Template:Tip data/Dash
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Dash
A dash is a quick movement action by a unit in which they move to a specific direction or location while traversing the intervening distance, ignoring the boundaries of terrain.
- Please optimise this information for being displayed as a pop-up tooltip.


The game engine does not take into account the height of the unit; dashes that depict air travel are considered to be on the ground for targeting purposes such as skill-shots.
- Dashes should not be confused with
displacement effects, which are usually sourced from enemy units (and are classified as
crowd control debuffs).
- Dashes are interrupted by
stasis (from an enemy),
knockdown, and
blinks.
- Dashes are overridden by all move blocks, which includes
displacements and other dashes, as well as a few other cases.
- Not all dashes can traverse terrain (e.g. , , ).
- Some dashes gain increased distance when directed through terrain (e.g. , , ).
This template contains various independently retrievable data items about Dash in the form of parameter values of a variable template of choice, in a standardized fashion.
Parameters
Parameter | Value | Description |
---|---|---|
1
|
Dash | Necessary: Used for identification. |
disp_name
|
Display Name
Only necessary if the value differs from
Dash . | |
link
|
Dash | Link
Only necessary if it should link to a different page.
|
description
|
A dash is a quick movement action by a unit in which they move to a specific direction or location while traversing the intervening distance, ignoring the boundaries of terrain. | Description |
description2
|
The game engine does not take into account the height of the unit; dashes that depict air travel are considered to be on the ground for targeting purposes such as skill-shots.
|
Description2 |
type
|
Buzzword | Type of keyword. Valid values: Ability attributes, Buzzword, Champion attribute, Crowd control, Games, Maps and modes. Most will be "Buzzwords". |
image
|
![]() |
The keyword's icon. |
image2
|
Can be used to store an image. Does not display. | |
image3
|
Can be used to store an image. Does not display. | |
footer
|
Description that is placed at the bottom of all other things. | |
Crowd Control (CC)-specific parameters | ||
interrupts
|
"Interrupts" field (effects that the CC interrupts) | |
reduction
|
"Reduction" field (effects that reduce the duration of the CC) | |
resist
|
"Resist" field (effects that resist the application of the CC) | |
removal
|
"Removal" field (effects that cleanse or otherwise remove the debuff) |
All tip data templates use the same parameter.
Independent retrieval of a value
- Transclude this data template, by typing its title between two sets of braces. (Note: this is the template's link, excluding the
Template:
part.) - Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Tip data/<keyword>|pst2|<name of parameter>}}
- This process uses the parameter-selection template pst2.
Formatting the data
- Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
- Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
- This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
- Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
- The formatting template may then be transcluded in an article through the data template.
{{Tip data/<keyword>|<title of formatting template>}}
See also
Until here the documentation is automatically generated by Template:Tip data.