Universe:Freljord

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Freljord
Titles
Other name(s)
  • The Freljord
  • Vorrijaard (Historical)
Alias(es)
Harsh Frozen Land
Sociocultural characteristics
Nation(s)
Language(s)
  • Demacian (Modern)
  • Freljordian (Historical)
  • Freljordian (Modern)
  • Va-Nox
  • Religion(s)
  • Freljordian Demi-gods
  • An icon representing Universe:Kindred Kindred (Lamb & Wolf)
  • The Three Sisters (Cult of The Three Sisters)
  • An icon representing Universe:Kayle The Protector
  • An icon representing Universe:Morgana The Veiled Lady
  • Demonym(s)
    Freljordian
    Government(s)
    Tribal matriarchy
    Legislature(s)
  • Frostpriests
  • Warmothers
  • Attitude towards magic
    Venerate
    Level of technology
    Low
    Establishment history
    Currency
    Unknown (Possibly barter system)
    Physical characteristics
    General environment(s)
    Icy tundra
    Continent(s)
    Universe(s)
    "The Freljord is a place for building, fighting, and eating. Home sweet home."
    An icon representing Universe:Ornn Ornn

    The Freljord (pronounced /'fɹɛɫjɔɹd/ frell-yord) is a harsh and unforgiving land. Proud and fiercely independent, its people are born warriors, with a strong raiding culture. While there are many individual tribes within the Freljord, the battle lines are being drawn in a three-way civil war that will determine the future of them all. One tribe unflinchingly honors the An icon representing Universe:Sejuani traditions that have ensured its survival; another follows the dream of a united future, as foretold by a young An icon representing Universe:Ashe idealist; while the third worships the power of an enigmatic An icon representing Universe:Lissandra sorceress. Freljord is also the only place where True Ice can be found. [1]

    Lore[edit | edit source]

    The Freljord is a harsh and unforgiving place—the people there are born warriors, and must persevere against all odds.

    Proud and fiercely independent, the tribes of the Freljord are often considered wild, rugged, and “uncivilized” by their neighbors across Valoran, who do not know the ancient traditions that shaped them. Many thousands of years ago, the alliance between the sisters Avarosa, Serylda, and An icon representing Universe:Lissandra Lissandra was shattered in a war that unknowingly threatened all of Runeterra, plunging the northern lands into chaos and a near-constant winter. Now, only truly exceptional mortals who seem immune to the ravages of fire or ice seem destined, or able, to lead.

    Despite the best efforts of the Frostguard, myths and legends of the old gods, the enigmatic yetis, and restless spirit walker shamans endure amongst the people. The raiders of the Winter's Claw range further with each passing year, harrying the borders of Demacia to the south, and the frontiers of Noxus to the east. Seeking a more peaceful future, the fractious independent tribes and clans have begun to offer their allegiance to An icon representing Universe:Ashe Ashe, young queen of the Avarosans.

    Even so, the portents are grim. War is surely returning to the Freljord, and none can hope to escape it.

    Champions of the Freljord[edit | edit source]

    Other Related Champions[edit | edit source]

    • An icon representing Universe:Aatrox Aatrox is a Darkin that murdered An icon representing Universe:Tryndamere Tryndamere's clan.
    • An icon representing Universe:Brand Brand was once a magically gifted Freljordian apprentice of An icon representing Universe:Ryze Ryze named Kegan Rodhe. He betrayed Ryze and tried to take a World Rune for himself, which led to him becoming the entity now known as Brand.
    • An icon representing Universe:Darius Darius' son Decius died in a Noxian campaign in the Freljord. Darius himself was also captured by the Winter's Claw during an earlier campaign—having escaped, he is now leading campaigns against them. In his younger years, he fought and barely defeated An icon representing Universe:Trundle Trundle.
    • An icon representing Universe:Ezreal Ezreal travelled to Freljord in his expeditions.
    • An icon representing Universe:Ivern Ivern is an ancient Freljordian warrior who was transformed into the Green-Father by the God-Willow in Ionia.
    • An icon representing Universe:Lee Sin Lee Sin took An icon representing Universe:Udyr Udyr to the Hirana Monastery to find peace.
    • An icon representing Universe:Ryze Ryze is searching for World Runes in the Freljord.
    • An icon representing Universe:Sylas Sylas is roaming the Freljord looking for allies and power he can use for his revolution back in Demacia.
    • An icon representing Universe:Taliyah Taliyah went to the Freljord to finish her training and find a way back to Shurima, as suggested by An icon representing Universe:Yasuo Yasuo.
    • An icon representing Universe:Vayne Vayne went to the Freljord during her training.
    • An icon representing Universe:Vel'Koz Vel'Koz has travelled over Freljord and lays an eye on the Howling Abyss.
    • An icon representing Universe:Yuumi Yuumi helped An icon representing Universe:Braum Braum during her travels to find her master in the Freljord.

    History[edit | edit source]

    Creation of Freljord[edit | edit source]

    Long before the arrival of the mortal races, the demi-gods manifested from supernatural forces and formed the land they called Vorrijaard. While the truth about how they did it remains unclear, many tales have been passed down over generations.

    In the days of the first tribes, wild magic ran rampant. The demi-gods were widely venerated and worshipped. A long-lost populace was known as the Hearthblood, apprentices who journeyed from all corners of Valoran, and gathered on the slopes of Hearth-Home to learn from An icon representing Universe:Ornn Ornn, demi-god of the forge. Despite this imitative form of worship, An icon representing Universe:Ornn Ornn never considered himself their patron. He would only give them curt nods or frowns when they offered up their work, and yet the Hearthblood accepted this and were determined to hone their skills. As a result, they came to create the finest tools, design the sturdiest structures, and brew the tastiest ales the world had ever beheld. They believed An icon representing Universe:Ornn Ornn secretly approved of their perseverance, and the fact that they were always looking to better themselves in their craft. Meanwhile, great wars were waged, and the An icon representing Universe:Volibear Volibear, demi-god of destruction, strength, and the storm, took to the field alongside his followers, clad in rune-inscribed armor made by his brother An icon representing Universe:Ornn Ornn. At the time, the brothers' bond was strong—they often fought at each other's side, even though An icon representing Universe:Ornn Ornn never had quite the same lust for battle. The An icon representing Universe:Volibear Volibear reveled in hard-fought victories, and as ever more blood offerings were made to him, his power swelled.

    In time, they drifted apart, each focusing on their own pursuits. Even so, there was no true division between them...until new ideas began to usurp the old beliefs.

    The Three Sisters[edit | edit source]

    In a time long forgotten, before the sands birthed and then swallowed Shurima, beings of old magic freely walked Runeterra. The borders between the mortal realm and what lay beyond it were hotly contested.

    Into this dangerous and volatile age, An icon representing Universe:Lissandra Lissandra and her sisters, Serylda and Avarosa, were born. Three sisters rose to power, seeking to control and impose order on the Freljord, and the demi-gods could not agree on how to proceed. A few, like An icon representing Universe:Anivia Anivia, seemed inclined to work with the sisters, while the An icon representing Universe:Volibear Volibear and the Iron Boar wanted to destroy them. Others would have been content to ignore them completely, since these feeble creatures would eventually die like all before them.

    The Volibear looked to the most animalistic and savage of his followers, known as the Ursine. With them, he would defeat the three sisters. In preparation, he sought out Ornn to arm his warriors for battle.

    But An icon representing Universe:Ornn Ornn refused. He did not approve of the Ursine's savage ways, and a terrible fight erupted between the two demi-gods. The resultant cataclysm was a storm of fire and ash and lightning so intensely violent that it was seen ten horizons away. In the aftermath, the Volibear cursed his brother's name, and cast off his rune-inscribed armor. He would then fight with only tooth, claw, might, and thunder. Far from becoming weakened, the An icon representing Universe:Volibear Volibear now found his true power fully unleashed. When the dust settled, Hearth-Home was a smoldering caldera, and the Hearthblood were reduced to scattered bones and cinders. Though he would never admit it, An icon representing Universe:Ornn Ornn was devastated. Through the Hearthblood he had glimpsed the sweeping potential of mortal life, only to see it all lost beneath the indiscriminate wrath of his immortal struggle. Wracked with guilt, he retreated to the isolation of his foundry, and buried himself in his work for an age.

    With newfound rage, the An icon representing Universe:Volibear Volibear confronted An icon representing Universe:Lissandra one of the mortal sisters who sought to steal the power of the demi-gods for herself. Before her entire army, he struck her down, blinding her—but he was unable to stop what she had already set in motion.

    Each of the three sisters paid a terrible price for the power they sought. Attempting to command the heavens above them, Serylda lost her voice to An icon representing Universe:Zoe the first twilight. Avarosa faced the twisting dark beneath the world, and was deafened by its emptiness, waiting to consume all creation. An icon representing Universe:Lissandra Lissandra was blinded by the An icon representing Universe:Volibear Volibear himself.

    Though each sister had lost a part of themselves, it was on the frozen fields of Lissandra's many battles that they were able to unite and prevail. Together, they were unstoppable...but even a bond of blood could only weather so much.

    With her sight taken, Lissandra chose instead to walk in dreams. As she navigated the fitful visions of those around her, she realized only she could see the darkness below for what it was: the lingering abyss which promised not only an ending, but infinity. It was death, both dangerous and full of potential. Unknown to her sisters, Lissandra struck a deal on their behalf with the god-like entities she had communed with—the Watchers would grant them near-immortality in exchange for preparing Runeterra for the coming of the Void.

    The three sisters and their most powerful followers were named Iceborn. Those with this ability to withstand the worst of the numbing frost would be spared until the very end.

    Battle of the Howling Abyss[edit | edit source]

    Avarosa argued that the only thing worse than death was servitude. Even Serylda bristled against what would become of the world they had fought so hard for. Caught in the middle, Lissandra tried to soothe her sisters' concerns while appealing to the Watchers for more time, but the unknowable nothingness cared not for such platitudes.

    On a fateful day, Avarosa's and Serylda's Iceborn hordes marched into the mountains to face An icon representing Universe:Lissandra Lissandra before the walls of her own fortress. At the height of this bitter confrontation, the Watchers finally came to Runeterra and showed what they truly were. In that moment, An icon representing Universe:Lissandra Lissandra's only choices were to let all the world be consumed, or to give up what she cared for most—Lissandra chose to sacrifice her sisters and the allies they had gathered, entombing the Watchers beneath a glacial barrier of magical ice that could never be melted.

    Lissandra soon discovered that even this elemental power was not enough. The monstrous beings she had frozen were merely slumbering, slowly tainting the True Ice around them into something darker. Now, they wandered through Lissandra's dreams as easily as she had theirs, and always she would wake, terrified, professing her loyalty to the chilling eternity they promised.

    Frostguard's Vigil[edit | edit source]

    Lissandra in the Howling Abyss

    Ever the survivor, she gathered her remaining followers to venerate her and her departed sisters. If True Ice would delay the inevitable end of all things, then they had to gather as much of it as they could find, and scour the frozen lands for any of Iceborn descent to join their cause.

    Lissandra and the first among her Frostguard did everything in their power to rewrite history, seizing all records of what had truly happened...and yet, rumors and prophecies persisted in both myth and song. It was whispered that Avarosa and Serylda would one day return to unite the disparate tribes, and so Lissandra had any of those hailed as their reincarnations quietly killed. Even she retreated into the shadows, periodically renewing herself with the powers she had been gifted.

    Hero of the Freljord[edit | edit source]

    Braum, the Heart of the Freljord

    Even as a child, An icon representing Universe:Braum Braum was much larger than other Freljordian youngsters, but his mother taught him never to use his size to intimidate or bully. She came from a proud line of herders, and believed true courage lay in using one's power not to dominate, but to protect those in need.

    When Braum was still a boy, ice giants devastated a neighboring tribe. That tribe had long preyed upon the herds of Braum's people, but his mother didn't hesitate to head out across the tundra to help the survivors, bearing furs, foodstuffs, and healing supplies. At first, Braum didn't understand why she would aid their rivals—but after her actions saved many lives, they became lifelong allies. He finally understood what his mother meant when she said all the Freljord's people were a family, and from that day forth, he pledged to bring that family together.

    As Braum grew, it was clear he was one of the revered Iceborn, though even among their number, his strength and ability to endure the elements were legendary. He became a local hero, rescuing children who had slipped into icy ravines, saving travelers stranded in blizzards, and protecting families from ravaging wildclaws. Whenever he appeared, people knew help had arrived. He was a figure of hope, known for his liveliness and laughter, and the easy way he made friends.

    Eventually, Braum realized he was needed beyond the valleys and tundra where he'd been raised. Bidding his mother a tearful farewell, he set out to travel the Freljord.

    Over the years, countless stories spread of Braum's mighty feats and good deeds. While most had at least a kernel of truth, they grew increasingly far-fetched and mythic—such as the legend of how he chopped down an entire forest in a single night using only his bare hands, or how during a volcanic eruption, he saved an isolated farmstead by picking it up and carrying it to higher ground.

    Warmother[edit | edit source]

    Ashe, the Warmother

    One of the oldest tribes in the Freljord, the Avarosan Tribe, lead by their leader Grena, set out on a dangerous quest for the truth behind an ancient myth of Avarosa's Throne. During that time, a young An icon representing Universe:Ashe Ashe was training to become the future leader of the tribe.

    The Journey took them deep into hostile territory of the Ice Children, where the Avarosan Frost Priest Maalcrom and the Hearthbound ultimately turned back. Grena, An icon representing Universe:Ashe Ashe, and their Bloodsworn braved the punishing climate. After days of trekking, the Iceborn are ambushed at their camp by the Draklorn.

    Grena and the other Bloodsworn such as Yrael, Rorn, Grimshall, and Logren sacrificed themselves so that Ashe and the other tribesman could escape, but not before Grena entrusted Ashe with a map marking the possible location of Avarosa's Throne.

    After traveling unforgiving ice cliffs for days, Ashe reached the edge of her mother's maps: Ghulfrost. Though Grena expected to find Avarosa's Throne, a hall and hoard of treasure, Ashe found merely an unmarked cairn in the snow...only to discover a legendary bow made entirely of True Ice buried in the rocks. With this bow, she ultimately slayed any Draklorn Frostguard servant, including Maalcrom, who was disguised as their leader.

    After discovering her tribe was dead, Ashe found An icon representing Universe:Sejuani Sejuani and together, they killed a grellfeen. They reunited after five years apart. They escaped after being chased by a group of Ursine.

    Ashe and Sejuani traveled on boat for days before reaching the Winter's Claw. Sejuani welcomed Ashe into her tribe, becoming Battlesisters, but the other tribesmen such as the Frost Priests and her mother Kalkia refused to accept her as one of them.

    Attempting to challenge her mother's rule, Sejuani staged an attack on the Ebrataal tribe allied with Winter's Claw, which was weak and had no Iceborn amongst them. Founding out the true nature of this attack, Ashe refused to go further with Sejuani's plan and stood to protect the assaulted tribesmen, vowing to take them away across the Ice Sea. Enraged by Ashe's decision, Sejuani and the other Winter's Claw allied with her left the Ebrataal tribe, branding Ashe as a traitor.

    Ashe took the Ebrataal tribe upon herself and renamed them to the Avarosan, after the tribe her mother once led.

    Winter's Wrath[edit | edit source]

    Sejuani, the Winter's Wrath

    After being abandoned by Ashe, Sejuani swore a sacred oath to lead a raid against a Noxian warship, hoping that fulfilling this oath would be enough to rally the tribe to her and earn enough support to wrest power from Kalkia and the Frost Priests.

    During the assault, Sejuani freed a juvenile An icon representing Bristle drüvask from the ship's butchery stores, naming it Bristel. This creature would grow to become one of the largest drüvasks ever seen, and remained with Sejuani as her loyal steed.

    Her raid a success, Sejuani decided it was time to challenge her mother directly for the tribe. By the ancient customs, a duel between a mother and her daughter was unthinkable—but Sejuani would not be deterred.

    Outraged, the Frost Priests were forced to intervene, and Kalkia died in the struggle before Sejuani could reach her.

    As the new Warmother of the Winter's Claw, Sejuani began attacking and absorbing nearby tribes, consolidating her power and gathering a veritable horde of outcast shamans, spirit walkers, Iceborn and Stormborn, and Old Gods worshippers attracted to her defiance of the Frostguard.

    In only a few years the Winter's Claw had become feared throughout the northlands for their speed, brutality, and absolute devotion to their Warmother, marching on the southern tribes, Noxian interlopers, and even the borderlands of Demacia—raiding, pillaging, and conquering any who stand against Sejuani.

    The Avarosan Bloodsworn[edit | edit source]

    Tryndamere, the Barbarian King
    After his clan was nearly wiped out by the Darkin An icon representing Universe:Aatrox Aatrox, Tryndamere and the remnants of his clan arrived in the Avarosan capital. The warrior threw himself into every dueling ring he could find to show his clan's worth, and win them the Avarosan leader's protection so that he could return to thoughts of revenge against the dark creature.

    But even as every duel was won, his singular fury was deeply unsettling, and his rapid healing between bouts was also noted—the more Tryndamere gave in to his rage, the more quickly his body healed. Many suspected he and his clan practiced strange and unnatural magics, and so Tryndamere's plan was now endangering the wider acceptance of his people.

    During one duel, he was so lost in his fury that it seemed certain he would kill his opponent, despite having already won. It was then that An icon representing Universe:Braum Braum planted himself in front of the downed fighter, shield raised, and Tryndamere hacked against the impenetrable bulwark. When his rage finally subsided, Braum's good humor won him over, and before long the pair were laughing and drinking to each other's health. Some even say that it was Braum who first introduced Tryndamere to Ashe, the Avarosan Warmother.

    An icon representing Universe:Ashe Ashe, looking to strengthen her position with a political marriage, aimed to find someone who could face down the endless challengers for her hand, and for her rule. Seeing an opportunity in the barbarian, she pledged to take in his clan as Avarosans, if Tryndamere became her first and only bloodsworn.

    Tryndamere accepted reluctantly. As he spent more time in Ashe's company, he began to believe that she was indeed the divine reincarnation of Avarosa herself. His rage found temperance in her thoughtful leadership. Though a political marriage, the attraction they felt for each other slowly blossomed into a true affection.

    Even so, while serving as Ashe's champion, Tryndamere now looks to an uncertain future. The barbarian king can see war brewing all too clearly on the Freljord's horizon, yet he still thirsts for his own personal vengeance, and begins to wonder if his predestined fate might not be at his queen's side after all...

    Return of the demi-gods[edit | edit source]

    Some of the ancient demi-gods appear to have taken physical form once more, their cults of followers growing restless and aggressive. The Freljord itself is fractured and leaderless, and ancient horrors are lurking in the shadows, waiting for any opportunity to strike...

    Locations[edit | edit source]

    Freljord is located in the Northest part of Valoran bordering Demacia and Noxus. The currently well known locations encompassing Freljord are:

    North Freljord[edit | edit source]

    Other known locations in north Freljord are:

    • Ridgeback Mountains: Vast mountain range that stretches across the entire northern half of the Freljord.
      • Frost-Troll Village: It is located on the Ridgeback Mountains of northern Freljord. It is the main settlement of the Frost-Trolls, currently ruled by An icon representing Universe:Trundle Trundle.
      • Frosthorn Peak: East peaks of the Ridgeback Mountains. Connects the Frostguard Citadel with the rest of the Freljord.
        • Fortress of the Iceborn: The ruined Fortress of the Iceborn houses a great vault full of ancient artifacts and fallen warriors.
      • Ghulfrost: Located on top of the ice cliffs of the Ridgeback Mountains, Ghulfrost is an unmarked cairn in the snow where An icon representing Universe:Ashe Ashe discover a legendary bow made entirely of True Ice buried in the rocks.
      • Ice Children Village: A farming village. Settlement of herders and warriors, rivals of the Avarosan tribe.
      • Ornnkaal Rocks: A coastal pilgrimage site visited by Sejuani and Ashe's tribes during the summers of their youth, with plentiful fishing and many fields for grazing animals.
      • Quchar: Home of the Ebrataal, a magic-less community who were the first to follow Ashe as the leader of the Avarosan tribe.
      • Vathcaer: An Avarosan settlement. It is the village where An icon representing Universe:Ashe Ashe grew up, previously controlled by her mother Grena.
      • Yadulsk: Winter's Claw village where Sejuani's mother Kalkia temporarily settled the tribe during her rule. Traditionally, Winter's Claw tribes relocate every winter, rebuilding their villages out of their ships and scavenged materials.
      • Yeti's Vigil: Ruins of the lost yeti civilization. Where dreams swirl in snow, an unlikely friendship was born. This is the location where An icon representing Universe:Nunu Nunu met and befriended An icon representing Willump Willump.
    • Ursine Lands: It is a land that can be found just above northern Freljord, being separated from the rest of Valoran by the Ice Sea. This is where the demigod An icon representing Universe:Volibear Volibear has staked out territory via his followers, the Ursine. It is probably located at or near the North Pole of Runeterra.

    East Freljord[edit | edit source]

    Other known locations in east Freljord are: Valley of Spines, Mourncrow Village, etc.

    • Broken Mountain: is a mountain located in the southeastern part of the Freljord.
      • Hearth-Home: Once a great settlement of smiths and craftsman inspired by its patron An icon representing Universe:Ornn Ornn, it was later unintentionally destroyed when the demigod encountered and fought An icon representing Universe:Volibear Volibear. Rebuilt by An icon representing Universe:Ornn Ornn, he has remained secluded and isolated from the rest of the Freljord after the destruction of the first Hearth-Home.
      • Winterspike: A region located in southeastern Freljord, south to the Broken Mountain.
    • Warded Gateway: Frozen cavern system leading towards Frostguard settlements.
      • Foundling Village: In the shadow of their great Citadel, the Frostguard shelter children orphaned by the cold. This is where An icon representing Universe:Nunu Nunu was placed after he got separated from his mother when bandits attacked his tribe.
      • Howling Abyss: It serves as the massive chasm prison of the Watchers. The Howling Abyss was the location of the last battle that sealed the Watchers several millennia ago.
        • Bridges of the Iceborn: There are numerous bridges spanning the abyss, such as the Bridge of Sorrows, Bridge of Shadow, and Bridge of the Lost. At its lower ends True Ice and its variants Dark Ice can be found.
        • Spiked Barricades: At key points throughout the Howling Abyss, gigantic spiked barricades of stone and iron were set into the walls by the Frostguard, many thousands of years ago. One day, when the Watchers reawaken, these meager defenses may buy some precious time for those above to prepare for the final battle.
        • The Hall of the Nine, located there and constructed by the An icon representing Yeti Yeti, serves as the protective barrier that seals the Watchers. Every year, several Frostguard climb down its icey walls to get to the Hall of the Nine in order to inspect the barriers state.
      • Frostguard Citadel: Located in north-eastern part of Freljord, the Frostguard Citadel is an ancient stronghold built to watch over the dark chasm of the Howling Abyss, the Citadel also houses many of the Freljord's hidden treasures and historical records. It serves as An icon representing Universe:Lissandra Lissandra and her Frostguard's seat of power and holy pilgrimate site. This is where An icon representing Universe:Nunu Nunu found out about the yeti later named An icon representing Willump Willump. It is only accessible by the Bridge of Sorrows above the Howling Abyss.
        • Vaulted Audience Chamber: In the deepest halls of the Frostguard Citadel, Lissandra spends most of her waking hours in this grand, vaulted audience chamber. It is from here that she delivers her chilling sermons, hears the reports of her priests...and passes judgment on the fate of heretics among the tribes they serve.

    South Freljord[edit | edit source]

    Other known locations in south Freljord are: Anivia's nest, etc.

    • Ironspike Mountains: They are a relatively small mountain range located in the southeast. Noxus has territory here, in the Delverhold.
    • Naljaäg: A simple milling settlement beneath a waterfall. Its original name has been lost to stone. It was cursed until An icon representing Universe:Nunu Nunu and An icon representing Willump Willump cleansed the area.
    • Rakelstake: Located in south Freljord, Rakelstake was once a village where the Tribe of the Ice Dervish lived. Now it serves as a pilgrimage site for the Avarosans. A statue of Avarosa guards the entrance to the pilgrimage site. This is where An icon representing Universe:Ashe Ashe and An icon representing Universe:Tryndamere Tryndamere were oathbound.

    West Freljord[edit | edit source]

    • Da'arvong: A settlement that was near the coastal shores. While defending her tribe from a brutal attack, a young warmother entrusted An icon representing Universe:Braum Braum with the safety of her infant child from An icon representing Universe:Lissandra Lissandra's Frostguard.
    • Lokfar: A western peninsula that is home to An icon representing Universe:Olaf Olaf and his tribe.
      • Frostheld: Situated within a glacial harbor in south-west Freljord, this city served as the former capital of the Avarosan tribes until it was burnt down by a Demacian fleet, led by Rodian of the Dauntless Vanguard.
      • Glaserport: A settlement located on the Lokfar peninsula in western Freljord. Glaserport has an ice locked harbor where Freljordians chain their wolfships during the harsh winters, the natural harbor providing shelter from ice and snow. The majority of those wolf-ships are in the possession of the Winter's Claw.
      • Rygann's Reach: Rumored to have been cursed by an evil mage and her An icon representing Universe:Brand son, the settlement that once stood here was burned to the ground many centuries ago.
      • Valar's Hollow: A Trader settlement. For countless generations, merchants and traders would gather here throughout the winter months, before venturing into the icy north.

    Wildlife[edit | edit source]

    Balestriders[edit | edit source]

    Balestriders, also known as the Wanderers, are a Freljoridan legend. A dark omen, these giant beasts are said to roam the Arctic areas around the north of the Freljord. Having body shapes similar to giraffes, their striking features are their giant True Ice like horns, their cycloptic blue glowing eyes, and humanoid arm like protrusions scattered across their bodies like fur. Depictions of these creatures can be seen on the numerous bridges of the Howling Abyss. Bjerg the Wanderer was the only traveler that believes he has sighted these creatures in recent memory, though his experience has left him babbling and insane. According to An icon representing Universe:Anivia Anivia, they are her "strange enemies" who have dark, corrupting magic from the past.

    Drüvask[edit | edit source]

    Drüvask are giant war-hogs of the Freljord. While they have dark wiry hair covering their pronounced musculature, their fur is mostly white to better adapt to the Freljords snowy environment. Young juvenile drüvask are used for their meat, but if trained and left to mature to adulthood they can be used as battle mounts. One such drüvask is An icon representing Bristle Bristle, An icon representing Universe:Sejuani Sejuani's mount. An adult drüvask is large enough to handle an adult Iceborn. They resemble a wart-hog mixed with a hairy rhinoceros, with horn-like tusks protruding from the cheekbones and upper jaw, able to ram and impale grounded enemies. Their bodies are able to withstand true ice, as Bristle has several true ice pieces placed on his shoulders which enable the drüvask to perform small amounts of true ice magic.

    Elnüks[edit | edit source]

    "Avarosans are like elnuks--dull-eyed grass-eaters easily felled by the unscarred. It is by numbers alone that they stay alive."[2]
    6 Scarmother Vrynna

    The Elnüks are large shaggy buffalo like quadrupedal mammalian herbivores.[3] Unique to the lands of the Freljord. Elnük usually live in large groups known as troops. Shepherds herd their troop to graze on the slopes during the hotter seasons. They have thick fur coats that can come in various shades of brown and white. These coats are sheared and woven into warm clothing and other textiles by the Freljordians. Beside their thick coats, the Elnüks are usually a primary source of meat well as the main currency of many tribes. They are also used for riding. Young Elnük have small fuzzy coats and the beginnings of what would later be their horns and tusks when they reach adulthood. Adult Male Elnük, or bulls, have large swirling horns and curved tusks, while adult female Elnük are only have tusks.

    Freljordian Grain[edit | edit source]

    A type of grain native to Freljord. While the grain milk is a popular adulterant in Noxus, its also used for creating ale and beer.

    Krugs[edit | edit source]

    An icon representing Krug Krugs and An icon representing Ancient Krug Ancient Krug.

    An icon representing Krug Krugs are magical fusion of flora, fauna, and rock native to Valoran. Despite its rock like appearance, its behavior is very much of an animal reminiscent of a bear, wolf, or a bettle. The creature is powered by nature magic. Larger forms of this creature are called An icon representing Ancient Krug Ancient Krugs.

    Mammoths[edit | edit source]

    Mammoth Mounts.

    Mammoths are giant mammalian herbivores of the Freljord. They are commonly equipped with long, curved tusks, large trunks, and a covering of long hair. While mammoths are sometimes hunted for their meat and bones, most freljordians warriors start taming them when they are young and ride them as battle mounts. Mammoth riders are well respected and feared, due to their mounts size and deadliness. Mammoths can also be used to move large amount of cargo, as well as ships on smooth icey terrain.

    Poros[edit | edit source]

    An icon representing Poro Poros and the An icon representing Poro King Poro King.

    An icon representing Poro Poros are an are the mysterious, magical, and most-loved creatures originating from the Howling Abyss. Poros are equal parts truth, valor, and innocence. The colour of their fur is described as “very light blue, like Freljordian snow”. They have a heart-shaped underbelly because they're made of love. A poro's horns perk up when it's excited and droop down when it's scared. Poros paddle through deep snow with their front paws. Some believe that poros are indestructible. Poros stick their tongue out because they are incredibly warm. This is why they can survive the harsh cold environment of the Howling Abyss. An icon for the item Poro-Snax Poro-Snax are frosted with Freljordian ice crystals and are a favourite treat of this creature. The leader of the Poros is known as the An icon representing Poro King Poro King.

    Raptors[edit | edit source]

    An icon representing Raptor Raptors and An icon representing Crimson Raptor Crimson Raptor.

    An icon representing Raptor Raptors are an avian species native to Valoran and Ionia. While incapable of flight, they have large strong back legs and large front teeth used for hunting. This species tents to its young until they can fend for themselves against larger predators. When born their feathers are the predominantly blue-greenish color, once they mature their obtain the An icon representing Crimson Raptor Crimson Raptor look. Their feathers are used for making An icon for the item Raptor Cloak cloaks. It is said that killing a Crimson Raptor with the spell of Smite grants unto the victor the keen senses of the beast, allowing them to see unseen threats.

    Wolves[edit | edit source]

    There are many types of wolves in that live in the Freljord.

    Gray Wolves[edit | edit source]

    Typical wolves found in the Freljord are the grey wolves. They usually hunt hares or other smaller animals.

    Rimefang Wolves[edit | edit source]

    A type of wolves that live in the northern parts of the Freljord. The distinct feature of these wolves is their white fur that's frozen over by ice and their glowing blue eyes. These carnivores hunt any stragglers in the harsh winter climate.

    Wildclaws[edit | edit source]

    Wildclaws are a type of large carnivorous felines that live in the Freljord. While they share common traits with other larger felines, their unique feature is their additional pare of front legs. Alpha Wildclaws are considered to have the power of a warhorse and the thoughtless savagery of a cat. While the animals live in wild packs some wildclaws can be trained and rode as mounts.

    Yeti[edit | edit source]

    Ancient and noble civilization-builders, the Yeti inhabit the Freljord. There are a race that once lived in harmony with other creatures, like the Yordles. Their intelligence and wisdom were utterly connected to their magic. However, An icon representing Universe:Lissandra Lissandra unleashed an icy cataclysm which decimated the Yeti civilization and robbed the Yeti of their magic, resulting in most Yeti descending into An icon for Nunu's ability Consume savagery. While peaceful in nature, most yeti are protective of their own kind and can use violence if necessary for defence. An icon representing Willump Willump greatly differs from his yeti counterparts both in appearance and magical prowess. He was the only one that remained faithfully and zealously guarding the little that remained of the yeti magic, a gem that swirled with the frozen dreams of any mortal mind nearby. Though his task meant he had to find a worthy vessel for the remaining magic, the humans who came to his lair had only malice and greed in their hearts. Until one day, An icon representing Universe:Nunu a small boy gave Willump what he truly needed, a friend. Giving the remaining magic to the boy, the Yeti and his newfound friend departed, searching to become heroes.


    Culture[edit | edit source]

    The Freljordians are an ever divided people. Tribes fighting for dominance for what little resources they can find. As a result, Freljordians deeply value battle, battle kins and battle scars, which are known as a sign of strength, courage and battle experience. A person can only have a fulfilling death with the eyes open. Throughout the nations history, the only known instance of its people uniting was at the time of the "Three Sisters" known as Avarosa, Serylda, and Lissandra. During that time, the three sisters and their closest human allies received immortality from the Watcher and became known as Iceborn (the word's meaning changed over time, as some of the original Iceborn didn't fit in the current meaning of the word, even though most, including the Three Sisters, did). With the Watchers defeated, most of Freljord's history was rewritten, the truth kept secret by the Frostguard and their nearly immortal ruler. However, some truths lingered on for millennia as legends and tales, pass down by storytellers and bards. While the nation is comprised of numerous tribes, the largest among these are the Avarosan, the Winter's Claw, and the Frostguard. The tribes are ruled by the three respective Matriarchs: An icon representing Universe:Ashe Ashe, the Frost Archer; An icon representing Universe:Sejuani Sejuani, Fury of the North; and An icon representing Universe:Lissandra Lissandra, the Ice Witch.

    Notai Caravans

    Government[edit | edit source]

    The Freljord is mostly structured in a non-hereditary matriarchal fashion. Tribes are led by a warmother; ranks under her may include the following: bloodkin, steelskins, claw leaders, sisters (a rank), icewalkers, thralls, champions (several husbands who are the toughest in the tribe), allied shamans, lost tribe relatives, related clans, and more. Freljord has become a land of endless conflict since the time of the Three Sisters. Tribal leaders fight for resources, alliances, and territories.

    Oathbound[edit | edit source]

    Freljord has a very different view of relationships than the rest of Runeterra. This is mostly due to several reasons: a matriarchal society; a historically migratory and often outright nomadic culture; existence of healing magic (which reduces infant and mother deaths during birth); dangerous climates; starvation; tribal warfare; and extremely horrific creatures could attack at any time.

    In exchange for this pledge a freljordian an their family are now a part of that extended network. The oath is also a very public declaration of duty and complicated politically. Because depending on freljordians rank they may have many overlapping commitments, which relate to their social rank within the extended tribe.

    For example, a great male warrior might be Oathbound to the tribal chief (a warmother) whom he has no children with, but she might take that man's mate's and his mother's oath as her sisters, thus their children are now under the tribal chief's protection too. However, in that case, his loyalty would be expected to be the warmother and the warmother's children's first. It's possible the warmother might directly adopt this man's children too in order to more directly honor his importance to her clan.

    Masculinity then also reflects these themes. Men are supposed to be warriors and protectors in the Freljord. Being "manly" is about jumping into danger, being brave in the face of almost certain death, never hesitating out of fear, charging into battle without concern for your own safety, and ultimately protecting your family at all costs. An icon representing Universe:Braum Braum being a prime example. His reputation as a protector of his tribe is more important than who he has defeated in battle or what he has conquered, and this makes him extremely desirable and extremely well respected.

    All of this ultimately is because mothers and children are considered the most important elements in that society, specially magically gifted ones. A person's future and the future of their clan is unlikely to be determined by owning a castle or farmlands, but it is very likely that having few more children (especially those who are Iceborn, skinwalkers, or other) will make potential warriors/defenders allied with them. Having and raising children there is extremely hard, and children are valued above all other lives, especially children with magical gifts. Sex and sexuality isn't that important-- except when it is designed to have children (and only when the tribe can support having more children). Because of that it became a society completely devoted to formalized family bonds. Instead being a contract about land and property, the Freljordians live under contracts of obligation and family membership. The oath someone gives is a statement of fealty to the safety of the person they oathbouded under and most importantly their children. Multiple wives and/husbands can be understood as alliances against this harsh environment. Taking another woman as sister and sharing your husband can be the best bet for your family's survival. Taking another wife can be the best way protect your children and previous wife's future if you die in battle. You want to be a part of big family and you want prove your worth to that family.

    Also, because magic is the most import asset for at tribe and it is most obviously passed along the mother's bloodline. The freljord is matriarchal --so inheritance and lineage is never really in question.

    When a tribe lacks a Warmother, it is usually settled between the candidates. Another woman from the tribe will usually step forward. Often as it is blood relatives, this is settled peacefully or with a non-lethal duel. Unhappy members of the tribe might offer themselves to another tribe as kin or thralls. It's not uncommon for a male to lead a tribe if they lack any female magical warriors-- but it's considered a tenuous position, and often a short-term solution. Because you can't be sure he will have magical children. If the male leader is strong (and magical) he will usually look for a strong warmother, or skarthane to pledge his allegiance too-- thus the tribe he is in will become a clan under a larger tribe.


    You can have multiple wives too. Marriage in the freljord is about swearing to protect someone's children. Complicated marriages are common. A man might be married to two women (And thus sworn to them and their children) if the two women also made oath to be sisters (two protect each other's children). And one of those women might be married to another man too. etc... It also important to note that marriage is the freljord implies the right to have children together-- but being sworn to someone does not always mean actually ever having sex with them-- its about protecting the people you care about in a harsh land.[6]

    On the woman's side, it would be nearly unthinkable and scandalous for a high ranking woman to have an intimate intercourse with someone outside of one of her oathbound (which is not to say they have intimate intercourse with all of their oathbound).[7]

    Other roles[edit | edit source]

    • A skarthane is a high level retainer to a Warmother. Scar reflects you've earned your rank in battle, and are trusted to lead warriors without supervision for long periods. Sometimes the leader of a clan within a tribe. Somewhere in the grove to markus level of European traditions.
    • Vedmah is a role/ability that exists across tribes and factions (An icon representing Universe:Lissandra Lissandra has many of them). They are warriors that are also an oracle or seer who divines through magical means.. The nature of their second sight can vary.
    • A Frostpriest a low ranking member of the Lissandra's cult (roughly equivalent to country friar). Technically they are Frostguard, but that term is mostly used to describe higher ranking warriors which guard the holy city. They are healers and surveillance tools deployed by An icon representing Universe:Lissandra Lissandra to keep watch over every tribe and maintain religious dominance. Their oath is to and only to, the faith of endless cold and Lissandra. They have the ability to smell whenever someone lies. Black Cloak & Black Clads are common slang terms for Frost Priests.
    • Battlemaiden is a young woman who serves as a sworn retainer to a senior female warrior. This service generally lasts until the young woman comes of age or otherwise proves herself as worthy, at which time she may be named as Battlesister. Implies niece, daughter or ward type of relationship.
    • Battlesister is a woman who has a sworn blood oath with a Warmother or another senior female warrior. This title commonly denotes a relationship rather than rank, but implies rank by association, and is typically bestowed on very high-ranking thanes.

    Relations[edit | edit source]

    Bilgewater[edit | edit source]

    At least some inhabitants in Bilgewater are of Freljordian descent, and occasionally one finds inverted Freljordian longships against the carved cliff faces. Freljordian fishermen constantly trade with the nation.

    Demacia[edit | edit source]

    Demacia and the people that now make up Freljord have had a history of conflict, albeit nowhere near as grievous as the conflict between Noxus and the northern barbarian tribes. Some of the northern Demacian landscapes were part of the Freljord in the ancient time. Demacia had been quite protective of its territory as its northern homesteads were often targeted by barbarian raiding parties, to the point where a member of the Dauntless Vanguard, named Rodian, led an expedition that succeeded in burning down the city of Frostheld which was the former capital of Avarosan tribe .[8] The Winter's Claw has also frequently threatened the northern border of Demacia and has recently made an alliance with An icon representing Universe:Sylas Sylas who promised to help them raid the rich land of the kingdom.

    Ionia[edit | edit source]

    Freljord and Ionia have connections dating back to An icon representing Universe:Ivern Ivern the Cruel who stumbled on the westerns shores of Ionia in search of power to defeat the Three Sisters. During the Noxian invasion of Ionia, figures like An icon representing Universe:Udyr Udyr aided the Ionians of Hirana and Shojin. Both regions have frequent enough trade for characters like An icon representing Universe:Taliyah Taliyah to be able to travel to Freljord from the Ionian islands.

    Noxus[edit | edit source]

    During the last years of Darkwill empire, An icon representing Universe:Darius Darius lead a campaign on the Freljord, however, around the same time the campaign started, An icon representing Universe:Sejuani Sejuani became the new Warmother of the Winter's Claw, she absorbed other tribes and attracted many powerful, often magical, warriors from all around the Freljord to join her tribe. This newfound force was able to fight off Noxian might which lead the campaign to drag on for years, ending in a bitter, icy stalemate. Darius narrowly survived assassination attempts, ambushes, and even capture by the vicious Winter's Claw. He was growing weary of endless wars of attrition, and returned to Noxus to demand a reconsolidation of the military. Now, years later, with a new government established in Noxus, Darius marchs to retake the Winterspike road built during the first campaign and faced the Winter's Claw once again. The current state of this campaign is unknown. Other tribes known to have fought noxians are Tryndamere's old clan and the Red Snows, both of which joined the Avarosans tribes.

    Trivia[edit | edit source]

    • The three legendary sisters' names are Avarosa, Serylda and Lissandra.
      • The Lissandra of the three sisters is now An icon representing Universe:Lissandra The Ice Witch who hides behind the identity of modern-day Lady of Ice and Shadow. She is therefore an ancient relative of An icon representing Universe:Ashe Ashe and An icon representing Universe:Sejuani Sejuani.
      • Five out of ten of Ashe's Oathfathers either died before the events of Warmother or left the Avarosan because of Grena's obsession with the Throne of Avarosa.
      • The people of The Avarosan consider An icon representing Universe:Ashe Ashe the literal reincarnation of the legendary Avarosa, which is a religious figure.
      • An icon representing Universe:Tryndamere Tryndamere's tribe is known as Barbarians by Noxians, yet even if their combat prowess allowed them to stop the empire's attempts at breaching the south, they were annihilated by An icon representing Universe:Aatrox Aatrox, who allowed Tryndamere to live.
      • An icon representing Universe:Gnar Gnar lived in Ancient Freljord when the Watchers attacked his area.
      • An icon representing Universe:Bard Bard might have intervened the battle of the Watchers and the Iceborn.
    • Freljord was inspired by Nordic countries.
      • Officially, Rioters explained that Freljord means "frozen ground" in unspecified Nordic dialects;[9] however, the expected Old Norse forms would've been *frosin jǫrð & *frosna jǫrðin, from Proto-Germanic *fruzanō erþō.
        • Unofficially, Freljord better resembles unattested Old Norse *frjáls jǫrð & *frjálsa jǫrðin from proto-form *frijahalsō erþō, lit. "free(-halsed) earth".
    • The tribal division among the three best-known matriarchal ones mirrored tripartite occupational division in Proto-Indo-European society:
      • The peaceful, agrarian Avarosans embodied the workers;
      • The rugged, belligerent Winter's Claw embodied the warriors;
      • And the mystical Frostguards embodied the priests.
    • The Iconic Freljordian colors are mainly shades of blue like Artic, Sapphire, and Indigo
      • Some iconic figures of the nation also use other variants of colors such as Nunu (Orange), and Ornn (Crimson Red).
    • "Battle for Freljord" is an in-game event between the three Freljordian leaders, An icon representing Universe:Ashe Ashe, An icon representing Universe:Sejuani Sejuani and An icon representing Universe:Lissandra Lissandra.
    • The Watchers are trapped in the Howling Abyss, frozen in a slowly melting True Ice prison.
    • By age 15, An icon representing Universe:Sejuani Sejuani plans a surprise attack to wipe out the Ebrataal tribe, which would end up being the first members of An icon representing Universe:Ashe Ashe's Avarosans.

    Media[edit | edit source]

    Related Music

    See also[edit | edit source]


    References