The Queen's Gambit (Emptylord)

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Syndra
The Dark Sovereign
Project TypeRework
Project ThemeCurrent
Project StatusDraft
This rework is much lower scope than my other Syndra project. These changes were inspired by Mag from Warframe.
— Project description
  • Stats
    • Base attack speed increased to 1.6 from 0.625.
    • Attack speed growth reduced to 0% from 2%.
    • Attack ratio reduced to 0 from 0.625.
  • An icon for Syndra's ability Dark Sphere Dark Spheres (Innate)
    • Innate: Syndra's basic attacks hurl a Dark Sphere at her target, dealing 50 – 295 (based on level) (+ 65% AP) magic damage in an area on impact, which then lingers on the ground for 8 seconds. Syndra's attacks cannot critically strike and do not apply on-hit effects.
    • Dark Spheres utilizes a stock system. Syndra begins with 3 Dark Spheres, which is the maximum. Syndra will begin reloading upon expending the first charge, resupplying all charges after 8 seconds (affected by cooldown reduction).
  • An icon for Syndra's ability Unleashed Power Unleashed Power (Q)
    • Active: Syndra commands all Dark Spheres to move 800 units in the target direction, dealing 70 / 115 / 160 / 205 / 250 (+60% AP) magic damage to enemies they hit.
  • An icon for Orianna's ability Command Shockwave Magnetize (W)
    • Active: Syndra magnetizes the target enemy, causing them to take 25% bonus magic damage as well as intercept all hostile projectiles that come within 400 units of them. This could also allow her to be hit by AOEs and non-projectiles, too. Bouncing projectiles will move toward the edge of the magnetic field before returning to strike the same target again. The total bonus damage cannot exceed 100 / 160 / 220 / 280 / 340 (+40% AP).
  • An icon for Syndra's ability Force of Will Shatter (E)
    • Active: Syndra destroys any health shields on the target enemy before dealing 70 / 110 / 150 / 190 / 230 (+70% AP) magic damage after a brief delay. If a shield was successfully destroyed, nearby enemies also take 35 / 55 / 75 / 90 / 115 (+35% AP) (+50% of the destroyed shield) magic damage.
  • An icon for Syndra's ability Transcendent Transcendent (R)
    • First Active: Syndra focuses her power, mitigating and catching all hostile projectiles that come within 400 units of her.
    • An icon for Syndra's ability Scatter the Weak After 4 seconds or if reactivated, Syndra scatters all the stored projectiles, dealing 60 / 90 / 120 (+35% AP) magic damage to enemies. Enemies can be damaged more than once.
      1. The reactivation will scatter up to twenty damaging projectiles, at 18° intervals. Additional projectiles that she catches in an occupied segment will be displaced up to one segment to the left or right, or otherwise ignored for the purposes of reactivation. Projectiles that originate within the aura are also caught. The reactivation will draw the stored projectiles in briefly before scattering them, meaning that the damaging projectiles all originate from a central location.
      2. Projectiles that originate within the aura are also caught. The reactivation draws in all stored projectiles and then scatters them over an even distribution, regardless of the direction they originate from, up to 20 damaging projectiles.