Stealth Ward
(Redirected from Warding Totem)
Stealth Ward

Stats
Active
Unique – Trinket: Consume a charge to place an invisible
Totem Ward at the target location, which grants
sight of the surrounding area for 90 – 120 (based on average champion level) seconds (210 – 120 (based on average champion level) seconds recharge time; 2 charges; 600 range).


Limitations
Limited to 1 Trinket item.
Switching to another trinket keeps the current cooldown, if there is any. A player may only have 3
Stealth Wards or
Totem Wards on the map at one time.
Switching to another trinket keeps the current cooldown, if there is any. A player may only have 3


Recipe
Availability
Keywords
- yellow
- totem
- trinket
Stealth Ward is a trinket item in League of Legends.
Notes
Totem and
Stealth Wards:
- Stealth Ward is automatically added to your inventory if you leave the base without any trinket.
- Trinkets count as active items and their cooldowns will be affected by item haste.
Strategy
- This item is eventually supplanted in
Support builds with Warding items, so players often switch to a more complimentary trinket like .
Exchangeable with
Old icons
-
1st version
-
Last version (Warding Totem)
Media
-
Totem Ward
-
Stealthed
Sound Effects
- Activation
- Active SFX
Patch History
- Removed: Killing a Stealth Ward or Totem Ward no longer grants 38 – 8.28 (based on sharing champions) experience.
- Bug Fix: No longer sometimes indicates an incorrect cooldown timer.
- Bug Fix: Swapping to no longer allows the user to stack up to 3 charges of the trinket.
- Recharge timer reduced to 210 – 120 (based on average champion level) seconds from 240 – 120 (based on average champion level).
- Updated icon.
- Renamed to Stealth Ward from Warding Totem.
- Updated icon.
- Limited to 1 Trinket item.
- Bug Fix: When attempting to place a fourth ward on the map, the mini-map now properly indicates which of the first three wards will be replaced.
- Cooldown when swapping trinkets is now based on time since you last used any trinket.
- Charges are now converted into its value in cooldown.
- Ward duration reduced to 90 – 120 (based on level) seconds from 90 – 180 (based on level).
- Ward duration and cooldown now scales with the average level of all champions instead of the owner's level.
- Ward duration increased to 90 – 180 (based on level) seconds from 60 – 120 (based on level).
- Cooldown increased to 240 – 120 (based on level) seconds from 180 – 90 (based on level).
- New Effect: Swapping between trinkets now sets your new trinket to the same percentage remaining cooldown as your old one rather than flat 120 second cooldown on swap.
- New Effect: Tooltip now displays Vision Score.
- New Effect: Wards now grant full gold to both the player who revealed them and the player who killed them (bonuses don't stack if the revealer also kills the ward).
- Attacking wards will not trigger in-combat status for the purpose of , , or .
- New Effect: Now grant 30 experience when killed.
- Cooldown reduced to 180 – 90 (based on level) seconds from 180 – 120 (based on level) seconds.
- Ward duration adjusted to 60 – 120 (based on level) based on level from 60 / 120 (based on level).
- Ward charges increased to 2 from 1.
- Recharge time adjusted to 180 – 120 (based on level) seconds from 120 seconds at all levels.
- Trinket wards now benefit from ward skins.
- Trinket wards feature the small yellow circle previously used by Sight Wards.
- Initial cooldown reduced to 30 seconds from 120 seconds.
- Initial cooldown increased to 120 seconds from 90 seconds.
- Cooldown on sell reduced to 120 seconds from 180 seconds.
- Ward duration now increases at level 9.
- Now builds directly into the and .
- V3.14 Added
- Trinket – No Cost
- Unique Active: Places a
Stealth Ward that lasts 60 seconds (120 second cooldown). Limit 3 Stealth Wards on the map per player.
- Unique Passive: Transforms into a at level 9.