WR:V4.0a

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V4.0a
Highlights
Highlights
Release Date (US)
February 1st, 2023
Highlights
  • Balance patch
Related links
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Wild Rift V4.0a[edit | edit source]

Champions[edit | edit source]

An icon representing WR:Aatrox Aatrox
  • An icon for Aatrox's ability World Ender World Ender
    • Healing amplification reduced from 30 / 45 / 60% to 25 / 35 / 45%.
An icon representing WR:Akshan Akshan
  • An icon for Akshan's ability Going Rogue Going Rogue
    • Cooldown reduced from 18 / 14 / 10 / 6 seconds to 14 / 10 / 6 / 2.
    • New effect: During Going Rogue while Akshan is facing a Scoundrel within X units, he gains  bonus mana regeneration equal to 2% of his missing mana.
An icon representing WR:Ashe Ashe
  • An icon for Ashe's ability Ranger's Focus Ranger's Focus
    • Attack speed increased from 25 / 30 / 35 / 40% to 25 / 35 / 45 / 55%
  • An icon for Ashe's ability Volley Volley
    • Cooldown increased from 13 / 10 / 7 / 4 seconds to 15 / 12 / 9 / 6.
An icon representing WR:Blitzcrank Blitzcrank
  • An icon for Blitzcrank's ability Overdrive Overdrive
    • First cast decayed bonus movement speed increased from 10% to 25%.
    • Second cast decayed bonus movement speed increased from 25% to 50%.
An icon representing WR:Ekko Ekko
An icon representing WR:Kayn Kayn
  • An icon for Kayn's ability The Darkin Scythe The Darkin Scythe
    • Shadow Assassin passive reset time reduced from 6 seconds to 5.
    • Shadow Assassin bonus damage increased from 14% – 42% (based on level) to 32% – 46% (based on level).
  • An icon for Kayn's ability Shadow Step Shadow Step
    • Shadow Assassin cooldown reduced from 8 seconds to 7.
  • An icon for Kayn's ability Umbral Trespass Umbral Trespass
    • "Shadow Assassin range increased slightly."
An icon representing WR:Lucian Lucian
  • An icon for Lucian's ability Piercing Light Piercing Light
    • Base damage increased from 95 / 140 / 185 / 230 to 110 / 150 / 190 / 230.
An icon representing WR:Lux Lux
  • An icon for Lux's ability Prismatic Barrier Prismatic Barrier
    • Base first shield increased from 40 / 70 / 100 / 130 to 40 / 75 / 110 / 145.
    • First shield AP ratio reduced from 15% AP to 10%.
    • Base second shield increased from 80 / 140 / 200 / 260 to 80 / 150 / 220 / 290.
    • Second shield AP ratio reduced from 30% AP to 20%.
  • An icon for Lux's ability Lucent Singularity Lucent Singularity
    • Base damage increased from 60 / 120 / 180 / 240 to 65 / 130 / 195 / 260.
    • AP ratio reduced from 60% AP to 55%
An icon representing WR:Nautilus Nautilus
  • An icon for Nautilus's ability Dredge Line Dredge Line
    • Cooldown increased from 11 / 10 / 9 / 8 seconds to 12 / 11 / 10 / 9.
    • Base damage reduced from 70 / 130 / 190 / 250 to 60 / 120 / 180 / 240.
An icon representing WR:Rakan Rakan
  • An icon for Rakan's ability Grand Entrance Grand Entrance
    • Base damage reduced from 80 / 150 / 220 / 290 to 70 / 140 / 210 / 280
  • An icon for Rakan's ability Battle Dance Battle Dance
    • Cooldown increased from 18 / 16 / 14 / 12 seconds to 20 / 18 / 16 / 14.
An icon representing WR:Sett Sett
  • Stats
    • Base attack damage increased from 52 to 58.
    • Attack speed growth reduced from 1.7% to 1.2%.
An icon representing WR:Yone Yone
  • An icon for Yone's ability Spirit Cleave Spirit Cleave
    • Minimum damage against minions changed from 50 – 400 (based on level) to 60 – 200 (based on level)
    • Maximum damage against monsters changed from 100 – 380 (based on level) to 80 – 290 (based on level).
    • Base shield reduced from 40 to 30.
An icon representing WR:Zoe Zoe

Items[edit | edit source]

An icon for the item Awakened Soulstealer Awakened Soulstealer
  • Unique passive - Soulflare
    • Cooldown refund increased from 20% to 25%.
An icon for the item Horizon Focus Horizon Focus
  • Unique passive - Hypershot
    • Base damage increased from 80 to 90.
    • AP ratio increased from 20% AP to 25% AP.
An icon for the item Luden's Echo Luden's Echo
  • Unique passive - Discordic Echo
    • Base damage increased from 100 to 110.

Structures[edit | edit source]

Turret
  • New effect: At 25:00 elapse, the outermost turrets in each lane loses 25 armor and magic resistance, and loses 3% maximum health every 3 seconds. Inhibitor turrets stop losing health at 25% maximum health.
    • This effect is disabled in Practice mode.
  • Inhibitor turret
    • New effect: The Inhibitor turret can respawn after being destroyed, but cannot attack enemies.
    • Respawn timer
      • 4:00 respawn at 0:00–13:00 elapse.
      • 5:00 respawn at 13:00–18:00 elapse.
      • 6:00 respawn after 18:00 elapse.

References[edit | edit source]