Gromp: Difference between revisions

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(For revision 3899158 (V12.23))
 
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;[[V12.23]]
;[[V12.23]]
* Attack range reduced to 150 units from 175.
* Attack range reduced to 150 units from 175.
* Experience increased to {{pp|135;135*1.025;135*1.075;135*1.2;135*1.3;135*1.45|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''}} from {{pp|135;135*1.025;135*1.075;135*1.15;135*1.25;135*1.35|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''|showtype=false}}.
* Experience increased to {{pp|120;120*1.025;120*1.075;120*1.2;120*1.3;120*1.45|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''}} from {{pp|120;120*1.025;120*1.075;120*1.15;120*1.25;120*1.35|1;3;4;5;7;9|type=monster's level|formula=''This is capped at monster's level 9.''|showtype=false}}.


;[[V12.22]]
;[[V12.22]]

Latest revision as of 21:38, 19 May 2025

Gromp
A durable ranged monster. Likes to eat small insects, mushrooms, and people.
Bounty
Gold
An icon representing Gold 80
Exp
120 – 180 (based on monster's level)
CS
4
Statistics
Leash range
450
2050 – 4817.5 (based on level)
70 – 210 (based on level)
Monster type
Large
Location
Initial
1:42
Respawn
2:15

The Gromp is a neutral monster camp on Summoner's Rift. Gromp's basic attacks uniquely deal  100% AD magic damage.

Killing this camp awards An icon representing Gold gold and  experience.

Notes[edit | edit source]

  • Without slows, the Gromp has a movement speed of 330. When its patience runs out its movement speed is increased by 20%, to 396.
  • Gromp deals 5% of the target's current health bonus magic damage with its attacks.
  • Gromp's attacks are parried by dodge, block, and blind.

Trivia[edit | edit source]

Media[edit | edit source]

Patch History[edit | edit source]

V14.10
  • Experience changed to 120 – 180 (based on monster's level) from 120 – 174 (based on monster's level).
V13.20
  • Base armor increased to 42 from 20.
  • Base magic resistance increased to 42 from 20.
  • Base attack damage changed to 70 – 210 (based on level) from 70 – 218 (based on level). Formula changed.
  • Base health increased to 2050 – 4817.5 (based on level) from 2050 – 4100 (based on level).
V13.5
  • Gold bounty increased to An icon representing Gold 80 from An icon representing Gold 70.
V13.4
  • Base health reduced to 2050 – 4100 (based on level) from 2200 – 4400 (based on level).
V13.3
  • Bug Fix: No longer turns around while in combat.
V12.23 - December 14th Hotfix
  • Gold bounty reduced to An icon representing Gold 70 from An icon representing Gold 75.
V12.23
  • Attack range reduced to 150 units from 175.
  • Experience increased to 120 – 174 (based on monster's level) from 120 – 162.
V12.22
  • Attack range reduced to 175 units from 250.
  • Base attack damage reduced to 70 from 74.
  • Base health increased to 2200 from 1650.
  • Leash range reduced to 450 units from 700.
  • Removed: No longer restores 90 – 243 (based on average champion level) health and 36 – 138 (based on average champion level) mana on kill, increased up to 100% based on missing health and missing mana.
  • New Effect: Now deals 5% of the target's current health bonus physical damage with its attacks.
  • Gold bounty reduced to An icon representing Gold 75 from An icon representing Gold 90.
  • Base experience bounty reduced to 120 from 135.
V11.20
  • Attack damage reduced to 74 – 222 (based on level) from 78 – 234 (based on level).
V11.10
  • Respawn time increased to 2:15 from 2:00.
  • Attack damage reduced to 78 – 234 (based on level) from 80 – 253 (based on level).
  • Gold increased to An icon representing Gold 90 from An icon representing Gold 85.
V11.6
  • Experience increased to 135 – 182.25 (based on monster's level) from 125 – 168.75 (based on monster's level).
  • Heal increased to 90 – 243 (based on average champion level) from 60 – 230 (based on average champion level).
V11.4
  • Gold reduced to An icon representing Gold 85 from An icon representing Gold 105.
  • Experience reduced to 125 – 168.75 (based on monster's level) from 135 – 182.25 (based on monster's level).
V10.23
  • Base armor increased to 20 from 0.
  • Base magic resistance increased to 20 at all levels from -15 / -22 / -26 / -28 / -30 (based on level).
  • Base attack damage changed to 80 – 253 (based on level) from 70 – 259 (based on level).
  • Base health reduced to 1650 – 2640 (based on level) from 2100 – 3450 (based on level).
  • New Effect: Now restores 60 – 230 (based on average champion level) health and 36 – 138 (based on average champion level) mana on kill, increased up to 100% based on missing health and missing mana.
  • Removed: Attack damage no longer decays to 71.43% over the first 5 attacks.
  • Removed: No longer has 57.5% bonus attack speed that decays over the first 5 attacks.
V10.8
  • Experience increased to 135 – 182.25 (based on monster's level) from 135 – 168.75 (based on monster's level).
V10.3
  • Experience changed to 135 – 168.75 (based on monster's level) from 135 – 168.75 (based on monster's level). Formula changed.
V9.23
  • Respawn time reduced to 2:00 from 2:30.
  • Base health increased to 2100 from 1800.
  • Gold increased to An icon representing Gold 105 from An icon representing Gold 86.
  • Experience increased to 135 – 168.75 (based on monster's level) from 115 – 143.75 (based on monster's level).
V9.2
  • Experience reduced to 115 – 143.75 (based on monster's level) from 115 – 172.5 (based on monster's level).
V8.23
  • Experience reduced to 115 – 172.5 (based on monster's level) from 115 – 190 (based on monster's level).
V8.11
  • Experience increased to 115 – 190 (based on monster's level) from 115 – 180 (based on monster's level).
V8.10
  • Experience reduced to 115 – 180 (based on monster's level) from 200 at all levels.
  • Removed: Granting 50% reduced experience on first clear.
V7.22
  • First clear experience reduction increased to 50% from 25%.
  • Initial spawn timer reduced to 1:42 from 1:52.
V7.2
  • Initial jungle camp spawn increased to 1:52 from 1:49.
  • Base attack damage increased to 70 from 45.
  • New Effect: Attack damage decreases over the first five attacks to 50 (matching decaying attack speed over the first five attacks).
  • New Effect: First two attacks are now shown as critical strikes.
V7.1
  • Experience reduced to 200 from 210.
  • Now grants 25% less experience on first clear.
V6.22
  • Respawn timer increased to 2:30 from 1:40.
  • Removed: Granting 'Gift of the Toadstool' buff upon An icon representing Smite Smiting


References