User:Emptylord/Custom/Mantis

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Mantis
Statistics
Health 600 +110 Attack damage 62 +2
Health regen. 7 +0.5 Attack speed [*] 0.667  (+ 0 +2.5%)
Mana 415 +50 Armor 45 +4
Mana regen. 8 +1 Magic resist. 32 +1.25
Range 150 +0 Move. speed 350 +0
Mantis
the
Custom champion
Author:Emptylord 
Note that the client rates champions on a scale of 1-3, with champions that feature both None and Low in a particular strength being marked equally. In contrast, this Wikia uses a 0-3 scale for Toughness, Control, Mobility and Utility. Any champions listed as 0 can be considered a 1, officially.Damage - A champion's ability to deal damage.Toughness - A champion's ability to survive being focused.Control - A champion's ability to disable or disrupt enemies.Mobility - A champion's ability to move quickly around the map, blink or dash.Utility - A champion's ability to grant beneficial effects to their allies or to provide vision.
Secondary Bar: Mana
Secondary Attributes: Melee
Style:
Difficulty:


Mantis, the
  • Female
  • Fae
  • The Glade
Background:

Abilities[edit | edit source]

Flitter
Mantis is so small that she cannot be seen except up close. That said, her portrait is visible under normal conditions and her location is telegraphed by orbiting fae and sparkles.
Additionally, Mantis health cannot be increased. Instead, she is passively protected by a 170 – 680 (based on level) (+150% AP) (+25% bonus Health) shield that rapidly regenerates if Mantis has not taken damage in the last 5 seconds.

Info
Targeting input
  • Flitter's shield is always tracked on her health bar, as with An icon representing Kled Kled.
  • Flitter's shield is classified as part of Mantis's maximum health for the purposes of executions.

Flutter Punch
COOLDOWN:
14 / 13 / 12 / 11 / 10
Passive: Mantis deals bonus magic damage on-hit based on the amount of time since her last attack or Flutter Punch, fully charging after 4 – 2.4 (based on Cooldown Reduction) seconds.
*Maximum Magic Damage: 30 / 60 / 90 / 120 / 150 (+80% AP)
At full charge, the empowered attack also deals splash damage behind her target.
Active: After a 1.5 – 0.4 (based on Attack Speed) second delay, Mantis dashes on the nearest enemy and performing one attack against them. The nearest target is persistently telegraphed.
Flutter Punch holds 3 charges and its cooldown replenishes all charges.

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Missing
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Pixie Dust
Active: Mantis blesses the target with captivating looks for 3 seconds, causing them to taunt all surrounding non-champion units.
Active: Mantis causes all enemies at the target location to become charmed to a unit directly in front of them. Pixie Dust can be self-cast to affect a larger radius around her.

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Missing
  • No additional details.

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Targeting input
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Gallery
Change list
Scrapped
  • Mantis perpetually ignores collision with non-champion units and gains 1% attack speed for every 1% of her maximum health that she takes in damage. Damage mitigated by shields and protections will still grant bonus attack speed. The bonus stacks without limit but lingers for only 4 seconds out of combat.
  • Mantis's presence causes fae to spawn across the battlefield. Fae are untargetable and invulnerable, and do nothing until commanded so by Mantis. Their initial positions form a dot-matrix.

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