Aatrox's original character with Galio's kit; Aatrox's original kit with a new character; Aatrox's current kit with a new character.
Project Type
CHAMPION RELAUNCH
Project Theme
BLENDED THEME
Project Status
COMPLETED
Ledros
The Commander of Ruin
Aatrox's first kit rework revisited with an original character.
Project Type
CHAMPION RELAUNCH
Project Theme
REVISITED THEME
Project Status
COMPLETED
Valanx
The Deathless Prince
VGU Aatrox's current kit and personality given to a new character.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Ahri
The Nine-Tailed Fox
A power-neutral change that removes some unnecessary frustrations that Ahri inflicts on her opponents.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Akali
The Rogue Assassin
A relaunch that was inspired by Katana from Infinite Crisis. Modifications to Twilight Shroud was inspired by Heroes of the Storm. This project was retired as I am satisfied with Riot's rework.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
RETIRED
Alistar
The Minotaur
A suite of tweaks that make Alistar a stronger Warden, while also removing some unnecessary frustrations that he inflicts on his opponents.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Amumu
The Sad Mummy
Minor changes to bring his kit slightly more in-line with his lore.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Yarny
The Unravelled
This rework is based on the video game, Unravel.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
WORK IN PROGRESS
Anivia
The Cryophoenix
A tweak to how her Frostbite deals bonus damage to make her less binary and also capable of synergizing with allies. Riot's recent changes to Frostbite would be removed.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Aurelion Sol
The Star Forger
This project was retired as it was implemented by Riot.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
RETIRED
Azir
The Emperor of the Sands
These tweaks aim to make his innate more appreciable.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Bard
The Wandering Caretaker
These tweaks aim to improve Bard's ability to scale into lategame.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Blitzcrank
The Great Steam Golem
A modern take on what it would mean to be a weaponized warehouse robot.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Brand
The Burning Vengeance
A new Ablaze effect for Pillar of Flame to make it more appreciable. This page also features a retired rework wherein I pushed Brand more in the vengeful spirit direction that his original lore featured.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Caitlyn
The Sheriff of Piltover
This rework was a collaborative work. Some elements were inspired by Nova from Heroes of the storm.
Project Type
CHAMPION RELAUNCH
Project Theme
REVISITED THEME
Project Status
COMPLETED
Cassiopeia
The Serpent's Embrace
Two small tweaks that aim to make her more functional without buying 2-3 mana items, as well as remove the self-punishment for casting her abilities too quickly.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Cho'Gath
The Terror of the Void
This relaunch plays-up Cho'Gath's theme as the League's kaiju, including more structure-destrution.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Corki
The Daring Bombardier
Corki now uses heat, and his Rocket Barrage is less of a passive increase in his damage (and instead something he has to micromanage).
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Diana
The Scorn of the Moon
This project was retired as it was implemented by Riot.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
RETIRED
Dr. Mundo
The Madman of Zaun
This relaunch plays-up Dr. Mundo's brainless meatwall theme - going where he pleases and feeling no pain. Some abilities are shared with my custom champion, Titan.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Draven
The Glorious Executioner
A very small tweak that gives Draven something else to micromanage, just for fun.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Ekko
The Boy Who Shattered Time
Some quality of life adjustments to Ekko's ultimate that aim to remove some the unnecessary frustrations that come with playing against Ekko.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Elise
The Spider Queen
This rework fulfils the gameplay promise that players expects of a 'Spider Queen'. She's an ambush predator.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Elise
The Spider Priestess
This rework fulfils the character fantasy of a Priestess that lures enemies to their doom. She utilizes spider-based magic and summons minions.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
EARLY CONCEPT
Evelynn
Agony's Embrace
This project was retired as I am satisfied with Riot's rework.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
RETIRED
Ezreal
The Prodigal Explorer
This rework aimed to address the identity issues with his Rising Spell Force and Essence Flux. This project was retired due to satisfaction with Riot's rework. The change to his ultimate's damage diminishment was also later patched-in by Riot.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
RETIRED
Fiddlesticks
The Harbinger of Doom
This project was retired as I am satisfied with Riot's rework.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
RETIRED
Fiora
The Grand Duelist
Proposed tweaks to Riposte that make it behave more like players would expect, which removes some unnecessary frustrations that Fiora inflicts on her opponents.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Fizz
The Tidal Trickster
A tweak to Chum the Waters that is intended to be power-neutral by increasing the counterplay that enemies have while also compensating Fizz with increased utility, while also hopefully being a fun change. Riot has since attempted to make a similar balance change with the aims of adding counterplay, but I have not retired this project as I feel mine is still a better solution.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Galio
The Colossus
Similar to Kai'Sa, I think that Galio's new kit is great fun - but the direction that Riot failed to capture any of the original champion's theme. I gave the new Grand Entrance kit to Aatrox, and I'm currently working on new kit for Galio that I hope better serves his original gameplay scope while also being compatible with his new lore - he's made of magic-absorbing rock, after all.
Project Type
CHAMPION RELAUNCH
Project Theme
REVISITED THEME
Project Status
WORK IN PROGRESS
Gangplank
The Saltwater Scourge
A small tweak to his Silver Serpent economy to make it least famine-until-20-minutes, then feast. I also proposed a change to Trial by Fire, but I may remove this as my design philosophy around having auto-activated one-use effects and planning them around minions has changed - I'm not pro being able to waste.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Garen
The Might of Demacia
Garen's Courage has been reworked many times over the years, but it has never succeeded in feeling interesting. Inspired by Fiora's Vitals, I hope this suggestion proves to be the Courage that Garen deserves.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Gnar
The Missing Link
There used to be more proposed changes, but all that's left is a standardization I applied to all pick-up interactions.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Graves
The Outlaw
A (hopefully) power-neutral change that hopes to increase his vulnerability window without any loss in DPS. That said, I feel he's significantly overtuned and so some amount of nerf might be owed.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Hecarim
The Shadow of War
A tweak to Hecarim's core gimmick that should make him less reliant on one ability to achieve anything, without changing how he approaches a skirmish.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Heimerdinger
The Revered Inventor
This rework pushes Heimerdinger in a similar direction to the builders of other games, such as Gazlowe and Torbjorn - i.e. throwing down turrets aggressively rather than building a nest. The gameplay is imported from Lex Luthor from Infinite Crisis.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
COMPLETED
Illaoi
The Kraken Priestess
This rework is inspired by one of my favourite Heroes of the Storm kits - Orphea. This rework hits all the same beats but redistributed. Similar to Draven, her ability to be oppressive now requires constant input from the player and its more clear how her enemies can enforce a downtime period.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
WORK IN PROGRESS
Irelia
The Blade Dancer
This is an adaptation of my own Poppy rework, which was inspired by the way Thor utilizes his Hammer to propel himself. This project was retired on both occassions as I am satisfied with Riot's reworks.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
RETIRED
Ivern
The Green Father
Daisy now uses the same AI as Tibbers. Enough said.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Janna
The Storm's Fury
This rework was provided by Willbachbakal.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Jarvan IV
The Exemplar of Demacia
This rework was provided by Willbachbakal.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Jax
Grandmaster at Arms
This rework was largely based on my custom champion, Zargonil, excepting the ultimate ability. The theme is nimble fighter.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
COMPLETED
Jayce
The Defender of Tomorrow
This rework was part of my Shapeshifter project, wherein I attempted to address the scaling issues that most shapeshifters face by either removing the multiple forms, moving the form-swap to a non-ultimate active, or turning the form swap into a temporary power spike (similar to Gnar).
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Kai'Sa
The Daughter of the Void
This relaunch attempts to deliver on the fantasy of The Daughter of the Void.
Project Type
ORIGINAL CONCEPT
Project Theme
REVISITED THEME
Project Status
COMPLETED
Kaisa
The Vigilante
This is a visual-only rework - since the playable Kai'Sa is actually really fun, even if she does nothing to fulfil the fantasy of The Daughter of the Void.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Kalista
The Spear of Vengeance
This rework attempts to address her 'lame' Oathsworn mechanic, while also adjusting her Martial Poise to hopefully be less obnoxious-or-bust.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Karma
The Defiance of Ionia
A rework that pushes Karma further into her theme of defiance. As it stands, the two reworks are probably not distinct enough to exist as different champions.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Karma
The Enlightened One
Karma's original theme of harmony and duality was mostly abandoned in her VGU. Choosing between mending and harming is a popular gameplay trope and it's a shame to lose it. This theme could also be explored on a new champion and cut all ties to Traditional Karma.
Project Type
CHAMPION RELAUNCH
Project Theme
REVISITED THEME
Project Status
COMPLETED
Karthus
The Deathsinger
A suite of changes that aim to make the Deathsinger a little more competitive, with some extra soul-harvesting flavour.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Kassadin
The Void Walker
This rework aims to modernize the Void Walker. Alarak from Heroes of the Storm inspired some of the changes.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Kayle
The Righteous
This rework is an amalgamation of Atlas Reactor's Asuna, as well as Diablo and Tyrael from Heroes of the Storm. This project was retired as I am satisfied with Riot's rework.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
RETIRED
Kayn
The Shadow Reaper
Some for-fun proposals for how his Q and E abilities might be empowered by the form that does not currently empower them.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Kennen
The Heart of the Tempest
This rework was inspired by Zeus from Smite, at least as Zeus was when I created this project 5+ years ago. I wanted to empower Kennen's Ranger attributes, which is where I felt he was more distinctive as a champion.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
COMPLETED
Kha'Zix
The Voidreaver
A (hopefully) power-neutral change to his Isolation mechanic that makes it easier for both Kha'Zix and his opponents to play around.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Kindred
The Eternal Hunters
Despite failing to deliver on the promise of two characters: the playable champion is thoroughly enjoyable. This rework intends to address gameplay issues.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Lamb
The Eternal Hunter
Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Lamb is very recognisable to the live Kindred and my other rework.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Wolf
The Eternal Hunter
Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Wolf fulfils the role of Support in the bot-lane due, but what better way to sustain the duo than to reap their enemies.
Project Type
CHAMPION RELAUNCH
Project Theme
ORIGINAL CONCEPT
Project Status
WORK IN PROGRESS
Kled
The Cantankerous Cavalier
This rework was actually my prediction of Kled's kit from his reveal, with the exception of Bear Trap on a Rope that I predicted would be like Zac's Stretching Strikes (before Zac received that ability). I really like the kit I came up with - in particular the change to the Courage system and the leap-frog dash, which I also gave to Jax. I added the directional draft from Kled's live kit and adjusted some of the ability names to match, too.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Kog'Maw
The Mouth of the Abyss
I created this rework after Kog'Maw's first rework and while the revert was active on the PBE, as I felt my proposals kept what was incredibly enjoyable about his rework while also addressing how right-click-and-forget his gameplay was. Kog'Maw is one of my favourite champions and I adore that he is wholly viable (and distinct) as both a Marksmen and a Mage - so my changes also attempt to preserve those features.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
LeBlanc
The Deceiver
This was proposed as an alternative to her previous Shadow of the Rose, with the same intent of 'deception'. With the release of Neeko, it is unlikely that LeBlanc would ever receive such an addition and she was later reverted to no longer have Shadow of the Rose, too.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
RETIRED
Lee Sin
The Blind Monk
This rework was inspired by a scrapped rework of Lee Sin. Other modifications were made with the desire to have his two-part abilities not be comparable to 2 whole abilities, each. They should allow for skill expressive with correct execution - not just allow him to do twice as much as other champions.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Leona
The Radiant Dawn
This rework intends to be a power-neutral way of giving Leona more things to do while also being better rewarded for doing it well, as well as adding more 'wielding sunlight' to her abilities.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Lucian
The Purifier
These minor changes were first proposed fairly close to Lucian's release. I took pride in being competent at landing trickshots with his Piercing Light, and felt that the changes they made to make it less likely to miss robbed him of skill expression. It's been so long now that such a change would probably be unwelcome, but I still think it'd be more interesting to add more room for skill expression rather than noob-proofing. The additional change to his innate was added during an era where Rangers who didn't build critical strike chance were under performing, and I added similar crit interactions to other Rangers.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Lulu
The Fae Sorceress
The primary goal of this rework was to make her W and E abilities more distinctive, rather than two targeted spells with minimal visuals. I also wanted to make Pix a more prominent character, rather than a glorified extension of her Q. I later developed my Sabotage rune path, and so the modifications to her innate are unnecessary.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Lux
The Lady of Luminosity
The goal of this change is to remove some unnecessary frustrations that Lux imposes on her enemies, as well as establishing a more unique identity for the ability in a world where everyone primes it to detonate immediately.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Malphite
The Unstoppable Force
A modernization rework with a similar scope to Warwick's VGU, wherein all abilities are hopefully recognizable but also considerably less bland.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Malzahar
The Prophet of the Void
A for-fun rework that attempts to give Malzahar a distinctive gameplay identity - turning him into a minion-mancer.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Miss Fortune
The Bounty Hunter
A small tweak that aims to slightly normalize Miss Fortune's Double Up damage.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Mordekaiser
The Iron Revenant
This project was retired as I am satisfied with Riot's rework.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
RETIRED
Morgana
The Fallen
This project was retired as I am satisfied with Riot's rework.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
RETIRED
Nami
The Tidecaller
Some tweaks that aim to improve Nami's contribution to late-game fights, both in terms of scaling and mechanical changes.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Neeko
The Curious Chameleon
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
EARLY CONCEPT
Nidalee
The Bestial Huntress
A suite of changes with the intent of making Nidalee less feast-or-famine.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Nocturne
The Eternal Nightmare
A low-scope rework that aims to give Nocturne more to do without substantial altering his tools.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Nunu
The Boy and his Yeti
This project was retired as I am satisfied with Riot's rework.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
RETIRED
Olaf
The Berserker
This rework was inspired by Zul'Jin from Heroes of the Storm.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
COMPLETED
Pantheon
The Unbreakable Spear
This project was retired as I am satisfied with Riot's rework.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
RETIRED
Qiyana
Empress of the Elements
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
EARLY CONCEPT
Quinn
Demacia's Wings
This rework was inspired by Blue Beetle from Infinite Crisis, which in turn gave me a longing for pre-rework Quinn. Valor is back, baby!
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Rakan
The Charmer
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Rammus
The Guardian of the Sands
What if Rammus was a remote control car?
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Renekton
The Butcher of the Sands
This change is intended to remove some unnecessary frustrations that Renekton's opponents face. Being a lane-bully is fine, but sometimes the counterplay to an ability isn't realistic.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
Riven
The Exile
This rework was created when Riven was an overbearing lane opponent due to her mobility and lack of any meaningful downtime.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Rumble
The Mechanized Menace
This rework was part of my Mounted Champion Overhaul project. The changes to Rumble were inspired by Dva.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
COMPLETED
Sejuani
Fury of the North
This rework was part of my Mounted Champion Overhaul project. The goal of Sejuani's changes was to make Bristle more prominant as a distinct character. The new ultimate ability was created in respoinse to the Tank Update reveal wherein Riot wanted to make her ultimate more distinct from Ashe and Lissandra, and I still think it would be a good addition.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Seraphine
The Revolutionary
This rework has to achieve two things: (1) create a kit that is thematically distinct from Sona and (2) create a kit that ties in thematically with her lore. I would also like to address her gargage silhouette and animations. Her appearance within K/DA can remain an alternate fantasy, rather than the champion being created to support the sale of product.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
EARLY CONCEPT
Persephone
The Enchantress
Inspired by the scandal that was Seraphine's release - this champion theme explores that scandal as a deliberate design choice. Seraphine used depression to sell a product; Seraphine knew that Hextech was powered through the subjugation of a sentient species and deliberately did nothing. Someone who manipulates the story for personal gain. A sociopath.
Project Type
ORIGINAL CONCEPT
Project Theme
ORIGINAL CONCEPT
Project Status
EARLY CONCEPT
Shaco
The Demon Jester
This rework dials-up Shaco's 'House of Mirrors' thematic. Some elements were inspired by my entry-level experience with Mesmers from Guild Wars (I never really progressed out of the starter zone).
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Shyvana
The Half-Dragon
This rework is part of PROJECT: Shapeshifter. The goal is to make her Dragon Form more imposing as well as re-address the Riot-stated goal of discouraging its use as an escape.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Sion
The Undead Juggernaut
Decimating Strike getting a reduced cooldown on-interrupt feels too much like enemies are being punished for correctly responding to Sion - so I'm changing how this interaction happens.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Skarner
The Crystal Vanguard
The 'Major Rework' was inspired by his story, 'Dreamsong'. Kit changes are intended to make his magic and fighting style feel ancient. The 'Minor Rework' was a response to the then-announced Tank Rework and intended to address issues with his E ability, by merging it with his ultimate ability and giving him a new E.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Sona
The Muse
This rework applies developer insights from Jinx's production - put all the stances onto a single button, and then give them an actual kit. The kit was inspired by Lucio from Overwatch as it ticks all the boxes of Sona's current kit with minimal additional mechanics/complexity. Some adjustments may be made in the future to absorb some of Seraphine's elements, as I've started a new champion-blending project for the sound-based supports.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
COMPLETED
Soraka
The Starchild
Additions to Soraka's kit were inspired by Auriel. Soraka's always been a healer that's been encouraged to be on the front line (i.e. Starfall in almost all its iterations), but in her current state she's a little too delegated to the backline.
Project Type
CHAMPION RELAUNCH
Project Theme
IMPORTED THEME
Project Status
COMPLETED
Syndra
The Dark Sovereign
This rework is much lower scope than my other Syndra project. These changes were inspired by Mag from Warframe.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Syndra
The Dark Sovereign
This rework turns her Transcendent passive into a unique levelling experience for Syndra. Inspired by the talent system from Heroes of the Storm, Syndra players can control their power-progression on a game-per-game basis.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Tahm Kench
The River King
This rework swaps Tahm Kench's Devour and Abyssal Voyage around, while giving his Tongue Lash the current Q+W combo as a baseline feature.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Taliyah
The Stoneweaver
Rock Surfing now replaces Worked Ground as the mechanic that limits Threaded Volley, promoting Rock Surfing to a fully-fledged feature of the kit rather than a free pair of Boots of Mobility.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Teemo
The Swift Scout
This rework was inspired by a desire to make 'scouting' a more prominant feature of Teemo's kit. This rework probably fails to capture what players enjoy about Teemo.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Thresh
The Chain Warden
Improving the identity of Thresh's souls. Namely, granting Ability Power doesn't feel valuable when his shield doesn't scale with AP and his ultimate only deals damage once. The change to Thresh's ultimate is inspired by Willbachbakal's Wall of Pain change.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Tristana
The Yordle Gunner
A small tweak to her Explosive Charge that was made during PROJECT: Critical Strike. While it's no longer true that critical strike rangers are underperforming compared to other rangers, I still feel like this change makes the ability more interesting.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Trundle
The Troll King
A suite of changes that aim to make Trundle's contribution feel more *visible*. His new ultimate ability is taken from Mal'Ganis from Heroes of the Storm.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Tryndamere
The Barbarian King
A suite of changes that aim to improve Tryndamere's ability to contribute to team fights. His new ultimate is inspired by his lore interaction with Aatrox.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Twisted Fate
The Card Master
Puns got the better of me. The mechanics implemented are probably to unwieldy for a fast-paced PVP game.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
OUTDATED
Twitch
The Plague Rat
I came up with this rework prior to AP-Twitch becoming a thing as I (apparently) rightfully identified that Twitch's theme wasn't being well-served with his current damage distribution. Riot opted to make it an alternate build, which I disagree with. Both AD and AP Twitch current play the same - they both want to build stacks and detonate. At the moment, AD Twitch doesn't deal damage with that playstyle - which is bad design. It's the same principles as Master Yi's rework. The adjustment to Contaminate was purely because the ability doesn't live up to its name, as it stand (which was the stated reason it's no longer named Expunge).
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Udyr
The Spirit Walker
The goal of this rework is to shore-up the difference between his Tiger Stance and Phoenix Stance in a way that boasts distinct gameplay, rather than just enabling a distinct item-build. As with the League's other monk, I've proposed that Udyr should also use energy. The project also details a visual upgrade.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Urgot
The Dreadnought
This project was retired as I am satisfied with Riot's rework.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
RETIRED
Varus
The Arrow of Retribution
This rework was created before Blighted Quiver gained an active effect. I am not entirely satisfied with the direction of Riot's changes.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Vayne
The Night Hunter
Tumble now has charges.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Vel'Koz
The Eye of the Void
This rework was created as a response to the Mid-Year Mage Update, wherein a common goal was to address a design issue where Vel'Koz's abilities are too similar in their cast-style/function. I do not personally consider this to be a huge issue, but I like the changes I came up with.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Vi
The Piltover Enforcer
Some minor tweaks to her innate and Vault Breaker to improve their use-cases, with an additional for-fun change to her ultimate that helps deliver on her champion fantasy.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Viktor
The Machine Herald
This rework is purely to indulge my own preferences. It is one of my pet-peeves when 'steel is superior to flesh' and body-modification themes only substitute human parts with identical mechanical parts - what's the point?! Artanis from Heroes of the Storm contributed his ultimate ability and also inspired me to allow Position Reverse to still do something if it only hits one target, although the initial effect was 'how do I reallocate power to make Urgot's old ultimate fair as a basic ability'.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Xerath
The Magus Ascendant
Xerath is an example of a rework where developers focused too much on creating something that will engage new players and forgot about his existing players. Xerath used to play more similar to Vel'Koz - someone who could vaporize any enemy he catches within a moderate, but telegraphed range. However, his rework pushed him entirely in the direction of being an artillery mage - which was his visual thematic. I was personally hurt by this rework, and so am motivated to return Xerath to his former glory.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Yasuo
The Unforgiven
Nerf.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Yorick
Shepherd of Souls
Yorick's ultimate now behaves like Nazeebo's from Heroes of the Storm, rather than being a horrifically overbearing-and-permanent champion summoned unit. The alternative would be to make the Maiden function entirely like a minion - joining the wave when summoned and only assisting Yorick via the Call For Help mechanic.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Yuumi
The Magical Cat
I abhore this champion both for design and implementation.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
WORK IN PROGRESS
Zac
The Secret Weapon
Riot reverted his ultimate as requested.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Zed
The Master of Shadows
I added an energy cost to his Get Out Of Jail Free card but also improved his energy-recover mechanic.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Ziggs
The Hexplosives Expert
A for-fun change that adds an interaction between his Satchel Charge and Minefield.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Zilean
The Chronokeeper
A new innate that allows Zilean to Borrow Time is the cornerstone of this rework.
Project Type
CHAMPION RELAUNCH
Project Theme
CURRENT THEME
Project Status
COMPLETED
Domination
Eliminate Prey
Minor tweaks as well as one new keystone.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Inspiration
A Beacon of Hope
All keystones replaced with one new lesser rune.
Project Type
REWORKED
Project Theme
CURRENT THEME
Project Status
COMPLETED
Precision
Become A Legend
Minor tweaks as well as one new keystone.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Resolve
Live Forever
One new keystone and two new lesser runes.
Project Type
BALANCE CHANGES
Project Theme
CURRENT THEME
Project Status
COMPLETED
Sabotage
Outwit Mere Mortals
An entirely new rune path based upon subterfuge and deception.
Similar to Kai'Sa, I think that Galio's new kit is great fun - but the direction that Riot failed to capture any of the original champion's theme. I gave the new Grand Entrance kit to Aatrox, and I'm currently working on new kit for Galio that I hope better serves his original gameplay scope while also being compatible with his new lore - he's made of magic-absorbing rock, after all.
Innate: Interact with an allied or fallen turret to begin a 2 second channel. Upon completion, Galio manifests as The Colossus, which has modified basic abilities. The Colossus is a separate unit and is classified as a structure, cannot attack or move, has 1000 (+200 Growth) health, 60 (+1 per minute) armor and 100 (+1 per minute)) magic resistance. Galio and the target allied turret are in Stasis for the duration. Damage in excess of The Colossus' health is not transferred to Galio nor the turret.
Active:Galio charges for up to 2 seconds, redirecting all damage dealt to allies and neutral monsters over an increasing-radius area to himself. Galio gains grey health equal to 30 / 35 / 40 / 45 / 50 (+8% per 100 bonus magic resistance) of the damage he takes. At the end of the duration or upon reactivation, Galio heals himself and surrounding allies equal to his grey health.
Idol of Demacia cannot be interrupted.
The Colossus:Idol of Demacia has considerably larger range.
Active:Galio summons a phalanx of soldiers made of wind that charge from one fountain to the other down the target lane, dealing damage per half second to enemies caught in their wake. Minions take 4x damage.
Alternatively, the effect is linear and in a target direction but originates from one edge of the map and travels to the other. This means he could use it up-river, but depending on his location the effect would still take a while to get there.
Winds of War can be activated during The Colossus.
This rework began by exploring the theme of "big", similar to how my custom champion Mantis explores what it means to be small. While a fun area to explore - many of the mechanics are not suitable for League of Legends' genre.
Active: For the next 4 seconds, Galio intercepts all hostile projectiles and stores 20 / 25 / 30 / 35 / 40 (+8% per 100 bonus MR)(+8% per 100 bonus Armor) of all the damage he takes as Grey Health. After the 4 seconds, Galio restores health equal to his Grey Health.
Tornado now deals 75 / 125 / 175 / 225 / 275 (+40% AP) magic damage instantly instead of 30 / 40 / 50 / 60 / 70 (+ 60% AP)(+ 6% of target's maximum health) over 1.5 seconds.
Gust and tornado damage is now mutually exclusive.
Revised Tooltip:Galio unleashes two gusts of wind that arc to either side before converging at the target location, dealing 30 / 50 / 70 / 90 / 110 (+15% AP) magic damage to enemies they pass through or 75 / 125 / 175 / 225 / 275 (+40% AP) magic damage to enemies caught where the winds collide.
Tornado duration increased to 5 seconds from 1.5.
Tornado now continually moves toward Galio, with 220 movement speed.
Tornado now displaces enemies it passes through, applying knockdown but otherwise is non-interrupting.
Active: After a 1 second channel, Galio leaps into the air and swells to his true size, landing beyond the outer edge of the battlefield at the target location. While in Colossal Form, Galio has modified abilities; has a static attack speed of 0.4; has a static movement speed of 220, as well as being limited to moving outside of the battlefield's usual perimeter; and is untargetable and invulnerable.
Innate:Colossal Smash's damage now applies on each of Galio's attacks, but each attack has a telegraphed delay and affects his attack target's location at the time of begining the wind-up. The effect has a slight amount of leading AI, similar to Piercing Light.
Active:Galio rears an arm and then slams it into the ground, dealing magic damage and knocking aside all enemies over a wide area. The delay is telegraphed by casting a rectangular shadow across the battlefield.
Galio leaves his arm resting on the battlefield for a time, functioning as impassible terrain. Galio's arm has X health and can be attacked to cause him to retract it, taking 1 damage from champion basic attacks. This damage is not applied to Galio's true health.
Active:Galio begins a 2 second channel, reducing the damage allies within a 350-700 radius area take by 20 / 25 / 30 / 35 / 40 (+8% per 100 bonus MR)(+8% per 100 bonus Armor), the area increasing over the duration.
At the end of the channel or upon reactivation, Galiocaptivates all enemies within the area for 0.5-1.5 (based on charge time) seconds.
Active:Galio draws his wings back and then unleashes a mighty gust, dealing magic damage and slowing all enemies over a huge area. The delay is telegraphed and the affected area is animated like wind being drawn out of the area, although this has no immediate effect.
Active:Galio swells in size, becoming so massive that only his feet are visible from the ground. At this size, Galio can step over terrain but turning takes time and his footsteps carry him a minimum distance. Each foot functions as impassible terrain and knock aside all units they pass through, both allied and enemy.
Galio takes 90% reduced damage and is unable to use his basic abilities. His attacks are modified to become ground targeted effects that each applies Colossal Smash's damage, but his attack speed is reduced to a static 0.4.