This template contains various independently retrievable data items about Warwick'sBlood Hunt in the form of parameter values of a variable template of choice, in a standardized fashion.
Passive:Warwick gains attack speed against targets below 50% of their maximum health. Against champions, he also gains out of combat movement speed. These bonuses are massively increased if the target is below 20% of their maximum health. Active:Warwick marks the nearest enemy champion for a few seconds, gaining the passive bonuses against them regardless of their current health.
Passive:Warwick gains bonus attack speed for 1.25 seconds upon damaging a target to or while they are below 50% of their maximum health with a basic attack or ability damage, refreshing with subsequent damaging basic attacks or ability damage to enemies below the threshold. If Warwick does not have the bonus attack speed already, he also gains it upon initiating an attack windup against an enemy below the threshold.
Bonus Attack Speed:
70 / 80 / 90 / 100 / 110%
Passive:Warwick senses all enemy champions on the map who are damaged below 50% of their maximum health by him or an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.
Bonus Movement Speed:
35 / 42.5 / 50 / 57.5 / 65%
The attack speed and movement speed bonuses granted by both passives are doubled against enemies who are below 25% of their maximum health.
Increased Attack Speed:
140 / 160 / 180 / 200 / 220%
Increased Movement Speed:
70 / 85 / 100 / 115 / 130%
Active:Warwick senses the nearest enemy champion in the area at the start of the cast time, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their current health.
Blood Hunt's cooldown is reduced by 30% if no enemy champions are found within range.
The initiation of the attack windup to gain the bonus attack speed is only for gaining the bonus; it does not refresh the duration of the attack speed buff if Warwick has it already.
If Blood Hunt was cast with no enemy champions within range, the ability incurs its cast time then goes on cooldown without marking any target.
As mentioned by the description, Blood Hunt only marks enemy champions if they are damaged below the thresholds by an allied source. This includes Warwick himself, champions, minions, and turrets.
The only exception is the allied Nexus Obelisk, because that deals internalraw damage, which does not trigger damage-related events such as Blood Hunt's marking.
Blood Hunt will occur from wherever Warwick was at the start of the cast time.
Blood Hunt has an indicator that appears above the target(s) when they are being hunted. Some skins have a unique indicator.
Classic
PROJECT
Lunar Guardian
Old God
Winterblessed
Prestige Winterblessed
Each of Old God's Chromas have a unique color variation:
Ruby
Citrine
Emerald
Sapphire
Rose Quartz
Obsidian
Aquamarine
Pearl
Dark Ritual
Editor's note: It should be noted that as of right now, skins that use the original's assets are all using a purple-blueish indicator that was undocumentedly introduced. It was possibly meant for color blind mode, based on the color. It is unknown whether the change was intentional or is a wrongly implemented feature.
Only necessary if the value differs from Blood Hunt.
champion
Warwick
champion
skill
W
skill
range
Global
range
target range
target range
attack range
attack range
collision radius
collision radius
effect radius
4000
effect radius
width
width
angle
angle
inner radius
inner radius
tether radius
tether radius
speed
speed
cast time
0.5
cast time
cost
55
cost
costtype
Mana
costtype
static
static
cooldown
80 / 70 / 60 / 50 / 40
cooldown
cdstart
cdstart
ontargetcd
ontargetcd
ontargetcdstatic
ontargetcdstatic
recharge
recharge
customlabel
customlabel
custominfo
custominfo
customlabel2
customlabel2
custominfo2
custominfo2
icon
false
icon
description
Passive:Warwick gains bonus attack speed for 1.25 seconds upon damaging a target to or while they are below 50% of their maximum health with a basic attack or ability damage, refreshing with subsequent damaging basic attacks or ability damage to enemies below the threshold. If Warwick does not have the bonus attack speed already, he also gains it upon initiating an attack windup against an enemy below the threshold.
description
leveling
Bonus Attack Speed:
70 / 80 / 90 / 100 / 110%
leveling
icon2
icon2
description2
Passive:Warwick senses all enemy champions on the map who are damaged below 50% of their maximum health by him or an allied source, marking them with Blood Hunt until they regenerate or heal above this threshold again. He sees trails leading toward them and gains bonus movement speed while following a trail. This bonus is lost for 0.5 seconds upon entering champion combat, but will build up again over 3.5 seconds.
description2
leveling2
Bonus Movement Speed:
35 / 42.5 / 50 / 57.5 / 65%
leveling2
icon3
icon3
description3
The attack speed and movement speed bonuses granted by both passives are doubled against enemies who are below 25% of their maximum health.
description3
leveling3
Increased Attack Speed:
140 / 160 / 180 / 200 / 220%
Increased Movement Speed:
70 / 85 / 100 / 115 / 130%
leveling3
icon4
Blood Hunt.png
icon4
description4
Active:Warwick senses the nearest enemy champion in the area at the start of the cast time, marking them with Blood Hunt for 8 seconds, gaining both passive bonuses against them regardless of their current health.
description4
leveling4
leveling4
icon5
icon5
description5
Blood Hunt's cooldown is reduced by 30% if no enemy champions are found within range.
description5
leveling5
leveling5
icon6
icon6
description6
description6
leveling6
leveling6
targeting
Auto
targeting
outofrange
outofrange
terraingrace
terraingrace
affects
Self / Enemies
affects
damagetype
damagetype
spelleffects
spelleffects
spellshield
False
spellshield
parry
parry
projectile
projectile
callforhelp
callforhelp
grounded
grounded
knockdown
knockdown
silence
silence
notes
The initiation of the attack windup to gain the bonus attack speed is only for gaining the bonus; it does not refresh the duration of the attack speed buff if Warwick has it already.
If Blood Hunt was cast with no enemy champions within range, the ability incurs its cast time then goes on cooldown without marking any target.
As mentioned by the description, Blood Hunt only marks enemy champions if they are damaged below the thresholds by an allied source. This includes Warwick himself, champions, minions, and turrets.
The only exception is the allied Nexus Obelisk, because that deals internalraw damage, which does not trigger damage-related events such as Blood Hunt's marking.
Blood Hunt will occur from wherever Warwick was at the start of the cast time.
Blood Hunt has an indicator that appears above the target(s) when they are being hunted. Some skins have a unique indicator.
Classic
PROJECT
Lunar Guardian
Old God
Winterblessed
Prestige Winterblessed
Each of Old God's Chromas have a unique color variation:
Ruby
Citrine
Emerald
Sapphire
Rose Quartz
Obsidian
Aquamarine
Pearl
Dark Ritual
Editor's note: It should be noted that as of right now, skins that use the original's assets are all using a purple-blueish indicator that was undocumentedly introduced. It was possibly meant for color blind mode, based on the color. It is unknown whether the change was intentional or is a wrongly implemented feature.
Adds a tab below the ability description that displays additional information along with an infobox that summarizes certain interactions.
additional
Data that can be retrieved for any purpose from the data template like any other parameter, but isn't shown in articles.
flavortext
flavortext
flavorsound
Blood Hunted music.
flavorsound
yvideo
swRMoa9xC-0
YouTube video ID
yvideo2
Second YouTube video ID
blurbicon
Blood Hunt.png
blurb icon (overrides main "icon" in the tooltip blurb)
blurb
Passive:Warwick gains attack speed against targets below 50% of their maximum health. Against champions, he also gains out of combat movement speed. These bonuses are massively increased if the target is below 20% of their maximum health.
blurb
blurb2
Active:Warwick marks the nearest enemy champion for a few seconds, gaining the passive bonuses against them regardless of their current health.
Transclude this data template, by typing its title between two sets of braces.
Input "pst2", then the desired parameter's name. This returns the parameter's value.
{{Data <champion>/<ability>|pst2|<name of parameter>}}
This process uses the parameter-selection template pst2.
Formatting the data
Various formatting templates can be created in order to present the data in an organized manner within articles, such as in sections, infoboxes, tables (etc.) and combinations of them.
Within the formatting template's page, insert the name of a parameter that is available in this data template between a pair of triple braces.
{{{parameter name}}}
This creates a "variable": the parameter's value will take this variable's place whenever the formatting template uses the data.
Any number of parameters found in this data template can be included in or excluded from the formatting template, as desired.
The formatting template may then be transcluded in an article through the data template.
{{Data <champion>/<ability>|<title of formatting template>}}