Universe:Piltover: Difference between revisions
m (→Trivia) |
m (→Trivia) |
||
Line 557: | Line 557: | ||
|-| |
|-| |
||
Skins= |
Skins= |
||
{{Main|Universe:Arcane|Arcane (Universe)}} |
|||
<gallery position="center" spacing="small" captionalign="center"> |
<gallery position="center" spacing="small" captionalign="center"> |
||
Alistar HextechSkin.jpg|Hextech Alistar |
Alistar HextechSkin.jpg|Hextech Alistar |
Revision as of 00:57, 10 January 2025
![]() |
This article contains information that conflicts with the current narrative and may be changed in the near future. For further information on these ongoing changes, see the community article on Canonical inconsistencies. |
---|
- For information about the
Teamfight Tactics trait, see
Piltover.
- Buhru
- Demacian (Modern)
- Freljordian (Modern)
- Ionian (Modern)
- Piltovan
- Shuriman (Modern)
- Va-Nox
- Golden Hexes
- Silver Cogs
- Bronze Washers
“ | "For Piltover!" |
— | |
![]() |
Piltover, also known as the City of Progress, is a thriving, progressive city whose power and influence is on the rise. It is Valoran's cultural center, where art, craftsmanship, trade and innovation walk hand in hand. Its power comes not through military might, but the engines of commerce and forward thinking. Situated on the cliffs above the district of Zaun and overlooking the ocean, fleets of ships pass through its titanic sea-gates, bringing goods from all over the world. The wealth this generates has given rise to an unprecedented boom in the city's growth. Piltover has - and still is - reinventing itself as a city where fortunes can be made and dreams can be lived. Burgeoning merchant clans fund development in the most incredible endeavors: grand artistic follies, esoteric hextech research, and architectural monuments to their power. With ever more inventors delving into the emergent lore of hextech, Piltover has become a lodestone for the most skilled craftsmen the world over.
Lore
Piltover is a thriving, progressive city overlooking the ocean. Fleets of ships pass through its titanic sea-gates, bringing goods from all over the world. Merchant clans fund incredible endeavors, including artistic follies and architectural monuments to their individual power. With ever more inventors delving into hextech, Piltover has become the destination for the most skilled craftspeople from across Runeterra.[1]
Champions of Piltover
Other Related Champions
Zaun.
tried to track down in Piltover and - keeps the city streets of Zaun and Piltover safe.
- Rise of the Sentinels. managed a successful heist of The Clockwork Vaults and came to Piltover to vacation during
- is a Spirit who protects Zaun and Piltover.
- had an assassination mission in Piltover-Zaun and clashed with .
- is a Piltover criminal and an adversary to her sister .
Zaun.
tried to track down in Piltover and - was born in Piltover.
- visited Piltover in the past.
- became more active in Piltover and Zaun after the Sun Gates were built.
- managed a successful heist of The Clockwork Vaults.
- came to Piltover & Zaun to secure a fetter for .
- is a former friend and now adversary to .
Zaun.
tried to track down in Piltover and - Paint the Town comic, both being in love with explosives and made a quick friendship untill Ziggs stopped Jinx from killing people. was hiding with and met in the
History
Birth of Progress Day
Zaun finalized its plans to destroy a portion of the isthmus connecting Valoran and the Southern Continent, allowing for safe sea passage between eastern and western Valoran. The plan involved using thousand of chemtech bombs to crack open an area of the land so that a cavern could be created, but the results were catastrophic. In what seemed to be an accident, the bombs triggered a series of earthquakes that completely destroyed the isthmus and sank large districts of Zaun and thousands of its citizens, while also leaking poisonous gas into the city's surviving areas.
, empowered by the prayers of Zaun's people, arrived and blew away the gas, saving many lives and being eternally remembered by Zaun's denizens, converting her from a goddess of faith for sailors to a guardian deity for Zaun. She has yet to leave Zaun following this event.
Eventually, Zaun was rebuilt. In order to regulate the river passage they were built over, the Sun Gates were constructed, forcing all transport through the waters to be regulated by Zaun. This brought immense wealth to the city and likely led to Piltover's construction and elevation from Zaun, as the ruling families were in control of the taxes and trade produced by the Sun Gates, leading to the formation of the actual Mercantile Clans of Piltover.
Construction of the Sun Gates led to great changes in eastern Valoran and the eastern seas, as Noxus was from this point on able to more easily pool together resources from across its empire without needing land travel, and Bilgewater's pirates found the seas brimming with trade ships waiting to be plundered, feeding in to the criminal underbelly of the city.
Discovery of the First Hex Crystals
The Ferros family gained most of its wealth through a rare crystal harvested from a creature native to the sands of a distant valley. These first hex-crystals, or “first crystals,” contained power normally reserved to those born with innate magical ability.
Great-Great Aunt Elicia lost an arm, and nearly her life, during one such early expedition. Her sacrifice was celebrated, and it set an expectation that is still reflected in the Ferros family motto today, “For family, will I give.”The creatures Elicia Ferros found, the Brackern, were not an unending resource, and Camille's family had to look for ways to augment the crystals they had accumulated. Utilizing certain shadow investments in chemtech and runic alchemy, the Ferros family brought to market the less powerful, but easier to procure, synthetic hex-crystals. Such power often comes with consequences, and the production of synthetic crystals is rumored to be a heavy contributor to the Zaun Gray.
Get Jinxed!

Piltover has been known as the City of Progress for the countless technological advancements it has made, but
found a way to halt progress entirely for some time: anarchy! Chaos, buildings crumbling, people dying, painted animals running rampant, and the city in constant gunfire... it was Jinx's dream. Piltover's Finest, and , attempted to track her down to no avail.As Jinx's rampage escalated, Caitlyn declared a city-wide manhunt for her. Jinx responded to this by marking the treasury with a challenge to Vi, saying that she would attack the place at the time and date she had written there. When the time came, she showed up and began to wreak havoc as usual. Vi began chasing her, smashing through every wall along the way. Eventually Jinx was cornered, but she let loose a barrage of rockets, destroying the building. When the officers had awoke, all the gold was intact still remained and Jinx had spelled out something in the sky using the city's lights: "YOU'LL NEVER CATCH ME!".
Progress Day
- Main article: Progress Day
- For the celebration, see the Fesivals section of Celebrations. For the
Legends of Runeterra card, see
8 Progress Day!.
Three Noxian spies, Gysbert, Tamara, and Colette, infiltrated Piltover for many months in hopes of placing an agent inside Clan Medarda. They used the annual Progress Day to showcase their technical skills to the clan's masters and apprenta.
Tamara Lautari showcased her Hex-Armillary Amplifier invention. It worked by harnessing the properties of a crystal and exponentially increasing its output. However, the invention itself proved to be dangerous as it almost destroyed the entire hall due to its faulty construction - which was intended to sabotage the proceedings.
Later on, after leaving the Medarda mansion, Tamara was apprehended by
, who had discovered her true identity and purpose in the city. She was subsequently banished and sent back to Noxus.Both Tamara and Gysbert failed to become Medarda apprenta, but Colette succeeded. Some time after, Colette would obtain a Medarda trading map, which she would relay to Noxian intelligence.
History in Arcane
The Discovery of Hextech
- Main article: ArcaneA Clan Kiramman apprenta, by the name of , begins secretly experimenting with a way to harness magic through science with the hex crystals, inspired after being saved as a child by a mage. A break in at his workshop causes one of his hex crystals to shatter, blowing up his workshop and causing the wardens to launch an investigation into his research. The to the Dean of the Academy confiscates his work and Jayce is arrested by the wardens for conducting unauthorized research.
advises Jayce to accept his mistake and not mention his research to the Council, warning that magic cannot be controlled. During his trial, Jayce pleads guilty to his negligence, but reveals the nature of his research and argues the good that magic could bring to Piltover if mastered. The Council denounces the use of magic and moves to banish Jayce, before intervenes. She convinces the Council not to banish him, but he is expelled from the Academy and released into her care.
Disappointed that his mother does not believe in his vision, Jayce leaves in search of someone who does have faith in him. At the Academy, Heimerdinger and
discuss Jayce's research; while Heimerdinger dismisses the possibility of harnessing magic and prepares to have it destroyed, Viktor is intrigued by Jayce's theory and takes one of his journals. After being rejected by the Kirammans, Jayce returns to his ruined workshop, only to find Viktor there as well. Seeing a kindred spirit in Jayce, Viktor offers to help him stabilize the hex crystals and the two form a partnership.The duo quickly learn how to stabilize the hex crystals, but discover that Jayce's research will be destroyed the next day. Jayce and Viktor sneak into the Academy and attempt to break into Heimerdinger's lab. They are discovered by Councilor Hextech revolutionizes trade and transport in Piltover with the creation of the Hexgates.
, but Jayce convinces her to give them a chance and she distracts a patrolling warden. Inside the lab, they begin work to stabilize the hex crystal, but the light from it's magic alerts Heimerdinger and the wardens. They eventually manage to stabilize crystal, just as the wardens break into the lab, and float from the magic emanating from the crystal. While Heimerdinger is displeased, Councilor Medarda is impressed and the breakthrough is brought before the Council. Over the next several years,Locations
Piltover is a city-state located on an isthmus between Valoran and Shurima. The current well known locations (not counting Zaun) in Piltover are:
Connected Cities
Dual city-states that control the major trade routes between Valoran and Shurima. Home both to visionary inventors and their wealthy patrons, the divide between social classes is becoming more dangerous.
North Piltover
-
Bluewind Court
-
Workshop Of The Horological Institute
-
Other Workshops
-
Sidereal Avenue
-
Entrance to Piltover Treasurey
-
The Ecliptic Vaults
-
Zindelo's Incognium Runeterra
- Bluewind Court: The most influential individuals of Piltover live in Bluewind Court, located in northern Piltover. The north of the city is where the bulk of the clans have their mansions and heavily guarded workshop compounds, such as the mansions of clans Arvino, Cadwalder, Ferros, Giopara, Holloran, Kozari, Medarda, Morichi and Torek.
- Jayce's Laboratory: As part of the Giopara Mansion, the lab the work area of the city's famous guardian, . It is the place where he himself made his famous Mercury Hammer, which was later used against .
- Workshop of The Horological Institute: Workshops of hextech researchers are magnificent examples of what a wealthy patron can do for an inventor.
- Count Mei's Menagerie: A type of Zoo, funded by Count Mei, that housed a large assortment of flora and fauna from across Runeterra. It was recently vandalized by .
- Drawsmith Arcade: A vaulted structure of colored glass and ironwork columns containing several theatres.
- Heimerdinger's Pyrotechnic Provisions: The workshop of the yordle inventor; many inventions have been imagined, created, tested, and sold in this establishment.
- Mainspring Crescent: The fashionable promenade of cafes, bistros, and supper clubs. The Drawsmith Arcade contains small theatres.
- Reveck House: Residence of Corin Reveck, the city's famous clockwork inventor. He lived there by selling a collection of clockwork figurines left behind by his daughter, , before she gave into the sickness for the benefit of others and was replaced with hextech.
- Sidereal Avenue: The streets of Piltover are rumored to be paved with gold, but to the disappointment of many a hopeful traveler, that is simply a metaphor. However, the city's most wondrous structures and streetscapes are funded by the merchant clans, who flaunt their wealth as much as possible. Such place is the Sidereal Avenue, home to the Piltover Treasury.
- The Ecliptic Vaults: Located in Sidereal Avenue, were once considered to be Piltover's most secure bank, before breached their heavily reinforced walls.
- Clockwork Vault: Located at the Southern part of the city. This bank was considered secure as well, only to also be broken into, this time by and .
- Zindelo's Incognium Runeterra: Zidelo's Incognium Runeterra is located in the Incognia Plaza, connected to the Sidereal Avenue in southern Piltover. The lifetime's work of Valentina Zindelo, the Incognium Runeterra is a device she claimed was able to locate any individual in the world. Since Zindelo's mysterious death, many believe her alchemical formulae to have been stolen. The contraption is left inoperable.
- The Explorers Guild House: The House of the Official Piltover Guild for explorers, they are tasked at funding, monitoring, and acquiring archaeological artifacts from its guild members from across Runeterra. These artifacts are later used for research or placed in one of many Piltover museums.
South Piltover
- Ezreal's House: One of the cities most famous residence, the house houses a large assortment of artifacts found by the explorer himself.
- Sapphilite Row: A street where Zalie's is located in. Named after the substance harvested from Jaull-fish.
- Zalie's Expeditionary Outfitters & Haberdashery: Subscribed by as one one of the best outfitters in Piltover, the shop is outfitted with a wide range of clothing for every need.
- The Fissures: The giant chasms stretching across the south of Piltover. They were created in an earthquake resulted by the creation of the canal for the Sun Gates. The city of Zaun is located within these fissures, along with some other surface buildings used as conveyors to the undercity.
Hexdraulic Conveyors
-
"Rising Howl" Public Hexdraulic Descender
-
Private Hexdraulic Descender
Hexdraulic Conveyors are scattered across Zaun, connecting it with Piltover and its numerous city levels. Some conveyors are for public use (those that can afford it), while some for private, used mostly by Chem-Barons and wealthy Piltovans.
- Rising Howl: A large multi-tiered rack-and-pinion Hexdraulic Coveyor supported by three vertical structural beams which span the height of the city, from the Sump to the Boundary Markets. Its ovoid shape and curved top side are constructed of thick glass and an elaborate ironwork baroque latticework frame with ratcheting endless gears. At the top sits a howling wrought-iron wolf, the elevator's namesake, and a set of steam whistles. It's the primary Hexdraulic Coveyor for transporting crowds between the levels of Zaun and Piltover. Conductors' voices are magnified by a flexible speaking tube connected to a bell-shaped sonophone.
The Cliff
-
The Sun Gates
-
The Sun Gates (Full View)
-
The Sun Gates (Other Side)
-
The Great Funicular Of Cantexta
-
Wharfside Docks
-
A History Of Commerce
-
The Cliff (Promenade and Entresol Levels)
-
The Cliff (Sump Level)
The most important location of all of Zaun and Piltover, it was the epicenter of a massive man made geological disaster that sunk most of old Zaun. Currently, it is the location of massive spires jutting upwards towards Piltover as an arrogant testimony to Zaun's resolve to survive. One such building is the College of Techmaturgy. The Sun Gates are built above The Cliff.
- Boundary Markets: The levels where division between Zaun and Piltover blurs are home to thriving markets and Commercia Halls. Boundary Markets areas are the most cosmopolitan of the city, where people from all walks of life and levels of society can be found for the purchase and sale of goods.
- First Assemblage of the Glorious Evolved: Located at the end of the Boundary Markets in southern Piltover, the Church is the main location where worshipers of the Glorious Evolved from both Piltover and Zaun come to worship their deity, the Gray Lady. Its is also a place where the disenfranchised come to seek refuge, and where the crippled come for techmaturgical miracles.
- The Sun Gates: One of the most important locations in all of Piltover, the construction of these huge accessways made Piltover a hub of mercantile trade between Valoran and Shurima. They were named 'The Sun Gates' to honor the region's Shuriman heritage. They were constructed as a necessity of the city, but unfortunately, an accident during their construction sank large chunks of Zaun into the sea. In Piltover, Progress Day marks the anniversary of the day the Sun Gates opened for the first time, allowing trade to pass easily through the city, bringing unimaginable wealth to the city's rulers. In Zaun, it is a day to remember those lost in the geological upheaval that created the east–west passage and submerged entire districts underwater. It enabled the rapid expansion of the Noxian empire along the coast, although Piltover charges truly staggering hazard rates for the transport of all military assets.
- Wharfside Docks: Located at the lower end of the Sun Gates, the quaysides of Piltover are always busy, with ships from every major port passing through the Sun Gates every day.
Piltover in Arcane


-
Piltover in Arcane 1
-
Piltover in Arcane 2
-
Piltover in Arcane 3
-
The Bridge of Progress in Arcane
-
The Hexgates in Arcane
-
Medarda Mansion in Arcane
-
Stillwater Hold in Arcane
Piltover as shown in the Arcane universe has a considerably different origin as well as city layout. The Sun Gates do not exist, instead the Hexgates are the prominent feature of the city as well as focal point of Piltover trade supremacy. The canal that connects east and west seas is more natural in its curvature, instead of being an entirely artificial straight through the original landmass. The city stretches from north to south, instead of predominantly taking space on the east side of the canal. The fissures where Zaun is located are only scattered on the southern side of the city, where as they take up the majority of the east side of the canal (under the Sun Gates) in the main canon. While the scale of Piltover is smaller than in the main canon, its buildings still retain the same distinct visual aesthetics.
- The Bridge of Progress: One of the main bridges connecting northern and southern parts of the city. It is the primary location where numerous undercity rebellions occurred, as well as a bombing attack from that resulted in the deaths of many wardens during city wide lockdowns.
- The Fissures: Located in the southern parts of the city, these fissures are represent the entirety of the undercity of Zaun.
- The Hexgates: One of the most important locations in Piltover. The massive retractable tower, constructed from the plans made by Viktor and Jayce, is a hextech device used for realm warping people, vehicles, and cargo to their desired destinations across Runeterra. It charts its course by using a rotatable globe of Runeterra at the top of the tower. Each jump requires hexite batteries to be replaced. Due to its elevation, only airships can utilize it.
- The University of Piltover: Located in Mid Piltover near the Hexgates, it is also the primary location where most Clan Council meetings take place in.
- Stillwater Hold: A prison located on an island outside the eastern part of the city. It holds several criminals captured in Piltover and Zaun. The fort goes up to at least 40 floors, and has cells for solitary confinement. The prisoners are also given tasks, such as cleaning the roof, around the prison and have time allotted for mandatory exercise. Somehow, prisoners are able to get tattoos and piercings inside.
Wildlife
Cats
-
Professor von Yipp and his human assistant
-
Von Yipp's Catastrophe Mech
-
Von Yipp's Submarine
They are a sentient feline race resembling Felis catus that reside both on Runeterra as well as Bandle City. While they have the physical appearance of regular real world house cats, they possess human or above human intelligence, being able to think of complex ideas and inventions. 4 Professor von Yipp is a cat that is able to create
1 giant mechs and
5 submarines, while possesses magical abilities with the help of .
Pitover Shaddocks
“ | "![]() |
— ![]() | |
![]() |
Piltover is home to its own variety of citrus fruit, similar to a real-world Pomelo, a large bitter-sweet fruit with a thick rind. The etymology of the name of these fruit in the Runeterra Prime universe is unknown, as the name 'Shaddock' actually comes from the name of the captain who introduced the Pomelo to Barbados. The fruit are described in decent regard by
6 Citrus Courier.
Poros
- Main article: Poro


Howling Abyss. Poros are equal parts truth, valor, and innocence. The colour of their fur is described as “very light blue, like Freljordian snow”. They have a heart-shaped underbelly because they're made of love. A poro's horns perk up when it's excited and droop down when it's scared. Poros paddle through deep snow with their front paws. Some believe that poros are indestructible. Poros stick their tongue out because they are incredibly warm. This is why they can survive the harsh cold environment of the Howling Abyss. are frosted with Freljordian ice crystals and are a favourite treat of this creature. The leader of the Poros is known as the .
Culture
“ | "Heh! Piltovans! Always think they're the center of the universe." |
— | |
![]() |
Trade is the lifeblood of Piltover, and its command of the main sea-route between east and west has seen its coffers swell with gold. A consequence of this has been the rapid expansion of the Noxian empire, whose armies and supplies can now travel the length and breadth of Valoran with relative ease. It has also allowed Bilgewater to prosper as a haven for pirates and reavers who prey on ships traveling to and from Piltover. The climate around Piltover is generally balmy, but when the temperature changes rapidly, sea fogs often envelop the docks and warehouses. The quaysides of Piltover are always busy, and anyone with a strong back and the will to work can easily find employment. A hundred accents are heard on the wharfside streets at any given time, and scores of ships from every port pass through the Sun Gates every day.

Government
In order to improve the city-state's social and environmental well-being, clans constantly strive to implement their nation's rapid scientific innovations. While a greater flow of traffic and profit may not be their sole motivation, more recently Clan Medarda has convinced them to invest a fortune into harnessing the power of hextech, to speed the opening and closing of the Sun Gates. Since the citizens tend to be keen and idealistic, to date there has been little opposition voiced. Piltover is also one among Valoran's least militarized city-states, and also one of its most trusting. Despite that, the city boasts a warship squadron for the protection of the Sun Gates.
Piltover Council

In Arcane, Piltover is run by a council of the richest and most influential mercantile clans. There had been seven set seats on the Council and some such as have served on the Council since the city's founding. When Zaun stole a Hextech gemstone and Hextech research, the Council feared that Zaun could weaponize Hextech against Piltover. Although irregular, the Council voted to elevate House Talis and grant the eighth seat on the Council—since they believed Jayce's scientific expertise would suffice in securing the city. It's also possible to vote a Council member out of the Council although the motion would have to be unanimous.
Mercantile Clans
- Main article: Mercantile Clans of Piltover
![]() |
Lord Arvino's untimely death thrusted his sheltered daughter Sofia into leading one of the richest families in Piltover. She had fallen in love with Marko Volkage, a Zaunite chem-baron trying to gain power in Piltover. They planned an engagement in a Zaun cultivar, but it was cut short when assassinated Volkage. Camille then made a deal with the intelligencer of House Arvino, Adalbert, to keep Sofia out of trouble. |
House Bolbok was a family with business connections to the influential guild merchant . After Irius's death, another member of House Bolbok replaced him as councilor.
| |
Uberti was the first to design the self-locomotor, but rumor has it that one of Clan Medarda's agents stole some schematics of this project, leading to the creation of a self-locomotor in Clan Medarda's mansion. Clan Torek also tried to convince Uberti to join it, and it is unknown which clan she is in.
| |
![]() |
"For family, will I give." Clan Ferros stands as one of the oldest mercantile clans within the city, boasting a lineage that predates even the Rune Wars era, back when the city was known as |
Jayce earned the honor of being the youngest apprenta to ever be offered patronage by Clan Giopara, one of Piltover's most respected ruling clans. He spent most of his early years constructing potential hextech devices and designing transformable multi-tools for Piltover's working class. Ferros would later outbit Giopara and take Jayce as their apprenta. | |
A well known clan that refused a Zaunite boy for apprenticeship, after which Boswell Holloran almost died from a fall from a that launched him off his balcony.
| |
House Hoskel was a family with business connections to
| |
![]() |
The Kirammans are a wealthy and influential family of hextech artificers. They are also known for their lavish lifestyle of hunting in the wilder lands outside of Piltover.
|
This section serves only as a brief reference to the Medarda family. For more detailed information, see House Medarda. | |
House Salo held large sway over the mercantile clans of Piltover, with Councilor Salo conspiring with
| |
House Shoola is a family with a seat on the Piltover Council. By the end of the martial law period, Councilor Shoola was the only remaining councilor from the original batch. | |
In
| |
Colors: Blue, Gold |
Clan Tariost is a powerhouse in the shipping trade. Lady Aurelie fell in love with Karvyq the Silverhanded during the last Jubilee, but the clan did not approve of his low standing. After Aurelie passed away, Karvyq stole her ashes to honor a promise he made that day.
|
Relations
To the wealthy clans of Piltover, sea-borne trade is key to their continued wealth. Detailed knowledge of the ocean's many trade routes and city ports (as well as the people who control them) is jealously guarded and passed down only to worthy heirs. Over the years, Jago Medarda has sailed far and wide to secure Clan Medarda's fortune, and his well-traveled - and oft-amended - map offers many clues to those seeking their fortune upon the high seas.
Aurma
Piltover trading families have close trading ties with the city-state nation of Aurma, such as Clan Medarda with Mistress Arathmae. One of the nations more well known exports to Piltover are Roes and leathers.
Bilgewater
As Runeterra's biggest black market, Bilgewater trades all manner of illicit hextech pilfered from Piltover. The Sun Gates allowed Bilgewater to prosper as a haven for pirates and reavers who prey on ships traveling to and from Piltover.
Demacia
Piltover and Demacia may have their differences, but the two nations are on relatively friendly terms. Scientists from the City of Progress are usually welcomed inside Demacia. However, should the scientists wish to perform experiments there, they must first get clearance from Demacian officials.
Holdrum
Piltover trading families have close trading ties with the city-state nation of Holdrum, such as Clan Medarda with Lord Brannin of Sea. One of the nations more well known exports to Piltover are pearls and fish sauce.
Ixtal
In recent times, Ixtali have had an unwelcoming contact with the nation of Piltover. The Piltover Explorers Guild has delved into the Jungle in search of arcane treasures, only to vanish without a trace (due to the wildlife, or the Ixtali defending their borders). However, due to the actions of , Piltover has found out about the existence of this hidden nation.
Kumangra
Piltover trading families have close trading ties with the city-state nation of Kumangra, such as Clan Medarda with individual known as Panaris. One of the nations more well known exports to Piltover are Song birds from the famous Kumangra Song-Market District, though trading families have a hard time at holding contracts in this nation due to the fickle nature of Kumangrans.
Mudtown
Piltover trading families have close trading ties with the city-state nation of Mudtown, such as Clan Medarda with individual known as Sallie One-Eye. One of the nations more well known exports to Piltover are materials for red-shale bricks as well as Nirpooti fruit.
Noxus
As the most expansive nation on Runeterra, Noxus heavily relies on the crucial port of Piltover to connect its land in Valoran and its territory in northern Shurima. Due to the neutral city's strategic location, many Noxian shadow agents have infiltrated all levels of Piltover's society in order to prepare the empire for a possible future invasion.
Palclyff
Piltover trading families have close trading ties with the city-state nation of Palclyff, such as Clan Medarda with Foreman Piarre Yaeshiff. One of the nations more well known exports to Piltover are weapons, armor, and .
Shurima
Piltover trading families have close trading ties with the cities of Shurima, such as Kalamanda, Urzeris, Nashramae, Tereshni, and Bel'Zhun. The City itself was built on top of an old Shuriman outpost known as Oshra Va'Zaun. Individuals, organizations, and trading families have frequently exploited the nations natural resources such as Hextech Crystals and Ancient Shuriman Tombs. The Piltover Explorers Guild is infamous for hiring explorers in search of old Shuriman artifacts and relics.
Stonewall
Piltover trading families have close trading ties with the city-state nation of Stonewall, such as Clan Medarda with Councilman Aj Ni Noorin. One of the nations more well known exports to Piltover are Dunpor milk and curds.
Zaun
As the two leading city-states in the development of hextech, Zaun and Piltover have a deep competitive rivalry, both vying to be the ones directing the future of techmaturgy on Runeterra. Smuggling campaigns are frequently orchestrated by Zaunite thieves; the valuable technologies obtained are then later sold on the black market all across Runeterra. The two cities also share deep historical, social, and cultural connections, as Piltover (literally and figuratively) rose from the foundations of Zaun.
Trivia

- Piltover was inspired by Decopunk and Steampunk fantasy genres.
- Most of Piltover's interiors have a distinct Art Deco style to them, while the exterior architecture is a mix between Art Deco and Steampunk. This mix between artistic styles can clearly seen on the crest of The Piltover Police Department as well as the
Arcane series.[2]
- Other video game cities that share the same fantasy genres and similar designs of Piltover are Columbia, in which is from the Bioshock series. The city is a huge inspiration off of 1893 Chicago with its architecture texture and it connection with its Underworld history.
- The Debonair and Hextech skin lines reflect this artistic design choice. It is also noted that follows this trend as well.
- Piltover may be a wordplay on Poltava (variants: Vltava, Ltava, Fuldaha, Moldau, etc.), loaned into Common Slavonic from Old High German wilt ahwa "wild ea" (stream).
- Most of Piltover's interiors have a distinct Art Deco style to them, while the exterior architecture is a mix between Art Deco and Steampunk. This mix between artistic styles can clearly seen on the crest of The Piltover Police Department as well as the

- In Season 2019, the ranked emblems for the League system were redesigned. Piltover represents the emblem for the
Silver rank.
- Piltover has even made huge strides in developing and machines that make life easier. However these contraptions are not quite robotics in the modern sense- these golems aren't programmed with code, and they are each bespoke, one-of-a-kind creations made by expert artisans.
- The clans of Piltover jealously guard their secretes, their supplies and the craft for making machinery around tapping into magical power.
- Residence of Piltover are referred to as "Piltovans" or "Piltovians".
- Some of Zaun's citizens refer to Piltovans as "Pilties".
- The sea level is different on one side of the channel that divides Piltover. For ships to cross from one side to the other an impressive contraption capable of lifting and lowering boats was constructed.
- In an effort to find new wealth in foreign countries the Ferros Clan led by Elicia Ferros (Shurima there they found crystal . Only a few were brought back to Piltover and then used to fuel early Hextech devices. ancestor) went on an expedition to
Media
See also
References
- ↑ Piltover - LeagueOfLegends.com
- ↑ The Art of Arcane: How the hit series exploded animation’s possibilities for gaming. By Rafael Motamayor - netflixqueue.com/