LoR:Patched Porobot
Patched Porobot is a follower in Legends of Runeterra. LoR
Contents
Challenge Mode[edit | edit source]
Notes[edit | edit source]
Granted keywords by this card effect are limited to:
Trivia[edit | edit source]
- Internally, this card is called Wooden Poro.
- Initially, only the Tutorial's version of the card was in the game, but with the release of set 3, the collectable card was introduced.
- The English name could be a play on this, since the card was literally patched into the game.
- On October 10, 2020, Riot announced on Twittter that this card is now a Patched Porobot.
Media[edit | edit source]
-
Porobot "Legends of Runeterra" Splash Concept 1 (by Riot Contracted Artist Dao Trong Le)
-
Porobot "Legends of Runeterra" Splash Concept 2 (by Riot Contracted Artist Dao Trong Le)
Change Log[edit | edit source]
Patched Porobot | |
---|---|
V1.12 |
|


Every card in Legends of Runeterra is sorted into a region based off a canon region of Runeterra. Cards within a region tend to share mechanics such as certain keywords and tend to synergise well with each other, and combining cards from different regions can lead to unique synergies and playstyles, with their own strengths and weaknesses. Game Modes and deckbuilding rules have specific restrictions on the number of regions that can be in a deck.


Mana is the primary resource used to play cards in Legends of Runeterra.


Dictates the damage a unit does in combat, whether attacking or defending. This value can be changed through various cards temporarily or permanently, but each card has a default Power that it returns to if effects are removed.


Collectible cards always have a Rarity gem at the bottom. Most effects which activate Random can only create Collectible cards.







Challenger: When declaring an
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |




Non-Elusive units can be forced to block Elusive units by effects that force them to block.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |






Barrier and
Blockade completely render Lifesteal ineffective, but the excess damage of
Overwhelm still works normally (if the damage is greater than health).
Tough will reduce the amount of health recovered by 1.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |





Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |


Units with Regeneration heal back to their current
maximum health every Round End.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |






The effects (or the rest effects) that have affected SpellShield units are still working as normal (it's just that they don't affect SpellShield units). For example: 2 Vile Feast on SpellShield unit still
summons a
1 Spiderling; OR
5 Tri-beam Improbulator still summons a unit.
If multiple spells or skills interact, SpellShield will take effect before Barrier.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |

Tough effect is calculated after the Barrier effect. Negating all damage taken using Tough will still count as surviving damage. Technically, the attackers deal 1 less damage, for other purposes.
Type | Static | |
---|---|---|
Status | Positive | |
Generatable | Yes | |
Transferable | Yes |


Collectible cards always have a Rarity gem at the bottom. Most effects which activate Random can only create Collectible cards.






- New mechanics:
Equipment, Flow, Forge, Improvise, New, Empowered, Assimilate
- New subtypes: Darkin, Cultist, Weaponmaster, World Rune


- New region:
Bandle City
- New mechanics:
Impact,
1 Prank, Manifest, Multi-region,
Fated,
Attach,
Formidable




New region: Bilgewater
New mechanics: Attune, Deep, Plunder, Scout, Vulnerable, Nab, Toss and Stack


New regions:
Demacia,
Freljord,
Ionia,
Noxus,
Piltover & Zaun and
Shadow Isles.


Runeterra region:
Bandle City


Runeterra region:
Bilgewater,
Serpent Isles



Runeterra region:
Freljord, likely
The Arctic





Runeterra regions:
Shadow Isles,
Blessed Isles






Runeterra region:
Targon,
Celestial Realm


Unlike other regions, Runeterra cards have unique deckbuilding rules, dictated by the origins of the cards in it, with only one card from Runeterra able to be put into the deck.



A champion is able to Level Up to transform it and every other allied copy of it in the game that could ever exist into a new card instantly, keeping all effects applied to it and damage taken, which has its own interactions as well. While there is an allied champion alive, any copies of it in hand are instead a Champion Spell.