Gromp: Difference between revisions
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1Dawn2Dusk3 (talk | contribs) (For revision 3899158 (V12.23)) |
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* Attack range reduced to 150 units from 175. |
* Attack range reduced to 150 units from 175. |
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* Experience increased to {{pp| |
* Experience increased to {{pp|120;120*1.025;120*1.075;120*1.2;120*1.3;120*1.45|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''}} from {{pp|120;120*1.025;120*1.075;120*1.15;120*1.25;120*1.35|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''|showtype=false}}. |
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;[[V12.22]] |
;[[V12.22]] |
Latest revision as of 21:38, 19 May 2025
- For information about the species, see Frog.
Gromp

A durable ranged monster. Likes to eat small insects, mushrooms, and people.
Statistics
Leash range
450
2050 – 4817.5 (based on level)
70 – 210 (based on level)
0.425
150
42
330
120
Monster type
Large
Initial
1:42
Respawn
2:15
The Gromp is a neutral monster camp on
Summoner's Rift. Gromp's basic attacks uniquely deal
100% AD magic damage.
Killing this camp awards gold and
experience.
Notes[edit | edit source]
- Without slows, the Gromp has a movement speed of 330. When its
patience runs out its movement speed is increased by 20%, to 396.
- Gromp deals 5% of the target's current health bonus magic damage with its attacks.
- Gromp's attacks are parried by
dodge,
block, and
blind.
Trivia[edit | edit source]
- Gromp is a replacement for the Summoner's Rift since patch V4.20. on
- Gromp's full name is Lord Grompulus Kevin Ribbiton of Croaksworth.
- Its animations were recycled for the
Odyssey: Extraction, a rotating game mode, and from 's pet trait and mid-set expansion's
Dragonlands champ unit of the
Teamfight Tactics game.
and monsters from
Media[edit | edit source]
Patch History[edit | edit source]
- Experience changed to 120 – 180 (based on monster's level) from 120 – 174 (based on monster's level).
- Base armor increased to 42 from 20.
- Base magic resistance increased to 42 from 20.
- Base attack damage changed to 70 – 210 (based on level) from 70 – 218 (based on level). Formula changed.
- Base health increased to 2050 – 4817.5 (based on level) from 2050 – 4100 (based on level).
- Base health reduced to 2050 – 4100 (based on level) from 2200 – 4400 (based on level).
- Bug Fix: No longer turns around while in combat.
- V12.23 - December 14th Hotfix
- Attack range reduced to 150 units from 175.
- Experience increased to 120 – 174 (based on monster's level) from 120 – 162.
- Attack range reduced to 175 units from 250.
- Base attack damage reduced to 70 from 74.
- Base health increased to 2200 from 1650.
- Leash range reduced to 450 units from 700.
- Removed: No longer restores 90 – 243 (based on average champion level) health and 36 – 138 (based on average champion level) mana on kill, increased up to 100% based on missing health and missing mana.
- New Effect: Now deals 5% of the target's current health bonus physical damage with its attacks.
- Gold bounty reduced to
75 from
90.
- Base experience bounty reduced to 120 from 135.
- Attack damage reduced to 74 – 222 (based on level) from 78 – 234 (based on level).
- Respawn time increased to 2:15 from 2:00.
- Attack damage reduced to 78 – 234 (based on level) from 80 – 253 (based on level).
- Gold increased to
90 from
85.
- Experience increased to 135 – 182.25 (based on monster's level) from 125 – 168.75 (based on monster's level).
- Heal increased to 90 – 243 (based on average champion level) from 60 – 230 (based on average champion level).
- Gold reduced to
85 from
105.
- Experience reduced to 125 – 168.75 (based on monster's level) from 135 – 182.25 (based on monster's level).
- Base armor increased to 20 from 0.
- Base magic resistance increased to 20 at all levels from -15 / -22 / -26 / -28 / -30 (based on level).
- Base attack damage changed to 80 – 253 (based on level) from 70 – 259 (based on level).
- Base health reduced to 1650 – 2640 (based on level) from 2100 – 3450 (based on level).
- New Effect: Now restores 60 – 230 (based on average champion level) health and 36 – 138 (based on average champion level) mana on kill, increased up to 100% based on missing health and missing mana.
- Removed: Attack damage no longer decays to 71.43% over the first 5 attacks.
- Removed: No longer has 57.5% bonus attack speed that decays over the first 5 attacks.
- Experience increased to 135 – 182.25 (based on monster's level) from 135 – 168.75 (based on monster's level).
- Experience changed to 135 – 168.75 (based on monster's level) from 135 – 168.75 (based on monster's level). Formula changed.
- Respawn time reduced to 2:00 from 2:30.
- Base health increased to 2100 from 1800.
- Gold increased to
105 from
86.
- Experience increased to 135 – 168.75 (based on monster's level) from 115 – 143.75 (based on monster's level).
- Experience reduced to 115 – 143.75 (based on monster's level) from 115 – 172.5 (based on monster's level).
- Experience reduced to 115 – 172.5 (based on monster's level) from 115 – 190 (based on monster's level).
- Experience increased to 115 – 190 (based on monster's level) from 115 – 180 (based on monster's level).
- Experience reduced to 115 – 180 (based on monster's level) from 200 at all levels.
- Removed: Granting 50% reduced experience on first clear.
- First clear experience reduction increased to 50% from 25%.
- Initial spawn timer reduced to 1:42 from 1:52.
- Initial jungle camp spawn increased to 1:52 from 1:49.
- Base attack damage increased to 70 from 45.
- New Effect: Attack damage decreases over the first five attacks to 50 (matching decaying attack speed over the first five attacks).
- New Effect: First two attacks are now shown as
critical strikes.
- Experience reduced to 200 from 210.
- Now grants 25% less experience on first clear.
- Respawn timer increased to 2:30 from 1:40.
- Removed: Granting 'Gift of the Toadstool' buff upon