Seat of Command
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This article or section may contain obsolete information, but exists here for historical purposes.
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Seat of Command

All stats have been improved. :
Stats
Passive
Unique – Coordinated Fire: Abilities that
slow or
immobilize enemy champions deal 45 – 75 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 90 – 150 (based on ally's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 (per champion, starts upon mark application) second cooldown).


Mythic Passive: Empowers each of your other Legendary items with 15 ability power.
Limitations
Limited to 1 Mythic item.
Recipe
Availability
Menu
- Support
- Ability Power
- Mana & Regeneration
- Health & Regeneration
- Ability Haste
- Movement
Keywords
- banner of command
- flag
Seat of Command was a mythic item in League of Legends. Could only be forged by .
Recipe
Notes
- Coordinated Fire deals
default damage, and thus will not trigger spell effects.
- Coordinated Fire is not blocked by
spell shield.
- The damage from consuming Coordinated Fire is accredited to whoever hits the mark, the damage also uses their magic penetration.[1]
- Coordinated Fire will also be triggered by abilities that slow via or .
Similar items
Media
-
Mark indicator
Sound Effects
- Passive Triggered
- Passive SFX
- Passive SFX
- Passive SFX
- Passive SFX
Trivia
- Seat of Command's name references .

Patch History
- V13.10 - Removed
- Removed from the game.
- Bug Fix: Coordinated Fire's debuff now properly displays its icon in the affected unit's debuff bar.
- Initial damage increased to 45 – 75 (based on level) from 36 – 60 (based on level).
- Bug Fix: Now properly attributes mark damage to whoever hits the mark.
- Bug Fix: If an item with an active passive is on cooldown and the player moves Imperial Mandate onto its slot, it will no longer copy the former item's remaining cooldown.
- Bug Fix: Coordinated Fire now properly goes on cooldown upon the disable, rather than after the mark is consumed.
- New Effect: Cooldown for both damage instances now starts on mark application rather than having only a cooldown on the mark detonation.
- Total cost reduced to
2500 from
2700.
- Initial damage reduced to 36 – 60 (based on level) from 60 – 100 (based on level).
- Ally damage increased to 90 – 150 (based on target's level) from 60 – 100 (based on target's level).
- V10.23 - Added
- Recipe: + +
850 =
2700.
- Stats: 40 ability power, 200 health, 20 ability haste, 100% base mana regeneration.
- Unique Passive - Coordinated Fire: Abilities that
slow or
immobilize enemy champions deal 60 – 100 (based on level) bonus magic damage and mark them for 4 seconds. Allied champions that damage marked enemies consume the mark to deal 60 – 100 (based on target's level) bonus magic damage and grant you and the triggering ally 20% bonus movement speed for 2 seconds (6 second cooldown per enemy champion).
- Mythic Passive: Empowers your other Legendary items with 15 ability power.
- Limited to 1 Mythic item.
- Stats: 70 ability power, 300 health, 25 ability haste, 200% base mana regeneration.
item: .