LoR:The Infinite Mindsplitter
The Infinite Mindsplitter is a follower in Legends of Runeterra. LoR
Contents
Lore[edit | edit source]
"There are some ancient beings who came to be long before Runeterra itself took form. These creatures drifted across time and space for millennia, witnessing the birth and death of entire galaxies as we witness the changing of the seasons."[1]
"Now, what if those ancient beings could share their knowledge with us? Impart us with truths so intrinsic they would overwhelm our base minds... Tell me, how could we possibly hope to ever understand?"[2]
Notes[edit | edit source]
- The effect of The Infinite Mindsplitter originates from the card itself. If it is
Silenced at Round Start, the chosen units will not be
Stunned.
- It does not stun immediately but at the next round so Yone card is a better choice
Trivia[edit | edit source]
- Internally, it is called Gemini Dragon, the same name with its buff.
Media[edit | edit source]
-
The Infinite Mindsplitter "Legends of Runeterra" Splash Concept (by Riot Contracted Artists Sixmorevodka Studio)
-
The Infinite Mindsplitter "Call of the Mountain" Concept 1 (by Riot Artist Qinghao 'Tooth Wu' Wu)
-
The Infinite Mindsplitter "Call of the Mountain" Concept 2 (by Riot Contracted Artists Kudos Productions)
Change Log[edit | edit source]
The Infinite Mindsplitter | |
---|---|
V1.8 |
|
References


Every card in Legends of Runeterra is sorted into a region based off a canon region of Runeterra. Cards within a region tend to share mechanics such as certain keywords and tend to synergise well with each other, and combining cards from different regions can lead to unique synergies and playstyles, with their own strengths and weaknesses. Game Modes and deckbuilding rules have specific restrictions on the number of regions that can be in a deck.


Mana is the primary resource used to play cards in Legends of Runeterra.


Play is the act of playing a card by manually dragging it from your hand to the board.
Some units have Play effects, which are optional effects that occur when they are played. Note that this is distinct from "When I'm summoned" effects: unlike "When I'm summoned" effects, Play effects do not trigger if a card is summoned another way.

Effect triggers when the round starts.





A unit that is Stunned can be Stunned again, and is counted as being Stunned again.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |


Dictates the damage a unit does in combat, whether attacking or defending. This value can be changed through various cards temporarily or permanently, but each card has a default Power that it returns to if effects are removed.


Collectible cards always have a Rarity gem at the bottom. Most effects which activate Random can only create Collectible cards.




New effects can still be applied to a Silenced unit. Aura effects (from another source) will re-applied to the Silenced unit . The Unit Groups and names are preserved - it still counts as a copy of a unit and member of the group.
Type | Static | |
---|---|---|
Status | Negative | |
Generatable | No | |
Transferable | No |






- New mechanics:
Equipment, Flow, Forge, Improvise, New, Empowered, Assimilate
- New subtypes: Darkin, Cultist, Weaponmaster, World Rune


- New region:
Bandle City
- New mechanics:
Impact,
1 Prank, Manifest, Multi-region,
Fated,
Attach,
Formidable




New region: Bilgewater
New mechanics: Attune, Deep, Plunder, Scout, Vulnerable, Nab, Toss and Stack


New regions:
Demacia,
Freljord,
Ionia,
Noxus,
Piltover & Zaun and
Shadow Isles.


Runeterra region:
Bandle City


Runeterra region:
Bilgewater,
Serpent Isles



Runeterra region:
Freljord, likely
The Arctic





Runeterra regions:
Shadow Isles,
Blessed Isles






Runeterra region:
Targon,
Celestial Realm


Unlike other regions, Runeterra cards have unique deckbuilding rules, dictated by the origins of the cards in it, with only one card from Runeterra able to be put into the deck.



A champion is able to Level Up to transform it and every other allied copy of it in the game that could ever exist into a new card instantly, keeping all effects applied to it and damage taken, which has its own interactions as well. While there is an allied champion alive, any copies of it in hand are instead a Champion Spell.


Followers are a type of unit card in
Legends of Runeterra, with numerous cards that only interact with them.









Text that can affect Landmarks will explicitly refer to them.




The Spell Stack: Once one or more Fast or Slow spells have been played, it can be responded / reacted to by the opponent with one or more Fast or
Burst spells.
Fast spells played are added to the stack, where the most recent one placed is the first to resolve. Once the response is confirmed by pressing the Button, the opponent has a chance to react, and this continues until both players pass. Only 10 spells can be on the stack at once, and the 10th spell may only be
Burst.





Skills are committed to enact a unit's card text in a way that can be reacted to. If card text creates a Skill, there will usually be an
icon before the text to indicate this.
The text of skills is usually written as if it's on the unit itself, but they count as their own card. In particular, damage dealt by a skill is not dealt by the generating unit.



Equipment can be played by Spell Mana.

Collectable cards from Runeterra have a specified unique Origin card (or 'Origin') associated with them. Each distinct card in the deck with an Origin counts as one of the deck's
regions. The Origin of these cards allows specific cards to be added to the deck regardless of their region.
Origins can also have an effect that is active from the start of the game and throughout, if there is a card with them in the deck at the start of the game
