Noxus focuses on early game aggression - utilizing direct damage spells and low-cost creatures with aggressive stats (high attack but low health). Noxus lacks end-game cards and can run out of steam against bulkier decks.
Bandle City is a region that introduces cards from multiple regions. This region loves to play tricks on their opponent even on hand and deck. This region gives you tons of quick fast units to play on board and ways to refill your hand on units. They also have control tools to deal with dangerous threats.
Demacia puts an emphasis on filling the board with units and building them up into formidable combatants. Their largest weaknesses are having to rely on their own units to remove enemies from the board, and lacking in ways to draw cards from the deck.
Gold Vaults contain a medium amount of Fragments for a random champion. There is also a small chance of getting an additional Common relic. Fragments from Gold Vaults have duplicate protection.
90%
10%
20
20 + 10
30%
Obtained by completing Adventures, quests, or by increasing your Legend Level.
Legends of Runeterra content
Nexus
The Nexus represents the player's health. Apart from mode-specific exceptions, it has a maximum of 20 Health points, which it starts the game at. It cannot go above its maximum health. But maximum health can be increased, by cards like 9Gorlith the Unscalable, capped at 99.
It is destroyed when its health is depleted or the player otherwise loses the game (eg. 4Fiora or decking out)—at which point the game ends and its player suffers a loss.
Legends of Runeterra content
Mana
Mana is the primary resource used to play cards in Legends of Runeterra.
A striking unit attempts to deal damage to its target using its power (or Health if it's Formidable). A non-Formidable unit with 0 power does not strike when commanded to do so.
Strike effects occur when a unit strikes anything, Nexus or Unit.
The strike itself (and any effects that are triggered on the strike, including Nexus Strike on Overwhelm and Lifesteal) will resolve BEFORE any of the resulting effects (often "kill" or death effects such as Last Breath). However, strike effects do not trigger if the unit is obliterated after striking.