Universe:The Prophet of the Void: Difference between revisions
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*** Bonus magic damage dealt changed to {{ap|12|14|16|18|20}} {{as|(+ 40% '''bonus''' AD)}} {{as|(+ 20% AP)}} from {{ap|10|15|20|25|30}} {{as|(+ 20% AP)}}. |
*** Bonus magic damage dealt changed to {{ap|12|14|16|18|20}} {{as|(+ 40% '''bonus''' AD)}} {{as|(+ 20% AP)}} from {{ap|10|15|20|25|30}} {{as|(+ 20% AP)}}. |
||
*** Attack speed growth increased to 2% from 0%. |
*** Attack speed growth increased to 2% from 0%. |
||
**** Attack speed increased to {{pp|0.665*(1+0.02*(x-1)*(0.7025+0.0175*(x-1 |
**** Attack speed increased to {{pp|0.665*(1+0.02*(x-1)*(0.7025+0.0175*(x-1)))}} from {{fd|0.665}} at all levels. |
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*** Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage. |
*** Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage. |
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*** Duration reduced to {{ap|8|8|9|9|10}} seconds from 12 at all ranks. |
*** Duration reduced to {{ap|8|8|9|9|10}} seconds from 12 at all ranks. |
Revision as of 13:42, 3 February 2019
Previous Lore
Many men have gone mad beneath the glare of the Shurima sun, but it was during the night's chilling embrace that Malzahar relinquished his sanity. Malzahar was born a seer, blessed with the gift of prophecy. His talent, though unrefined, promised to be one of Runeterra's greatest boons, but destiny plotted him another course; his sensitivity to the roiling tides of fate allowed other, unwelcome things to tug at his subconscious mind. In his dreams, where the veil of separation is thinnest, a sinister thing beckoned. For some time, Malzahar was able to resist its prodding solicitation, but with each passing night the voice grew louder, or perhaps deeper, until he could withstand the call no more.
He ventured into the desert without supplies, drawn by the lure of a specious charm. His destination: a lost civilization to the east, known to ancient texts as Icathia. Few believed such a place ever existed, and those who did were certain that the sands had long since devoured whatever remained. When Malzahar's cracked feet finally failed him, he found himself kneeling at the base of a bizarre crumbling obelisk. Beyond it lay the alien geometry of a ruined city and the giant decaying idols of dark and horrific gods. His eyes, seeing what others cannot, and what none should, were filled with the essence of the Void. His once shifting visions of the future were replaced with the immutable promise of Valoran beset by creatures of the Void. Standing alone, but not alone, amidst the echoing dunes and infused with the power of the Void itself, Malzahar set off to the north to seek his fate.Previous Abilities
- Pets
Voidling

Statistics
250 – 1100 (based on level)
25 – 110 (based on level) (+ 100% bonus AD)
37.5 – 165 (based on level) (+ 150% bonus AD)
「 0.831 」
100 / 1700
「 30 」
451
Control type | Champion-influenced AI |
---|---|
Target type | Minion (enemy turrets will prioritize Voidlings directly above the chain of ) |
On-hit effects | Voidling attacks do not apply on-hit effects |
Spell effects | Voidling attacks do not apply spell effects except (20% ![]() |
Protection | * Voidling attacks can be
| and/or (cannot be )
Priority | #
| target
Abilities
|
Previous Splash Art
Patch History
- Stats
- Base mana increased to 375 from 300.
- Mana growth reduced to 27.5 from 55.
- Base mana regeneration increased to 8 from 6.
- Bug Fix: VFX no longer flicker.
-
- Bug Fix: Recall VFX have been restored.
- AP ratio reduced to 65% AP from 80% AP.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
- Cooldown increased to 140 / 110 / 80 seconds from 120 / 100 / 80.
- New Effect: Now draws nearby minion aggro when targeting an enemy champion.
-
- Bug Fix: SFX have been toned down and are now less noisy.
- Bug Fix: SFX have been toned down and are now less noisy.
- Base damage reduced to 125 / 200 / 275 from 125 / 225 / 325.
- AP ratio reduced to 80% AP from 110% AP.
- Stats
- Base health increased to 537 from 525.
- Health growth increased to 87 from 75.
- Bug Fix: Voidlings are no longer missing attack on-hit VFX.
- Bug Fix: Now correctly blocks .
-
- Bug Fix: Auto attack animation is no longer faster than his base model's.
- Bug Fix: Purple overlay no longer hides Malzahar's skins when Void Shift is active.
- Base damage reduced to 70 / 105 / 140 / 175 / 210 from 70 / 110 / 150 / 190 / 230.
- Beam base damage reduced to 125 / 225 / 325 from 125 / 250 / 375.
- Beam AP ratio reduced to 110% AP from 115% AP.
- Bug Fix: and now properly purge only the suppression portion of Nether Grasp. Beam damage will continue to tick as long as Malzahar's target stays within a 1250-range.
- Cast time reduced to 0.25 seconds from 0.5.
- New Effect: Now has a 0.4-seconds post-cast delay before firing.
- AP ratio increased to 80% AP from 70% AP.
- Mana cost increased to 40 / 45 / 50 / 55 / 60 from 40 at all ranks.
- Removed: Charge system. Now has a standard cooldown.
- Cooldown reduced to 8 seconds at all ranks from 20 / 19 / 18 / 17 / 16.
- New Effect: Malzahar gains a stack of Gathering Swarm when he casts another ability, up to a maximum of 2 stacks. Malzahar summons a Voidling, plus an additional Voidling per stack of Gathering Swarm, up to a maximum of 3 Voidlings par cast.
- Removed: Voidlings are no longer able to spawn additional Voidling.
- Cast range reduced to 150 from 450.
- Removed: Voidlings killed increasing the minion killed stat.
- Voidlings stats:
- Attack damage dealt changed to 5 – 64.5 (based on level) at all ranks from 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD).
- Bonus magic damage dealt changed to 12 / 14 / 16 / 18 / 20 (+ 40% bonus AD) (+ 20% AP) from 10 / 15 / 20 / 25 / 30 (+ 20% AP).
- Attack speed growth increased to 2% from 0%.
- Attack speed increased to 0.67 – 0.89 (based on level) from 0.665 at all levels.
- Both attack's components deal magic damage from attack damage dealt as physical damage and bonus damage dealt as magic damage.
- Duration reduced to 8 / 8 / 9 / 9 / 10 seconds from 12 at all ranks.
- Health increased to 65 – 201 (based on level) from 3 (with modified damage).
- Armor changed to 16 – 50 (based on level) from 30 at all levels.
- Magic resistance reduced to 8 – 25 (based on level) from 50 at all levels.
- New Effect: Champions' and turrets' basic attacks will instantly kill Voidlings. All other damage will be reduced by armor and magic resistance normally.
- Gold reward reduced to
2 from
5.
- Movement speed reduced to 400 from 451.
- Removed: Gaining 100% bonus movement speed when running toward priority targets.
- Removed: Movement speed reduced by distance from Malzahar.
- Removed: Dealing 50% reduced damage to monsters.
- New Effect: Now deals 50% reduced damage to epic monsters.
- AP ratio increased to 80% AP from 70% AP.
- New Effect: The beam attack to the main target now deals 125 / 250 / 375 (+ 115% AP) over the duration.
- Target's maximum health ratio reduced to 10 / 15 / 20% of target's maximum health from 25 / 35 / 45% of target's maximum health.
- Target's maximum health AP ratio reduced to 2.5% per 100 AP from 7.5% per 100 AP.
- Stats
- Magic resistance growth increased to 0.5 from 0.
- Stats
- Base armor reduced to 18 from 20.
- Bug Fix: Lifesteal no longer applies when hiting voidlings.
- New Effect: Voidlings now spawn 0.35 seconds after cast.
- New Effect: Now has a 1 second cooldown between 2 casts.
- New Effect: Past 600 distance, Voidlings move 10% more slowly for every 100 additional distance farther they are from Malzahar.
- Bug Fix: Voidlings now properly take damage from several damage types that weren't working properly.
- Mana cost reduced to 40 from 80.
- New Effect: Now utilizes a stock system and holds up to two charges. Current cooldown is now the recharge time.
- Voidling health changed to 3 from their current value (which was presumably 200 + (50 × level)).
- Physical damage changed to 30 / 35 / 40 / 45 / 50 (+ 40% bonus AD) from 30 / 32.5 / 35 / 37.5 / 40% AD.
- AP ratio increased to 20% AP from 10% AP.
- Voidlings having the ability to spawn other Voidlings after W cast reduced to 3 seconds from 8.
- Removed: Spawn an additional Voidling if a Voidling assists in killing a unit.
- New Effect: 200% bonus damage to minions affected by .
- Removed: 200% bonus damage to minions below 20% health.
- Removed: 50% bonus attack speed when the swarm has at least 3 Voidlings.
- New Effect: Voidlings now only gain bonus movement speed toward priority targets if they're within 600 units of Malzahar.
- Cooldown increased to Error: Parameter '3' is not accepted. seconds from Error: Parameter '3' is not accepted..
- Linger after taking damage or blocking a crowd control effect reduced to 0.25 seconds from 1.
- Stats
- Movement speed reduced to 335 from 340.
- Attack range reduced to 500 from 550.
- Bug Fix: Voidlings no longer get confused if a target afflicted by Malefic Visions enters brush.
- Cooldown changed to to Error: Parameter '3' is not accepted. seconds from 23 – 6 (based on level).
- Cooldown indicator is now also shown on buff bar.
- Bug Fix: 's aura no longer pops it.
- Mana cost increased to 80 at all ranks from 60.
- Mana cost increased to 80 from 60.
- Damage versus monsters reduced to 50% from 75.
- Base damage reduced to 5 / 7 / 9% of target's maximum health from 6 / 8 / 10.
- General
- New splash artwork for .
- New ability icons
- New Innate
- If Malzahar has not taken damage nor been affected by crowd control in the last 23 – 6 (based on level) seconds, he phases out, which lingers for 1 second after taking damage or blocking a crowd control effect. While phased out, Malzahar is immune to crowd control effects and takes 90% reduced damage. Damage from minions does not interact with Void Shift.
- - Base damage reduced to 70 / 110 / 150 / 190 / 230 from 80 / 135 / 190 / 245 / 300.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Silence duration reduced to 1 / 1.25 / 1.5 / 1.75 / 2 seconds from 1.4 / 1.8 / 2.2 / 2.6 / 3.
- Cooldown reduced to 6 seconds from 9.
- Mana cost reduced to 60 at all ranks from 80 / 85 / 90 / 95 / 100.
- New W
- Malzahar spawns a 50% bonus attack speed. at the target location, which lasts for 12 seconds. The first time a Voidling attacks a champion or large monster, or assists in killing a unit, Malzahar will spawn an additional Voidling with the same remaining duration that can in turn spawn an additional Voidling. This cannot happen if there is less than 4 seconds remaining. When three or more Voidling are active, they all gain
- Voidlings deal 30 / 32.5 / 35 / 37.5 / 40% AD physical damage plus 10 / 15 / 20 / 25 / 30 (+ 10% AP) bonus magic damage. The damage is reduced to 75% against monsters, and increased to 300% against minions below 25% of their maximum health.
- Voidlings will gain 100% bonus movement speed toward priority targets (denoted with †)
- Attack priority
- Target of †
- Enemy champions affected by †
- Enemies affected by (prioritizing champions over minions) †
- Nearest target
- Removed: Malzahar's autoattack target priority
- Removed: Leash range
- Cost: 60 mana
- Cooldown: 20 / 19 / 18 / 17 / 16 seconds
- Range: 450
- - Base damage reduced 80 / 115 / 150 / 185 / 220 from 80 / 140 / 200 / 260 / 320.
- AP ratio reduced to (+ 70% AP) from (+ 80% AP)
- Mana cost reduced to 60 / 70 / 80 / 90 / 100 from 60 / 75 / 90 / 105 / 120.
- Refund changed to 2% maximum Mana from 10 / 14 / 18 / 22 / 26.
- New Effect: Damaging a target with or will refresh the duration of Malefic Visions.
- New Effect: A Null Zone is created on the floor beneath Malzahar's target, which lingers for 5 seconds.
- Removed: 250 / 400 / 550 (+ 130% AP) damage
- New Effect: Malzahar's target and all those in the Null Zone are damaged for 6 / 8 / 10% (+ 1.5% per 100 AP) of target's maximum health each second.
- Bug Fix: Vision is now properly granted along the entire path and enemies hit on the edge of their hitboxes are now properly revealed.
- Base damage reduced to 4 / 4.5 / 5 / 5.5 / 6% of target's maximum health from 4 / 5 / 6 / 7 / 8.
- General
- Texture update to Classic, Vizier, Shadow Prince, Djinn, Overlord, and all respective Voidlings.
- Mana cost reduced to 100 from 150
- Stats
- Armor increased to 16 from 12.
- New attack priority order
- Target of
- New: Nearest champion affected by
- Nearest non-champion affected by
- Nearest enemy
- Bug Fix: Voidlings continuously switching targets when more than one of the same priority level are present.
- New attack priority order
- New Effect: Halts the target if they were being moved by a friendly effect (dashes, jumps, )
- Bug Fix: Voidlings repeatedly switching targets when more than one is affected by .
- Projectile's visibility from fog of war and brush now consistent with others.
- Mana cost reduced to 80 / 85 / 90 / 95 / 100 from 80 / 90 / 100 / 110 / 120.
- Mana cost reduced to 90 / 95 / 100 / 105 / 110 from 90 / 100 / 110 / 120 / 130.
- Stats
- Movement speed increased to 340 from 315.
- Fixed a bug where Voidlings could get stuck in walls when using abilities in impassable terrain.
- Voidlings prioritize enemies Malzahar is autoattacking if isn't present.
- Voidling pathing and general AI improved
- Voidlings now hide in brush and won't attack if Malzahar is in brush and not in combat.
- Voidling dance animation added
- Delay is now consistent at 0.6 seconds
- Now deals damage in a single hit rather than two separate hits.
- Now grants vision along the entire line path rather than only at the two end points.
- Now deals damage to units surrounding the end points.
- Removed: Cast time
- New Effect: Malzahar can cast while moving.
- Damage now starts 0.25 seconds after casting.
- New Effect: Malzahar perform any action during the first 0.5 seconds of channel time.
- New Effect: Voidlings prioritize suppressed champions the highest.
- General
- Splash artwork for , and updated to the Chinese art.
- Fixed a bug where it would not finish casting if Malzahar died.
- Fixed a bug where it couldn't break with distance.
- It will now stop channeling if the target becomes a ghost.
- Fixed a bug where it would sometimes only deal 4 ticks of damage instead of 5.
- Base damage reduced to 4 / 5 / 6 / 7 / 8% of target's maximum health from 5 / 6 / 7 / 8 / 9.
- AP ratio reduced to (+ 1% per 100 AP) from 1 per 80.
- Cooldown reduced to 14 seconds from 16.
- Total AP ratio reduced to (+130% AP) from (+150% AP)
- Fixed a bug where ability casts by an opposing mirror-match Malzahar behaved improperly.
- Base damage increased to 5 / 6 / 7 / 8 / 9% of target's maximum health from 4 / 5 / 6 / 7 / 8.
- Removed: 25 / 35 / 45 / 55 / 65 damage per second.
- Casts required to summon reduced to 4 from 5.
- Mana cost reduced to 80 / 90 / 100 / 110 / 120 from 90 / 100 / 110 / 120 / 130.
- Cost changed to 90 / 100 / 110 / 120 / 130 from 80 / 95 / 110 / 125 / 140.
- Range reduced to 700 from 750.
- Voidlings will now attack the target affected by Malzahar's most-recently-cast .
- Cooldown reduced to 9 seconds from 10.
- Mana cost reduced to 80 / 95 / 110 / 125 / 140 from 90 / 105 / 120 / 135 / 150.
- Removed: Blank buff
- New Effect: Suppression
- Removed: Stun
- Range increased to 750 from 650.
- Stats
- Movement speed increased to 315 from 310.
- Range increased to 650 from 600.
- Cooldown reduced to 15 / 13 / 11 / 9 / 7 seconds from 16 / 14 / 12 / 10 / 8.
- Range increased to 650 from 575.
- Range increased to 575 from 450.
- Fixed a bug where the stun component would not be broken even if the channel was.
- Voidling movement speed increased to 451 from 419.
- Fixed a bug where a Voidling's attacks would reveal Malzahar through fog of war and brush.
- Added