Manamune

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Manamune
Manamune
Stats
Passive
Unique – Awe: Grants bonus attack damage equal to 2% maximum mana.
Unique – Manaflow: Grants a charge every 8 seconds, up to 4 charges. Consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant 3 bonus mana, increased to 6 for champion targets, up to a maximum of 360 bonus mana.
Transforms into An icon for the item Muramana Muramana at 360 bonus mana.
Limitations
Limited to 1 Manaflow item.
Recipe
An icon for the item Tear of the Goddess + An icon for the item Caulfield's Warhammer + An icon for the item Long Sword + An icon representing 1100 Gold 1100
Cost
An icon representing Gold 2900
Sell
An icon representing Gold 2030
ID
3004
Availability
Builds into
Menu
  • Fighter
  • Marksman
  • Assassin
  • Attack Damage
  • On-Hit Effects
  • Mana & Regeneration
  • Ability Haste

Manamune is a legendary item in League of Legends.

Recipe

An icon for the item Manamune
An icon representing 2900 Gold 2900 (An icon representing 1100 Gold 1100)

Builds Into

Cost Analysis

Gold Value

Gold Value per 100 bonus Mana from outside sources

Gold Value per stack (non-champion)

Gold Value per stack (champion)

Gold efficiency

  • An icon for the item Manamune Manamune's base stats are 97.41% gold efficient.
  • An icon for the item Manamune Manamune's gold efficiency due to Manaflow is increased by 0.18% for each charge gained from non-champions, further increased by 0.35% for each charge gained from champions, also increasing by 2.41% for every 100 maximum mana from other sources.

Other media[edit source]

Notes

  • Empowered basic attacks gained from abilities will count for triggering Manaflow upon consuming the attack.
  • Awe grants a total of 10 bonus attack damage by itself without any stacks of Manaflow.
    • With Manamune's attack damage stat this totals to 45.
  • The user preserves their current mana whenever they increase their maximum mana from consuming charges of Manaflow.
  • Manaless champions cannot trigger Manaflow.
  • Summoning pets also triggers Manaflow.
  • Selling a Manaflow item removes the bonus mana gained from the effect but retains the stacks if these items are bought again, regardless of which item generated the stacks.

Map-Specific Differences

Swiftplay differences edit
  • Manaflow mana per charge consumed changed to 6.5, increased to 13 against champions.
Howling Abyss differences edit
  • Each charge consumed generates 50% more mana.
One for All differences edit
  • Each charge consumed generates 50% more mana.
Nexus Blitz differences edit
  • Each charge consumed generates 50% more mana.
Arena differences edit
  • Attack damage changed to 40.
  • Mana changed to 600.
  • New Unique Passive - Mana Charge: After 2 combat rounds from the current round, this item transforms into An icon for the item Muramana Muramana.
  • Removed Unique Passive - Manaflow: Occasionally grants a charge, and consumes a charge on-hit and whenever affecting an enemy or ally with an ability to grant bonus mana, increased against champions, up to a maximum.

Similar items

Old icons

Trivia

  • Assuming a charge is gained every 8 seconds, the 360 mana charge maxing takes 16 minutes, reduced to 8 minutes if hitting champions.
  • 'Manamune' references Masamune.
    • By extension, it might be referencing Sephiroth's sword in Final Fantasy VII, whose name itself is already a reference.
  • Its appearance is very reminiscent of the titular weapon from Soul Calibur.
  • The An icon for the item Manamune (Quick Charge) Quick Charge version was also used on the Crystal Scar during Rotating Game Modes.
  • Featured in the Journal of Justice (Issue 28: Alowicious Chucat Dies in Magical Fire).

Patch History

V14.19
  • Combine cost increased to An icon representing Gold 1100 from An icon representing Gold 1050.
    • Total cost unchanged.
  • Awe mana ratio reduced to 2% maximum mana from 2.5%.
V14.3
  • Unique passive renamed to Manaflow from Mana Charge.
  • Now limits the user to 1 Manaflow item.
    • No longer limits the user to 1 Mana Charge item.
V12.21
  • Updated icon.
V12.4
V11.1
V10.25
  • Bug Fix: Abilities which empower a champion's basic attack will now properly trigger Mana Charge when hitting epic monsters.
V10.24
  • Mana increased to 500 from 400.
  • Mana Charge maximum mana reduced to 360 from 450.
  • ARAM increased mana generated reduced to 50% from 100%.
  • Bug Fix: Mana charge no longer triggers off abilities used on An icon for Gangplank's ability Powder Keg Powder Keg.
  • Undocumented: Now also always triggers on hit, meaning abilities such as An icon representing Urgot Urgot's An icon for Urgot's ability Purge Purge and An icon for the item Runaan's Hurricane Runaan's Hurricane attacks can generate more than one stack per cast.
V10.23
  • Updated icon.
  • New:
    • Standard version of the item now also available on Howling Abyss.
    • Recipe: An icon for the item Tear of the Goddess Tear of the Goddess + An icon for the item Caulfield's Warhammer Caulfield's Warhammer + An icon for the item Sapphire Crystal Sapphire Crystal + An icon representing Gold 750 = An icon representing Gold 2600.
    • Stats: 35 attack damage, 400 mana, 15 ability haste.
    • Unique Passive - Awe: Gain bonus attack damage equal to 2% of maximum mana.
    • Unique Passive - Mana Charge: Grants a charge every 8 seconds, up to 4 charges. Affecting an enemy or ally with an attack or ability consumes a charge and grants 3 bonus mana, increased to 6 if it's a champion, up to maximum of 450 bonus mana. Transforms into An icon for the item Muramana Muramana at +450 mana.
    • Limited to 1 Mana Charge item.
    • Howling Abyss difference: Each charge consumed generates twice as much mana.
  • Old:
    • Recipe: An icon for the item Tear of the Goddess Tear of the Goddess + An icon for the item Pickaxe Pickaxe + An icon representing Gold 675 = An icon representing Gold 2400.
    • Stats: 35 attack damage, 250 mana.
    • Unique Passive - Awe: Grants bonus attack damage equal to 2% maximum mana. Refunds 15% of mana spent from abilities.
    • Unique Passive - Mana Charge: Grants a charge every 4 seconds, up to 3 charges. Each basic attack on-hit or mana expenditure via an ability consumes a charge and grants +5 mana, up to a maximum of 750 mana. Transforms into An icon for the item Muramana Muramana at +750 mana.
    • Limited to 1 Awe item.
    • Howling Abyss version: An icon for the item Manamune (Quick Charge) Manamune (Quick Charge) (+6 mana instead of +5).
V9.9
  • Attack damage increased to 35 from 25.
V9.8
  • New Effect: Tooltip now mentions "Limited to 1 Tear item".
V9.6
  • New Effect: Can now only purchase one Awe item.
V8.9
  • Combine cost reduced to An icon representing Gold 675 from An icon representing Gold 775. Total cost unchanged at An icon representing Gold 2400.
  • New Effect: When gaining maximum mana from Mana Charge, now preserves the percent current mana, instead of restoring the same amount of maximum mana gained.
V8.1
  • Mana Charge tooltip updated to "for each basic attack or mana expenditure" from "for each basic attack, spell cast or mana expenditure".
  • Mana Charge no longer trigger on abilities without a mana cost.
V7.21
  • Mana gains per trigger increased to 5 from 4.
  • Mana charge cooldown changed to 3 times per 12 seconds from 2 times per 8 seconds.
  • New Effect: Pinging the item will now display how many charges you have.
V7.10
  • Howling Abyss
    • Grants +6 maximum mana from 4 on basic attack, spellcast or mana expenditure.
V6.9
  • Mana regeneration reduced to 0% from 25%.
  • New Unique Passive: Refunds 15% of mana spent.
  • (Crystal Scar) Maximum mana granted per charge reduced to 6 from 8.
V6.4
  • New Effect: Passively generates 1 maximum mana every 8 seconds.
V6.3
  • Crystal Scar version disabled.
V5.22
  • Total cost increased to An icon representing Gold 2400 from An icon representing Gold 2200.
V4.12
V3.14
  • Combine cost increased to An icon representing Gold 1040 from An icon representing Gold 1000 (total cost remains the same due to An icon for the item Long Sword Long Sword's price being reduced).
V3.9
  • Unique Passive – Mana Charge
    • Cooldown per charge increased to 4 seconds from 3.
    • Updated the tooltip to clarify its actual functionality.
V3.8
V1.0.0.154
  • Attack damage increased to 20 from 10.
V1.0.0.152
  • Item cost reduced to An icon representing Gold 2100 from An icon representing Gold 2110.
  • Combine cost increased to An icon representing Gold 1000 from An icon representing Gold 700.
  • Base attack damage reduced to 10 from 20.
  • Base mana reduced to 250 from 350.
  • Passive changed:
    • Champions may now gain bonus mana when they spend mana in addition to on ability use and autoattacks.
    • Mana use, ability use and autoattacks all increase maximum mana by 4 (3 second cooldown). Up from 4 per ability use and 1 per autoattack.
    • Maximum bonus mana reduced to 750 from 1000.
V1.0.0.146
  • Now displays its cooldown on the item itself rather than with a buff.
V1.0.0.139
  • Tooltip now updates dynamically.
V1.0.0.127
V1.0.0.123
  • Now displays your unique bonus mana in its tooltip.
V1.0.0.102
  • Mana conversion percent increased to 2% from 1.5%.
V1.0.0.101
  • Combine cost increased to An icon representing Gold 700.
  • Total cost is now An icon representing Gold 2110.
  • Unique Passive conversion percent dropped to 1.5% from 2%.
  • Unique Passive changed to: Each time you attack, you gain one maximum mana (3 second cooldown). Each time you use an ability, you gain four maximum mana (3 second cooldown). Bonus caps at 1000.
V1.0.0.100
  • Added
    • Recipe: An icon for the item Tear of the Goddess Tear of the Goddess + An icon for the item Long Sword Long Sword + An icon representing Gold 500.
    • 350 mana
    • 7 mana regeneration per 5 seconds
    • 20 attack damage
    • Unique Passive: 2% of your maximum mana is converted to attack damage.
    • Unique Passive: Whenever your champion attacks, they gain 1 maximum mana (2 second cooldown). Whenever your champion uses an ability, they gain 4 maximum mana (3 second cooldown). Bonus mana caps at 1000.


References