reduced by expenditure through paying an ability's mana cost.



Fury is an umbrella term for many named resources that must be generated before being usable, compared to Mana or
Energy that exist in some quantity beforehand. For most users, this resource is only required by a single ability or passive effect.
It represents momentum and encourages sustained aggression from users, often gating a power-spike or empowerment.
Fury generation varies between users, but is always generated in-combat (e.g. on-hit, ability casts or taking damage) and often decays when out of combat.
- Known as




Energy has a maximum of 200 (except for Shen, with 400), and regenerates rapidly, at a rate of 10 energy per second. This means that energy champions are not at risk of depleting their resource over a long period of time, however the small capacity restricts the rapid usage of multiple spells.


Heat is a gating mechanic unique to Rumble's
Junkyard Titan that is intended to limit up-time but, like
Energy, does not have an indefinite down-time. Heat is not required to cast abilities and is instead generated on-ability-cast, with Overheating preventing users from performing certain actions for a set time.


Flow is a resource that must be generated before being usable, compared to Mana that exists in some quantity beforehand. It is represented beneath the health bar that is blue until filled, and then white. Unlike
Fury and its variants, however, Flow is not affected by the unit's combat status. With only one example of Flow, the validity of this exception may be called into question in the future.


Stealth conceals a unit from enemies' view and prevents them from selecting it, and grants ghosting while not seen. Stealth allows one to avoid and ambush enemies or re-position in a fight.
- There are three categories of stealth, based on the conditions necessary to gain sight of the user:
Camouflage,
Invisibility, and
stealthed traps.
True sight invariably reveals stealthed units.
- Certain actions may break stealth, such as starting an attack, casting an ability, using certain item actives, and others.
- A stealthed unit's character model briefly shimmers for every instance of damage taken while stealthed. This shimmering does not make the unit selectable nor remove the effect, it only compromises the unit's position.
Stealth is not a form of untargetability; units can still be hit by effects that do not require sight of targets, such as auto-targeted, direction-targeted (skillshots) and location-targeted effects.
The above documentation is transcluded from Template:Champion classes/doc. (edit | history) Please add categories to the documentation subpage only.
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