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Latest revision as of 23:39, 2 April 2025
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This article contains information that conflicts with the current narrative and may be changed in the near future. For further information on these ongoing changes, see the community article on Canonical inconsistencies. |
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Jan'ahrem (Ancient Shuriman: 'Guardian')
- The Storm's Fury
- Spirit of Wisdom and Harmony
- Blue Bird of the Sea
- Goddess of the Wind
- Zaun's Guardian
- Elemental Spirit of Wind
- Spirit of Wisdom and Harmony
“ | "The tempest is at your command." |
— Janna | |
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An ancient and mysterious wind spirit, Zaun. While her presence is most often felt as a soothing breeze or a ferocious tempest, she also can manifest in corporeal form as an ethereal figure, comforting the downtrodden. Over the eons, Janna has witnessed the rise and fall of civilizations. Through it all, she remains steadfast as a beacon of hope to those in need.
![]() | "Do not fear the winds of change - they will always be at your back." — Janna |
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Background[edit | edit source]
Early Life[edit | edit source]
Most of what is known about Janna is known through secondhand accounts and stories. Since ancient times, there were those who prayed to the winds. Some said that the winds would even answer sometimes. Seafarers said that they would spot a Runeterra, with some saying that they had seen a bright blue bird transform into a woman with tapered ears and flowing hair. This mysterious figure was said to float above the water and direct the wind with a flick of her staff.
Those that believed in these tales called this wind spirit "Jan'ahrem", an ancient Shuriman word meaning “guardian,” as she always seemed to appear in times of great need. As time went on, she became known more simply as Janna.
These tales spread across the Shuriman continent, with Janna's most faithful believers residing in what is now known as Zaun, as they needed calm seas for their city's port. These people made statues and shrines and regularly prayed to Janna, asking for calm seas and favorable winds. Despite decrees suppressing worship of false idols, Janna's devotees remained faithful, wearing amulets with the image of a blue bird in reverence for her.
Belief in Zaun[edit | edit source]
After the fall of the Shuriman empire, what was now the Shuriman deserts became enveloped in war. Despite this, Zaun remained untouched, as Janna shielded it from the turmoil.
Over time, less and less people in Zaun prayed to Janna, instead becoming preoccupied with machines and advancing technology. However, one day, entire districts collapsed below sea level, and thousands had to fight for their lives against the currents of the River Pilt. This reignited faith in Janna, as the victims prayed to her for salvation and survival. Despite being forgotten for all this time, Janna helped the people. She used her wind magic not only to stop the water of the river from destroying homes so that people could evacuate, but also to quell smoke coming from fires so that people could see and breath better as they ran. While many died, those that survived saw what Janna did, and a belief and faithfulness to Janna was reignited within the Zaunite people, with her faithful once again wearing amulets reminiscent of blue birds and praying to her frequently.
Deep Breath[edit | edit source]
- Main article: Deep Breath
A Zaunite orphan prays to Janna. While he prays, he reflects on his life, including how difficult being a Zaunite is and how he is discriminated against because of his origins in the city. After an outburst of sadness, Janna appears behind the boy. She calms and hugs him, saying that it will be okay in the end. After comforting the boy, Janna throws a on a
piltovan citizen who had humiliated the boy, and this managed to get a smile from the little orphan.
“ | It might not be okay now. It might not be okay for a while. And that's okay. But one day, not knowing exactly when, why or how it happened, you will feel happy. |
— Deep Breath | ,|
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Recent Events[edit | edit source]

While caring for the needy of Zaun, Janna met and her crew and helped her face an ancient sea monster called
6 Lascylla, also known as the Figurehead of the Deep. Although Iascylla proved to be a worthy foe, the
6 Tidedancer eventually sailed close to the port city of
Piltover and caught the attention of the spiritual goddess , who used her powers over the winds to dispel Iascylla, protecting Nilah and pushing her away from Piltover's shores.[1]
Appearance[edit | edit source]
Janna is a Spirit God who takes the form of a slender woman with white skin, tapered ears and long, pale blonde hair waving over his head and light teal eyes. She wears light, sacred clothing with a white palette with some orange gemstones. The most distinctive ornament on her attire is the crown that appears to be crystal on her head. She also has a staff that appears to be crystal.
Personality[edit | edit source]
Janna is a benevolent and mysterious individual, but is also extremely protective and caring towards those who believe in her and trust her guidance, she is true to her cause in helping those most in need.
Abilities[edit | edit source]
- Spirit God Physiology: Janna is an ancient divine being embodying a particular aspect of the world. In her case, Janna embodies the winds and protection. Janna is empowered and shaped by the faith of her followers and the cultural concept she embodies.
- Immortality: Janna's existence is linked to the belief her followers have in her. As a Spirit God, she is incapable of aging and dying in conventional ways.
- Healing: Janna can heal others using her purifying winds.
- Shield creation: Janna can use winds to create a powerful shield around those in need.
As Goddess of the Wind, Janna has complete control over the winds and air. Janna is capable of and flying on the currents of the winds. Originally, Janna was focused on helping sailors travel across the sea to their destinations. As time changed, the center of her worship moved to Zaun, and with that, her priorities changed to take care of her worshipers by purifying the poisonous air of Zaun, essentially making her the goddess of clean air. By the way of her domain of air, Janna can cause many different forms of magic.
Relations[edit | edit source]
Zaun[edit | edit source]
Janna has been the protective deity of Zaun since ancient times. While worship of her has diminished during Darkin and Rune Wars, she would once again be called upon after the Sun Gates disaster. Since then Janna has been called upon to clear the air of noxious pollution from the undercity, as well as be a supportive presence for zaunite inhabitants that require it.
Read More
Biography
Starring Champion
Mentioned Champion
Alternate Universes
Trivia[edit | edit source]
- Jan'ahrem is her ancient name which is an ancient Shuriman word meaning “guardian”, as time went by it became Janna.
- Her given name originates from Arabic جنّة, meaning "paradise, garden, enclosure", < Syriac ܓܢܬܐ ɡannəθɑʔ, < proto-Semitic noun *Gann-at (> Hebrew גִּנָּה ginnâh) lit. "tract of land protected [by a barrier]", from Semitic root g-n-n "protect".
- However, "Guardian ~ Guarding" would've been **Jānina < *Gānin-at (> Hebrew גּוֹנֶנֶת gônénet).
- Her surname in the old lore is Windforce.
- Her given name originates from Arabic جنّة, meaning "paradise, garden, enclosure", < Syriac ܓܢܬܐ ɡannəθɑʔ, < proto-Semitic noun *Gann-at (> Hebrew גִּנָּה ginnâh) lit. "tract of land protected [by a barrier]", from Semitic root g-n-n "protect".
- Janna is a spirit god from pre-imperial Shurima. "Spirit gods" are more like manifestations of cultural ideas, given immense power by the belief of their followers and can wax and wane, depending - or disappear for a long, long time.
- She is over 6000 years old.
- At her peak, she was even more powerful than most God-Warriors, shielding Oshra Va'Zaun from the Darkin war.
- She was considered a false idol by the ancient Shurima empire.
- Janna appears to be left-handed even though some of her artwork has her holding her staff in her right hand.
- Janna is mentioned and appears in a statue in the episode Finally Got the Name Right of the 2nd season of
Arcane.
- A part of the song To Ashes and Blood is sung in
Shuriman, this passage is translated from a prayer to the Goddess Jan'ahrem (Janna).
- the translated lyrics of the Shuriman portion of To Ashes and Blood. "Bey'fet ihru ga, Ahuni lek'cho, Bey'un hahbab, Ahuni lek'cho, Suhbi al naa yih" is translated to "Beyond these walls, the storms fury grows, over land and sea, the storms fury grows, but I have nothing to fear, for the blue bird is with me", is an ode to Janna to ask for a prayer.[2]
- A part of the song To Ashes and Blood is sung in
Change log[edit | edit source]
The following change log is for the Character blurb found at the top of the article:
Character blurb | |
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19 Nov 2019 (During V9.23) | Current version. |
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Previous version.
Armed with the power of Runeterra's gales, Janna is a mysterious, elemental wind spirit who protects the dispossessed of Zaun. Some believe she was brought into existence by the pleas of Runeterra's sailors who prayed for fair winds as they navigated treacherous waters and braved rough tempests. Her favor and protection has since been called into the depths of Zaun, where Janna has become a beacon of hope to those in need. No one knows where or when she will appear, but more often than not, she's come to help.
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For historical versions of other stories, please see each story's respective change log.
References