Pyke stabs his current target for 140 / 210 / 325% APtrue damage and dashes behind the furthest enemy. After 1 second, all enemies in the path of Pyke's dash are stunned for 1.25 / 1.50 / 1.75 seconds and take 70 / 105 / 165% APmagic damage.
Dives toward the enemy with the lowest health and slashes in an X, dealing 325 / 425 / 5000 APmagic damage to his target and 150 / 225 / 4500 APmagic damage to other enemies struck. Enemies hit are applied Grievous Wounds for 8 seconds. If he hits an enemy at or below 25 / 33 / 100% health, he executes them and immediately recasts Death From Below.
Leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to him, dealing 150 / 225 / 325 APmagic damage to all enemies it passes through and stunning them for 1.5 / 2 / 3 seconds.
Leave a phantom at the current location, then dash behind the farthest enemy. After 1 second, the phantom returns, dealing 150 / 225 / 325 APmagic damage to all enemies it passes through and Stunning them for 1.5 / 2 / 2.75 seconds.
Leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to him, dealing 100 / 175 / 275 APmagic damage to all enemies it passes through and stunning them for 2 / 2.5 / 4 seconds.
Leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to him, dealing 125 / 200 / 375 APmagic damage to all enemies it passes through and stunning them for 2 / 2.5 / 4 seconds.
Leaves an afterimage at his location, then dashes behind the farthest enemy. After 1 second, his afterimage returns to him, dealing 150 / 200 / 250 APmagic damage to all enemies it passes through and and stunning them for 1.5 / 2 / 2.5 seconds.
Active - Phantom Undertow: Leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to him, dealing 150 / 225 / 325 (× AP) magic damage to all enemies it passes through and stunning them for 1.5 / 2 / 3 seconds.
Active - Phantom Undertow: Leaves a phantom at his location, then dashes behind the farthest enemy. After 1 second, his phantom returns to him, dealing 150 / 250 / 450 (× AP) magic damage to all enemies it passes through and stunning them for 2 / 2.5 / 4 seconds.
Active - Phantom Undertow: Leaves an afterimage at his location, then dashes behind the farthest enemy. After 1 second, his afterimage returns to him, dealing 150 / 200 / 250 magic damage to all enemies it passes through and and stunning them for 2.5 / 3 / 3.5 seconds.
Monsters Attack! and its expansion, Glitched Out!, make up the eighth ruleset for the game Teamfight Tactics.
Teamfight Tactics content
Ability power
Each point of ability power increases the strength of abilities, including but not limited to:
All magic damage and true damage dealt by 1%.
Shielding by 1%.
Healing by 1%.
AD and health ratios by 1%.
Attack speed, magic resistance, and mana bonuses by 1%.
Damage reduction and amplifier effects by 1%.
Ability power does not affect items.
League of Legends content
Dash
A dash is a quick movement action by a unit in which they move to a specific direction or location while traversing the intervening distance, ignoring the boundaries of terrain.
The game engine does not take into account the height of the unit; dashes that depict air travel are considered to be on the ground for targeting purposes such as skill-shots.
Dashes should not be confused with displacement effects, which are usually sourced from enemy units (and are classified as crowd control debuffs).
A unit that is stunned is unable to move, declare attacks, or cast their Special Ability for the duration.
Teamfight Tactics content
Melee
Melee refers to a unit that can only attack adjacent units with their basic attacks.
Teamfight Tactics content
Dragonlands (Set 7)
Dragonlands and its expansion, Uncharted Realms, make up the seventh ruleset for the game Teamfight Tactics.
Teamfight Tactics content
Grievous Wounds
A unit that is affected by Grievous Wounds will find self-healing and incoming healing effects X% less effective (e.g., at 50% less effective by default). Multiple sources of Grevious Wounds will not stack but instead refresh the duration.
League of Legends content
Execute
Executes deal true damage equal to 100% of the target's current health through the raw damage source type, ignoring all mitigations.
They do not bypass invulnerability and effects that prevent falling below a health amount, unless the source type is internalraw.
Teamfight Tactics content
Reckoning (Set 5)
Reckoning and its expansion, Dawn of Heroes, make up the fifth ruleset for the game Teamfight Tactics.
League of Legends content
Phantom Undertow
COOLDOWN: 15 / 14 / 13 / 12 / 11
Active:Pyke dashes in the target direction, leaving behind a phantom and becoming ghosted.
After a brief period, the phantom homes back to Pyke to briefly stun enemies it passes through. Enemy champions hit also take physical damage.
Teamfight Tactics content
Fates (Set 4)
Fates and its expansion, Festival of Beasts, make up the fourth ruleset for the game Teamfight Tactics.
Increase Ability Power, healing, and damage. Magic Reaper Items
Teamfight Tactics content
Beta Set (Set 1)
The Beta Set and its unnamed Hextech expansion was the first and experimental ruleset for the game Teamfight Tactics.
The first Teamfight Tactics set was not officially named but Beta was the name of the corresponding Battle Pass, and all other Battle Passes have shared a name with their ruleset. The conjectural name Faction Wars may also be used. The icon used for this set is similarly conjectural as Riot Games did not assign icons to Teamfight Tactic sets until Galaxies (Set 3).
Teamfight Tactics content
Ability power
Each point of ability power increases the strength of abilities, including but not limited to:
All magic damage and true damage dealt by 1%.
Shielding by 1%.
Healing by 1%.
AD and health ratios by 1%.
Attack speed, magic resistance, and mana bonuses by 1%.