LoR:Weekly Adventures

From League of Legends Wiki, LoL Wiki
Jump to navigation Jump to search


Weekly Adventures are adventures in The Path of Champions that lasts for one week. It was first introduced in V3.14. These adventures can be found in the ocean between Noxus and Ionia and in the Journal client. Progress in weekly adventures will be retired upon weekly reset.

The 'week' changes when it is 02:00 UTC +0 (i.e. when the game's 'day' changes) on a Monday, so that'll be on Sunday evening if you're in the States. Rewards for each of the portals can be earned once per week - subsequent completions will reward only champion XP.

Weekly Adventures[edit | edit source]

Unlock Requirement Name Rewards Special Rules
An icon representing LoR:Progression#Legend Levels Legend Level 6 Starlight Portal Bronze Reliquary
An icon representing LoR:Progression 1000
1 Special Rule
An icon representing LoR:Progression#Legend Levels Legend Level 10 Shadow Portal Silver Vault
An icon representing LoR:Progression 1000
2 Special Rules
An icon representing LoR:Progression#Legend Levels Legend Level 15 Dark Star Portal Silver Reliquary
An icon representing LoR:Progression 1000
2 Special Rules +  Vicious Enemy.

XP[edit | edit source]

The following table shows the XP values for all Weekly Adventures depending on their difficulty.

Stars Cummulative XP for amount of Wins
1 2 3 4 5 6 7
3.5 75 150 1070 1595 2035 2395 3015
4 95 190 1505 1835 2200 2545 3200
4.5 110 220 1785 2455 3015 3575 4470

Weekly Nightmares[edit | edit source]

Weekly Nightmares are harder Weekly Adventures, with increased difficulty, from 4.5-Star to 6.5-Star difficulty and rarer rewards. In these adventures, it's very common for the Foes to have cards with  Staunch Defender or  Home Turf on them. Additionally, you always start with the attack token.

An Achievement quest chain, Afraid of Nothing I-IV, that is available once you’ve unlocked the third Weekly Adventure at An icon representing LoR:Progression#Legend Levels Legend Level 15, requires you to defeat Weekly Adventures of a specific star level to unlock the next difficulty tier of Weekly Nightmares.

Unlock Requirement Name Stars Rewards Special Rules
Completing Afraid Of Nothing I Fear Portal An icon representing 4.5 Gold Vault
An icon representing LoR:Progression 2000
2 Special Rules +  Deadly
Completing Afraid Of Nothing II Terror Portal An icon representing 5.5 Silver Star Vessel
An icon representing LoR:Progression 2000
1 Special Rule + 1 Nightmare Special Rule +  Deadly
Completing Afraid Of Nothing III Nightmare Portal An icon representing 6.5 Minor Gemstone Vessel
An icon representing LoR:Progression 2000
2 Nightmare Special Rules +  Deadly

Nightmare Special Rules[edit | edit source]

These are the past Nightmare Special Rules for the Weekly Nightmares.

Special Rule Description

All Things Grow Cold
Double the stats of and grant Fearsome to the first unit the Foe plays each round.

Army of Stone
When the Foe plays a unit, shrink its power to 0, double its health and grant it Formidable.

Broken Blade
When the Player plays a card, increase the cost of other copies of it Everywhere by 2.

Cage Match
The Foe's Nexus can't drop below 1 health until round 5.

Chorus of Power
Round Start: The Foe gets an extra mana gem this round for each unit they have.

Duplicate
Copy the first card the Foe play each turn.

Endless Legions
Round Start The Foe summons a unit from their deck with cost less than or equal to their mana gems.

Endure
When the Foe summons a unit, grant it +2|+2.

Hugify!
Game Start: The Foe summons a random unit from their deck, grows its stats to 10|20, and grants it Vulnerable.

Immolation
Round End: Deal 2 to all the player's units.

Immovable Object
The Foe's Nexus cannot take more than 20 damage each round.

Inevitability
Round Start: Grant the Foe's units Everywhere +1|+1.

Jumpscare
When the Foe draws a follower that costs 3 or less, they summon it and grant it +2|+2 and Fearsome.

Misbegotten Creation
The player's created cards cost 3 more.

Perfected Manaflow
Round Start: The Foe gains a mana gem.

Silver of Divinity
Round Start: The Foe draws a unit then grants their units in hand +2|+2.

The Scout's Scheme
Round Start: The Foe plants 15  Poison Puffcaps in the player's deck.

The Skittering
Game Start: The Foe shuffles 13 2 Arachnoid Horrors into the player's deck. When you draw one, they steal it and summon it if able.

Wanderer's Benediction
Game Start: The Foe plants 200  Chimes in their deck.

Warm Reception
Game Start: The Foe summons the two Strongest units from their deck.