Template:Tip data/Lor challenger

From League of Legends Wiki, LoL Wiki
Jump to navigation Jump to search
Please optimise this information for being displayed as a pop-up tooltip.
Legends of Runeterra content
Challenger
Challenger Diagram
Challenging: A unit Challenging another is it forcing the other to commit a block against it, even if it wouldn't be able to block it normally (eg. Can't Block). The player whose unit was Challenged cannot change what unit the Challenged unit is blocking through normal means, though it can be forced out of that position through effects such as Swapping and Stunning.

Challenger: When declaring an attack, with, the player can choose which enemies allies with Challenger will Challenge when the attack is committed, by dragging them into the blocking position.
Type Static
Status Positive
Generatable Yes
Transferable Yes

This template contains various independently retrievable data items about Challenger in the form of parameter values of a variable template of choice, in a standardized fashion.

Parameters

Parameter Value Description
1 Lor challenger Necessary: Used for identification.
disp_name Challenger Display Name
Only necessary if the value differs from Lor challenger.
link LoR:Keywords/Challenger Link
Only necessary if it should link to a different page.
description
Challenger Diagram
Challenging: A unit Challenging another is it forcing the other to commit a block against it, even if it wouldn't be able to block it normally (eg. Can't Block). The player whose unit was Challenged cannot change what unit the Challenged unit is blocking through normal means, though it can be forced out of that position through effects such as Swapping and Stunning.

Challenger: When declaring an attack, with, the player can choose which enemies allies with Challenger will Challenge when the attack is committed, by dragging them into the blocking position.
Type Static
Status Positive
Generatable Yes
Transferable Yes
Description
description2 Description2
type Buzzword Type of keyword. Valid values: Ability attributes, Buzzword, Champion attribute, Crowd control, Games, Maps and modes. Most will be "Buzzwords".
image
Keyword Challenger.png
The keyword's icon.
image2 Can be used to store an image. Does not display.
image3 Can be used to store an image. Does not display.
footer Description that is placed at the bottom of all other things.
Crowd Control (CC)-specific parameters
interrupts "Interrupts" field (effects that the CC interrupts)
reduction "Reduction" field (effects that reduce the duration of the CC)
resist "Resist" field (effects that resist the application of the CC)
removal "Removal" field (effects that cleanse or otherwise remove the debuff)

All tip data templates use the same parameter.

Independent retrieval of a value

  • Transclude this data template, by typing its title between two sets of braces. (Note: this is the template's link, excluding the Template: part.)
  • Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Tip data/<keyword>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.

Formatting the data

  • Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
  • Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
  • This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
  • Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
  • The formatting template may then be transcluded in an article through the data template.
{{Tip data/<keyword>|<title of formatting template>}}

See also


Until here the documentation is automatically generated by Template:Tip data.

References