Edit While attacking, each time the unit with Impactstrikes (by combat or with Strike effects, such as 2Single Combat), it deals combat damage to the enemy Nexus equal to the Impact it owns, all at once.
Impact damage does NOT count as Nexus Strike, if the unit survived, Impact damage benefits from Lifesteal.
Granting Impact to a unit that already has Impact will stack them. When stacks are added, the icon will be replaced with a base and the number of stacks above it. Because Impact is stackable, it is affected by Boost.
Grant a specific amount of Impact ("Impact X") only grants up to that amount, and does not stack any more. If the current Impact is smaller, it will increase it to the new larger value.
While attacking, each time the unit with Impactstrikes (by combat or with Strike effects, such as 2Single Combat), it deals combat damage to the enemy Nexus equal to the Impact it owns, all at once.
Impact damage does NOT count as Nexus Strike, if the unit survived, Impact damage benefits from Lifesteal.
Granting Impact to a unit that already has Impact will stack them. When stacks are added, the icon will be replaced with a base and the number of stacks above it. Because Impact is stackable, it is affected by Boost.
Grant a specific amount of Impact ("Impact X") only grants up to that amount, and does not stack any more. If the current Impact is smaller, it will increase it to the new larger value.
Legends of Runeterra
Legends of Runeterra (or LoR) is a card game developed by Riot Games (development name was Project Bacon).
Platforms
Microsoft Windows, Android, iOS
Legends of Runeterra content
Attack
Effects with the Attack Vocab will trigger immediately when an attack is committed. Attack effects are resolved from left to right, at the same time as Support effects.
Legends of Runeterra content
Strike
A striking unit attempts to deal damage to its target using its power (or Health if it's Formidable). A non-Formidable unit with 0 power does not strike when commanded to do so.
Strike effects occur when a unit strikes anything, Nexus or Unit.
The strike itself (and any effects that are triggered on the strike, including Nexus Strike on Overwhelm and Lifesteal) will resolve BEFORE any of the resulting effects (often "kill" or death effects such as Last Breath). However, strike effects do not trigger if the unit is obliterated after striking.
Legends of Runeterra content
Nexus
The Nexus represents the player's health. Apart from mode-specific exceptions, it has a maximum of 20 Health points, which it starts the game at. It cannot go above its maximum health. But maximum health can be increased, by cards like 9Gorlith the Unscalable, capped at 99.
It is destroyed when its health is depleted or the player otherwise loses the game (eg. 4Fiora or decking out)—at which point the game ends and its player suffers a loss.
Damage Lifesteal units deal heals the Nexus of the player controlling it by the amount of damage it deals, including: Strike; Impact it has when survived; and its own non-Last Breath effects. Damaging Skills do not trigger Lifesteal's heal, despite the damage being considered being dealt by the unit itself for purpose of other effects such as Level Up.
Barrier and Blockade completely render Lifesteal ineffective, but the excess damage of Overwhelm still works normally (if the damage is greater than health).
Tough will reduce the amount of health recovered by 1.
When an ally is Boosted, increase each of its positive stackable keywords by 1 (Spirit and Impact). When an enemy is Boosted, increase each of its negative stackable keywords by 1 (currently only Gloom).
Bandle City is a region that introduces cards from multiple regions. This region loves to play tricks on their opponent even on hand and deck. This region gives you tons of quick fast units to play on board and ways to refill your hand on units. They also have control tools to deal with dangerous threats.
Bilgewater is a place of new beginnings and those that come parley with death for a chance at that opportunity. Control massive sea monsters and plunder the enemy nexus to send your opponent to a watery grave.
Demacia puts an emphasis on filling the board with units and building them up into formidable combatants. Their largest weaknesses are having to rely on their own units to remove enemies from the board, and lacking in ways to draw cards from the deck.
Freljord is only region with access to mana generation and is all about spending it efficiently, usually favouring small numbers of powerful, overwhelming units rather than an army of weaker units.
Noxus focuses on early game aggression - utilizing direct damage spells and low-cost creatures with aggressive stats (high attack but low health). Noxus lacks end-game cards and can run out of steam against bulkier decks.
Piltover & Zaun is a primarily spell-based region that focuses on constantly drawing and comboing spell effects. They are the most versatile region with regards to both offensive and defensive options.
Shurima as a region has many tools for summoning and to facilitate slaying units for swift aggression, whittling and weathering down the opponent with large numbers of units, de-buffing effects and board-wide effects, while using mechanics such as Predict and Countdown to set up and guarantee wins, and to have the right cards just when you need them.
Targon is a region with a focus on powerful, slow, and permanent effects, calling upon powerful Celestial beings, and having large amounts of healing and effect nullification, with unparalleled access to SpellShields and Silences.
Runeterra is a Legends of Runeterraregional card set based on all of the world of Runeterra, with characters that roam the world, and cannot be represented by just one region.
Unlike other regions, Runeterra cards have unique deckbuilding rules, dictated by the origins of the cards in it, with only one card from Runeterra able to be put into the deck.
A champion is able to Level Up to transform it and every other allied copy of it in the game that could ever exist into a new card instantly, keeping all effects applied to it and damage taken, which has its own interactions as well. While there is an allied champion alive, any copies of it in hand are instead a Champion Spell.
Legends of Runeterra content
Followers
Followers are a type of unit card in Legends of Runeterra, with numerous cards that only interact with them.
Legends of Runeterra content
Landmarks
Landmarks are a type of card in Legends of Runeterra that take up a space on the board, like units, but can't interact with the same mechanics as units - for example they can't Attack or Block(See also: Immobile), don't have Health or Power, and can't strike.
Text that can affect Landmarks will explicitly refer to them.
Legends of Runeterra content
Spells
Spells are non-unit cards that can be played to trigger an effect. The speed of a spell dictates when it can be played, and whether the opponent can respond.
The Spell Stack: Once one or more Fast or Slow spells have been played, it can be responded / reacted to by the opponent with one or more Fast or Burst spells. Fast spells played are added to the stack, where the most recent one placed is the first to resolve. Once the response is confirmed by pressing the Button, the opponent has a chance to react, and this continues until both players pass. Only 10 spells can be on the stack at once, and the 10th spell may only be Burst.
Skills are committed to enact a unit's card text in a way that can be reacted to. If card text creates a Skill, there will usually be an icon before the text to indicate this.
The text of skills is usually written as if it's on the unit itself, but they count as their own card. In particular, damage dealt by a skill is not dealt by the generating unit.
Legends of Runeterra content
Equipment
Equipment are a type of card in Legends of Runeterra that equip to a unit (called Bearer) as a separate entity. While equipped, it shares the stats buffs also its positive keywords to its Bearer. (This sharing cannot be interacted with).
Collectable cards from Runeterra have a specified unique Origin card (or 'Origin') associated with them. Each distinct card in the deck with an Origin counts as one of the deck's regions. The Origin of these cards allows specific cards to be added to the deck regardless of their region.
Origins can also have an effect that is active from the start of the game and throughout, if there is a card with them in the deck at the start of the game
Legends of Runeterra content
Boon
Boons can be planted on a card in a deck, blessing it. When a player draws a booned card, the boon's effect triggers for that player. A card can have multiple boons on it.
Boons cannot be played directly, only planted by other cards.
Legends of Runeterra content
Trap
Traps can be planted on a card in a deck, trapping it. When a player draws a trapped card, the trap's effect triggers for that player. A card can have multiple traps on it.
Traps cannot be played directly, only planted by other cards.
Legends of Runeterra content
Mana
Mana is the primary resource used to play cards in Legends of Runeterra.
Legends of Runeterra content
Spell Mana
Spell Mana is a resource used to play Spell and Equipment cards along with Mana. These cards prioritise using Spell Mana before they use regular Mana.
Unlike regular Mana, Spell Mana doesn't completely refresh each round, instead up to 3 remaining Mana from the end of the previous round is converted into Spell Mana. Spell Mana is conserved between rounds, and a player can have a maximum of 3.