The Queen's Gambit (Emptylord)
< User:Emptylord | Patch
“ | This rework is much lower scope than my other Syndra project. These changes were inspired by Mag from Warframe. |
— Project description | |
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- Stats
- Base attack speed increased to 1.6 from 0.625.
- Attack speed growth reduced to 0% from 2%.
- Attack ratio reduced to 0 from 0.625.
- Innate: Syndra's basic attacks hurl a Dark Sphere at her target, dealing 50 – 295 (based on level) (+ 65% AP) magic damage in an area on impact, which then lingers on the ground for 8 seconds. Syndra's attacks cannot critically strike and do not apply on-hit effects.
- Dark Spheres utilizes a stock system. Syndra begins with 3 Dark Spheres, which is the maximum. Syndra will begin reloading upon expending the first charge, resupplying all charges after 8 seconds (affected by cooldown reduction).
(Innate)
- Active: Syndra commands all Dark Spheres to move 800 units in the target direction, dealing 70 / 115 / 160 / 205 / 250 (+60% AP) magic damage to enemies they hit.
(Q)
- Active: Syndra magnetizes the target enemy, causing them to take 25% bonus magic damage as well as intercept all hostile projectiles that come within 400 units of them. This could also allow her to be hit by AOEs and non-projectiles, too. Bouncing projectiles will move toward the edge of the magnetic field before returning to strike the same target again. The total bonus damage cannot exceed 100 / 160 / 220 / 280 / 340 (+40% AP).
(W)
- Active: Syndra destroys any health shields on the target enemy before dealing 70 / 110 / 150 / 190 / 230 (+70% AP) magic damage after a brief delay. If a shield was successfully destroyed, nearby enemies also take 35 / 55 / 75 / 90 / 115 (+35% AP) (+50% of the destroyed shield) magic damage.
(E)
- First Active: Syndra focuses her power, mitigating and catching all hostile projectiles that come within 400 units of her.
- (+35% AP) magic damage to enemies. Enemies can be damaged more than once.
- The reactivation will scatter up to twenty damaging projectiles, at 18° intervals. Additional projectiles that she catches in an occupied segment will be displaced up to one segment to the left or right, or otherwise ignored for the purposes of reactivation. Projectiles that originate within the aura are also caught. The reactivation will draw the stored projectiles in briefly before scattering them, meaning that the damaging projectiles all originate from a central location.
- Projectiles that originate within the aura are also caught. The reactivation draws in all stored projectiles and then scatters them over an even distribution, regardless of the direction they originate from, up to 20 damaging projectiles.
After 4 seconds or if reactivated, Syndra scatters all the stored projectiles, dealing 60 / 90 / 120
(R)
Aatrox | |
The Darkin Blade | |
Aatrox's original character with Galio's kit; Aatrox's original kit with a new character; Aatrox's current kit with a new character. | |
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Project Theme | BLENDED THEME |
Project Status | COMPLETED |
Ledros | |
The Commander of Ruin | |
Aatrox's first kit rework revisited with an original character. | |
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Project Theme | REVISITED THEME |
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Valanx | |
The Deathless Prince | |
VGU Aatrox's current kit and personality given to a new character. | |
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Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Ahri | |
The Nine-Tailed Fox | |
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Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Akali | |
The Rogue Assassin | |
A relaunch that was inspired by Katana from Infinite Crisis. Modifications to Twilight Shroud was inspired by Heroes of the Storm. This project was retired as I am satisfied with Riot's rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | RETIRED |
Alistar | |
The Minotaur | |
A suite of tweaks that make Alistar a stronger Warden, while also removing some unnecessary frustrations that he inflicts on his opponents. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Amumu | |
The Sad Mummy | |
Minor changes to bring his kit slightly more in-line with his lore. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Yarny | |
The Unravelled | |
This rework is based on the video game, Unravel. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | WORK IN PROGRESS |
Anivia | |
The Cryophoenix | |
A tweak to how her Frostbite deals bonus damage to make her less binary and also capable of synergizing with allies. Riot's recent changes to Frostbite would be removed. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Aurelion Sol | |
The Star Forger | |
This project was retired as it was implemented by Riot. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Azir | |
The Emperor of the Sands | |
These tweaks aim to make his innate more appreciable. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Bard | |
The Wandering Caretaker | |
These tweaks aim to improve Bard's ability to scale into lategame. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Blitzcrank | |
The Great Steam Golem | |
A modern take on what it would mean to be a weaponized warehouse robot. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Brand | |
The Burning Vengeance | |
A new Ablaze effect for Pillar of Flame to make it more appreciable. This page also features a retired rework wherein I pushed Brand more in the vengeful spirit direction that his original lore featured. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Caitlyn | |
The Sheriff of Piltover | |
This rework was a collaborative work. Some elements were inspired by Nova from Heroes of the storm. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | REVISITED THEME |
Project Status | COMPLETED |
Cassiopeia | |
The Serpent's Embrace | |
Two small tweaks that aim to make her more functional without buying 2-3 mana items, as well as remove the self-punishment for casting her abilities too quickly. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Cho'Gath | |
The Terror of the Void | |
This relaunch plays-up Cho'Gath's theme as the League's kaiju, including more structure-destrution. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Corki | |
The Daring Bombardier | |
Corki now uses heat, and his Rocket Barrage is less of a passive increase in his damage (and instead something he has to micromanage). | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Diana | |
The Scorn of the Moon | |
This project was retired as it was implemented by Riot. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Dr. Mundo | |
The Madman of Zaun | |
This relaunch plays-up Dr. Mundo's brainless meatwall theme - going where he pleases and feeling no pain. Some abilities are shared with my custom champion, Titan. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Draven | |
The Glorious Executioner | |
A very small tweak that gives Draven something else to micromanage, just for fun. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Ekko | |
The Boy Who Shattered Time | |
Some quality of life adjustments to Ekko's ultimate that aim to remove some the unnecessary frustrations that come with playing against Ekko. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Elise | |
The Spider Queen | |
This rework fulfils the gameplay promise that players expects of a 'Spider Queen'. She's an ambush predator. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Elise | |
The Spider Priestess | |
This rework fulfils the character fantasy of a Priestess that lures enemies to their doom. She utilizes spider-based magic and summons minions. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | EARLY CONCEPT |
Evelynn | |
Agony's Embrace | |
This project was retired as I am satisfied with Riot's rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Ezreal | |
The Prodigal Explorer | |
This rework aimed to address the identity issues with his Rising Spell Force and Essence Flux. This project was retired due to satisfaction with Riot's rework. The change to his ultimate's damage diminishment was also later patched-in by Riot. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | RETIRED |
Fiddlesticks | |
The Harbinger of Doom | |
This project was retired as I am satisfied with Riot's rework. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Fiora | |
The Grand Duelist | |
Proposed tweaks to Riposte that make it behave more like players would expect, which removes some unnecessary frustrations that Fiora inflicts on her opponents. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Fizz | |
The Tidal Trickster | |
A tweak to Chum the Waters that is intended to be power-neutral by increasing the counterplay that enemies have while also compensating Fizz with increased utility, while also hopefully being a fun change. Riot has since attempted to make a similar balance change with the aims of adding counterplay, but I have not retired this project as I feel mine is still a better solution. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Galio | |
The Colossus | |
Similar to Kai'Sa, I think that Galio's new kit is great fun - but the direction that Riot failed to capture any of the original champion's theme. I gave the new Grand Entrance kit to Aatrox, and I'm currently working on new kit for Galio that I hope better serves his original gameplay scope while also being compatible with his new lore - he's made of magic-absorbing rock, after all. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | REVISITED THEME |
Project Status | WORK IN PROGRESS |
Gangplank | |
The Saltwater Scourge | |
A small tweak to his Silver Serpent economy to make it least famine-until-20-minutes, then feast. I also proposed a change to Trial by Fire, but I may remove this as my design philosophy around having auto-activated one-use effects and planning them around minions has changed - I'm not pro being able to waste. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Garen | |
The Might of Demacia | |
Garen's Courage has been reworked many times over the years, but it has never succeeded in feeling interesting. Inspired by Fiora's Vitals, I hope this suggestion proves to be the Courage that Garen deserves. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Gnar | |
The Missing Link | |
There used to be more proposed changes, but all that's left is a standardization I applied to all pick-up interactions. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Graves | |
The Outlaw | |
A (hopefully) power-neutral change that hopes to increase his vulnerability window without any loss in DPS. That said, I feel he's significantly overtuned and so some amount of nerf might be owed. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Hecarim | |
The Shadow of War | |
A tweak to Hecarim's core gimmick that should make him less reliant on one ability to achieve anything, without changing how he approaches a skirmish. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Heimerdinger | |
The Revered Inventor | |
This rework pushes Heimerdinger in a similar direction to the builders of other games, such as Gazlowe and Torbjorn - i.e. throwing down turrets aggressively rather than building a nest. The gameplay is imported from Lex Luthor from Infinite Crisis. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | COMPLETED |
Illaoi | |
The Kraken Priestess | |
This rework is inspired by one of my favourite Heroes of the Storm kits - Orphea. This rework hits all the same beats but redistributed. Similar to Draven, her ability to be oppressive now requires constant input from the player and its more clear how her enemies can enforce a downtime period. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | WORK IN PROGRESS |
Irelia | |
The Blade Dancer | |
This is an adaptation of my own Poppy rework, which was inspired by the way Thor utilizes his Hammer to propel himself. This project was retired on both occassions as I am satisfied with Riot's reworks. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Ivern | |
The Green Father | |
Daisy now uses the same AI as Tibbers. Enough said. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Janna | |
The Storm's Fury | |
This rework was provided by Willbachbakal. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Jarvan IV | |
The Exemplar of Demacia | |
This rework was provided by Willbachbakal. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Jax | |
Grandmaster at Arms | |
This rework was largely based on my custom champion, Zargonil, excepting the ultimate ability. The theme is nimble fighter. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | COMPLETED |
Jayce | |
The Defender of Tomorrow | |
This rework was part of my Shapeshifter project, wherein I attempted to address the scaling issues that most shapeshifters face by either removing the multiple forms, moving the form-swap to a non-ultimate active, or turning the form swap into a temporary power spike (similar to Gnar). | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Kai'Sa | |
The Daughter of the Void | |
This relaunch attempts to deliver on the fantasy of The Daughter of the Void. | |
Project Type | ORIGINAL CONCEPT |
Project Theme | REVISITED THEME |
Project Status | COMPLETED |
Kaisa | |
The Vigilante | |
This is a visual-only rework - since the playable Kai'Sa is actually really fun, even if she does nothing to fulfil the fantasy of The Daughter of the Void. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Kalista | |
The Spear of Vengeance | |
This rework attempts to address her 'lame' Oathsworn mechanic, while also adjusting her Martial Poise to hopefully be less obnoxious-or-bust. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Karma | |
The Defiance of Ionia | |
A rework that pushes Karma further into her theme of defiance. As it stands, the two reworks are probably not distinct enough to exist as different champions. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Karma | |
The Enlightened One | |
Karma's original theme of harmony and duality was mostly abandoned in her VGU. Choosing between mending and harming is a popular gameplay trope and it's a shame to lose it. This theme could also be explored on a new champion and cut all ties to Traditional Karma. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | REVISITED THEME |
Project Status | COMPLETED |
Karthus | |
The Deathsinger | |
A suite of changes that aim to make the Deathsinger a little more competitive, with some extra soul-harvesting flavour. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Kassadin | |
The Void Walker | |
This rework aims to modernize the Void Walker. Alarak from Heroes of the Storm inspired some of the changes. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Kayle | |
The Righteous | |
This rework is an amalgamation of Atlas Reactor's Asuna, as well as Diablo and Tyrael from Heroes of the Storm. This project was retired as I am satisfied with Riot's rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | RETIRED |
Kayn | |
The Shadow Reaper | |
Some for-fun proposals for how his Q and E abilities might be empowered by the form that does not currently empower them. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Kennen | |
The Heart of the Tempest | |
This rework was inspired by Zeus from Smite, at least as Zeus was when I created this project 5+ years ago. I wanted to empower Kennen's Ranger attributes, which is where I felt he was more distinctive as a champion. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | COMPLETED |
Kha'Zix | |
The Voidreaver | |
A (hopefully) power-neutral change to his Isolation mechanic that makes it easier for both Kha'Zix and his opponents to play around. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Kindred | |
The Eternal Hunters | |
Despite failing to deliver on the promise of two characters: the playable champion is thoroughly enjoyable. This rework intends to address gameplay issues. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Lamb | |
The Eternal Hunter | |
Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Lamb is very recognisable to the live Kindred and my other rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Wolf | |
The Eternal Hunter | |
Unlike in my Kindred Rework, Lamb and Wolf is how I would relaunch the two-character champion: a two-player champion. Wolf fulfils the role of Support in the bot-lane due, but what better way to sustain the duo than to reap their enemies. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | ORIGINAL CONCEPT |
Project Status | WORK IN PROGRESS |
Kled | |
The Cantankerous Cavalier | |
This rework was actually my prediction of Kled's kit from his reveal, with the exception of Bear Trap on a Rope that I predicted would be like Zac's Stretching Strikes (before Zac received that ability). I really like the kit I came up with - in particular the change to the Courage system and the leap-frog dash, which I also gave to Jax. I added the directional draft from Kled's live kit and adjusted some of the ability names to match, too. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Kog'Maw | |
The Mouth of the Abyss | |
I created this rework after Kog'Maw's first rework and while the revert was active on the PBE, as I felt my proposals kept what was incredibly enjoyable about his rework while also addressing how right-click-and-forget his gameplay was. Kog'Maw is one of my favourite champions and I adore that he is wholly viable (and distinct) as both a Marksmen and a Mage - so my changes also attempt to preserve those features. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
LeBlanc | |
The Deceiver | |
This was proposed as an alternative to her previous Shadow of the Rose, with the same intent of 'deception'. With the release of Neeko, it is unlikely that LeBlanc would ever receive such an addition and she was later reverted to no longer have Shadow of the Rose, too. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Lee Sin | |
The Blind Monk | |
This rework was inspired by a scrapped rework of Lee Sin. Other modifications were made with the desire to have his two-part abilities not be comparable to 2 whole abilities, each. They should allow for skill expressive with correct execution - not just allow him to do twice as much as other champions. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Leona | |
The Radiant Dawn | |
This rework intends to be a power-neutral way of giving Leona more things to do while also being better rewarded for doing it well, as well as adding more 'wielding sunlight' to her abilities. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Lucian | |
The Purifier | |
These minor changes were first proposed fairly close to Lucian's release. I took pride in being competent at landing trickshots with his Piercing Light, and felt that the changes they made to make it less likely to miss robbed him of skill expression. It's been so long now that such a change would probably be unwelcome, but I still think it'd be more interesting to add more room for skill expression rather than noob-proofing. The additional change to his innate was added during an era where Rangers who didn't build critical strike chance were under performing, and I added similar crit interactions to other Rangers. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Lulu | |
The Fae Sorceress | |
The primary goal of this rework was to make her W and E abilities more distinctive, rather than two targeted spells with minimal visuals. I also wanted to make Pix a more prominent character, rather than a glorified extension of her Q. I later developed my Sabotage rune path, and so the modifications to her innate are unnecessary. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Lux | |
The Lady of Luminosity | |
The goal of this change is to remove some unnecessary frustrations that Lux imposes on her enemies, as well as establishing a more unique identity for the ability in a world where everyone primes it to detonate immediately. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Malphite | |
The Unstoppable Force | |
A modernization rework with a similar scope to Warwick's VGU, wherein all abilities are hopefully recognizable but also considerably less bland. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Malzahar | |
The Prophet of the Void | |
A for-fun rework that attempts to give Malzahar a distinctive gameplay identity - turning him into a minion-mancer. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Miss Fortune | |
The Bounty Hunter | |
A small tweak that aims to slightly normalize Miss Fortune's Double Up damage. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Mordekaiser | |
The Iron Revenant | |
This project was retired as I am satisfied with Riot's rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Morgana | |
The Fallen | |
This project was retired as I am satisfied with Riot's rework. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Nami | |
The Tidecaller | |
Some tweaks that aim to improve Nami's contribution to late-game fights, both in terms of scaling and mechanical changes. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Neeko | |
The Curious Chameleon | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | EARLY CONCEPT |
Nidalee | |
The Bestial Huntress | |
A suite of changes with the intent of making Nidalee less feast-or-famine. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Nocturne | |
The Eternal Nightmare | |
A low-scope rework that aims to give Nocturne more to do without substantial altering his tools. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Nunu | |
The Boy and his Yeti | |
This project was retired as I am satisfied with Riot's rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Olaf | |
The Berserker | |
This rework was inspired by Zul'Jin from Heroes of the Storm. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | COMPLETED |
Pantheon | |
The Unbreakable Spear | |
This project was retired as I am satisfied with Riot's rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Qiyana | |
Empress of the Elements | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | EARLY CONCEPT |
Quinn | |
Demacia's Wings | |
This rework was inspired by Blue Beetle from Infinite Crisis, which in turn gave me a longing for pre-rework Quinn. Valor is back, baby! | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Rakan | |
The Charmer | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Rammus | |
The Guardian of the Sands | |
What if Rammus was a remote control car? | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Renekton | |
The Butcher of the Sands | |
This change is intended to remove some unnecessary frustrations that Renekton's opponents face. Being a lane-bully is fine, but sometimes the counterplay to an ability isn't realistic. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status |
Riven | |
The Exile | |
This rework was created when Riven was an overbearing lane opponent due to her mobility and lack of any meaningful downtime. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Rumble | |
The Mechanized Menace | |
This rework was part of my Mounted Champion Overhaul project. The changes to Rumble were inspired by Dva. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | COMPLETED |
Sejuani | |
Fury of the North | |
This rework was part of my Mounted Champion Overhaul project. The goal of Sejuani's changes was to make Bristle more prominant as a distinct character. The new ultimate ability was created in respoinse to the Tank Update reveal wherein Riot wanted to make her ultimate more distinct from Ashe and Lissandra, and I still think it would be a good addition. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Seraphine | |
The Revolutionary | |
This rework has to achieve two things: (1) create a kit that is thematically distinct from Sona and (2) create a kit that ties in thematically with her lore. I would also like to address her gargage silhouette and animations. Her appearance within K/DA can remain an alternate fantasy, rather than the champion being created to support the sale of product. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | EARLY CONCEPT |
Persephone | |
The Enchantress | |
Inspired by the scandal that was Seraphine's release - this champion theme explores that scandal as a deliberate design choice. Seraphine used depression to sell a product; Seraphine knew that Hextech was powered through the subjugation of a sentient species and deliberately did nothing. Someone who manipulates the story for personal gain. A sociopath. | |
Project Type | ORIGINAL CONCEPT |
Project Theme | ORIGINAL CONCEPT |
Project Status | EARLY CONCEPT |
Shaco | |
The Demon Jester | |
This rework dials-up Shaco's 'House of Mirrors' thematic. Some elements were inspired by my entry-level experience with Mesmers from Guild Wars (I never really progressed out of the starter zone). | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Shyvana | |
The Half-Dragon | |
This rework is part of PROJECT: Shapeshifter. The goal is to make her Dragon Form more imposing as well as re-address the Riot-stated goal of discouraging its use as an escape. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Sion | |
The Undead Juggernaut | |
Decimating Strike getting a reduced cooldown on-interrupt feels too much like enemies are being punished for correctly responding to Sion - so I'm changing how this interaction happens. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Skarner | |
The Crystal Vanguard | |
The 'Major Rework' was inspired by his story, 'Dreamsong'. Kit changes are intended to make his magic and fighting style feel ancient. The 'Minor Rework' was a response to the then-announced Tank Rework and intended to address issues with his E ability, by merging it with his ultimate ability and giving him a new E. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Sona | |
The Muse | |
This rework applies developer insights from Jinx's production - put all the stances onto a single button, and then give them an actual kit. The kit was inspired by Lucio from Overwatch as it ticks all the boxes of Sona's current kit with minimal additional mechanics/complexity. Some adjustments may be made in the future to absorb some of Seraphine's elements, as I've started a new champion-blending project for the sound-based supports. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | COMPLETED |
Soraka | |
The Starchild | |
Additions to Soraka's kit were inspired by Auriel. Soraka's always been a healer that's been encouraged to be on the front line (i.e. Starfall in almost all its iterations), but in her current state she's a little too delegated to the backline. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | IMPORTED THEME |
Project Status | COMPLETED |
Syndra | |
The Dark Sovereign | |
This rework is much lower scope than my other Syndra project. These changes were inspired by Mag from Warframe. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Syndra | |
The Dark Sovereign | |
This rework turns her Transcendent passive into a unique levelling experience for Syndra. Inspired by the talent system from Heroes of the Storm, Syndra players can control their power-progression on a game-per-game basis. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Tahm Kench | |
The River King | |
This rework swaps Tahm Kench's Devour and Abyssal Voyage around, while giving his Tongue Lash the current Q+W combo as a baseline feature. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Taliyah | |
The Stoneweaver | |
Rock Surfing now replaces Worked Ground as the mechanic that limits Threaded Volley, promoting Rock Surfing to a fully-fledged feature of the kit rather than a free pair of Boots of Mobility. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Teemo | |
The Swift Scout | |
This rework was inspired by a desire to make 'scouting' a more prominant feature of Teemo's kit. This rework probably fails to capture what players enjoy about Teemo. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Thresh | |
The Chain Warden | |
Improving the identity of Thresh's souls. Namely, granting Ability Power doesn't feel valuable when his shield doesn't scale with AP and his ultimate only deals damage once. The change to Thresh's ultimate is inspired by Willbachbakal's Wall of Pain change. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Tristana | |
The Yordle Gunner | |
A small tweak to her Explosive Charge that was made during PROJECT: Critical Strike. While it's no longer true that critical strike rangers are underperforming compared to other rangers, I still feel like this change makes the ability more interesting. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Trundle | |
The Troll King | |
A suite of changes that aim to make Trundle's contribution feel more *visible*. His new ultimate ability is taken from Mal'Ganis from Heroes of the Storm. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Tryndamere | |
The Barbarian King | |
A suite of changes that aim to improve Tryndamere's ability to contribute to team fights. His new ultimate is inspired by his lore interaction with Aatrox. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Twisted Fate | |
The Card Master | |
Puns got the better of me. The mechanics implemented are probably to unwieldy for a fast-paced PVP game. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | OUTDATED |
Twitch | |
The Plague Rat | |
I came up with this rework prior to AP-Twitch becoming a thing as I (apparently) rightfully identified that Twitch's theme wasn't being well-served with his current damage distribution. Riot opted to make it an alternate build, which I disagree with. Both AD and AP Twitch current play the same - they both want to build stacks and detonate. At the moment, AD Twitch doesn't deal damage with that playstyle - which is bad design. It's the same principles as Master Yi's rework. The adjustment to Contaminate was purely because the ability doesn't live up to its name, as it stand (which was the stated reason it's no longer named Expunge). | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Udyr | |
The Spirit Walker | |
The goal of this rework is to shore-up the difference between his Tiger Stance and Phoenix Stance in a way that boasts distinct gameplay, rather than just enabling a distinct item-build. As with the League's other monk, I've proposed that Udyr should also use energy. The project also details a visual upgrade. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Urgot | |
The Dreadnought | |
This project was retired as I am satisfied with Riot's rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | RETIRED |
Varus | |
The Arrow of Retribution | |
This rework was created before Blighted Quiver gained an active effect. I am not entirely satisfied with the direction of Riot's changes. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Vayne | |
The Night Hunter | |
Tumble now has charges. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Vel'Koz | |
The Eye of the Void | |
This rework was created as a response to the Mid-Year Mage Update, wherein a common goal was to address a design issue where Vel'Koz's abilities are too similar in their cast-style/function. I do not personally consider this to be a huge issue, but I like the changes I came up with. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Vi | |
The Piltover Enforcer | |
Some minor tweaks to her innate and Vault Breaker to improve their use-cases, with an additional for-fun change to her ultimate that helps deliver on her champion fantasy. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Viktor | |
The Machine Herald | |
This rework is purely to indulge my own preferences. It is one of my pet-peeves when 'steel is superior to flesh' and body-modification themes only substitute human parts with identical mechanical parts - what's the point?! Artanis from Heroes of the Storm contributed his ultimate ability and also inspired me to allow Position Reverse to still do something if it only hits one target, although the initial effect was 'how do I reallocate power to make Urgot's old ultimate fair as a basic ability'. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Xerath | |
The Magus Ascendant | |
Xerath is an example of a rework where developers focused too much on creating something that will engage new players and forgot about his existing players. Xerath used to play more similar to Vel'Koz - someone who could vaporize any enemy he catches within a moderate, but telegraphed range. However, his rework pushed him entirely in the direction of being an artillery mage - which was his visual thematic. I was personally hurt by this rework, and so am motivated to return Xerath to his former glory. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Yasuo | |
The Unforgiven | |
Nerf. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Yorick | |
Shepherd of Souls | |
Yorick's ultimate now behaves like Nazeebo's from Heroes of the Storm, rather than being a horrifically overbearing-and-permanent champion summoned unit. The alternative would be to make the Maiden function entirely like a minion - joining the wave when summoned and only assisting Yorick via the Call For Help mechanic. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Yuumi | |
The Magical Cat | |
I abhore this champion both for design and implementation. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | WORK IN PROGRESS |
Zac | |
The Secret Weapon | |
Riot reverted his ultimate as requested. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Zed | |
The Master of Shadows | |
I added an energy cost to his Get Out Of Jail Free card but also improved his energy-recover mechanic. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Ziggs | |
The Hexplosives Expert | |
A for-fun change that adds an interaction between his Satchel Charge and Minefield. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Zilean | |
The Chronokeeper | |
A new innate that allows Zilean to Borrow Time is the cornerstone of this rework. | |
Project Type | CHAMPION RELAUNCH |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Domination | |
Eliminate Prey | |
Minor tweaks as well as one new keystone. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Inspiration | |
A Beacon of Hope | |
All keystones replaced with one new lesser rune. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Precision | |
Become A Legend | |
Minor tweaks as well as one new keystone. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Resolve | |
Live Forever | |
One new keystone and two new lesser runes. | |
Project Type | BALANCE CHANGES |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |
Sabotage | |
Outwit Mere Mortals | |
An entirely new rune path based upon subterfuge and deception. | |
Project Type | ORIGINAL CONCEPT |
Project Theme | ORIGINAL CONCEPT |
Project Status | COMPLETED |
Sorcery | |
Unleash Destruction | |
Three new keystone and minor tweaks. | |
Project Type | REWORKED |
Project Theme | CURRENT THEME |
Project Status | COMPLETED |