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LoR:Weekly Adventures
Weekly Adventures are adventures in The Path of Champions that lasts for one week. It was first introduced in V3.14. These adventures can be found in the ocean between Noxus and Ionia and in the Journal client. Progress in weekly adventures will be retired upon weekly reset.
The 'week' changes when it is 02:00 UTC +0 (i.e. when the game's 'day' changes) on a Monday, so that'll be on Sunday evening if you're in the States. Rewards for each of the portals can be earned once per week - subsequent completions will reward only champion XP.
Weekly Adventures[edit | edit source]
Unlock Requirement | Name | Rewards | Special Rules |
---|---|---|---|
Starlight Portal | ![]() |
1 Special Rule | |
Shadow Portal | ![]() |
2 Special Rules | |
Dark Star Portal | ![]() |
2 Special Rules + | .
XP[edit | edit source]
The following table shows the XP values for all Weekly Adventures depending on their difficulty.
Stars | Cummulative XP for amount of Wins | ||||||
---|---|---|---|---|---|---|---|
1 | 2 | 3 | 4 | 5 | 6 | 7 | |
3.5 | 75 | 150 | 1070 | 1595 | 2035 | 2395 | 3015 |
4 | 95 | 190 | 1505 | 1835 | 2200 | 2545 | 3200 |
4.5 | 110 | 220 | 1785 | 2455 | 3015 | 3575 | 4470 |
Weekly Nightmares[edit | edit source]
Weekly Nightmares are harder Weekly Adventures, with increased difficulty, from 4.5-Star to 6.5-Star difficulty and rarer rewards. In these adventures, it's very common for the Foes to have cards with
or on them. Additionally, you always start with the attack token.An Achievement quest chain, Afraid of Nothing I-IV, that is available once you’ve unlocked the third Weekly Adventure at , requires you to defeat Weekly Adventures of a specific star level to unlock the next difficulty tier of Weekly Nightmares.
Unlock Requirement | Name | Stars | Rewards | Special Rules |
---|---|---|---|---|
Completing Afraid Of Nothing I | Fear Portal | ![]() |
2 Special Rules + | |
Completing Afraid Of Nothing II | Terror Portal | ![]() |
1 Special Rule + 1 Nightmare Special Rule + | |
Completing Afraid Of Nothing III | Nightmare Portal | ![]() |
2 Nightmare Special Rules + |
Nightmare Special Rules[edit | edit source]
These are the past Nightmare Special Rules for the Weekly Nightmares.
Special Rule | Description |
---|---|
All Things Grow Cold |
Double the stats of and grant |
Army of Stone |
When the Foe plays a unit, shrink its power to 0, double its health and grant it ![]() |
Broken Blade |
When the Player plays a card, increase the cost of other copies of it Everywhere by 2. |
Cage Match |
The Foe's Nexus can't drop below 1 health until round 5. |
Chorus of Power |
Round Start: The Foe gets an extra mana gem this round for each unit they have. |
![]() Duplicate |
Copy the first card the Foe play each turn. |
Endless Legions |
Round Start The Foe summons a unit from their deck with cost less than or equal to their mana gems. |
Endure |
When the Foe summons a unit, grant it +2|+2. |
Hugify! |
Game Start: The Foe summons a random unit from their deck, grows its stats to 10|20, and grants it ![]() |
Immolation |
Round End: Deal 2 to all the player's units. |
Immovable Object |
The Foe's Nexus cannot take more than 20 damage each round. |
Inevitability |
Round Start: Grant the Foe's units Everywhere +1|+1. |
Jumpscare |
When the Foe draws a follower that costs 3 or less, they summon it and grant it +2|+2 and |
Misbegotten Creation |
The player's created cards cost 3 more. |
![]() Perfected Manaflow |
Round Start: The Foe gains a mana gem. |
Silver of Divinity |
Round Start: The Foe draws a unit then grants their units in hand +2|+2. |
The Scout's Scheme |
Round Start: The Foe plants 15 ![]() |
The Skittering |
Game Start: The Foe shuffles 13 ![]() |
Wanderer's Benediction |
Game Start: The Foe plants 200 ![]() |
Warm Reception |
Game Start: The Foe summons the two |