WR:Ziggs/History

From League of Legends Wiki, LoL Wiki
Jump to navigation Jump to search

Release version[edit | edit source]

Ziggs_old2
Base Statistics
Health 570 +105 Attack damage 52 +3.6
Health regen. 7.5 +0.68 Attack speed 0.625
Armor 30 +3.5 Bonus AS [*]  (+ 0.125) (+ 0%)
Magic resist. 30 +0.8 Range 1
Mana 460 +41 Crit. damage 175%
Mana regen. 16 +0.9 Move speed 345
Ziggs
the Hexplosives Expert
Last Changed:V4.4 Secondary Attributes: Ranged
Damage: Toughness:
Utility: Difficulty:
Short Fuse
STATIC COOLDOWN:
12
SPEED:
1500
Innate: Periodically, Ziggs enhances his next basic attack to deal 30 – 170 (based on level) (+ 30% / 40% / 50% (based on level) AP) bonus magic damage,「 increased to 150% 」「 increased to 45 – 255 (based on level) (+ 45% / 60% / 75% (based on level) AP) 」against turrets.
Short Fuse's  remaining cooldown is  reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

Not Blocked
Parries

Missing
  • The enhanced attack will not trigger against wards.
  • PENDING FOR TEST:: Short Fuse's interactions with dodging, blocking, and blinding effects.

Bouncing Bomb
COST:
55 / 60 / 65 / 70 Mana
COOLDOWN:
7.5 / 6.625 / 5.75 / 4.875 / 4
CAST TIME:
0.25
TARGET RANGE:
850
RANGE:
1400
COLLISION RADIUS:
180
EFFECT RADIUS:
240
SPEED:
1700 / Fixed time
Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.
Magic Damage:
85 / 145 / 205 / 265 (+ 65% AP)

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

Blocked
Projectile

Blocked
  • The cast time scales down with  ability haste.
  • Spell shield will block the damage of the explosion for the target.
  • This ability will cast from wherever the caster is at the end of the cast time.

Satchel Charge
COST:
65 Mana
COOLDOWN:
18 / 16 / 14 / 12
CAST TIME:
0.25
TARGET RANGE:
1000
EFFECT RADIUS:
325 / 400
SPEED:
1750
Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast within the duration, and does so automatically afterwards. If recast while in flight, the charge will explode immediately upon landing.
Recast: The charge explodes to deal magic damage to nearby enemies and knock them back up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.
Magic Damage:
70 / 115 / 160 / 205 (+ 50% AP)
Turret Explosion: The explosion also executes enemy turrets within that are below a maximum health threshold.
Demolition Threshold:
10 / 15 / 20 / 25% maximum health
Ziggs does not dash if he is immobilized or grounded. He can cast any of his abilities during the dash.

Info
Targeting input
Damage classification
Type

See Notes
Sub-type(s)
Counters
Spell shield

Blocked
Projectile

Blocked
Grounded

See Notes
Knockdown

Interrupted
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering An icon for Kassadin's ability Force Pulse Force Pulse's passive.
    • Detonating the ability manually does not.
  • Deals area damage to non-turrets and raw damage to turrets.
  • Satchel Charge's distance increases with proximity to the charge, resulting in being knocked straight up when aligned directly on top of it.
  • Ziggs will not dash from Satchel Charge's detonation while An icon for the item Teleport Enchant Teleporting but he will while An icon representing WR:Recall Recalling.

Hexplosive Minefield
COST:
70 / 80 / 90 / 100 mana
COOLDOWN:
18
CAST TIME:
0.25
TARGET RANGE:
900
EFFECT RADIUS:
325 / 135
SPEED:
1550
Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 2 seconds, arming after 0.5 seconds and lasting for up to 5 seconds.
Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slowing them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.
Magic Damage per Mine:
50 / 105 / 160 / 215 (+ 35% AP)
Reduced Damage per Mine:
20 / 42 / 64 / 86 (+ 14% AP)
Maximum Total Magic Damage:
250 / 525 / 800 / 1075 (+ 175% AP)
Slow:
35 / 40 / 45 / 50%

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

See Notes
Projectile

Blocked
  • The mine cluster is built of 2 rings, with 3 mines in the inner ring (radius pending for test) and 8 mines on the other ring (200 radius), all equally spaced.
    • The angular offset is randomized on each cast.
    • Because of the 135 detonation radius of each mine, the total possible range of a mine from the minefield hitting an enemy from the cast location is 335 units. It will often be slightly less as the minefield is not guaranteed to be angled the right way for this.
  • Mines will not explode upon contact with player-generated terrain.
  • Spell shield will block the effects of a single detonation.

Mega Inferno Bomb
COST:
100 Mana
COOLDOWN:
85 / 75 / 65
CAST TIME:
0.375
TARGET RANGE:
5000
EFFECT RADIUS:
525
INNER RADIUS:
230
SPEED:
2250
Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit, increased to 133.3% against those in the center.
Magic Damage:
200 / 300 / 400 (+ 70% AP)
Increased Damage:
300 / 450 / 600 (+ 105% AP)
"I bring the Big One!"

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

Blocked
Projectile

Not Blocked
  • The cast time scales down with  ability haste.
  • Mega Inferno Bomb has a flight icon on the minimap.
  • Allies cannot see Mega Inferno Bomb's area indicator until shortly before the blast.

Ziggs_old2
Base Statistics
Health 570 +115 Attack damage 52 +3.6
Health regen. 7.5 +0.68 Attack speed 0.625
Armor 35 +3.5 Bonus AS [*]  (+ 0.125) (+ 0%)
Magic resist. 30 +0.8 Range 1
Mana 480 +41 Crit. damage 175%
Mana regen. 12 +0.9 Move speed 325
Ziggs
the Hexplosives Expert
Last Changed:Alpha (China) Secondary Attributes: Ranged
Damage: Toughness:
Utility: Difficulty:
Short Fuse
STATIC COOLDOWN:
12
SPEED:
1500
Innate: Periodically, Ziggs enhances his next basic attack to deal 20 – 160 (based on level) (+ 30% / 40% / 50% (based on level) AP) bonus magic damage,「 increased to 150% 」「 increased to 45 – 255 (based on level) (+ 45% / 60% / 75% (based on level) AP) 」against turrets.
Short Fuse's  remaining cooldown is  reduced by 4 / 5 / 6 (based on level) seconds whenever Ziggs casts an ability.

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

Not Blocked
Parries

Missing
  • The enhanced attack will not trigger against wards.
  • PENDING FOR TEST:: Short Fuse's interactions with dodging, blocking, and blinding effects.

Bouncing Bomb
COST:
45 / 50 / 55 / 60 Mana
COOLDOWN:
6 / 5.5 / 5 / 4.5 / 4
CAST TIME:
0.25
TARGET RANGE:
850
RANGE:
1400
COLLISION RADIUS:
180
EFFECT RADIUS:
240
SPEED:
1700 / Fixed time
Active: Ziggs tosses a bomb to the target location that bounces forward up to two times, the distance traveled each time being based on how far it was originally thrown. The bomb explodes upon landing near an enemy, within terrain, or the final bounce, dealing magic damage to nearby enemies.
Magic Damage:
75 / 135 / 195 / 255 (+ 65% AP)

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

Blocked
Projectile

Blocked
  • Spell shield will block the damage of the explosion for the target.
  • This ability will cast from wherever the caster is at the end of the cast time.

Satchel Charge
COST:
65 Mana
COOLDOWN:
21 / 18 / 15 / 12
CAST TIME:
0.25
TARGET RANGE:
1000
EFFECT RADIUS:
325 / 400
SPEED:
1750
Active: Ziggs hurls a charge to the target location that remains for 4 seconds, granting sight of the area. Satchel Charge can be recast within the duration, and does so automatically afterwards. If recast while in flight, the charge will explode immediately upon landing.
Recast: The charge explodes to deal magic damage to nearby enemies and knock them back up to 500 units away from the center, though not through terrain. If this hits Ziggs, he will dash up to 825 units away from the center.
Magic Damage:
70 / 115 / 160 / 205 (+ 35% AP)
Turret Explosion: The explosion also executes enemy turrets hit that are below a maximum health threshold.
Demolition Threshold:
25 / 30 / 35 / 40% maximum health
Ziggs does not dash if he is immobilized or grounded. He can cast any of his abilities during the dash.

Info
Targeting input
Damage classification
Type

See Notes
Sub-type(s)
Counters
Spell shield

Blocked
Projectile

Blocked
Grounded

See Notes
Knockdown

Interrupted
  • The initial cast counts as an ability activation for the purposes of on-cast effects such as Spellblade and triggering An icon for Kassadin's ability Force Pulse Force Pulse's passive.
    • Detonating the ability manually does not.
  • Deals area damage to non-turrets and raw damage to turrets.
  • Satchel Charge's distance increases with proximity to the charge, resulting in being knocked straight up when aligned directly on top of it.
  • Ziggs will not dash from Satchel Charge's detonation while An icon for the item Teleport Enchant Teleporting but he will while An icon representing WR:Recall Recalling.

Hexplosive Minefield
COST:
70 / 80 / 90 / 100 mana
COOLDOWN:
16
CAST TIME:
0.25
TARGET RANGE:
900
EFFECT RADIUS:
325 / 135
SPEED:
1550
Active: Ziggs scatters a cluster of 11 proximity mines over the target location that grant sight of the area for 1.5 seconds, arming after 0.5 seconds and lasting for up to 10 seconds.
Each mine within the area explodes upon contact with terrain or an enemy, dealing magic damage and slowing them for 1.5 seconds, as well as granting sight of the area around the explosion for 2 seconds. An enemy takes 40% damage from subsequent mines.
Magic Damage per Mine:
40 / 88.333333333333 / 136.66666666667 / 185 (+ 30% AP)
Reduced Damage per Mine:
20 / 42 / 64 / 86 (+ 14% AP)
Maximum Total Magic Damage:
250 / 525 / 800 / 1075 (+ 175% AP)
Slow:
20 / 30 / 40 / 50%

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

See Notes
Projectile

Blocked
  • The mine cluster is built of 2 rings, with 3 mines in the inner ring (radius pending for test) and 8 mines on the other ring (200 radius), all equally spaced.
    • The angular offset is randomized on each cast.
    • Because of the 135 detonation radius of each mine, the total possible range of a mine from the minefield hitting an enemy from the cast location is 335 units. It will often be slightly less as the minefield is not guaranteed to be angled the right way for this.
  • Mines will not explode upon contact with player-generated terrain.
  • Spell shield will block the effects of a single detonation.

Mega Inferno Bomb
COST:
100 Mana
COOLDOWN:
80 / 70 / 60
CAST TIME:
0.375
TARGET RANGE:
5000
EFFECT RADIUS:
400
INNER RADIUS:
200
SPEED:
2250
Active: Ziggs catapults the Mega Inferno Bomb to the target location, granting sight within a 600 radius around its destination for 4 seconds. The bomb explodes upon arrival to deal magic damage to enemies hit, increased to 133.3% against those in the center.
Magic Damage:
200 / 300 / 400 (+ 70% AP)
Increased Damage:
300 / 450 / 600 (+ 105% AP)
"I bring the Big One!"

Info
Targeting input
Damage classification
Sub-type(s)
Counters
Spell shield

Blocked
Projectile

Not Blocked
  • Mega Inferno Bomb has a flight icon on the minimap.
  • Allies cannot see Mega Inferno Bomb's area indicator until shortly before the blast.