WR:V3.5: Difference between revisions

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;{{WRtip|Krugs|Krug camp}}
;{{WRtip|Krugs|Krug camp}}
* {{ui|Ancient Krug}}
* {{ui|Ancient Krug|file=Ancient KrugSquare WR.png}}
** Base health reduced from 1200 to 1100.
** Base health reduced from 1200 to 1100.
** Health growth increased from 60 to 90.
** Health growth increased from 60 to 90.
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** Base kill experience reduced from 750 to 700.
** Base kill experience reduced from 750 to 700.
** Kill experience growth increased from 0 to 28.
** Kill experience growth increased from 0 to 28.
* {{ui|Krug}}
* {{ui|Krug|file=KrugSquare WR.png}}
** Base health reduced from 500 to 450.
** Base health reduced from 500 to 450.
** Base kill gold increased from 20 to 22.
** Base kill gold increased from 20 to 22.
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** Removed from the game.
** Removed from the game.


;{{ui|Gromp}}
;{{ui|Gromp|file=GrompSquare WR.png}}
* Base health reduced from 2000 to 1800.
* Base health reduced from 2000 to 1800.
* Health growth increased from 100 to 145.
* Health growth increased from 100 to 145.
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;{{WRtip|Murk Wolves|Murk Wolf camp}}
;{{WRtip|Murk Wolves|Murk Wolf camp}}
* {{ui|Greater Murk Wolf}}
* {{ui|Greater Murk Wolf|file=Greater Murk WolfSquare WR.png}}
** Base health reduced from 1800 to 1600.
** Base health reduced from 1800 to 1600.
** Health growth increased from 30 to 100.
** Health growth increased from 30 to 100.
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;{{WRtip|Raptors|Raptor camp}}
;{{WRtip|Raptors|Raptor camp}}
* {{ui|Crimson Raptor}}
* {{ui|Crimson Raptor|file=Crimson RaptorSquare WR.png}}
** Health growth increased from 20 to 100.
** Health growth increased from 20 to 100.
** Base kill gold reduced from 60 to 45.
** Base kill gold reduced from 60 to 45.
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** Kill experience growth increased from 0 to 32.
** Kill experience growth increased from 0 to 32.
** Attack range reduced from 300 to 100.
** Attack range reduced from 300 to 100.
* {{ui|Raptor}}
* {{ui|Raptor|file=RaptorSquare WR.png}}
** Base health reduced from 500 to 450.
** Base health reduced from 500 to 450.
** Health growth increased from 35 to 50.
** Health growth increased from 35 to 50.
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*** Sapling drop will print in chat: <code>Extra buff available for pickup!</code>. It will also ping Assist from killer.
*** Sapling drop will print in chat: <code>Extra buff available for pickup!</code>. It will also ping Assist from killer.


;{{ui|Rift Herald}} (Summoned)
;{{ui|Rift Herald|file=Rift HeraldSquare WR.png}} (Summoned)
* Spawn time reduced from {{fd|7.6}} seconds to 4.
* Spawn time reduced from {{fd|7.6}} seconds to 4.
* {{sbc|Leap Attack}}
* {{sbc|Leap Attack}}

Revision as of 23:44, 19 June 2025

V3.5
Release Date (US)
November 17th, 2022

Darkin to Dawn

Highlights
Related links


New Cosmetics

The following Champion skins have been added to the store:

Released November 17, 2022 (00:01 UTC):

Released November 26, 2022 (00:01 UTC):

The following Summoner icons have been added to the store:

The following Emotes have been added to the store:

New accessories
  • Baubles: Inanimate; The Drama; Under One’s Breath; Page Turner; Deadeye; Put A Ring on It
  • Rift Emblems: Vandalized; HAVE YOU SEEN THIS MAN?; Vibrant Villainy
  • Icon Borders: A Nightmare Rises; Hunter of Heroes
  • Custom Recalls: Evading Justice; To the secret lair!; The Last Dance
  • Profile Borders: Supervillain Rising; Ascending Villainy
  • Homeguard Trails: Woosh!; Shimmering Waltz

Wild Rift V3.5

Client

Collection
  • Champions
    • Undocumented: Added champion score readout on each champion portrait.
  • Skins
    • Updated Skin tier icons in collection and store.
    • Added recall music to certain skins.
  • Skin collection
    • Divided section into two tabs: Skin sets & Champion skins.
Champ select
  • New effect: Added Chromatic title for collecting all skins of a skin set.
  • Undocumented: Added new buttons when hovering a champion in ban phase. One will chat print I pre-picked <champion>, the other prints Help me ban <champion>.
    • If the indicated champion ban is then banned by your team, you will chat print Thanks to <player> for helping me with banning.
End of Game
  • Ranked mode
    • Added the ability to elect 3 other players to an Avoid List. Players in your list will not be matchmade onto your team. This feature is accessible in the Report screen.
      • Avoid list will empty at weekly reset.
  • ARAM
    • Added more visibility to ARAM progression in settlement.
Leaverbuster
  • Removed: Leavers will not longer be penalized by a Queue timeout.
  • New effect: Leavers will receive a new penalty: Their matchmaking will be delayed for 3 / 5 games played (based on severity). Delay timer is set to 150 / 300 seconds (based on repeat penalty).
Missions
  • Added a new Autofill mission that offers rewards to play certain roles in Ranked / Legendary mode, appearing based on the current population. This will reward 40 Fortitude or 4 Legendary points, and can be repeated 3 times per day.
    • The game will not count if the player receives a punishment in that game.
    • The mission will appear in the Position preference rather than Missions tab.
Profile
  • Display Case
    • Added Skin set tiles that can be acquired by owning a complete skin set.
  • Mini profile
    • Undocumented: Added correct background per skin.
Queue
  • Ranked / Legendary
    • New effect: If the player has a Ranked / Legendary mission, Position Safeguard will apply to the required role.

Game

New One for All - New mode

Available November 18 (00:01 UTC) – December 14 (00:01 UTC).

  • Classic, but the team votes on one champion to pick for the entire team.
Bounty
  • Maximum champion bounty gold reduced from infinite to 1300.
  • Maximum champion bounty gold payment per shutdown reduced from infinite to 1000.
Communication
  • All Chat disabled in matchmade modes.
  • New effect: If a hidden enemy champion is detected by An icon representing Scryer's Bloom Scryer's Bloom, they will be pinged and chat will print: Scryer's Bloom found an enemy champion!.
Remake
  • New effect: Remake vote will now trigger automatically instead of manual activation.
Experience
  • Experience catch up activation delay increased to 03:00 elapse from 00:30.
  • Experience granted on champion takedown changed to 1300 / 1800 / 2300 / 2800 / 3550 (based on level) from 1040 / 2160 / 2760 / 3360 / 3700 (based on level).

Champions

An icon representing Aatrox in Wild Rift Aatrox - New champion
  • Released November 17, 2022 (00:01 UTC).
An icon representing Caitlyn in Wild Rift Caitlyn
  • General
    • Undocumented: New voice-over.
  • An icon for Caitlyn's ability Piltover Peacemaker Piltover Peacemaker
    • Cast time changed from 0.64 seconds to 0.64-X (based on bonus attack speed).
An icon representing Ezreal in Wild Rift Ezreal
  • An icon for Ezreal's ability Mystic Shot Mystic Shot
    • Base damage increased from 20 / 55 / 90 / 125 to 30 / 65 / 100 / 135.
An icon representing Irelia in Wild Rift Irelia
  • An icon for Irelia's ability Bladesurge Bladesurge
    • Dash now travels to the target's last location instead of current location.
An icon representing Janna in Wild Rift Janna
  • An icon for Janna's ability Howling Gale Howling Gale
    • Charge damage reduced from 20 / 25 / 30 / 35 to 15 / 20 / 25 / 30.
  • An icon for Janna's ability Zephyr Zephyr
    • Bonus movement speed reduced from 6 / 8 / 10 / 12% to 6 / 7 / 8 / 9%.
An icon representing Kassadin in Wild Rift Kassadin
  • Stats
    • Base health increased from 570 to 600.
  • An icon for Kassadin's ability Force Pulse Force Pulse
    • Damage amplification reduced from 60% to 40%.
An icon representing Kayn in Wild Rift Kayn - New champion
  • Released November 17, 2022 (00:01 UTC).
An icon representing Lux in Wild Rift Lux
  • An icon for Lux's ability Prismatic Barrier Prismatic Barrier
    • Base first shield changed from 50 / 70 / 90 / 110 to 40 / 70 / 100 / 130.
    • First shield AP ratio reduced from 20% AP to 15%.
    • Base second shield changed from 100 / 140 / 180 / 220 to 80 / 140 / 200 / 260.
    • Second shield AP ratio reduced from 40% AP to 30%.
  • An icon for Lux's ability Final Spark Final Spark
    • AP ratio reduced from 80% AP to 75%.
An icon representing Rakan in Wild Rift Rakan
  • An icon for Rakan's ability Gleaming Quill Gleaming Quill
    • Missle range changed from 700 / 800 / 900 / 1000 to 800 at all ranks.
    • Base damage increased from 70 / 130 / 190 / 250 to 80 / 140 / 200 / 260.
An icon representing Senna in Wild Rift Senna
  • An icon for Senna's ability Last Embrace Last Embrace
    • Base damage increased from 70 / 130 / 190 / 250 to 90 / 155 / 220 / 285.
  • An icon for Senna's ability Curse of the Black Mist Curse of the Black Mist
    • Cooldown reduced from 26 / 24 / 22 / 20 seconds to 22 / 20 / 18 / 16.
An icon representing Seraphine in Wild Rift Seraphine
  • Stats
    • Base mana regeneration incresaed from 12 to 16.
An icon representing Shen in Wild Rift Shen
An icon representing Tryndamere in Wild Rift Tryndamere
  • An icon for Tryndamere's ability Battle Fury Battle Fury
    • New effect: Critical strike chance over 100% is converted to 0.8 AD per 1% critical strike chance.
An icon representing Vex in Wild Rift Vex
  • An icon for Vex's ability Looming Darkness Looming Darkness
    • Cooldown increased from 12 seconds to 13.
    • Mana cost increased from 70 / 80 / 90 / 100 to 80 / 90 / 100 / 110.
An icon representing Xayah in Wild Rift Xayah
  • An icon for Xayah's ability Double Daggers Double Daggers
    • Cast time changed from 0.25 seconds to 0.25 – 0.1 (based on bonus attack speed).
An icon representing Yasuo in Wild Rift Yasuo
  • An icon for Yasuo's ability Way of the Wanderer Way of the Wanderer
    • New effect: Critical strike chance over 100% is not increased by Intent, but is converted to 0.8 AD per 1% critical strike chance.
An icon representing Yone in Wild Rift Yone
  • An icon for Yone's ability Way of the Hunter Way of the Hunter
    • New effect: Critical strike chance over 100% is not increased by Intent, but is converted to 0.8 AD per 1% critical strike chance.
  • An icon for Yone's ability Spirit Cleave Spirit Cleave
    • Base damage reduced from 20 / 30 / 40 / 50 to 10 / 20 / 30 / 40.
  • An icon for Yone's ability Soul Unbound Soul Unbound
    • Cooldown increased from 20 / 17 / 14 / 11 seconds to 20 / 18 / 16 / 14.
An icon representing Ziggs in Wild Rift Ziggs
  • Stats
    • Base mana increased from 435 to 460.
    • Base mana regeneration increased from 12 to 16.

Items

An icon for the item Awakened Soulstealer Awakened Soulstealer
  • New:
    • Recipe: An icon for the item Prophet's Pendant Prophet's Pendant + An icon for the item Fiendish Codex Fiendish Codex + An icon representing Gold 750 = An icon representing Gold 3000.
    • Stats: 20 ability haste, 65 ability power, 150 health.
    • Unique Passive - Soul Hunt: +15 magic penetration.
    • Unique Passive - Soulflare: Takedowns against enemy champions within 3 seconds of damaging them will reduce your abilities' remaining cooldowns by 20%.
  • Old:
    • Recipe: An icon for the item Lost Chapter Lost Chapter + An icon for the item Fiendish Codex Fiendish Codex + An icon representing Gold 450 = An icon representing Gold 2500.
    • Stats: 25 ability haste, 70 ability power, 200 mana.
    • Unique Passive - Soul Charged: Unique champion takedowns grant 3 ultimate haste, capping at 15 after 5 stacks. Ultimate haste reduces the cooldown of your ultimate as ability haste would.
An icon for the item Cloak of Agility Cloak of Agility
An icon for the item Divine Sunderer Divine Sunderer
  • Ability haste increased from 20 to 25.
  • Attack damage increased from 20 to 25.
An icon for the item Fiendish Codex Fiendish Codex
An icon for the item Haunting Guise Haunting Guise
An icon for the item Horizon Focus Horizon Focus - New item
  • Recipe: An icon for the item Fiendish Codex Fiendish Codex + An icon for the item Haunting Guise Haunting Guise + An icon representing Gold 700 = An icon representing Gold 2800.
  • Stats: 15 ability haste, 80 ability power, 150 health.
  • Unique Passive - Hypershot: Apply a stack of Hypershot upon dealing ability damage to a champion with an ability that is neither unit-targeted nor auto-targeted from at least 500 units away. Immobilizing enemy champions from any distance will apply 2 stacks. The third stack will consume them all to deal 80 (+20% AP) magic damage and apply another stack. Stacks last 5 seconds and refresh on subsequent hits.
An icon for the item Last Whisper Last Whisper
An icon for the item Lord Dominik's Regards Lord Dominik's Regards - New item
  • Recipe: An icon for the item Last Whisper Last Whisper + An icon for the item Cloak of Agility Cloak of Agility + An icon representing Gold 1000 = An icon representing Gold 3100.
  • Stats: 35 attack damage, 25% critical strike chance.
  • Unique Passive - Last Whisper: +16% – 30% (based on level) armor penetration.
  • Unique Passive - Rapid Shot: While out of combat from champions, your next basic attack against an enemy champion gains 80% bonus attack speed.
    • Editor's Note: Patch notes error writes "Adrenaline" instead of "Rapid Shot".
An icon for the item Lost Chapter Lost Chapter
An icon for the item Morellonomicon Morellonomicon
  • New recipe: An icon for the item Fiendish Codex Fiendish Codex + An icon for the item Oblivion Orb Oblivion Orb + An icon representing Gold 700 = An icon representing Gold 2500.
  • Ability haste increased from 0 to 20.
  • Ability power increased from 65 to 75.
    • Editor's note: Patch notes error write "70" instead of "75". Referenced in V4.0.
  • Health reduced from 150 to 0.
  • Unique passive - Death Touch
    • Removed.
An icon for the item Prophet's Pendant Prophet's Pendant
An icon for the item Youmuu's Ghostblade Youmuu's Ghostblade
  • Total cost reduced from An icon representing Gold 3000 to An icon representing Gold 2900.
    • Combine cost reduced from An icon representing Gold 800 to An icon representing Gold 700.

Runes

An icon representing WR:Adaptive Carapace Adaptive Carapace
  • Armor increased from 12 to 16.
  • Magic resistance increased from 12 to 16.
An icon representing WR:Bone Plating Bone Plating
  • New effect: Now starts blocking damage from the initial attack, rather than triggering immediately after.
An icon representing WR:Brutal Brutal Undocumented
  • Base damage increased from 7 – 14 (based on level) to 12 – 19 (based on level).
An icon representing WR:Champion Champion - Removed
An icon representing WR:Electrocute Electrocute
  • Cooldown reduced from 20 seconds to 20 – 13 (based on level).
An icon representing WR:Pathfinder Pathfinder
  • New icon.
  • New Passive: While in the river, gain 20 bonus movement speed. If you are also out of combat, gain additional 10 bonus movement speed and restore 0.6% missing health or mana (based on the lowest % value) per second.
  • Old Passive: When out-of-combat, gain 9% bonus movement speed in brush, jungle and river.
An icon representing WR:Phase Rush Phase Rush
  • New effect: Now also grants 10 ability haste and reduces remaining basic ability cooldowns by 20%.
  • Removed: No longer grants 75% slow resistance.
An icon representing WR:Scorch Scorch
  • Cooldown reduced from 10 seconds to 8.
  • Damage increased from 24 – 38 (based on level) to 28 – 42 (based on level).
An icon representing WR:Sudden Impact Sudden Impact - New rune
  • Type: Slot 1 Domination rune.
  • Passive: After exiting stealth or using a dash, leap, blink or teleport effect, damaging an enemy champion grants 10 Armor Penetration and 10 Magic penetration for 3 seconds (4 second cooldown).
  • Summoner level: 10.
An icon representing WR:Triumph Triumph
  • Removed: No longer affects non-champions.

Summoner spells

An icon representing WR:Smite#Challenging Challenging Smite - Removed
  • Removed from the game.
An icon representing WR:Smite#Chilling_ Chilling Smite
  • Damage changed from 440 – 1000 (based on level) to 800.
  • Champion damage increased from 28 – 174 (based on level) to 38 – 184 (based on level).
  • Slow increased from 20% to 25%.
  • Passive - Jungle Expertise
    • Undocumented: Renamed from Hunting License, Tooth and Nail, and Recoup.
    • See An icon representing WR:Smite Smite notes for further changes.
An icon representing WR:Smite Smite
  • New:
    • Active: Deal 600 true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Using Smite 3 times upgrades into Chilling Smite.
    • Passive - Hunting License: Earn 20% bonus experience and gold from monsters. Earn 60% reduced experience and gold from minions until 07:00 elapse.
    • Passive - Tooth and Nail: Deal 15% bonus attack damage and 15% bonus ability damage to monsters. Attacking monsters restores 40 health over 5 seconds.
    • Passive - Recoup: Restore 4 mana per second while in jungle or river.
    • Passive - Conservation: Generate 6 stacks per 5 seconds. When you kill a large or epic monster, consume all stacks to gain An icon representing Gold 1 per stack. Generation increases to 12 stacks per 5 seconds if your team's total gold is lower than the enemy by at least 10%, and your total gold is lower than your allies' average total gold by at least 5%.
  • Old:
    • Active: Deal 440 – 1000 (based on level) true damage to a large or epic monster or minion (10 second cooldown). Smiting monsters restores 70 (+ 10% maximum health) health. Gain one charge every 45 seconds, up to 2 charges. Slaying 4 large monsters upgrades Smite to Chilling Smite or Challenging Smite.
    • Passive - Hunting License: Earn 20% bonus experience and 20% bonus gold from monsters. Earn 75% experience and gold from minions until 06:00 elapse.
    • Passive - Tooth and Nail: Deal 15% bonus ability damage to monsters. Attacking monsters deals 30 magic damage and restores 30 health over 5 seconds.
    • Passive - Recoup: Restore 4 mana per second while in jungle or river.

Neutral Buffs

An icon representing WR:Evolved Crest of Cinders Evolved Crest of Cinders
An icon representing WR:Evolved Crest of Insight Evolved Crest of Insight

Monsters

  • Non-epic monster level cap increased from 11 to 13.
  • Leveling delay increased from 00:00 elapse to 00:30.
    • "Camps begin to level up every 60s after the first 30s of a game."
Blue Sentinel camp
  • An icon representing Blue Sentinel Blue Sentinel
    • Base health reduced from 2500 to 2000.
    • Health growth increased from 140 to 180.
    • Base kill gold reduced from 130 to 100.
    • Kill gold growth increased from 0 to 3.
    • Base kill experience reduced from 2000 to 1800.
    • Kill experience growth increased from 0 to 72.
    • Attack range reduced from 180 to 90.
  • An icon representing Evolved Blue Sentinel Evolved Blue Sentinel
    • Base health reduced from 3400 to 3000.
    • Health growth increased from 150 to 200.
    • Base kill gold reduced from 180 to 135.
    • Kill gold growth increased from 0 to 4.
    • Base kill experience reduced from 2800 to 2240.
    • Kill experience growth increased from 0 to 90.
    • Attack range reduced from 180 to 90.
    • Spawn time reduced from 08:00 elapse to 07:00.
    • New effect: If a champion with An icon representing WR:Smite Smite kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within X range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Insight.
      • Sapling drop will print in chat: Extra buff available for pickup!. It will also ping Assist from killer.
Krug camp
  • An icon representing Ancient Krug Ancient Krug
    • Base health reduced from 1200 to 1100.
    • Health growth increased from 60 to 90.
    • Base kill gold reduced from 60 to 45.
    • Kill gold growth increased from 0 to 1.
    • Base kill experience reduced from 750 to 700.
    • Kill experience growth increased from 0 to 28.
  • An icon representing Krug Krug
    • Base health reduced from 500 to 450.
    • Base kill gold increased from 20 to 22.
    • Kill gold growth increased from 0 to 1.
    • Base kill experience increased from 250 to 340.
    • Kill experience growth increased from 0 to 14.
    • Removed: No longer splits into An icon representing Mini Krug Mini Krugs.
  • An icon representing Mini Krug Mini Krug
    • Removed from the game.
An icon representing Gromp Gromp
  • Base health reduced from 2000 to 1800.
  • Health growth increased from 100 to 145.
  • Base kill gold reduced from 130 to 100.
  • Kill gold growth increased from 0 to 4.
  • Base kill experience reduced from 2000 to 1800.
  • Kill experience growth increased from 0 to 72.
  • Attack range reduced from 180 to 90.
Murk Wolf camp
  • An icon representing Greater Murk Wolf Greater Murk Wolf
    • Base health reduced from 1800 to 1600.
    • Health growth increased from 30 to 100.
    • Base kill gold reduced from 90 to 65.
    • Kill gold growth increased from 0 to 1.
    • Base kill experience reduced from 1000 to 800.
    • Kill experience growth increased from 0 to 32.
  • An icon representing Murk Wolf Murk Wolf
    • Base health reduced from 550 to 450.
    • Health growth increased from 38 to 50.
    • Kill gold growth increased from 0 to 1.
    • Base kill experience reduced from 500 to 450.
    • Kill experience growth increased from 0 to 18.
Raptor camp
  • An icon representing Crimson Raptor Crimson Raptor
    • Health growth increased from 20 to 100.
    • Base kill gold reduced from 60 to 45.
    • Kill gold growth increased from 0 to 1.
    • Base kill experience reduced from 1000 to 800.
    • Kill experience growth increased from 0 to 32.
    • Attack range reduced from 300 to 100.
  • An icon representing Raptor Raptor
    • Base health reduced from 500 to 450.
    • Health growth increased from 35 to 50.
    • Base kill gold reduced from 25 to 20.
    • Kill gold growth increased from 0 to 1.
    • Base kill experience reduced from 333 to 300.
    • Kill experience growth increased from 0 to 12.
Red Brambleback camp
  • An icon representing Red Brambleback Red Brambleback
    • Base health reduced from 2500 to 2200.
    • Health growth increased from 140 to 180.
    • Base kill gold reduced from 130 to 100.
    • Kill gold growth increased from 0 to 3.
    • Base kill experience reduced from 2000 to 1800.
    • Kill experience growth increased from 0 to 72.
    • Attack range reduced from 220 to 150.
  • An icon representing Evolved Red Brambleback Evolved Red Brambleback
    • Base health reduced from 3400 to 3000.
    • Health growth increased from 150 to 200.
    • Base kill gold reduced from 180 to 135.
    • Kill gold growth increased from 0 to 4.
    • Base kill experience reduced from 2800 to 2240.
    • Kill experience growth increased from 0 to 90.
    • Attack range reduced from 220 to 150.
    • Spawn time reduced from 08:00 elapse to 07:00.
    • New effect: If a champion with An icon representing WR:Smite Smite kills the monster, it will additionally drop a sapling that remains for 45 seconds and can be collected within X range by the nearest allied champion. After collecting for 2.5 seconds, the ally will gain Crest of Cinders.
      • Sapling drop will print in chat: Extra buff available for pickup!. It will also ping Assist from killer.
An icon representing Rift Herald Rift Herald (Summoned)
  • Spawn time reduced from 7.6 seconds to 4.
  • Leap Attack
    • Wind up reduced from 2.5 seconds to 1.75.
An icon representing Rift Scuttler Rift Scuttler
  • Base health reduced from 1850 to 1700.
  • Health growth increased from 100 to 110.
  • Base kill gold reduced from 100 to 85.
  • Kill gold growth increased from 0 to 3.
  • Base kill experience reduced from 1200 to 1000.
  • Kill experience growth increased from 0 to 40.

ARAM

ARAM-specific balancing
  • An icon representing Gwen in Wild Rift Gwen
    • Incoming damage modifier changed from -5% to -10%.
  • An icon representing Jhin in Wild Rift Jhin
    • Incoming damage modifier changed from 0% to +5%.
  • An icon representing Xin Zhao in Wild Rift Xin Zhao
    • Outgoing damage modifier changed from 0% to +5%.
  • An icon representing Yone in Wild Rift Yone
    • Outgoing damage modifier changed from 0% to +5%.
  • An icon representing Ziggs in Wild Rift Ziggs
    • Outgoing damage modifier changed from -20% to -15%.

Ultra Rapid Fire

URF-specific balancing
  • An icon representing Corki in Wild Rift Corki
    • Incoming damage modifier changed from -5% to -10%.
  • An icon representing Gwen in Wild Rift Gwen
    • Outgoing damage modifier changed from 0% to +10%.
    • Incoming damage modifier changed from 0% to -10%.
  • An icon representing Jayce in Wild Rift Jayce
    • Incoming damage modifier changed from 0% to -5%.
  • An icon representing Riven in Wild Rift Riven
    • Outgoing damage modifier changed from 0% to +5%.
  • An icon representing Samira in Wild Rift Samira
    • Outgoing damage modifier changed from 0% to +8%.
    • Incoming damage modifier changed from 0% to -10%.
  • An icon representing Senna in Wild Rift Senna
    • Healing modifier changed from 0% to +10%.
    • Incoming damage modifier changed from 0% to -5%.
  • An icon representing Sion in Wild Rift Sion
    • Outgoing damage modifier changed from 0% to +10%.
    • Incoming damage modifier changed from 0% to -10%.
  • An icon representing Yone in Wild Rift Yone
    • Outgoing damage modifier changed from 0% to +10%.
    • Incoming damage modifier changed from 0% to -10%.

References