Xayah/Development
Matthew 'FauxSchizzle' Dunn
Odin 'WAAARGHbobo' Austin Shafer
Phillip 'KneecapPhilly' Vargas
Ariel 'Thermal Kitten' Lawrence
Jared 'Carnival Knights' Rosen
Cat Cheresh
Kristina Atanasoski
Taylor 'tderwes33' Dinwiddie
Ty Sheedlo
Callie Miller
River Jaffe
Elyse 'apothecarie' Lemoine
Ziyang
Max 'TwoWeevils' Folkman
Mayura 'maymurr' Jain
Paul 'Zeronis' Kwon
Eric Canete
Robert Kim
(Jason Chan, Evan 'Somnicidal' Monteiro)
Grafit Studio
Kelly Aleshire
T.J. Geisen
Jean 'Curing' Go
(Rudy Siswanto, Pan Chengwei)
(Esben Lash Rasmussen, Atey Ghailan)
West Studio
(Ina Wong, West Studio)
Julia Yurtsev
(Marie Magny, West Studio)
Bo 'chenbowow' Chen
XT-ART
Daniel 'Skekses' Orive
Christopher 'Skeeziks' Campbell
Edmundo 'odnumde' Sanchez
Anna 'Newmilky' Nikonova
Alexandr Pechenkin
Warren 'fluffynus' Goff
Richard 'Chuthulu' Chu
Axis Studio
Sunny 'Kindlejack' Koda
Walker Paulsen
Aleksandr Nikonov
Yekaterina Bourykina
Steve Zheng
VK_wenqi
Christopher 'Ohmu' Hsing
Sirhaian
Lo Yamon
Thomas 'Hylia' Randby
Celine Pak
Roy Zhang
Eggsy Ma
Jianqi Huo
Afu Tsai
Suheb Zako
Yanie Yang
Gigue Zhan
Siao Sia
Huanmo Ju
Citemer Liu
Kudos Productions
XHE 1992
Megliag
Champions Reveal: Xayah & Rakan[edit | edit source]

- Abilities

- Playing as Xayah
Some ADCs can charge straight into combat and start blowing stuff up, but Xayah works best if you take some time to create a game plan. Smart Xayah players will use minion waves to plant fields of barbed
, daring opponents to step within their range. When the battle begins, the Rebel gracefully flits around the outskirts of the conflict, slicing up targets with and using her to create a zone of control.When the fighting gets hot,
can save Xayah from the mayhem or smother her enemies. The best Xayah players will use her to achieve both at once, using the brief untargetability to dodge an enemy ultimate while also surging forward to spike with knives and feathers. If Xayah's good, you won't notice her at all - until, suddenly, she's swooping in for the kill.- Strengths
Xayah can quickly
through whole waves of minions, shredding their ranks with a single auto. This ability works much the same way in teamfights, where Xayah can punish enemy backliners with feathery shrapnel while focusing on wearing down frontline tanks.When a bad guy comes after Xayah and
activates, she becomes the undisputed queen of kiting. With her basic attacks leaving in her wake, anyone chasing her in a straight line is just asking to get stuffed by . If they're still hungry for poultry after that, they've gotta fight through a raging before finishing off the Rebel.- Weaknesses
Because her
traps take time to set up, Xayah isn't as great as other ADCs at capitalizing on enemy mistakes and catching opponents off guard with a first strike. She prefers carefully preening her lane with , waiting for an aggressor to make the first move.Xayah's lack of mobility forces her to lean heavily on
for self-peel, and any champ that can avoid the root will find it fairly easy to stick to her. The Rebel works best when she's safely behind (or any other support) letting them tank any unwanted attention.Animating Xayah[edit | edit source]

By Warren 'fluffynus' Goff[2]
Hi everyone, Senior Animator Warren 'fluffynus' Goff here to give you some insight into Xayah's development from an animation perspective.
When building animation for new champs in League, we set out to accomplish two main things. The first is to clearly communicate gameplay; this includes the actual attack animation (and ability animation, death animation, etc.) as well as the feelings attached to them. The second is to define the personality of a champion by adding little quirks of their character into the game. In short, we want a champion's animations to be clear and satisfying when auto-attacking and using abilities, while also true to the persona of the character.
Xayah's rapid-paced gameplay and complex wing created some animation challenges: How can we make her movements look good, even when they happen quickly, while also showing off her feisty personality?
- A Nimble Rebel

Xayah has low cooldowns late-game and scales well with attack speed, so we knew she'd eventually be jumping between spells and autos pretty quickly. Because of this, we explored a bunch of attack styles early on to find what synergized well with her kit and felt satisfying, even when rapidly flinging feathers. We also wanted Xayah's wing to look natural during her animations (regardless of the speed), adding another layer of complexity.
Things we learned from exploration:
- Xayah's wing looks great when she spins because we can create really interesting shape changes (#SpinToWin).
- Xayah—and her wing—are not soft or floppy; her movements are direct and tight, which match her personality.
- It looks much more natural when each of her wing's feathers start and stop separately, especially during faster animations.
With these learnings, we were able to start creating animations that looked and felt good, even at high speeds.
- An Infinite Supply of Death Quills
We work at 30 frames per second when animating auto attacks and spells for League. Xayah's autos and abilities can be interrupted after about ten frames, which means we only have .33 seconds (ten frames) to anticipate and show the attack animation. Because of this, we have to be very specific about how we pose Xayah in each one of those ten frames. Her attack animations need to be distinct and obvious, so every player can recognize what she's doing, while also seeming agile and dangerous, so she's fun to play.
Xayah's overall character and shape language is sharp, so we decided to make her animations feel snappy and responsive and for her wing to act like a wing, rather than a lifeless cloth—this also reinforced her spitfire personality. Since Xayah (probably) builds attack speed and can cast spells between autos, we kept the blends between animations to zero. In other words, she can immediately move from one animation to the next, with no frames in between. This is something we normally avoid, but with Xayah, it helped her feel really responsive and quick-footed.
For Xayah's basic attacks, we wanted to make sure players could clearly see when she was about to auto, so we used a big anticipation pose and held it for five frames. After that, we popped into the actual attack and then the follow through.
All of this had to happen within ten frames:
- Frame 1-6: Anticipation
- Frame 7-8: Attack
- Frame 10+: Follow Through
Keeping the action to three main poses makes it more readable for players, as they first see the anticipation followed by the shift into actually throwing the quill.
- Say That to My Feathers
Animating Xayah's wing was a huge challenge, and we tried quite a few designs and rigs before landing where we are now. The final version has 39 bones, which is nearly as many as some champion's have in their entire bodies, so animating her took a little longer than usual.
Controlling the shapes of her wing during fast actions was especially important because we didn't want it to seem stiff or unnatural—our goal was for Xayah's wing to feel like it was weighted and under her control, kind of like extra fingers. Even though the rest of Xayah's animations feel concise, the wing maintains a fluid-feeling throughout each motion before ending in a wing-like pose.
For example, during Xayah's ult animation we controlled the shape of her wing so it spun smoothly while Xayah launched into the air but still felt snappy when she unleashed her Featherstorm.
Animating Xayah's attacks, abilities, and wing took some experimentation before we landed on a set that has clear gameplay, feels satisfying to play, and captures her fiery personality. We're excited to finally see Xayah and Rakan together on the Rift, and we hope you guys enjoy the duo!
Media[edit | edit source]
- Related Music
Trivia[edit | edit source]
- are voiced by Laila Pyne.[3]
- Xayah's Japanese voice actress is Nanako Mori.[4]
and - [5] was originally slated to be the antagonist to and .
- Influences for April Ludgate from Parks and Recreation, Kubo and the Two Strings and We Can Never Go Home.[6][7] and include
- During development she was simply called Duo Carry.
- [8] was instead called Duo Support.
- Gameplay motivations for [9] include having a source of power originating not from a bow or gun, creating a unique auto attacking experience, and giving marksman players an option to survive difficult situations.
- Her basic attack sound effects come from a: drum brush swish; elastic band; whooshing leather; whooshing towel; processed whoosh and slingshotted bullet casing.
- Several scrapped spells for [10][11][12][13]
- Summoning a shadow clone copy of every ally that was not nearby.
- A passive called "A thousand cuts", where she would gain one stack per basic attack, up to ten, and it would dramatically increase her damage.
- but it would have no condition and would forcibly return to her starting position after a delay.
- An ability that would mark the side of an enemy champion. You would be able to attack the mark repeatedly but it would become progressively smaller.
- An ability like with an ammo system.
- An ability that gave a single like missile that would deal damage and steal some movement speed if it hit an enemy.
- An ability shared with that would fire a beam like , but they could shoot them together and combine them into a megabeam.
- Another ability shared with that would create a storm cloud that followed them around and could summon a lightning bolt in the area to stun people. The other had a gust of wind that would knock enemies back.
include: - [14] was created extremely late in development, only three weeks prior to shipping.
- Some possible thematics explored for [15][16] and included being a vampire couple or being a storm shaman and storm elemental.
References[edit | edit source]
- ↑ Champions Reveal: Xayah & Rakan
- ↑ /dev: On Animating Xayah
- ↑ Xayah's voice actress
- ↑ Xayah Japanese VA
- ↑ Nemesis
- ↑ Influences
- ↑ Influences 2
- ↑ Ask Riot
- ↑ Gameplay motivations
- ↑ Scrapped Xayah spells 1
- ↑ Scrapped Xayah spells 2
- ↑ Scrapped Xayah spells 3
- ↑ Scrapped Xayah spells 4
- ↑ Xayah's W
- ↑ Possible thematics
- ↑ Possible thematics 2