|description2 = Upon being hit, enemy {{tip|turrets}}, {{tip|wards}}, [[jungle plants]], [[File: MistWraithSquare.png|20px|link=Senna#Absolution]] [[Senna#Absolution|Mist Wraiths]] and [[Champion_summoned_units#Targetable|any other attack-interactive units]] are {{tt|''considered'' basic attacked once|Piercing Darkness doesn't actually apply basic damage}}, while {{tip|champions}} and {{tip|turrets}}{{tt|*|Considers all turret-specific rules}} are applied {{tip|on-hit}} effects.
|description2 = Upon being hit, enemy {{tip|turrets}}, {{tip|wards}}, [[jungle plants]], [[File: MistWraithSquare.png|20px|link=Senna#Absolution]] [[Senna#Absolution|Mist Wraiths]] and [[Champion_summoned_units#Targetable|any other attack-interactive units]] are {{tt|''considered'' basic attacked once|Piercing Darkness doesn't actually apply basic damage}}, while {{tip|champions}} and {{tip|turrets}}{{tt|*|Considers all turret-specific rules}} are applied {{tip|on-hit}} effects.
|description3 = ''Piercing Darkness' '' {{sti|'''current''' cooldown}} is reduced by 1 second {{tip|on-hit}}.
|description3 = ''Piercing Darkness' '' {{sti|'''current''' cooldown}} is reduced by 1 second {{tip|on-hit}}.
|cast time = {{as|80% of '''Senna's''' windup time}} ({{#expr:0.8*{{ccd|Senna|windup}}*(1/{{ccd|Senna|as_base}})round2}} at {{as|'''base''' attack speed}})
|cast time = {{as|80% of '''Senna's''' windup time|as}} ({{#expr:0.8*{{ccd|Senna|windup}}*(1/{{ccd|Senna|as_base}})round2}} at {{as|'''base''' attack speed}})
|cost = {{ap|70 to 110}}
|cost = {{ap|70 to 110}}
|costtype = Mana
|costtype = Mana
Revision as of 16:16, 24 May 2025
This template contains various independently retrievable data items about Senna'sPiercing Darkness in the form of parameter values of a variable template of choice, in a standardized fashion.
80% of Senna's windup time (0.4 at base attack speed)
TARGET RANGE:
600 - 1100
RANGE:
1300
WIDTH:
100 / 280
Active:Senna fires a spectral laser toward the target unit, healing herself and allied champions hit while dealing physical damage and slowing enemies hit for a short time. Piercing Darkness' cooldown is reducedon-hit. Piercing Darknessapplieslife steal and on-hit effects.
Active:Senna fires a spectral laser in the direction of the target unit, healing herself and allied champions hit, and dealing physical damage to enemies hit in a thinner line. Enemies hit are slowed by 15% (+ 15% per 100 bonus AD)(+ 10% per 100 AP) for a duration. The damage dealt to enemy champions applieslife steal at 100% effectiveness.
The ability's cast time respects the attack speed floor and cap.
Piercing Darkness also applies most on-attack effects to one enemy champion struck, and ocassionally to two.(note)
Hail of Blades will spend a stack on hitting a champion with Piercing Darkness but only if Hail of Blades was activated first by an auto-attack.
Senna can generally target anything that is not either explicitly untargetable or herself.
Valid targets include anything that can be targeted by a basic attack from someone.
Piercing Darkness will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
It leads by (up-to?) 80 units.
On-hit effects are applied in order of struck units' spawn IDs. This matters for effects that are consumed on-hit (e.g. Spellblade), which are applied to the target with the lowest Spawn ID.
"Spawn ID" is an unofficial abbreviation to describe the spawn order for all units at the beginning of games, below are some examples.
If Senna targets an enemy champion but hits at least one more enemy champion simultaneously, Press the Attack's first stack will be applied to that target. If no champion was targeted, it will default to the champion with the lowest Spawn ID out of the ones struck by the ability. Whether the effect stacks up on a champion or not when multiple enemy champions are stuck also depends on Spawn ID.
If Piercing Darkness struck an enemy champion and turret simultaneously, with Rapid Firecannon fully charged, the passive effect will most likely proc on the turret since towers are often spawned before champions.
For on-attack effects, they are also applied in order of struck units' spawn IDs. However, there are some specific on-attack effects that will apply to both the target of Piercing Darkness and the target with the lowest Spawn ID if the two unit is not identical. (note)Confirmed cases:
Spell shield will not prevent on-hit effects from being applied.
PENDING FOR TEST:: Piercing Darkness interaction with dodging, blocking, and blinding effects.
Tips & Tricks
Because Senna's windup percent scales down with levels but her windup time also only scales with 60% of attack speed bonuses, the precise numbers get complicated quickly.
At base attack speed and level 1, Senna's attack windup is 0.5 seconds.
A reduced formula for calculating Piercing Darkness' cast time at a given attack timer is 80% of [ 0.5 + 0.1875 × (1 ÷ total attack speed − 1 ÷ 0.5) ] seconds.
The cast time equals 0.264 seconds (which is the standard for most abilities in League of Legends) at approximately 204.3% bonus attack speed (as of V25.10).
Reducing Senna's attack speed via attack speed reductions also increases Piercing Darkness' cast time by 60% of the amount.
Only necessary if the value differs from Piercing Darkness.
champion
Senna
champion
skill
Q
skill
range
1300
range
target range
600 - 1100
target range
attack range
attack range
collision radius
collision radius
effect radius
effect radius
width
100 / 280
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
speed
cast time
80% of Senna's windup time (0.4 at base attack speed)
cast time
cost
70 / 80 / 90 / 100 / 110
cost
costtype
Mana
costtype
static
static
cooldown
15
cooldown
cdstart
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
Piercing Darkness.png
icon
description
Active:Senna fires a spectral laser in the direction of the target unit, healing herself and allied champions hit, and dealing physical damage to enemies hit in a thinner line. Enemies hit are slowed by 15% (+ 15% per 100 bonus AD)(+ 10% per 100 AP) for a duration. The damage dealt to enemy champions applieslife steal at 100% effectiveness.
Piercing Darkness' current cooldown is reduced by 1 second on-hit.
description3
leveling3
leveling3
icon4
icon4
description4
description4
leveling4
leveling4
icon5
icon5
description5
description5
leveling5
leveling5
icon6
icon6
description6
description6
leveling6
leveling6
targeting
Unit
targeting
outofrange
outofrange
terraingrace
terraingrace
affects
Allies, Enemies, Turrets, Wards
affects
damagetype
Physical
damagetype
spelleffects
AoE
spelleffects
spellshield
special
spellshield
parry
Unknown
parry
projectile
False
projectile
callforhelp
callforhelp
grounded
grounded
knockdown
knockdown
silence
silence
notes
The ability's cast time respects the attack speed floor and cap.
Piercing Darkness also applies most on-attack effects to one enemy champion struck, and ocassionally to two.(note)
Hail of Blades will spend a stack on hitting a champion with Piercing Darkness but only if Hail of Blades was activated first by an auto-attack.
Senna can generally target anything that is not either explicitly untargetable or herself.
Valid targets include anything that can be targeted by a basic attack from someone.
Piercing Darkness will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
It leads by (up-to?) 80 units.
On-hit effects are applied in order of struck units' spawn IDs. This matters for effects that are consumed on-hit (e.g. Spellblade), which are applied to the target with the lowest Spawn ID.
"Spawn ID" is an unofficial abbreviation to describe the spawn order for all units at the beginning of games, below are some examples.
If Senna targets an enemy champion but hits at least one more enemy champion simultaneously, Press the Attack's first stack will be applied to that target. If no champion was targeted, it will default to the champion with the lowest Spawn ID out of the ones struck by the ability. Whether the effect stacks up on a champion or not when multiple enemy champions are stuck also depends on Spawn ID.
If Piercing Darkness struck an enemy champion and turret simultaneously, with Rapid Firecannon fully charged, the passive effect will most likely proc on the turret since towers are often spawned before champions.
For on-attack effects, they are also applied in order of struck units' spawn IDs. However, there are some specific on-attack effects that will apply to both the target of Piercing Darkness and the target with the lowest Spawn ID if the two unit is not identical. (note)Confirmed cases:
Spell shield will not prevent on-hit effects from being applied.
PENDING FOR TEST:: Piercing Darkness interaction with dodging, blocking, and blinding effects.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional
Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext
flavortext
flavorsound
flavorsound
yvideo
YouTube video ID
yvideo2
Second YouTube video ID
blurbicon
blurb icon (overrides main "icon" in the tooltip blurb)
blurb
Active:Senna fires a spectral laser toward the target unit, healing herself and allied champions hit while dealing physical damage and slowing enemies hit for a short time.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}