Template:WR Data Nautilus/Riptide

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Riptide

This template contains various independently retrievable data items about Wild Rift An icon representing WR:Nautilus Nautilus' An icon for Nautilus's ability Riptide Riptide in the form of parameter values of a variable template of choice, in a standardized fashion.

Preview

 ✎ 
Riptide
COST:
60 / 70 / 80 / 90 Mana
COOLDOWN:
6.5 / 6 / 5.5 / 5
CAST TIME:
0.25
EFFECT RADIUS:
250 \ 350 \ 450
Active: Nautilus sends three waves of explosions that emanate from him over 0.561 seconds. Each wave deals magic damage to enemies hit and slows them by an amount that decays over 1.5 seconds. Enemies take 50% damage against subsequent waves.
Magic Damage:
70 / 110 / 150 / 190 (+ 50% AP)
Reduced Damage:
35 / 55 / 75 / 95 (+ 25% AP)
Maximum Total Damage:
140 / 220 / 300 / 380 (+ 100% AP)
Slow:
35 / 40 / 45 / 50%
Riptide deals 175% damage against monsters.

Info
Targeting input
Damage classification
Sub-type
Counters
Spell shield

Blocked
  • This ability will cast from wherever the caster is at the end of the cast time.
  • The first wave is centered around Nautilus, while the second and third wave are centered at an offset of 25 units in front of Nautilus at the original cast location.
    • Because of this, there are a zone each in which you can be hit by only 1 wave, or all 3 waves, respectively, without moving.
  • The first wave happens at 0 seconds after the cast time ends, the second wave at 0.297 seconds and the third wave at 0.561 seconds.
    • The intended timing may be 0.25 seconds for each delay, however these are the measured, effective times.
  • The explosions are only a visual effect. The first wave has 8, the seconds has 9, and the third wave has 10 explosions, equally distributed around the rings, starting with one explosion directly in Nautilus' facing direction on each.

Spell pages


Parameters

Parameter Value Description
1 Riptide Necessary: Used for identification.
disp_name Name of the ability
Only necessary if the value differs from Riptide.
champion Nautilus champion
skill 3 skill
range range
target range target range
attack range attack range
collision radius collision radius
effect radius 250 \ 350 \ 450 effect radius
width width
angle angle
inner radius inner radius
tether radius tether radius
speed speed
cast time 0.25 cast time
cost 60 / 70 / 80 / 90 cost
costtype Mana costtype
static static
cooldown 6.5 / 6 / 5.5 / 5 cooldown
cdstart cdstart
ontargetcd ontargetcd
ontargetcdstatic ontargetcdstatic
recharge recharge
customlabel customlabel
custominfo custominfo
icon Nautilus Riptide WR.png icon
blurb Active: An icon representing WR:Nautilus Nautilus emanates three waves of explosions, each dealing magic damage and momentarily slowing enemies hit. blurb
blurb2 blurb2
blurb3 blurb3
blurb4 blurb4
description Active: Nautilus sends three waves of explosions that emanate from him over 0.561 seconds. Each wave deals magic damage to enemies hit and slows them by an amount that decays over 1.5 seconds. Enemies take 50% damage against subsequent waves. description
leveling
Magic Damage:
70 / 110 / 150 / 190 (+ 50% AP)
Reduced Damage:
35 / 55 / 75 / 95 (+ 25% AP)
Maximum Total Damage:
140 / 220 / 300 / 380 (+ 100% AP)
Slow:
35 / 40 / 45 / 50%
leveling
icon2 icon2
description2 Riptide deals 175% damage against monsters. description2
leveling2 leveling2
icon3 icon3
description3 description3
leveling3 leveling3
icon4 icon4
description4 description4
leveling4 leveling4
icon5 icon5
description5 description5
leveling5 leveling5
targeting Auto targeting
affects Enemies affects
damagetype Magic damagetype
spelleffects spellaoe spelleffects
spellshield true spellshield
projectile projectile
callforhelp callforhelp
grounded grounded
knockdown knockdown
silence silence
additional Displays additional information in a smaller window below the template.
notes * This ability will cast from wherever the caster is at the end of the cast time.
  • The first wave is centered around Nautilus, while the second and third wave are centered at an offset of 25 units in front of Nautilus at the original cast location.
    • Because of this, there are a zone each in which you can be hit by only 1 wave, or all 3 waves, respectively, without moving.
  • The first wave happens at 0 seconds after the cast time ends, the second wave at 0.297 seconds and the third wave at 0.561 seconds.
    • The intended timing may be 0.25 seconds for each delay, however these are the measured, effective times.
  • The explosions are only a visual effect. The first wave has 8, the seconds has 9, and the third wave has 10 explosions, equally distributed around the rings, starting with one explosion directly in Nautilus' facing direction on each.
Displays additional information with effect table to the right.
flavortext flavortext
flavorsound flavorsound
yvideo YouTube video
yvideo2 YouTube video 2

All ability data templates for Wild Rift use the same parameters.

Independent retrieval of a value

  • Transclude this data template, by typing its title between two sets of braces.
  • Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{WR Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.

Formatting the data

  • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
  • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
  • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
  • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
  • The formatting template may then be transcluded in an article through the data template.
{{WR Data <champion>/<ability>|<title of formatting template>}}


Until here the documentation is automatically generated by Template:WR Ability data.

References