Template:Data Senna/Piercing Darkness: Difference between revisions

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|description2 = Upon being hit, enemy {{tip|turrets}}, {{tip|wards}}, [[jungle plants]], [[File: MistWraithSquare.png|20px|link=Senna#Absolution]] [[Senna#Absolution|Mist Wraiths]] and [[Champion_summoned_units#Targetable|any other attack-interactive units]] are {{tt|''considered'' basic attacked once|Piercing Darkness doesn't actually apply basic damage}}, while {{tip|champions}} and {{tip|turrets}}{{tt|*|Considers all turret-specific rules}} are applied {{tip|on-hit}} effects.
|description2 = Upon being hit, enemy {{tip|turrets}}, {{tip|wards}}, [[jungle plants]], [[File: MistWraithSquare.png|20px|link=Senna#Absolution]] [[Senna#Absolution|Mist Wraiths]] and [[Champion_summoned_units#Targetable|any other attack-interactive units]] are {{tt|''considered'' basic attacked once|Piercing Darkness doesn't actually apply basic damage}}, while {{tip|champions}} and {{tip|turrets}}{{tt|*|Considers all turret-specific rules}} are applied {{tip|on-hit}} effects.
|description3 = ''Piercing Darkness' '' {{sti|'''current''' cooldown}} is reduced by 1 second {{tip|on-hit}}.
|description3 = ''Piercing Darkness' '' {{sti|'''current''' cooldown}} is reduced by 1 second {{tip|on-hit}}.
|cast time = {{as|80% of '''Senna's''' windup time}} ({{#expr:0.8*{{ccd|Senna|windup}}*(1/{{ccd|Senna|as_base}})round2}} at {{as|'''base''' attack speed}})
|cast time = {{as|80% of '''Senna's''' windup time|as}} ({{#expr:0.8*{{ccd|Senna|windup}}*(1/{{ccd|Senna|as_base}})round2}} at {{as|'''base''' attack speed}})
|cost = {{ap|70 to 110}}
|cost = {{ap|70 to 110}}
|costtype = Mana
|costtype = Mana

Revision as of 16:16, 24 May 2025

Piercing Darkness

This template contains various independently retrievable data items about An icon representing Senna Senna's An icon for Senna's ability Piercing Darkness Piercing Darkness in the form of parameter values of a variable template of choice, in a standardized fashion.

Preview

 Edit 
Piercing Darkness
COST:
70 / 80 / 90 / 100 / 110 Mana
COOLDOWN:
15
CAST TIME:
80% of Senna's windup time (0.4 at base attack speed)
TARGET RANGE:
600 - 1100
RANGE:
1300
WIDTH:
100 / 280
Active: Senna fires a spectral laser in the direction of the target unit, healing herself and allied champions hit, and dealing physical damage to enemies hit in a thinner line. Enemies hit are slowed by 15% (+ 15% per 100 bonus AD) (+ 10% per 100 AP) for a duration. The damage dealt to enemy champions applies  life steal at 100% effectiveness.
Healing:
40 / 55 / 70 / 85 / 100 (+ 40% bonus AD) (+ 50% AP)
Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 40% bonus AD)
Slow Duration:
1 / 1.25 / 1.5 / 1.75 / 2 seconds
Upon being hit, enemy turrets, wards, jungle plants, Mist Wraiths and any other attack-interactive units are considered basic attacked once, while champions and turrets* are applied on-hit effects.
Piercing Darkness'  current cooldown is reduced by 1 second on-hit.

Spell pages


Parameters

Parameter Value Description
1 Piercing Darkness Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Piercing Darkness.
champion Senna champion
skill Q skill
range 1300 range
target range 600 - 1100 target range
attack range attack range
collision radius collision radius
effect radius effect radius
width 100 / 280 width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time 80% of Senna's windup time (0.4 at base attack speed) cast time
cost 70 / 80 / 90 / 100 / 110 cost
costtype Mana costtype
static static
cooldown 15 cooldown
cdstart cdstart
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
customlabel customlabel
custominfo custominfo
customlabel2 customlabel2
custominfo2 custominfo2
icon Piercing Darkness.png icon
description Active: Senna fires a spectral laser in the direction of the target unit, healing herself and allied champions hit, and dealing physical damage to enemies hit in a thinner line. Enemies hit are slowed by 15% (+ 15% per 100 bonus AD) (+ 10% per 100 AP) for a duration. The damage dealt to enemy champions applies  life steal at 100% effectiveness. description
leveling
Healing:
40 / 55 / 70 / 85 / 100 (+ 40% bonus AD) (+ 50% AP)
Physical Damage:
30 / 60 / 90 / 120 / 150 (+ 40% bonus AD)
Slow Duration:
1 / 1.25 / 1.5 / 1.75 / 2 seconds
leveling
icon2 icon2
description2 Upon being hit, enemy turrets, wards, jungle plants, Mist Wraiths and any other attack-interactive units are considered basic attacked once, while champions and turrets* are applied on-hit effects. description2
leveling2 leveling2
icon3 icon3
description3 Piercing Darkness'  current cooldown is reduced by 1 second on-hit. description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
icon6 icon6
description6 description6
leveling6 leveling6
targeting Unit targeting
outofrange outofrange
terraingrace terraingrace
affects Allies, Enemies, Turrets, Wards affects
damagetype Physical damagetype
spelleffects AoE spelleffects
spellshield special spellshield
parry Unknown parry
projectile False projectile
callforhelp callforhelp
grounded grounded
knockdown knockdown
silence silence
notes
  • The ability's cast time respects the attack speed floor and cap.
  • Piercing Darkness also applies most on-attack effects to one enemy champion struck, and ocassionally to two.(note)
    • An icon representing Hail of Blades Hail of Blades will spend a stack on hitting a champion with Piercing Darkness but only if An icon representing Hail of Blades Hail of Blades was activated first by an auto-attack.
  • Senna can generally target anything that is not either explicitly untargetable or herself.
    • Valid targets include anything that can be targeted by a basic attack from someone.
  • Piercing Darkness will attempt to lead the target if it is moving but does not adjust further during cast time (enemies can dodge the laser if they change their position by a sufficient amount during the cast time).
    • It leads by (up-to?) 80 units.
  • On-hit effects are applied in order of struck units' spawn IDs. This matters for effects that are consumed on-hit (e.g. Spellblade), which are applied to the target with the lowest Spawn ID.
    • "Spawn ID" is an unofficial abbreviation to describe the spawn order for all units at the beginning of games, below are some examples.
    • If Senna targets an enemy champion but hits at least one more enemy champion simultaneously, An icon representing Press the Attack Press the Attack's first stack will be applied to that target. If no champion was targeted, it will default to the champion with the lowest Spawn ID out of the ones struck by the ability. Whether the effect stacks up on a champion or not when multiple enemy champions are stuck also depends on Spawn ID.
    • If Piercing Darkness struck an enemy champion and turret simultaneously, with An icon for the item Rapid Firecannon Rapid Firecannon fully charged, the passive effect will most likely proc on the turret since towers are often spawned before champions.
  • For on-attack effects, they are also applied in order of struck units' spawn IDs. However, there are some specific on-attack effects that will apply to both the target of Piercing Darkness and the target with the lowest Spawn ID if the two unit is not identical. (note) Confirmed cases:
  • Spell shield will not prevent on-hit effects from being applied.
  • PENDING FOR TEST:: Piercing Darkness interaction with dodging, blocking, and blinding effects.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext flavortext
flavorsound flavorsound
yvideo YouTube video ID
yvideo2 Second YouTube video ID
blurbicon blurb icon (overrides main "icon" in the tooltip blurb)
blurb Active: An icon representing Senna Senna fires a spectral laser toward the target unit, healing herself and allied champions hit while dealing physical damage and slowing enemies hit for a short time. blurb
blurb2 Piercing Darkness' cooldown is  reduced on-hit. blurb2
blurb3 blurb3
blurb4 Piercing Darkness applies  life steal and on-hit effects. blurb4

All ability data templates use the same parameters.

Independent retrieval of a value

  • Transclude this data template, by typing its title between two sets of braces.
  • Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.

Formatting the data

  • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
  • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
  • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
  • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
  • The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}


Until here the documentation is automatically generated by Template:Ability data.

References