LoR:Weekly Adventures

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Weekly Adventures are adventures in The Path of Champions (Legends of Runeterra) that lasts for one week. It was first introduced in V3.14. These adventures can be found in the ocean between Noxus and Ionia and in the Journal client. Progress in weekly adventures will be retired upon weekly reset.

The 'week' changes when it is 02:00 UTC +0 (i.e. when the game's 'day' changes) on a Monday, so that'll be on Sunday evening if you're in the States. Rewards for each of the portals can be earned once per week - subsequent completions will reward only champion XP.

Weekly Adventures

Unlock Requirement Name Rewards Special Rules
Reaching Legend Level 6 Starlight Portal Bronze Reliquary
An icon representing LoR:Progression 1000
1 Special Rule
Reaching Legend Level 10 Shadow Portal Silver Vault
An icon representing LoR:Progression 1000
2 Special Rules
Reaching Legend Level 15 Dark Star Portal Silver Reliquary
An icon representing LoR:Progression 1000
2 Special Rules +  Vicious Enemy.

Weekly Nightmares

Weekly Nightmares are harder Weekly Adventures, with increased difficulty, from 4.5-Star to 6.5-Star difficulty and rarer rewards. In these adventures, it's very common for the Foe to have cards with  Staunch Defender or  Home Turf on them.

An Achievement quest chain, Afraid of Nothing I-IV, that is available once you’ve unlocked the third Weekly Adventure at Legend Level 15, requires you to defeat Weekly Adventures of a specific star level to unlock the next difficulty tier of Weekly Nightmares.

Unlock Requirement Name Rewards Special Rules
Completing Afraid Of Nothing I Fear Portal Gold Vault
An icon representing LoR:Progression 2000
2 Special Rules +  Deadly
Completing Afraid Of Nothing II Terror Portal Silver Star Vessel
An icon representing LoR:Progression 2000
1 Special Rule + 1 Legendary Special Rule +  Deadly
Completing Afraid Of Nothing III Nightmare Portal Minor Gemstone Vessel
An icon representing LoR:Progression 2000
2 Legendary Special Rules +  Deadly

Weekly Nightmare Exclusive Rules

Special Rule Description

The Scout's Scheme
Round Start: The Foe plants 15  Poison Puffcaps in the player's deck.

Wanderer's Benediction
Game Start: The Foe plants 200  Chimes in their deck.